619 lines
16 KiB
C
619 lines
16 KiB
C
/* Test of locking in multithreaded situations.
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Copyright (C) 2005, 2008-2025 Free Software Foundation, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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/* Written by Bruno Haible <bruno@clisp.org>, 2005. */
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#include <config.h>
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#if USE_ISOC_THREADS || USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS || USE_WINDOWS_THREADS
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#if USE_ISOC_THREADS
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# define TEST_ISOC_THREADS 1
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#endif
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#if USE_POSIX_THREADS
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# define TEST_POSIX_THREADS 1
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#endif
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#if USE_ISOC_AND_POSIX_THREADS
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# define TEST_ISOC_AND_POSIX_THREADS 1
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#endif
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#if USE_WINDOWS_THREADS
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# define TEST_WINDOWS_THREADS 1
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#endif
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/* Whether to enable locking.
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Uncomment this to get a test program without locking, to verify that
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it crashes. */
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#define ENABLE_LOCKING 1
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/* Which tests to perform.
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Uncomment some of these, to verify that all tests crash if no locking
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is enabled. */
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#define DO_TEST_LOCK 1
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#define DO_TEST_RWLOCK 1
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#define DO_TEST_RECURSIVE_LOCK 1
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#define DO_TEST_ONCE 1
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/* Whether to help the scheduler through explicit yield().
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Uncomment this to see if the operating system has a fair scheduler. */
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#define EXPLICIT_YIELD 1
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/* Whether to print debugging messages. */
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#define ENABLE_DEBUGGING 0
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/* Number of simultaneous threads. */
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#define THREAD_COUNT 10
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/* Number of operations performed in each thread.
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This is quite high, because with a smaller count, say 5000, we often get
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an "OK" result even without ENABLE_LOCKING (on Linux/x86). */
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#define REPEAT_COUNT 50000
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#if !ENABLE_LOCKING
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# undef USE_ISOC_THREADS
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# undef USE_POSIX_THREADS
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# undef USE_ISOC_AND_POSIX_THREADS
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# undef USE_WINDOWS_THREADS
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#endif
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#include "glthread/lock.h"
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#if !ENABLE_LOCKING
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# if TEST_ISOC_THREADS
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# define USE_ISOC_THREADS 1
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# endif
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# if TEST_POSIX_THREADS
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# define USE_POSIX_THREADS 1
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# endif
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# if TEST_ISOC_AND_POSIX_THREADS
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# define USE_ISOC_AND_POSIX_THREADS 1
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# endif
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# if TEST_WINDOWS_THREADS
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# define USE_WINDOWS_THREADS 1
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# endif
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#endif
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#include "glthread/once.h"
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#include "glthread/thread.h"
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#include "glthread/yield.h"
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#if HAVE_DECL_ALARM
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# include <signal.h>
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# include <unistd.h>
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#endif
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#include "atomic-int-gnulib.h"
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#if ENABLE_DEBUGGING
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# define dbgprintf printf
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#else
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# define dbgprintf if (0) printf
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#endif
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#if EXPLICIT_YIELD
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# define yield() gl_thread_yield ()
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#else
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# define yield()
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#endif
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#define ACCOUNT_COUNT 4
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static int account[ACCOUNT_COUNT];
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static int
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random_account (void)
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{
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return ((unsigned long) random () >> 3) % ACCOUNT_COUNT;
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}
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static void
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check_accounts (void)
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{
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int i, sum;
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sum = 0;
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for (i = 0; i < ACCOUNT_COUNT; i++)
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sum += account[i];
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if (sum != ACCOUNT_COUNT * 1000)
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abort ();
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}
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/* ------------------- Test normal (non-recursive) locks ------------------- */
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/* Test normal locks by having several bank accounts and several threads
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which shuffle around money between the accounts and another thread
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checking that all the money is still there. */
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gl_lock_define_initialized(static, my_lock)
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static void *
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lock_mutator_thread (_GL_UNUSED void *arg)
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{
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int repeat;
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for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
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{
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int i1, i2, value;
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dbgprintf ("Mutator %p before lock\n", gl_thread_self_pointer ());
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gl_lock_lock (my_lock);
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dbgprintf ("Mutator %p after lock\n", gl_thread_self_pointer ());
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i1 = random_account ();
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i2 = random_account ();
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value = ((unsigned long) random () >> 3) % 10;
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account[i1] += value;
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account[i2] -= value;
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dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ());
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gl_lock_unlock (my_lock);
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dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ());
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dbgprintf ("Mutator %p before check lock\n", gl_thread_self_pointer ());
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gl_lock_lock (my_lock);
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check_accounts ();
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gl_lock_unlock (my_lock);
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dbgprintf ("Mutator %p after check unlock\n", gl_thread_self_pointer ());
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yield ();
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}
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dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ());
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return NULL;
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}
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static struct atomic_int lock_checker_done;
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static void *
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lock_checker_thread (_GL_UNUSED void *arg)
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{
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while (get_atomic_int_value (&lock_checker_done) == 0)
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{
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dbgprintf ("Checker %p before check lock\n", gl_thread_self_pointer ());
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gl_lock_lock (my_lock);
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check_accounts ();
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gl_lock_unlock (my_lock);
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dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ());
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yield ();
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}
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dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ());
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return NULL;
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}
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static void
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test_lock (void)
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{
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int i;
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gl_thread_t checkerthread;
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gl_thread_t threads[THREAD_COUNT];
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/* Initialization. */
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for (i = 0; i < ACCOUNT_COUNT; i++)
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account[i] = 1000;
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init_atomic_int (&lock_checker_done);
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set_atomic_int_value (&lock_checker_done, 0);
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/* Spawn the threads. */
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checkerthread = gl_thread_create (lock_checker_thread, NULL);
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for (i = 0; i < THREAD_COUNT; i++)
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threads[i] = gl_thread_create (lock_mutator_thread, NULL);
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/* Wait for the threads to terminate. */
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for (i = 0; i < THREAD_COUNT; i++)
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gl_thread_join (threads[i], NULL);
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set_atomic_int_value (&lock_checker_done, 1);
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gl_thread_join (checkerthread, NULL);
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check_accounts ();
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}
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/* ----------------- Test read-write (non-recursive) locks ----------------- */
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/* Test read-write locks by having several bank accounts and several threads
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which shuffle around money between the accounts and several other threads
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that check that all the money is still there. */
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gl_rwlock_define_initialized(static, my_rwlock)
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static void *
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rwlock_mutator_thread (_GL_UNUSED void *arg)
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{
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int repeat;
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for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
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{
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int i1, i2, value;
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dbgprintf ("Mutator %p before wrlock\n", gl_thread_self_pointer ());
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gl_rwlock_wrlock (my_rwlock);
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dbgprintf ("Mutator %p after wrlock\n", gl_thread_self_pointer ());
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i1 = random_account ();
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i2 = random_account ();
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value = ((unsigned long) random () >> 3) % 10;
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account[i1] += value;
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account[i2] -= value;
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dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ());
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gl_rwlock_unlock (my_rwlock);
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dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ());
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yield ();
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}
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dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ());
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return NULL;
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}
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static struct atomic_int rwlock_checker_done;
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static void *
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rwlock_checker_thread (_GL_UNUSED void *arg)
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{
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while (get_atomic_int_value (&rwlock_checker_done) == 0)
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{
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dbgprintf ("Checker %p before check rdlock\n", gl_thread_self_pointer ());
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gl_rwlock_rdlock (my_rwlock);
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check_accounts ();
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gl_rwlock_unlock (my_rwlock);
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dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ());
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yield ();
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}
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dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ());
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return NULL;
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}
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static void
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test_rwlock (void)
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{
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int i;
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gl_thread_t checkerthreads[THREAD_COUNT];
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gl_thread_t threads[THREAD_COUNT];
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/* Initialization. */
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for (i = 0; i < ACCOUNT_COUNT; i++)
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account[i] = 1000;
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init_atomic_int (&rwlock_checker_done);
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set_atomic_int_value (&rwlock_checker_done, 0);
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/* Spawn the threads. */
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for (i = 0; i < THREAD_COUNT; i++)
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checkerthreads[i] = gl_thread_create (rwlock_checker_thread, NULL);
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for (i = 0; i < THREAD_COUNT; i++)
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threads[i] = gl_thread_create (rwlock_mutator_thread, NULL);
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/* Wait for the threads to terminate. */
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for (i = 0; i < THREAD_COUNT; i++)
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gl_thread_join (threads[i], NULL);
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set_atomic_int_value (&rwlock_checker_done, 1);
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for (i = 0; i < THREAD_COUNT; i++)
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gl_thread_join (checkerthreads[i], NULL);
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check_accounts ();
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}
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/* -------------------------- Test recursive locks -------------------------- */
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/* Test recursive locks by having several bank accounts and several threads
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which shuffle around money between the accounts (recursively) and another
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thread checking that all the money is still there. */
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gl_recursive_lock_define_initialized(static, my_reclock)
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static void
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recshuffle (void)
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{
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int i1, i2, value;
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dbgprintf ("Mutator %p before lock\n", gl_thread_self_pointer ());
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gl_recursive_lock_lock (my_reclock);
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dbgprintf ("Mutator %p after lock\n", gl_thread_self_pointer ());
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i1 = random_account ();
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i2 = random_account ();
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value = ((unsigned long) random () >> 3) % 10;
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account[i1] += value;
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account[i2] -= value;
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/* Recursive with probability 0.5. */
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if (((unsigned long) random () >> 3) % 2)
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recshuffle ();
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dbgprintf ("Mutator %p before unlock\n", gl_thread_self_pointer ());
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gl_recursive_lock_unlock (my_reclock);
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dbgprintf ("Mutator %p after unlock\n", gl_thread_self_pointer ());
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}
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static void *
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reclock_mutator_thread (_GL_UNUSED void *arg)
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{
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int repeat;
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for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
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{
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recshuffle ();
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dbgprintf ("Mutator %p before check lock\n", gl_thread_self_pointer ());
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gl_recursive_lock_lock (my_reclock);
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check_accounts ();
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gl_recursive_lock_unlock (my_reclock);
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dbgprintf ("Mutator %p after check unlock\n", gl_thread_self_pointer ());
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yield ();
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}
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dbgprintf ("Mutator %p dying.\n", gl_thread_self_pointer ());
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return NULL;
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}
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static struct atomic_int reclock_checker_done;
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static void *
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reclock_checker_thread (_GL_UNUSED void *arg)
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{
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while (get_atomic_int_value (&reclock_checker_done) == 0)
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{
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dbgprintf ("Checker %p before check lock\n", gl_thread_self_pointer ());
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gl_recursive_lock_lock (my_reclock);
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check_accounts ();
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gl_recursive_lock_unlock (my_reclock);
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dbgprintf ("Checker %p after check unlock\n", gl_thread_self_pointer ());
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yield ();
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}
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dbgprintf ("Checker %p dying.\n", gl_thread_self_pointer ());
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return NULL;
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}
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static void
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test_recursive_lock (void)
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{
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int i;
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gl_thread_t checkerthread;
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gl_thread_t threads[THREAD_COUNT];
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/* Initialization. */
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for (i = 0; i < ACCOUNT_COUNT; i++)
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account[i] = 1000;
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init_atomic_int (&reclock_checker_done);
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set_atomic_int_value (&reclock_checker_done, 0);
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/* Spawn the threads. */
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checkerthread = gl_thread_create (reclock_checker_thread, NULL);
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for (i = 0; i < THREAD_COUNT; i++)
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threads[i] = gl_thread_create (reclock_mutator_thread, NULL);
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/* Wait for the threads to terminate. */
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for (i = 0; i < THREAD_COUNT; i++)
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gl_thread_join (threads[i], NULL);
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set_atomic_int_value (&reclock_checker_done, 1);
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gl_thread_join (checkerthread, NULL);
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check_accounts ();
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}
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/* ------------------------ Test once-only execution ------------------------ */
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/* Test once-only execution by having several threads attempt to grab a
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once-only task simultaneously (triggered by releasing a read-write lock). */
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gl_once_define(static, fresh_once)
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static int ready[THREAD_COUNT];
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static gl_lock_t ready_lock[THREAD_COUNT];
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#if ENABLE_LOCKING
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static gl_rwlock_t fire_signal[REPEAT_COUNT];
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#else
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static volatile int fire_signal_state;
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#endif
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static gl_once_t once_control;
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static int performed;
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gl_lock_define_initialized(static, performed_lock)
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static void
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once_execute (void)
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{
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gl_lock_lock (performed_lock);
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performed++;
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gl_lock_unlock (performed_lock);
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}
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static void *
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once_contender_thread (void *arg)
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{
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int id = (int) (intptr_t) arg;
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int repeat;
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for (repeat = 0; repeat <= REPEAT_COUNT; repeat++)
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{
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/* Tell the main thread that we're ready. */
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gl_lock_lock (ready_lock[id]);
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ready[id] = 1;
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gl_lock_unlock (ready_lock[id]);
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if (repeat == REPEAT_COUNT)
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break;
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dbgprintf ("Contender %p waiting for signal for round %d\n",
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gl_thread_self_pointer (), repeat);
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#if ENABLE_LOCKING
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/* Wait for the signal to go. */
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gl_rwlock_rdlock (fire_signal[repeat]);
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/* And don't hinder the others (if the scheduler is unfair). */
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gl_rwlock_unlock (fire_signal[repeat]);
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#else
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/* Wait for the signal to go. */
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while (fire_signal_state <= repeat)
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yield ();
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#endif
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dbgprintf ("Contender %p got the signal for round %d\n",
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gl_thread_self_pointer (), repeat);
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/* Contend for execution. */
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gl_once (once_control, once_execute);
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}
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return NULL;
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}
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static void
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test_once (void)
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{
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int i, repeat;
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gl_thread_t threads[THREAD_COUNT];
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/* Initialize all variables. */
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for (i = 0; i < THREAD_COUNT; i++)
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{
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ready[i] = 0;
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gl_lock_init (ready_lock[i]);
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}
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#if ENABLE_LOCKING
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for (i = 0; i < REPEAT_COUNT; i++)
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gl_rwlock_init (fire_signal[i]);
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#else
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fire_signal_state = 0;
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#endif
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#if ENABLE_LOCKING
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/* Block all fire_signals. */
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for (i = REPEAT_COUNT-1; i >= 0; i--)
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gl_rwlock_wrlock (fire_signal[i]);
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#endif
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/* Spawn the threads. */
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for (i = 0; i < THREAD_COUNT; i++)
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threads[i] =
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gl_thread_create (once_contender_thread, (void *) (intptr_t) i);
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for (repeat = 0; repeat <= REPEAT_COUNT; repeat++)
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{
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/* Wait until every thread is ready. */
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dbgprintf ("Main thread before synchronizing for round %d\n", repeat);
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for (;;)
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{
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int ready_count = 0;
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for (i = 0; i < THREAD_COUNT; i++)
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{
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gl_lock_lock (ready_lock[i]);
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ready_count += ready[i];
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gl_lock_unlock (ready_lock[i]);
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}
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if (ready_count == THREAD_COUNT)
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break;
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yield ();
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}
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dbgprintf ("Main thread after synchronizing for round %d\n", repeat);
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if (repeat > 0)
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{
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/* Check that exactly one thread executed the once_execute()
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function. */
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if (performed != 1)
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abort ();
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}
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if (repeat == REPEAT_COUNT)
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break;
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/* Preparation for the next round: Initialize once_control. */
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memcpy (&once_control, &fresh_once, sizeof (gl_once_t));
|
|
|
|
/* Preparation for the next round: Reset the performed counter. */
|
|
performed = 0;
|
|
|
|
/* Preparation for the next round: Reset the ready flags. */
|
|
for (i = 0; i < THREAD_COUNT; i++)
|
|
{
|
|
gl_lock_lock (ready_lock[i]);
|
|
ready[i] = 0;
|
|
gl_lock_unlock (ready_lock[i]);
|
|
}
|
|
|
|
/* Signal all threads simultaneously. */
|
|
dbgprintf ("Main thread giving signal for round %d\n", repeat);
|
|
#if ENABLE_LOCKING
|
|
gl_rwlock_unlock (fire_signal[repeat]);
|
|
#else
|
|
fire_signal_state = repeat + 1;
|
|
#endif
|
|
}
|
|
|
|
/* Wait for the threads to terminate. */
|
|
for (i = 0; i < THREAD_COUNT; i++)
|
|
gl_thread_join (threads[i], NULL);
|
|
}
|
|
|
|
|
|
/* -------------------------------------------------------------------------- */
|
|
|
|
int
|
|
main ()
|
|
{
|
|
#if HAVE_DECL_ALARM
|
|
/* Declare failure if test takes too long, by using default abort
|
|
caused by SIGALRM. */
|
|
int alarm_value = 600;
|
|
signal (SIGALRM, SIG_DFL);
|
|
alarm (alarm_value);
|
|
#endif
|
|
|
|
#if DO_TEST_LOCK
|
|
printf ("Starting test_lock ..."); fflush (stdout);
|
|
test_lock ();
|
|
printf (" OK\n"); fflush (stdout);
|
|
#endif
|
|
#if DO_TEST_RWLOCK
|
|
printf ("Starting test_rwlock ..."); fflush (stdout);
|
|
test_rwlock ();
|
|
printf (" OK\n"); fflush (stdout);
|
|
#endif
|
|
#if DO_TEST_RECURSIVE_LOCK
|
|
printf ("Starting test_recursive_lock ..."); fflush (stdout);
|
|
test_recursive_lock ();
|
|
printf (" OK\n"); fflush (stdout);
|
|
#endif
|
|
#if DO_TEST_ONCE
|
|
printf ("Starting test_once ..."); fflush (stdout);
|
|
test_once ();
|
|
printf (" OK\n"); fflush (stdout);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
#else
|
|
|
|
/* No multithreading available. */
|
|
|
|
#include <stdio.h>
|
|
|
|
int
|
|
main ()
|
|
{
|
|
fputs ("Skipping test: multithreading not enabled\n", stderr);
|
|
return 77;
|
|
}
|
|
|
|
#endif
|