/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_D311_TEXTURE_IMF_SAMPLE_IMAGE_H #define GFX_D311_TEXTURE_IMF_SAMPLE_IMAGE_H #include "ImageContainer.h" #include "mozilla/RefPtr.h" #include "mozilla/gfx/Types.h" #include "mozilla/layers/TextureClient.h" #include "mozilla/layers/TextureD3D11.h" #include "mozilla/ThreadSafeWeakPtr.h" struct ID3D11Texture2D; struct IMFSample; namespace mozilla { class D3D11TextureWrapper; namespace gl { class GLBlitHelper; } namespace layers { class FenceD3D11; class ZeroCopyUsageInfo final { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ZeroCopyUsageInfo) ZeroCopyUsageInfo() = default; bool SupportsZeroCopyNV12Texture() { return mSupportsZeroCopyNV12Texture; } void DisableZeroCopyNV12Texture() { mSupportsZeroCopyNV12Texture = false; } protected: ~ZeroCopyUsageInfo() = default; Atomic mSupportsZeroCopyNV12Texture{true}; }; // A shared ID3D11Texture2D created by the compositor device. // Expected to be used in GPU process. class D3D11ZeroCopyTextureImage : public Image { public: D3D11ZeroCopyTextureImage(ID3D11Texture2D* aTexture, uint32_t aArrayIndex, const gfx::IntSize& aSize, const gfx::IntRect& aRect, gfx::ColorSpace2 aColorSpace, gfx::ColorRange aColorRange, gfx::ColorDepth aColorDepth); virtual ~D3D11ZeroCopyTextureImage(); void AllocateTextureClient(KnowsCompositor* aKnowsCompositor, RefPtr aUsageInfo, const RefPtr aWriteFence); gfx::IntSize GetSize() const override; already_AddRefed GetAsSourceSurface() override; nsresult BuildSurfaceDescriptorBuffer( SurfaceDescriptorBuffer& aSdBuffer, BuildSdbFlags aFlags, const std::function& aAllocate) override; TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override; gfx::IntRect GetPictureRect() const override { return mPictureRect; } ID3D11Texture2D* GetTexture() const; gfx::ColorRange GetColorRange() const { return mColorRange; } gfx::ColorDepth GetColorDepth() const override { return mColorDepth; } protected: friend class gl::GLBlitHelper; D3D11TextureData* GetData() const { if (!mTextureClient) { return nullptr; } return mTextureClient->GetInternalData()->AsD3D11TextureData(); } RefPtr mTexture; RefPtr mTextureClient; public: const uint32_t mArrayIndex; const gfx::IntSize mSize; const gfx::IntRect mPictureRect; const gfx::ColorSpace2 mColorSpace; const gfx::ColorRange mColorRange; const gfx::ColorDepth mColorDepth; }; class IMFSampleWrapper : public SupportsThreadSafeWeakPtr { public: MOZ_DECLARE_REFCOUNTED_TYPENAME(IMFSampleWrapper) static RefPtr Create(IMFSample* aVideoSample); virtual ~IMFSampleWrapper(); void ClearVideoSample(); protected: explicit IMFSampleWrapper(IMFSample* aVideoSample); RefPtr mVideoSample; }; // Image class that wraps ID3D11Texture2D of IMFSample // Expected to be used in GPU process. class D3D11TextureIMFSampleImage final : public D3D11ZeroCopyTextureImage { public: D3D11TextureIMFSampleImage(IMFSample* aVideoSample, ID3D11Texture2D* aTexture, uint32_t aArrayIndex, const gfx::IntSize& aSize, const gfx::IntRect& aRect, gfx::ColorSpace2 aColorSpace, gfx::ColorRange aColorRange, gfx::ColorDepth aColorDepth); virtual ~D3D11TextureIMFSampleImage() = default; RefPtr GetIMFSampleWrapper(); private: RefPtr mVideoSample; }; // Image class that wraps ID3D11Texture2D of AVFrame from ffvpx hw decoder // Expected to be used in GPU process. class D3D11TextureAVFrameImage final : public D3D11ZeroCopyTextureImage { public: D3D11TextureAVFrameImage(D3D11TextureWrapper* aWrapper, const gfx::IntSize& aSize, const gfx::IntRect& aRect, gfx::ColorSpace2 aColorSpace, gfx::ColorRange aColorRange, gfx::ColorDepth aColorDepth); virtual ~D3D11TextureAVFrameImage() = default; private: UniquePtr mWrapper; }; } // namespace layers } // namespace mozilla #endif // GFX_D311_TEXTURE_IMF_SAMPLE_IMAGE_H