/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef ExternalTexture_H_ #define ExternalTexture_H_ #include "nsIGlobalObject.h" #include "ObjectModel.h" #include "mozilla/gfx/Point.h" #include "mozilla/layers/LayersSurfaces.h" #include "mozilla/webgpu/ffi/wgpu.h" #include "mozilla/webgpu/WebGPUTypes.h" namespace mozilla { namespace ipc { class Shmem; } namespace webgpu { // NOTE: Incomplete, and needs to be reconciled with the existing // `ExternalTexture`, which is used by and for internals that handle compositor // textures. // // Follow-up to complete implementation is at // . class ExtTex : public ObjectBase { public: GPU_DECL_CYCLE_COLLECTION(ExtTex) GPU_DECL_JS_WRAP(ExtTex) explicit ExtTex(nsIGlobalObject* const aGlobal) : mGlobal(aGlobal) {} nsIGlobalObject* GetParentObject() const { return mGlobal; } private: nsCOMPtr mGlobal; ~ExtTex() = default; void Cleanup() {} }; class ExternalTextureD3D11; class ExternalTextureDMABuf; class ExternalTextureMacIOSurface; class WebGPUParent; // A texture that can be used by the WebGPU implementation but is created and // owned by Gecko class ExternalTexture { public: static UniquePtr Create( WebGPUParent* aParent, const ffi::WGPUDeviceId aDeviceId, const uint32_t aWidth, const uint32_t aHeight, const struct ffi::WGPUTextureFormat aFormat, const ffi::WGPUTextureUsages aUsage); ExternalTexture(const uint32_t aWidth, const uint32_t aHeight, const struct ffi::WGPUTextureFormat aFormat, const ffi::WGPUTextureUsages aUsage); virtual ~ExternalTexture(); virtual Maybe ToSurfaceDescriptor() = 0; virtual void GetSnapshot(const ipc::Shmem& aDestShmem, const gfx::IntSize& aSize) {} virtual ExternalTextureDMABuf* AsExternalTextureDMABuf() { return nullptr; } virtual ExternalTextureMacIOSurface* AsExternalTextureMacIOSurface() { return nullptr; } virtual ExternalTextureD3D11* AsExternalTextureD3D11() { return nullptr; } gfx::IntSize GetSize() { return gfx::IntSize(mWidth, mHeight); } void SetSubmissionIndex(uint64_t aSubmissionIndex); uint64_t GetSubmissionIndex() const { return mSubmissionIndex; } void SetOwnerId(const layers::RemoteTextureOwnerId aOwnerId) { mOwnerId = aOwnerId; } layers::RemoteTextureOwnerId GetOwnerId() const { MOZ_ASSERT(mOwnerId.IsValid()); return mOwnerId; } virtual void onBeforeQueueSubmit(RawId aQueueId) {} const uint32_t mWidth; const uint32_t mHeight; const struct ffi::WGPUTextureFormat mFormat; const ffi::WGPUTextureUsages mUsage; protected: uint64_t mSubmissionIndex = 0; layers::RemoteTextureOwnerId mOwnerId; }; // Dummy class class ExternalTextureReadBackPresent final : public ExternalTexture { public: static UniquePtr Create( const uint32_t aWidth, const uint32_t aHeight, const struct ffi::WGPUTextureFormat aFormat, const ffi::WGPUTextureUsages aUsage); ExternalTextureReadBackPresent(const uint32_t aWidth, const uint32_t aHeight, const struct ffi::WGPUTextureFormat aFormat, const ffi::WGPUTextureUsages aUsage); virtual ~ExternalTextureReadBackPresent(); Maybe ToSurfaceDescriptor() override { return Nothing(); } }; } // namespace webgpu } // namespace mozilla #endif // GPU_ExternalTexture_H_