/* -*- tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ include protocol PCanvasManager; include "mozilla/layers/LayersMessageUtils.h"; include "mozilla/layers/CanvasTranslator.h"; [MoveOnly] using mozilla::CrossProcessSemaphoreHandle from "mozilla/ipc/CrossProcessSemaphore.h"; using mozilla::layers::RemoteTextureOwnerId from "mozilla/layers/LayersTypes.h"; using mozilla::layers::TextureType from "mozilla/layers/LayersTypes.h"; using mozilla::gfx::BackendType from "mozilla/gfx/Types.h"; using mozilla::ipc::ActorId from "mozilla/ipc/ProtocolUtils.h"; [MoveOnly] using mozilla::ipc::ReadOnlySharedMemoryHandle from "mozilla/ipc/SharedMemoryHandle.h"; [MoveOnly] using mozilla::ipc::MutableSharedMemoryHandle from "mozilla/ipc/SharedMemoryHandle.h"; namespace mozilla { namespace layers { /** * PCanvas is the IPDL for recorded Canvas drawing. */ [ParentImpl="CanvasTranslator"] async protocol PCanvas { manager PCanvasManager; parent: /** * Initialize a CanvasTranslator for a particular TextureType, which * translates events from shared memory buffers. aHeaderHandle is a shared * memory handle for the control header. aBufferHandles are shared memory * handles for the initial buffers for translation. aBufferSize is the size of * each aBufferHandles' memory and the default size. aReaderSem and aWriterSem * are handles for the semaphores to handle waiting on either side. */ async InitTranslator(TextureType aTextureType, TextureType aWebglTextureType, BackendType aBackendType, MutableSharedMemoryHandle aHeaderHandle, ReadOnlySharedMemoryHandle[] aBufferHandles, CrossProcessSemaphoreHandle aReaderSem, CrossProcessSemaphoreHandle aWriterSem); /** * Restart the translation from a Stopped state. */ async RestartTranslation(); /** * Adds a new buffer to be translated. The current buffer will be recycled if * it is of the default size. The translation will then be restarted. */ async AddBuffer(ReadOnlySharedMemoryHandle aBufferHandle); /** * Sets the shared memory to be used for readback. */ async SetDataSurfaceBuffer(MutableSharedMemoryHandle aBufferHandle); /** * Notify CanvasTranslator it is about to be minimized. */ async ClearCachedResources(); /** * Notify CanvasTranslator when it is dormant. */ async DropFreeBuffersWhenDormant(); /** * Snapshot an external canvas and label it for later lookup under a sync-id. */ async SnapshotExternalCanvas(uint64_t aSyncId, uint32_t aManagerId, ActorId aCanvasId); async __delete__(); child: /** * Notify that the canvas device used by the translator has changed. */ async NotifyDeviceChanged(); /** * Notify that the canvas device used by the translator has been reset. */ async NotifyDeviceReset(RemoteTextureOwnerId[] aOwners); /** * Deactivate remote canvas, which will cause fall back to software. */ async Deactivate(); /** * Block further accelerated canvases from being created, but allow existing * canvases to continue processing. */ async BlockCanvas(); /** * Notify that a remote accelerated canvas requires a fallback refresh. */ async NotifyRequiresRefresh(RemoteTextureOwnerId aTextureOwnerId); /** * Cache the shmem of the framebuffer for snapshotting. */ async SnapshotShmem(RemoteTextureOwnerId aTextureOwnerId, ReadOnlySharedMemoryHandle aShmemHandle) returns (bool aSuccess); async NotifyTextureDestruction(RemoteTextureOwnerId aTextureOwnerId); }; } // layers } // mozilla