/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Code to notify things that animate before a refresh, at an appropriate * refresh rate. (Perhaps temporary, until replaced by compositor.) * * Chrome and each tab have their own RefreshDriver, which in turn * hooks into one of a few global timer based on RefreshDriverTimer, * defined below. There are two main global timers -- one for active * animations, and one for inactive ones. These are implemented as * subclasses of RefreshDriverTimer; see below for a description of * their implementations. In the future, additional timer types may * implement things like blocking on vsync. */ #include "nsRefreshDriver.h" #include "mozilla/DataMutex.h" #include "nsThreadUtils.h" #ifdef XP_WIN # include // mmsystem isn't part of WIN32_LEAN_AND_MEAN, so we have // to manually include it # include # include "WinUtils.h" #endif #include "mozilla/AnimationEventDispatcher.h" #include "mozilla/ArrayUtils.h" #include "mozilla/Assertions.h" #include "mozilla/AutoRestore.h" #include "mozilla/BasePrincipal.h" #include "mozilla/dom/MediaQueryList.h" #include "mozilla/CycleCollectedJSContext.h" #include "mozilla/SMILAnimationController.h" #include "mozilla/DisplayPortUtils.h" #include "mozilla/Hal.h" #include "mozilla/InputTaskManager.h" #include "mozilla/IntegerRange.h" #include "mozilla/PresShell.h" #include "mozilla/VsyncTaskManager.h" #include "nsITimer.h" #include "nsLayoutUtils.h" #include "nsPresContext.h" #include "imgRequest.h" #include "nsComponentManagerUtils.h" #include "mozilla/Logging.h" #include "mozilla/dom/Document.h" #include "mozilla/dom/DocumentTimeline.h" #include "mozilla/dom/DocumentInlines.h" #include "mozilla/dom/HTMLVideoElement.h" #include "nsIXULRuntime.h" #include "jsapi.h" #include "nsContentUtils.h" #include "nsTextFrame.h" #include "mozilla/PendingFullscreenEvent.h" #include "mozilla/dom/PerformanceMainThread.h" #include "mozilla/Preferences.h" #include "mozilla/StaticPrefs_apz.h" #include "mozilla/StaticPrefs_gfx.h" #include "mozilla/StaticPrefs_idle_period.h" #include "mozilla/StaticPrefs_layout.h" #include "mozilla/StaticPrefs_page_load.h" #include "nsViewManager.h" #include "GeckoProfiler.h" #include "mozilla/dom/BrowserChild.h" #include "mozilla/dom/CallbackDebuggerNotification.h" #include "mozilla/dom/ContentChild.h" #include "mozilla/dom/Event.h" #include "mozilla/dom/Performance.h" #include "mozilla/dom/Selection.h" #include "mozilla/dom/VsyncMainChild.h" #include "mozilla/dom/WindowBinding.h" #include "mozilla/dom/LargestContentfulPaint.h" #include "mozilla/layers/WebRenderLayerManager.h" #include "mozilla/RestyleManager.h" #include "mozilla/TaskController.h" #include "imgIContainer.h" #include "mozilla/dom/ScriptSettings.h" #include "nsDocShell.h" #include "nsISimpleEnumerator.h" #include "nsJSEnvironment.h" #include "mozilla/ScopeExit.h" #include "mozilla/glean/LayoutMetrics.h" #include "mozilla/ipc/BackgroundChild.h" #include "mozilla/ipc/PBackgroundChild.h" #include "VsyncSource.h" #include "mozilla/VsyncDispatcher.h" #include "mozilla/Unused.h" #include "nsAnimationManager.h" #include "nsDisplayList.h" #include "nsDOMNavigationTiming.h" #include "nsTransitionManager.h" #if defined(MOZ_WIDGET_ANDROID) # include "VRManagerChild.h" #endif // defined(MOZ_WIDGET_ANDROID) #include "nsXULPopupManager.h" #include using namespace mozilla; using namespace mozilla::widget; using namespace mozilla::ipc; using namespace mozilla::dom; using namespace mozilla::layout; static mozilla::LazyLogModule sRefreshDriverLog("nsRefreshDriver"); #define LOG(...) \ MOZ_LOG(sRefreshDriverLog, mozilla::LogLevel::Debug, (__VA_ARGS__)) // after 10 minutes, stop firing off inactive timers #define DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS 600 // The number of seconds spent skipping frames because we are waiting for the // compositor before logging. #if defined(MOZ_ASAN) # define REFRESH_WAIT_WARNING 5 #elif defined(DEBUG) && !defined(MOZ_VALGRIND) # define REFRESH_WAIT_WARNING 5 #elif defined(DEBUG) && defined(MOZ_VALGRIND) # define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 20 : 5) #elif defined(MOZ_VALGRIND) # define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 10 : 1) #else # define REFRESH_WAIT_WARNING 1 #endif MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(nsRefreshDriver::TickReasons); namespace { // The number outstanding nsRefreshDrivers (that have been created but not // disconnected). When this reaches zero we will call // nsRefreshDriver::Shutdown. static uint32_t sRefreshDriverCount = 0; } // namespace namespace mozilla { static TimeStamp sMostRecentHighRateVsync; static TimeDuration sMostRecentHighRate; /* * The base class for all global refresh driver timers. It takes care * of managing the list of refresh drivers attached to them and * provides interfaces for querying/setting the rate and actually * running a timer 'Tick'. Subclasses must implement StartTimer(), * StopTimer(), and ScheduleNextTick() -- the first two just * start/stop whatever timer mechanism is in use, and ScheduleNextTick * is called at the start of the Tick() implementation to set a time * for the next tick. */ class RefreshDriverTimer { public: RefreshDriverTimer() = default; NS_INLINE_DECL_REFCOUNTING(RefreshDriverTimer) virtual void AddRefreshDriver(nsRefreshDriver* aDriver) { LOG("[%p] AddRefreshDriver %p", this, aDriver); bool startTimer = mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty(); if (IsRootRefreshDriver(aDriver)) { NS_ASSERTION(!mRootRefreshDrivers.Contains(aDriver), "Adding a duplicate root refresh driver!"); mRootRefreshDrivers.AppendElement(aDriver); } else { NS_ASSERTION(!mContentRefreshDrivers.Contains(aDriver), "Adding a duplicate content refresh driver!"); mContentRefreshDrivers.AppendElement(aDriver); } if (startTimer) { StartTimer(); } } void RemoveRefreshDriver(nsRefreshDriver* aDriver) { LOG("[%p] RemoveRefreshDriver %p", this, aDriver); if (IsRootRefreshDriver(aDriver)) { NS_ASSERTION(mRootRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver for a refresh driver that's not in the " "root refresh list!"); mRootRefreshDrivers.RemoveElement(aDriver); } else { nsPresContext* pc = aDriver->GetPresContext(); nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; // During PresContext shutdown, we can't accurately detect // if a root refresh driver exists or not. Therefore, we have to // search and find out which list this driver exists in. if (!rootContext) { if (mRootRefreshDrivers.Contains(aDriver)) { mRootRefreshDrivers.RemoveElement(aDriver); } else { NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver without a display root for a " "driver that is not in the content refresh list"); mContentRefreshDrivers.RemoveElement(aDriver); } } else { NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver for a driver that is not in the " "content refresh list"); mContentRefreshDrivers.RemoveElement(aDriver); } } bool stopTimer = mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty(); if (stopTimer) { StopTimer(); } } TimeStamp MostRecentRefresh() const { return mLastFireTime; } VsyncId MostRecentRefreshVsyncId() const { return mLastFireId; } virtual bool IsBlocked() { return false; } virtual TimeDuration GetTimerRate() = 0; TimeStamp GetIdleDeadlineHint(TimeStamp aDefault) { MOZ_ASSERT(NS_IsMainThread()); if (!IsTicking() && !gfxPlatform::IsInLayoutAsapMode()) { return aDefault; } TimeStamp mostRecentRefresh = MostRecentRefresh(); TimeDuration refreshPeriod = GetTimerRate(); TimeStamp idleEnd = mostRecentRefresh + refreshPeriod; double highRateMultiplier = nsRefreshDriver::HighRateMultiplier(); // If we haven't painted for some time, then guess that we won't paint // again for a while, so the refresh driver is not a good way to predict // idle time. if (highRateMultiplier == 1.0 && (idleEnd + refreshPeriod * StaticPrefs::layout_idle_period_required_quiescent_frames() < TimeStamp::Now())) { return aDefault; } // End the predicted idle time a little early, the amount controlled by a // pref, to prevent overrunning the idle time and delaying a frame. // But do that only if we aren't in high rate mode. idleEnd = idleEnd - TimeDuration::FromMilliseconds( highRateMultiplier * StaticPrefs::layout_idle_period_time_limit()); return idleEnd < aDefault ? idleEnd : aDefault; } Maybe GetNextTickHint() { MOZ_ASSERT(NS_IsMainThread()); TimeStamp nextTick = MostRecentRefresh() + GetTimerRate(); return nextTick < TimeStamp::Now() ? Nothing() : Some(nextTick); } // Returns null if the RefreshDriverTimer is attached to several // RefreshDrivers. That may happen for example when there are // several windows open. nsPresContext* GetPresContextForOnlyRefreshDriver() { if (mRootRefreshDrivers.Length() == 1 && mContentRefreshDrivers.IsEmpty()) { return mRootRefreshDrivers[0]->GetPresContext(); } if (mContentRefreshDrivers.Length() == 1 && mRootRefreshDrivers.IsEmpty()) { return mContentRefreshDrivers[0]->GetPresContext(); } return nullptr; } bool IsAnyToplevelContentPageLoading() { for (nsTArray>* drivers : {&mRootRefreshDrivers, &mContentRefreshDrivers}) { for (RefPtr& driver : *drivers) { if (nsPresContext* pc = driver->GetPresContext()) { if (pc->Document()->IsTopLevelContentDocument() && pc->Document()->GetReadyStateEnum() < Document::READYSTATE_COMPLETE) { return true; } } } } return false; } protected: virtual ~RefreshDriverTimer() { MOZ_ASSERT( mContentRefreshDrivers.Length() == 0, "Should have removed all content refresh drivers from here by now!"); MOZ_ASSERT( mRootRefreshDrivers.Length() == 0, "Should have removed all root refresh drivers from here by now!"); } virtual void StartTimer() = 0; virtual void StopTimer() = 0; virtual void ScheduleNextTick(TimeStamp aNowTime) = 0; public: virtual bool IsTicking() const = 0; protected: bool IsRootRefreshDriver(nsRefreshDriver* aDriver) { nsPresContext* pc = aDriver->GetPresContext(); nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; if (!rootContext) { return false; } return aDriver == rootContext->RefreshDriver(); } /* * Actually runs a tick, poking all the attached RefreshDrivers. * Grabs the "now" time via TimeStamp::Now(). */ void Tick() { TimeStamp now = TimeStamp::Now(); Tick(VsyncId(), now); } void TickRefreshDrivers(VsyncId aId, TimeStamp aNow, nsTArray>& aDrivers) { if (aDrivers.IsEmpty()) { return; } for (nsRefreshDriver* driver : aDrivers.Clone()) { // don't poke this driver if it's in test mode if (driver->IsTestControllingRefreshesEnabled()) { continue; } TickDriver(driver, aId, aNow); } } /* * Tick the refresh drivers based on the given timestamp. */ void Tick(VsyncId aId, TimeStamp now) { ScheduleNextTick(now); mLastFireTime = now; mLastFireId = aId; LOG("[%p] ticking drivers...", this); TickRefreshDrivers(aId, now, mContentRefreshDrivers); TickRefreshDrivers(aId, now, mRootRefreshDrivers); LOG("[%p] done.", this); } static void TickDriver(nsRefreshDriver* driver, VsyncId aId, TimeStamp now) { driver->Tick(aId, now); } TimeStamp mLastFireTime; VsyncId mLastFireId; TimeStamp mTargetTime; nsTArray> mContentRefreshDrivers; nsTArray> mRootRefreshDrivers; // useful callback for nsITimer-based derived classes, here // because of c++ protected shenanigans static void TimerTick(nsITimer* aTimer, void* aClosure) { RefPtr timer = static_cast(aClosure); timer->Tick(); } }; /* * A RefreshDriverTimer that uses a nsITimer as the underlying timer. Note that * this is a ONE_SHOT timer, not a repeating one! Subclasses are expected to * implement ScheduleNextTick and intelligently calculate the next time to tick, * and to reset mTimer. Using a repeating nsITimer gets us into a lot of pain * with its attempt at intelligent slack removal and such, so we don't do it. */ class SimpleTimerBasedRefreshDriverTimer : public RefreshDriverTimer { public: /* * aRate -- the delay, in milliseconds, requested between timer firings */ explicit SimpleTimerBasedRefreshDriverTimer(double aRate) { SetRate(aRate); mTimer = NS_NewTimer(); } virtual ~SimpleTimerBasedRefreshDriverTimer() override { StopTimer(); } // will take effect at next timer tick virtual void SetRate(double aNewRate) { mRateMilliseconds = aNewRate; mRateDuration = TimeDuration::FromMilliseconds(mRateMilliseconds); } double GetRate() const { return mRateMilliseconds; } TimeDuration GetTimerRate() override { return mRateDuration; } protected: void StartTimer() override { // pretend we just fired, and we schedule the next tick normally mLastFireTime = TimeStamp::Now(); mLastFireId = VsyncId(); mTargetTime = mLastFireTime + mRateDuration; uint32_t delay = static_cast(mRateMilliseconds); mTimer->InitWithNamedFuncCallback( TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT, "SimpleTimerBasedRefreshDriverTimer::StartTimer"); } void StopTimer() override { mTimer->Cancel(); } double mRateMilliseconds; TimeDuration mRateDuration; RefPtr mTimer; }; /* * A refresh driver that listens to vsync events and ticks the refresh driver * on vsync intervals. We throttle the refresh driver if we get too many * vsync events and wait to catch up again. */ class VsyncRefreshDriverTimer : public RefreshDriverTimer { public: // This is used in the parent process for all platforms except Linux Wayland. static RefPtr CreateForParentProcessWithGlobalVsync() { MOZ_RELEASE_ASSERT(XRE_IsParentProcess()); MOZ_RELEASE_ASSERT(NS_IsMainThread()); RefPtr vsyncDispatcher = gfxPlatform::GetPlatform()->GetGlobalVsyncDispatcher(); RefPtr timer = new VsyncRefreshDriverTimer(std::move(vsyncDispatcher), nullptr); return timer.forget(); } // This is used in the parent process for Linux Wayland only, where we have a // per-widget VsyncSource which is independent from the gfxPlatform's global // VsyncSource. static RefPtr CreateForParentProcessWithLocalVsyncDispatcher( RefPtr&& aVsyncDispatcher) { MOZ_RELEASE_ASSERT(XRE_IsParentProcess()); MOZ_RELEASE_ASSERT(NS_IsMainThread()); RefPtr timer = new VsyncRefreshDriverTimer(std::move(aVsyncDispatcher), nullptr); return timer.forget(); } // This is used in the content process. static RefPtr CreateForContentProcess( RefPtr&& aVsyncChild) { MOZ_RELEASE_ASSERT(XRE_IsContentProcess()); MOZ_RELEASE_ASSERT(NS_IsMainThread()); RefPtr timer = new VsyncRefreshDriverTimer(nullptr, std::move(aVsyncChild)); return timer.forget(); } TimeDuration GetTimerRate() override { if (mVsyncDispatcher) { mVsyncRate = mVsyncDispatcher->GetVsyncRate(); } else if (mVsyncChild) { mVsyncRate = mVsyncChild->GetVsyncRate(); } // If hardware queries fail / are unsupported, we have to just guess. return mVsyncRate != TimeDuration::Forever() ? mVsyncRate : TimeDuration::FromMilliseconds(1000.0 / 60.0); } bool IsBlocked() override { return !mSuspendVsyncPriorityTicksUntil.IsNull() && mSuspendVsyncPriorityTicksUntil > TimeStamp::Now() && ShouldGiveNonVsyncTasksMoreTime(); } private: // RefreshDriverVsyncObserver redirects vsync notifications to the main thread // and calls VsyncRefreshDriverTimer::NotifyVsyncOnMainThread on it. It also // acts as a weak reference to the refresh driver timer, dropping its // reference when RefreshDriverVsyncObserver::Shutdown is called from the // timer's destructor. // // RefreshDriverVsyncObserver::NotifyVsync is called from different places // depending on the process type. // // Parent process: // NotifyVsync is called by RefreshDriverVsyncDispatcher, on a background // thread. RefreshDriverVsyncDispatcher keeps strong references to its // VsyncObservers, both in its array of observers and while calling // NotifyVsync. So it might drop its last reference to the observer on a // background thread. This means that the VsyncRefreshDriverTimer itself can't // be the observer (because its destructor would potentially be run on a // background thread), and it's why we use this separate class. // // Child process: // NotifyVsync is called by VsyncMainChild, on the main thread. // VsyncMainChild keeps raw pointers to its observers. class RefreshDriverVsyncObserver final : public VsyncObserver { NS_INLINE_DECL_THREADSAFE_REFCOUNTING( VsyncRefreshDriverTimer::RefreshDriverVsyncObserver, override) public: explicit RefreshDriverVsyncObserver( VsyncRefreshDriverTimer* aVsyncRefreshDriverTimer) : mVsyncRefreshDriverTimer(aVsyncRefreshDriverTimer), mLastPendingVsyncNotification( "RefreshDriverVsyncObserver::mLastPendingVsyncNotification") { MOZ_ASSERT(NS_IsMainThread()); } void NotifyVsync(const VsyncEvent& aVsync) override { // Compress vsync notifications such that only 1 may run at a time // This is so that we don't flood the refresh driver with vsync messages // if the main thread is blocked for long periods of time { // scope lock auto pendingVsync = mLastPendingVsyncNotification.Lock(); bool hadPendingVsync = pendingVsync->isSome(); *pendingVsync = Some(aVsync); if (hadPendingVsync) { return; } } if (XRE_IsContentProcess()) { // In the content process, NotifyVsync is called by VsyncMainChild on // the main thread. No need to use a runnable, just call // NotifyVsyncTimerOnMainThread() directly. NotifyVsyncTimerOnMainThread(); return; } // In the parent process, NotifyVsync is called on the vsync thread, which // on most platforms is different from the main thread, so we need to // dispatch a runnable for running NotifyVsyncTimerOnMainThread on the // main thread. // TODO: On Linux Wayland, the vsync thread is currently the main thread, // and yet we still dispatch the runnable. Do we need to? bool useVsyncPriority = mozilla::BrowserTabsRemoteAutostart(); nsCOMPtr vsyncEvent = new PrioritizableRunnable( NS_NewRunnableFunction( "RefreshDriverVsyncObserver::NotifyVsyncTimerOnMainThread", [self = RefPtr{this}]() { self->NotifyVsyncTimerOnMainThread(); }), useVsyncPriority ? nsIRunnablePriority::PRIORITY_VSYNC : nsIRunnablePriority::PRIORITY_NORMAL); NS_DispatchToMainThread(vsyncEvent); } void NotifyVsyncTimerOnMainThread() { MOZ_ASSERT(NS_IsMainThread()); if (!mVsyncRefreshDriverTimer) { // Ignore calls after Shutdown. return; } VsyncEvent vsyncEvent; { // Get the last of the queued-up vsync notifications. auto pendingVsync = mLastPendingVsyncNotification.Lock(); MOZ_RELEASE_ASSERT( pendingVsync->isSome(), "We should always have a pending vsync notification here."); vsyncEvent = pendingVsync->extract(); } // Call VsyncRefreshDriverTimer::NotifyVsyncOnMainThread, and keep a // strong reference to it while calling the method. RefPtr timer = mVsyncRefreshDriverTimer; timer->NotifyVsyncOnMainThread(vsyncEvent); } void Shutdown() { MOZ_ASSERT(NS_IsMainThread()); mVsyncRefreshDriverTimer = nullptr; } private: ~RefreshDriverVsyncObserver() = default; // VsyncRefreshDriverTimer holds this RefreshDriverVsyncObserver and it will // be always available before Shutdown(). We can just use the raw pointer // here. // Only accessed on the main thread. VsyncRefreshDriverTimer* mVsyncRefreshDriverTimer; // Non-empty between a call to NotifyVsync and a call to // NotifyVsyncOnMainThread. When multiple vsync notifications have been // received between those two calls, this contains the last of the pending // notifications. This is used both in the parent process and in the child // process, but it only does something useful in the parent process. In the // child process, both calls happen on the main thread right after one // another, so there's only one notification to keep track of; vsync // notification coalescing for child processes happens at the IPC level // instead. DataMutex> mLastPendingVsyncNotification; }; // RefreshDriverVsyncObserver VsyncRefreshDriverTimer(RefPtr&& aVsyncDispatcher, RefPtr&& aVsyncChild) : mVsyncDispatcher(aVsyncDispatcher), mVsyncChild(aVsyncChild), mVsyncRate(TimeDuration::Forever()), mRecentVsync(TimeStamp::Now()), mLastTickStart(TimeStamp::Now()), mLastIdleTaskCount(0), mLastRunOutOfMTTasksCount(0), mProcessedVsync(true), mHasPendingLowPrioTask(false) { mVsyncObserver = new RefreshDriverVsyncObserver(this); } ~VsyncRefreshDriverTimer() override { if (mVsyncDispatcher) { mVsyncDispatcher->RemoveVsyncObserver(mVsyncObserver); mVsyncDispatcher = nullptr; } else if (mVsyncChild) { mVsyncChild->RemoveChildRefreshTimer(mVsyncObserver); mVsyncChild = nullptr; } // Detach current vsync timer from this VsyncObserver. The observer will no // longer tick this timer. mVsyncObserver->Shutdown(); mVsyncObserver = nullptr; } bool ShouldGiveNonVsyncTasksMoreTime(bool aCheckOnlyNewPendingTasks = false) { TaskController* taskController = TaskController::Get(); IdleTaskManager* idleTaskManager = taskController->GetIdleTaskManager(); VsyncTaskManager* vsyncTaskManager = VsyncTaskManager::Get(); // Note, pendingTaskCount includes also all the pending idle and vsync // tasks. uint64_t pendingTaskCount = taskController->PendingMainthreadTaskCountIncludingSuspended(); uint64_t pendingIdleTaskCount = idleTaskManager->PendingTaskCount(); uint64_t pendingVsyncTaskCount = vsyncTaskManager->PendingTaskCount(); if (!(pendingTaskCount > (pendingIdleTaskCount + pendingVsyncTaskCount))) { return false; } if (aCheckOnlyNewPendingTasks) { return true; } uint64_t idleTaskCount = idleTaskManager->ProcessedTaskCount(); // If we haven't processed new idle tasks and we have pending // non-idle tasks, give those non-idle tasks more time, // but only if the main thread wasn't totally empty at some point. // In the parent process RunOutOfMTTasksCount() is less meaningful // because some of the tasks run through AppShell. return mLastIdleTaskCount == idleTaskCount && (taskController->RunOutOfMTTasksCount() == mLastRunOutOfMTTasksCount || XRE_IsParentProcess()); } void NotifyVsyncOnMainThread(const VsyncEvent& aVsyncEvent) { MOZ_ASSERT(NS_IsMainThread()); mRecentVsync = aVsyncEvent.mTime; mRecentVsyncId = aVsyncEvent.mId; if (!mSuspendVsyncPriorityTicksUntil.IsNull() && mSuspendVsyncPriorityTicksUntil > TimeStamp::Now()) { if (ShouldGiveNonVsyncTasksMoreTime()) { if (!IsAnyToplevelContentPageLoading()) { // If pages aren't loading and there aren't other tasks to run, // trigger the pending vsync notification. mPendingVsync = mRecentVsync; mPendingVsyncId = mRecentVsyncId; if (!mHasPendingLowPrioTask) { mHasPendingLowPrioTask = true; NS_DispatchToMainThreadQueue( NS_NewRunnableFunction( "NotifyVsyncOnMainThread[low priority]", [self = RefPtr{this}]() { self->mHasPendingLowPrioTask = false; if (self->mRecentVsync == self->mPendingVsync && self->mRecentVsyncId == self->mPendingVsyncId && !self->ShouldGiveNonVsyncTasksMoreTime()) { self->mSuspendVsyncPriorityTicksUntil = TimeStamp(); self->NotifyVsyncOnMainThread({self->mPendingVsyncId, self->mPendingVsync, /* unused */ TimeStamp()}); } }), EventQueuePriority::Low); } } return; } // Clear the value since we aren't blocking anymore because there aren't // any non-idle tasks to process. mSuspendVsyncPriorityTicksUntil = TimeStamp(); } if (StaticPrefs::layout_lower_priority_refresh_driver_during_load() && ShouldGiveNonVsyncTasksMoreTime()) { nsPresContext* pctx = GetPresContextForOnlyRefreshDriver(); if (pctx && pctx->HadFirstContentfulPaint() && pctx->Document() && pctx->Document()->GetReadyStateEnum() < Document::READYSTATE_COMPLETE) { nsPIDOMWindowInner* win = pctx->Document()->GetInnerWindow(); uint32_t frameRateMultiplier = pctx->GetNextFrameRateMultiplier(); if (!frameRateMultiplier) { pctx->DidUseFrameRateMultiplier(); } if (win && frameRateMultiplier) { dom::Performance* perf = win->GetPerformance(); // Limit slower refresh rate to 5 seconds between the // first contentful paint and page load. if (perf && perf->Now() < StaticPrefs::page_load_deprioritization_period()) { if (mProcessedVsync) { mProcessedVsync = false; TimeDuration rate = GetTimerRate(); uint32_t slowRate = static_cast(rate.ToMilliseconds() * frameRateMultiplier); pctx->DidUseFrameRateMultiplier(); nsCOMPtr vsyncEvent = NewRunnableMethod<>( "VsyncRefreshDriverTimer::IdlePriorityNotify", this, &VsyncRefreshDriverTimer::IdlePriorityNotify); NS_DispatchToCurrentThreadQueue(vsyncEvent.forget(), slowRate, EventQueuePriority::Idle); } return; } } } } TickRefreshDriver(aVsyncEvent.mId, aVsyncEvent.mTime); } void RecordTelemetryProbes(TimeStamp aVsyncTimestamp) { MOZ_ASSERT(NS_IsMainThread()); #ifndef ANDROID /* bug 1142079 */ if (XRE_IsParentProcess()) { TimeDuration vsyncLatency = TimeStamp::Now() - aVsyncTimestamp; glean::layout::refresh_driver_chrome_frame_delay.AccumulateRawDuration( vsyncLatency); } else if (mVsyncRate != TimeDuration::Forever()) { TimeDuration contentDelay = (TimeStamp::Now() - mLastTickStart) - mVsyncRate; if (contentDelay.ToMilliseconds() < 0) { // Vsyncs are noisy and some can come at a rate quicker than // the reported hardware rate. In those cases, consider that we have 0 // delay. contentDelay = TimeDuration::FromMilliseconds(0); } glean::layout::refresh_driver_content_frame_delay.AccumulateRawDuration( contentDelay); } else { // Request the vsync rate which VsyncChild stored the last time it got a // vsync notification. mVsyncRate = mVsyncChild->GetVsyncRate(); } #endif } void OnTimerStart() { mLastTickStart = TimeStamp::Now(); mLastTickEnd = TimeStamp(); mLastIdleTaskCount = 0; } void IdlePriorityNotify() { if (mLastProcessedTick.IsNull() || mRecentVsync > mLastProcessedTick) { // mSuspendVsyncPriorityTicksUntil is for high priority vsync // notifications only. mSuspendVsyncPriorityTicksUntil = TimeStamp(); TickRefreshDriver(mRecentVsyncId, mRecentVsync); } mProcessedVsync = true; } hal::PerformanceHintSession* GetPerformanceHintSession() { // The ContentChild creates/destroys the PerformanceHintSession in response // to the process' priority being foregrounded/backgrounded. We can only use // this session when using a single vsync source for the process, otherwise // these threads may be performing work for multiple // VsyncRefreshDriverTimers and we will misreport the work duration. const ContentChild* contentChild = ContentChild::GetSingleton(); if (contentChild && mVsyncChild) { return contentChild->PerformanceHintSession(); } return nullptr; } void TickRefreshDriver(VsyncId aId, TimeStamp aVsyncTimestamp) { MOZ_ASSERT(NS_IsMainThread()); RecordTelemetryProbes(aVsyncTimestamp); TimeStamp tickStart = TimeStamp::Now(); const TimeDuration previousRate = mVsyncRate; const TimeDuration rate = GetTimerRate(); if (rate != previousRate) { if (auto* const performanceHintSession = GetPerformanceHintSession()) { performanceHintSession->UpdateTargetWorkDuration( ContentChild::GetPerformanceHintTarget(rate)); } } if (TimeDuration::FromMilliseconds(nsRefreshDriver::DefaultInterval()) > rate) { sMostRecentHighRateVsync = tickStart; sMostRecentHighRate = rate; } #ifdef DEBUG // On 32-bit Windows we sometimes get times where TimeStamp::Now() is not // monotonic because the underlying system apis produce non-monontonic // results; see bug 1306896. // On Wayland, vsync timestamp might not precisely match system time; see // bug 1958043. # if defined(_WIN32) || defined(MOZ_WAYLAND) Unused << NS_WARN_IF(aVsyncTimestamp > tickStart); # else MOZ_ASSERT(aVsyncTimestamp <= tickStart); # endif #endif bool shouldGiveNonVSyncTasksMoreTime = ShouldGiveNonVsyncTasksMoreTime(); // Set these variables before calling RunRefreshDrivers so that they are // visible to any nested ticks. mLastTickStart = tickStart; mLastProcessedTick = aVsyncTimestamp; RunRefreshDrivers(aId, aVsyncTimestamp); TimeStamp tickEnd = TimeStamp::Now(); if (auto* const performanceHintSession = GetPerformanceHintSession()) { performanceHintSession->ReportActualWorkDuration(tickEnd - tickStart); } // Re-read mLastTickStart in case there was a nested tick inside this // tick. TimeStamp mostRecentTickStart = mLastTickStart; // Let also non-RefreshDriver code to run at least for awhile if we have // a mVsyncRefreshDriverTimer. // Always give a tiny bit, 5% of the vsync interval, time outside the // tick // In case there are both normal tasks and RefreshDrivers are doing // work, mSuspendVsyncPriorityTicksUntil will be set to a timestamp in the // future where the period between the previous tick start // (mostRecentTickStart) and the next tick needs to be at least the amount // of work normal tasks and RefreshDrivers did together (minus short grace // period). TimeDuration gracePeriod = rate / int64_t(20); if (shouldGiveNonVSyncTasksMoreTime && !mLastTickEnd.IsNull() && XRE_IsContentProcess() && // For RefreshDriver scheduling during page load there is currently // idle priority based setup. // XXX Consider to remove the page load specific code paths. !IsAnyToplevelContentPageLoading()) { // In case normal tasks are doing lots of work, we still want to paint // every now and then, so only at maximum 4 * rate of work is counted // here. // If we're giving extra time for tasks outside a tick, try to // ensure the next vsync after that period is handled, so subtract // a grace period. TimeDuration timeForOutsideTick = std::clamp( tickStart - mLastTickEnd - gracePeriod, gracePeriod, rate * 4); mSuspendVsyncPriorityTicksUntil = tickEnd + timeForOutsideTick; } else if (ShouldGiveNonVsyncTasksMoreTime(true)) { // We've got some new tasks, give them some extra time. // This handles also the case when mLastTickEnd.IsNull() above and we // should give some more time for non-vsync tasks. mSuspendVsyncPriorityTicksUntil = tickEnd + gracePeriod; } else { mSuspendVsyncPriorityTicksUntil = mostRecentTickStart + gracePeriod; } mLastIdleTaskCount = TaskController::Get()->GetIdleTaskManager()->ProcessedTaskCount(); mLastRunOutOfMTTasksCount = TaskController::Get()->RunOutOfMTTasksCount(); mLastTickEnd = tickEnd; } void StartTimer() override { MOZ_ASSERT(NS_IsMainThread()); mLastFireTime = TimeStamp::Now(); mLastFireId = VsyncId(); if (mVsyncDispatcher) { mVsyncDispatcher->AddVsyncObserver(mVsyncObserver); } else if (mVsyncChild) { mVsyncChild->AddChildRefreshTimer(mVsyncObserver); OnTimerStart(); } mIsTicking = true; } void StopTimer() override { MOZ_ASSERT(NS_IsMainThread()); if (mVsyncDispatcher) { mVsyncDispatcher->RemoveVsyncObserver(mVsyncObserver); } else if (mVsyncChild) { mVsyncChild->RemoveChildRefreshTimer(mVsyncObserver); } mIsTicking = false; } public: bool IsTicking() const override { return mIsTicking; } protected: void ScheduleNextTick(TimeStamp aNowTime) override { // Do nothing since we just wait for the next vsync from // RefreshDriverVsyncObserver. } void RunRefreshDrivers(VsyncId aId, TimeStamp aTimeStamp) { Tick(aId, aTimeStamp); for (auto& driver : mContentRefreshDrivers) { driver->FinishedVsyncTick(); } for (auto& driver : mRootRefreshDrivers) { driver->FinishedVsyncTick(); } } // Always non-null. Has a weak pointer to us and notifies us of vsync. RefPtr mVsyncObserver; // Used in the parent process. We register mVsyncObserver with it for the // duration during which we want to receive vsync notifications. We also // use it to query the current vsync rate. RefPtr mVsyncDispatcher; // Used it the content process. We register mVsyncObserver with it for the // duration during which we want to receive vsync notifications. The // mVsyncChild will be always available before VsyncChild::ActorDestroy(). // After ActorDestroy(), StartTimer() and StopTimer() calls will be non-op. RefPtr mVsyncChild; TimeDuration mVsyncRate; bool mIsTicking = false; TimeStamp mRecentVsync; VsyncId mRecentVsyncId; // The local start time when RefreshDrivers' Tick was called last time. TimeStamp mLastTickStart; // The local end time of the last RefreshDrivers' tick. TimeStamp mLastTickEnd; // The number of idle tasks the main thread has processed. It is updated // right after RefreshDrivers' tick. uint64_t mLastIdleTaskCount; // If there were no idle tasks, we need to check if the main event queue // was totally empty at times. uint64_t mLastRunOutOfMTTasksCount; // Note, mLastProcessedTick stores the vsync timestamp, which may be coming // from a different process. TimeStamp mLastProcessedTick; // mSuspendVsyncPriorityTicksUntil is used to block too high refresh rate in // case the main thread has also other non-idle tasks to process. // The timestamp is effectively mLastTickEnd + some duration. TimeStamp mSuspendVsyncPriorityTicksUntil; bool mProcessedVsync; TimeStamp mPendingVsync; VsyncId mPendingVsyncId; bool mHasPendingLowPrioTask; }; // VsyncRefreshDriverTimer /** * Since the content process takes some time to setup * the vsync IPC connection, this timer is used * during the intial startup process. * During initial startup, the refresh drivers * are ticked off this timer, and are swapped out once content * vsync IPC connection is established. */ class StartupRefreshDriverTimer : public SimpleTimerBasedRefreshDriverTimer { public: explicit StartupRefreshDriverTimer(double aRate) : SimpleTimerBasedRefreshDriverTimer(aRate) {} protected: void ScheduleNextTick(TimeStamp aNowTime) override { // Since this is only used for startup, it isn't super critical // that we tick at consistent intervals. TimeStamp newTarget = aNowTime + mRateDuration; uint32_t delay = static_cast((newTarget - aNowTime).ToMilliseconds()); mTimer->InitWithNamedFuncCallback( TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT, "StartupRefreshDriverTimer::ScheduleNextTick"); mTargetTime = newTarget; } public: bool IsTicking() const override { return true; } }; /* * A RefreshDriverTimer for inactive documents. When a new refresh driver is * added, the rate is reset to the base (normally 1s/1fps). Every time * it ticks, a single refresh driver is poked. Once they have all been poked, * the duration between ticks doubles, up to mDisableAfterMilliseconds. At that * point, the timer is quiet and doesn't tick (until something is added to it * again). * * When a timer is removed, there is a possibility of another timer * being skipped for one cycle. We could avoid this by adjusting * mNextDriverIndex in RemoveRefreshDriver, but there's little need to * add that complexity. All we want is for inactive drivers to tick * at some point, but we don't care too much about how often. */ class InactiveRefreshDriverTimer final : public SimpleTimerBasedRefreshDriverTimer { public: explicit InactiveRefreshDriverTimer(double aRate) : SimpleTimerBasedRefreshDriverTimer(aRate), mNextTickDuration(aRate), mDisableAfterMilliseconds(-1.0), mNextDriverIndex(0) {} InactiveRefreshDriverTimer(double aRate, double aDisableAfterMilliseconds) : SimpleTimerBasedRefreshDriverTimer(aRate), mNextTickDuration(aRate), mDisableAfterMilliseconds(aDisableAfterMilliseconds), mNextDriverIndex(0) {} void AddRefreshDriver(nsRefreshDriver* aDriver) override { RefreshDriverTimer::AddRefreshDriver(aDriver); LOG("[%p] inactive timer got new refresh driver %p, resetting rate", this, aDriver); // reset the timer, and start with the newly added one next time. mNextTickDuration = mRateMilliseconds; // we don't really have to start with the newly added one, but we may as // well not tick the old ones at the fastest rate any more than we need to. mNextDriverIndex = GetRefreshDriverCount() - 1; StopTimer(); StartTimer(); } TimeDuration GetTimerRate() override { return TimeDuration::FromMilliseconds(mNextTickDuration); } protected: uint32_t GetRefreshDriverCount() { return mContentRefreshDrivers.Length() + mRootRefreshDrivers.Length(); } void StartTimer() override { mLastFireTime = TimeStamp::Now(); mLastFireId = VsyncId(); mTargetTime = mLastFireTime + mRateDuration; uint32_t delay = static_cast(mRateMilliseconds); mTimer->InitWithNamedFuncCallback(TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT, "InactiveRefreshDriverTimer::StartTimer"); mIsTicking = true; } void StopTimer() override { mTimer->Cancel(); mIsTicking = false; } void ScheduleNextTick(TimeStamp aNowTime) override { if (mDisableAfterMilliseconds > 0.0 && mNextTickDuration > mDisableAfterMilliseconds) { // We hit the time after which we should disable // inactive window refreshes; don't schedule anything // until we get kicked by an AddRefreshDriver call. return; } // double the next tick time if we've already gone through all of them once if (mNextDriverIndex >= GetRefreshDriverCount()) { mNextTickDuration *= 2.0; mNextDriverIndex = 0; } // this doesn't need to be precise; do a simple schedule uint32_t delay = static_cast(mNextTickDuration); mTimer->InitWithNamedFuncCallback( TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT, "InactiveRefreshDriverTimer::ScheduleNextTick"); LOG("[%p] inactive timer next tick in %f ms [index %d/%d]", this, mNextTickDuration, mNextDriverIndex, GetRefreshDriverCount()); } public: bool IsTicking() const override { return mIsTicking; } protected: /* Runs just one driver's tick. */ void TickOne() { TimeStamp now = TimeStamp::Now(); ScheduleNextTick(now); mLastFireTime = now; mLastFireId = VsyncId(); nsTArray> drivers(mContentRefreshDrivers.Clone()); drivers.AppendElements(mRootRefreshDrivers); size_t index = mNextDriverIndex; if (index < drivers.Length() && !drivers[index]->IsTestControllingRefreshesEnabled()) { TickDriver(drivers[index], VsyncId(), now); } mNextDriverIndex++; } static void TimerTickOne(nsITimer* aTimer, void* aClosure) { RefPtr timer = static_cast(aClosure); timer->TickOne(); } double mNextTickDuration; double mDisableAfterMilliseconds; uint32_t mNextDriverIndex; bool mIsTicking = false; }; } // namespace mozilla static StaticRefPtr sRegularRateTimer; static StaticAutoPtr> sRegularRateTimerList; static StaticRefPtr sThrottledRateTimer; static bool IsPresentingInVR() { #ifdef MOZ_WIDGET_ANDROID return gfx::VRManagerChild::IsPresenting(); #else return false; #endif } void nsRefreshDriver::CreateVsyncRefreshTimer() { MOZ_ASSERT(NS_IsMainThread()); if (gfxPlatform::IsInLayoutAsapMode()) { return; } if (!mOwnTimer) { // If available, we fetch the widget-specific vsync source. nsPresContext* pc = GetPresContext(); nsCOMPtr widget = pc->GetRootWidget(); if (widget) { if (RefPtr vsyncDispatcher = widget->GetVsyncDispatcher()) { mOwnTimer = VsyncRefreshDriverTimer:: CreateForParentProcessWithLocalVsyncDispatcher( std::move(vsyncDispatcher)); sRegularRateTimerList->AppendElement(mOwnTimer.get()); return; } if (BrowserChild* browserChild = widget->GetOwningBrowserChild()) { if (RefPtr vsyncChildViaPBrowser = browserChild->GetVsyncChild()) { mOwnTimer = VsyncRefreshDriverTimer::CreateForContentProcess( std::move(vsyncChildViaPBrowser)); sRegularRateTimerList->AppendElement(mOwnTimer.get()); return; } } } } if (!sRegularRateTimer) { if (XRE_IsParentProcess()) { // Make sure all vsync systems are ready. gfxPlatform::GetPlatform(); // In parent process, we can create the VsyncRefreshDriverTimer directly. sRegularRateTimer = VsyncRefreshDriverTimer::CreateForParentProcessWithGlobalVsync(); } else { PBackgroundChild* actorChild = BackgroundChild::GetOrCreateForCurrentThread(); if (NS_WARN_IF(!actorChild)) { return; } auto vsyncChildViaPBackground = MakeRefPtr(); dom::PVsyncChild* actor = actorChild->SendPVsyncConstructor(vsyncChildViaPBackground); if (NS_WARN_IF(!actor)) { return; } RefPtr vsyncRefreshDriverTimer = VsyncRefreshDriverTimer::CreateForContentProcess( std::move(vsyncChildViaPBackground)); sRegularRateTimer = std::move(vsyncRefreshDriverTimer); } } } static uint32_t GetFirstFrameDelay(imgIRequest* req) { nsCOMPtr container; if (NS_FAILED(req->GetImage(getter_AddRefs(container))) || !container) { return 0; } // If this image isn't animated, there isn't a first frame delay. int32_t delay = container->GetFirstFrameDelay(); if (delay < 0) { return 0; } return static_cast(delay); } static constexpr nsLiteralCString sRenderingPhaseNames[] = { "Flush autofocus candidates"_ns, // FlushAutoFocusCandidates "Resize steps"_ns, // ResizeSteps "Scroll steps"_ns, // ScrollSteps "Evaluate media queries and report changes"_ns, // EvaluateMediaQueriesAndReportChanges "Update animations and send events"_ns, // UpdateAnimationsAndSendEvents "Fullscreen steps"_ns, // FullscreenSteps "Animation and video frame callbacks"_ns, // AnimationFrameCallbacks "Layout, content-visibility and resize observers"_ns, // Layout "View transition operations"_ns, // ViewTransitionOperations "Update intersection observations"_ns, // UpdateIntersectionObservations "Paint"_ns, // Paint }; static_assert(std::size(sRenderingPhaseNames) == size_t(RenderingPhase::Count), "Unexpected rendering phase?"); template void nsRefreshDriver::RunRenderingPhaseLegacy(RenderingPhase aPhase, Callback&& aCallback) { if (!mRenderingPhasesNeeded.contains(aPhase)) { return; } mRenderingPhasesNeeded -= aPhase; AUTO_PROFILER_LABEL_DYNAMIC_CSTR_RELEVANT_FOR_JS( "Update the rendering", LAYOUT, sRenderingPhaseNames[size_t(aPhase)].get()); aCallback(); } template void nsRefreshDriver::RunRenderingPhase(RenderingPhase aPhase, Callback&& aCallback, DocFilter aExtraFilter) { RunRenderingPhaseLegacy(aPhase, [&] { if (MOZ_UNLIKELY(!mPresContext)) { return; } // https://html.spec.whatwg.org/#update-the-rendering step 3 // // Remove from docs any Document object doc for which any of the // following are true. // // TODO(emilio): Per spec we should collect all these upfront, once. AutoTArray, 32> documents; auto ShouldCollect = [aExtraFilter](const Document* aDocument) { return !aDocument->IsRenderingSuppressed() && (!aExtraFilter || aExtraFilter(*aDocument)); }; if (ShouldCollect(mPresContext->Document())) { documents.AppendElement(mPresContext->Document()); } mPresContext->Document()->CollectDescendantDocuments( documents, Document::IncludeSubResources::Yes, ShouldCollect); for (auto& doc : documents) { aCallback(*doc); } }); } /* static */ void nsRefreshDriver::Shutdown() { MOZ_ASSERT(NS_IsMainThread()); // clean up our timers sRegularRateTimer = nullptr; sRegularRateTimerList = nullptr; sThrottledRateTimer = nullptr; } /* static */ int32_t nsRefreshDriver::DefaultInterval() { return NSToIntRound(1000.0 / gfxPlatform::GetDefaultFrameRate()); } /* static */ double nsRefreshDriver::HighRateMultiplier() { // We're in high rate mode if we've gotten a fast rate during the last // DefaultInterval(). bool inHighRateMode = !gfxPlatform::IsInLayoutAsapMode() && StaticPrefs::layout_expose_high_rate_mode_from_refreshdriver() && !sMostRecentHighRateVsync.IsNull() && (sMostRecentHighRateVsync + TimeDuration::FromMilliseconds(DefaultInterval())) > TimeStamp::Now(); if (!inHighRateMode) { // Clear the timestamp so that the next call is faster. sMostRecentHighRateVsync = TimeStamp(); sMostRecentHighRate = TimeDuration(); return 1.0; } return sMostRecentHighRate.ToMilliseconds() / DefaultInterval(); } // Compute the interval to use for the refresh driver timer, in milliseconds. // outIsDefault indicates that rate was not explicitly set by the user // so we might choose other, more appropriate rates (e.g. vsync, etc) // layout.frame_rate=0 indicates "ASAP mode". // In ASAP mode rendering is iterated as fast as possible (typically for stress // testing). A target rate of 10k is used internally instead of special-handling // 0. Backends which block on swap/present/etc should try to not block when // layout.frame_rate=0 - to comply with "ASAP" as much as possible. double nsRefreshDriver::GetRegularTimerInterval() const { int32_t rate = Preferences::GetInt("layout.frame_rate", -1); if (rate < 0) { rate = gfxPlatform::GetDefaultFrameRate(); } else if (rate == 0) { rate = 10000; } return 1000.0 / rate; } /* static */ double nsRefreshDriver::GetThrottledTimerInterval() { uint32_t rate = StaticPrefs::layout_throttled_frame_rate(); return 1000.0 / rate; } /* static */ TimeDuration nsRefreshDriver::GetMinRecomputeVisibilityInterval() { return TimeDuration::FromMilliseconds( StaticPrefs::layout_visibility_min_recompute_interval_ms()); } RefreshDriverTimer* nsRefreshDriver::ChooseTimer() { if (mThrottled) { if (!sThrottledRateTimer) { sThrottledRateTimer = new InactiveRefreshDriverTimer( GetThrottledTimerInterval(), DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS * 1000.0); } return sThrottledRateTimer; } if (!mOwnTimer) { CreateVsyncRefreshTimer(); } if (mOwnTimer) { return mOwnTimer.get(); } if (!sRegularRateTimer) { double rate = GetRegularTimerInterval(); sRegularRateTimer = new StartupRefreshDriverTimer(rate); } return sRegularRateTimer; } static nsDocShell* GetDocShell(nsPresContext* aPresContext) { if (!aPresContext) { return nullptr; } return static_cast(aPresContext->GetDocShell()); } nsRefreshDriver::nsRefreshDriver(nsPresContext* aPresContext) : mActiveTimer(nullptr), mOwnTimer(nullptr), mPresContext(aPresContext), mRootRefresh(nullptr), mNextTransactionId{0}, mFreezeCount(0), mThrottledFrameRequestInterval( TimeDuration::FromMilliseconds(GetThrottledTimerInterval())), mMinRecomputeVisibilityInterval(GetMinRecomputeVisibilityInterval()), mThrottled(false), mNeedToRecomputeVisibility(false), mTestControllingRefreshes(false), mInRefresh(false), mWaitingForTransaction(false), mSkippedPaints(false), mResizeSuppressed(false), mInNormalTick(false), mAttemptedExtraTickSinceLastVsync(false), mHasExceededAfterLoadTickPeriod(false), mHasStartedTimerAtLeastOnce(false) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mPresContext, "Need a pres context to tell us to call Disconnect() later " "and decrement sRefreshDriverCount."); mMostRecentRefresh = TimeStamp::Now(); mNextThrottledFrameRequestTick = mMostRecentRefresh; mNextRecomputeVisibilityTick = mMostRecentRefresh; if (!sRegularRateTimerList) { sRegularRateTimerList = new nsTArray(); } ++sRefreshDriverCount; } nsRefreshDriver::~nsRefreshDriver() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(ObserverCount() == mEarlyRunners.Length(), "observers, except pending selection scrolls, " "should have been unregistered"); MOZ_ASSERT(!mActiveTimer, "timer should be gone"); MOZ_ASSERT(!mPresContext, "Should have called Disconnect() and decremented " "sRefreshDriverCount!"); if (mRootRefresh) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); mRootRefresh = nullptr; } if (mOwnTimer && sRegularRateTimerList) { sRegularRateTimerList->RemoveElement(mOwnTimer.get()); } } // Method for testing. See nsIDOMWindowUtils.advanceTimeAndRefresh // for description. void nsRefreshDriver::AdvanceTimeAndRefresh(int64_t aMilliseconds) { // ensure that we're removed from our driver StopTimer(); if (!mTestControllingRefreshes) { mMostRecentRefresh = TimeStamp::Now(); mTestControllingRefreshes = true; if (mWaitingForTransaction) { // Disable any refresh driver throttling when entering test mode mWaitingForTransaction = false; mSkippedPaints = false; } } mMostRecentRefresh += TimeDuration::FromMilliseconds((double)aMilliseconds); mozilla::dom::AutoNoJSAPI nojsapi; DoTick(); } void nsRefreshDriver::RestoreNormalRefresh() { mTestControllingRefreshes = false; EnsureTimerStarted(eAllowTimeToGoBackwards); mPendingTransactions.Clear(); } void nsRefreshDriver::AddRefreshObserver(nsARefreshObserver* aObserver, FlushType aFlushType, const char* aObserverDescription) { ObserverArray& array = ArrayFor(aFlushType); MOZ_ASSERT(!array.Contains(aObserver), "We don't want to redundantly register the same observer"); array.AppendElement( ObserverData{aObserver, aObserverDescription, TimeStamp::Now(), MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), profiler_capture_backtrace(), aFlushType}); #ifdef DEBUG MOZ_ASSERT(aObserver->mRegistrationCount >= 0, "Registration count shouldn't be able to go negative"); aObserver->mRegistrationCount++; #endif EnsureTimerStarted(); } bool nsRefreshDriver::RemoveRefreshObserver(nsARefreshObserver* aObserver, FlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); auto index = array.IndexOf(aObserver); if (index == ObserverArray::array_type::NoIndex) { return false; } if (profiler_thread_is_being_profiled_for_markers()) { auto& data = array.ElementAt(index); nsPrintfCString str("%s [%s]", data.mDescription, kFlushTypeNames[aFlushType]); PROFILER_MARKER_TEXT( "RefreshObserver", GRAPHICS, MarkerOptions(MarkerStack::TakeBacktrace(std::move(data.mCause)), MarkerTiming::IntervalUntilNowFrom(data.mRegisterTime), std::move(data.mInnerWindowId)), str); } array.RemoveElementAt(index); #ifdef DEBUG aObserver->mRegistrationCount--; MOZ_ASSERT(aObserver->mRegistrationCount >= 0, "Registration count shouldn't be able to go negative"); #endif return true; } void nsRefreshDriver::AddPostRefreshObserver( nsAPostRefreshObserver* aObserver) { MOZ_ASSERT(!mPostRefreshObservers.Contains(aObserver)); mPostRefreshObservers.AppendElement(aObserver); } void nsRefreshDriver::RemovePostRefreshObserver( nsAPostRefreshObserver* aObserver) { bool removed = mPostRefreshObservers.RemoveElement(aObserver); MOZ_DIAGNOSTIC_ASSERT(removed); Unused << removed; } void nsRefreshDriver::AddImageRequest(imgIRequest* aRequest) { uint32_t delay = GetFirstFrameDelay(aRequest); if (delay == 0) { mRequests.Insert(aRequest); } else { auto* const start = mStartTable.GetOrInsertNew(delay); start->mEntries.Insert(aRequest); } EnsureTimerStarted(); if (profiler_thread_is_being_profiled_for_markers()) { nsCOMPtr uri = aRequest->GetURI(); PROFILER_MARKER_TEXT("Image Animation", GRAPHICS, MarkerOptions(MarkerTiming::IntervalStart(), MarkerInnerWindowIdFromDocShell( GetDocShell(mPresContext))), nsContentUtils::TruncatedURLForDisplay(uri)); } } void nsRefreshDriver::RemoveImageRequest(imgIRequest* aRequest) { // Try to remove from both places, just in case. bool removed = mRequests.EnsureRemoved(aRequest); uint32_t delay = GetFirstFrameDelay(aRequest); if (delay != 0) { ImageStartData* start = mStartTable.Get(delay); if (start) { removed = removed | start->mEntries.EnsureRemoved(aRequest); } } if (removed && profiler_thread_is_being_profiled_for_markers()) { nsCOMPtr uri = aRequest->GetURI(); PROFILER_MARKER_TEXT("Image Animation", GRAPHICS, MarkerOptions(MarkerTiming::IntervalEnd(), MarkerInnerWindowIdFromDocShell( GetDocShell(mPresContext))), nsContentUtils::TruncatedURLForDisplay(uri)); } } void nsRefreshDriver::RegisterCompositionPayload( const mozilla::layers::CompositionPayload& aPayload) { mCompositionPayloads.AppendElement(aPayload); } void nsRefreshDriver::AddForceNotifyContentfulPaintPresContext( nsPresContext* aPresContext) { mForceNotifyContentfulPaintPresContexts.AppendElement(aPresContext); } void nsRefreshDriver::FlushForceNotifyContentfulPaintPresContext() { while (!mForceNotifyContentfulPaintPresContexts.IsEmpty()) { WeakPtr presContext = mForceNotifyContentfulPaintPresContexts.PopLastElement(); if (presContext) { presContext->NotifyContentfulPaint(); } } } bool nsRefreshDriver::CanDoCatchUpTick() { if (mTestControllingRefreshes || !mActiveTimer) { return false; } // If we've already ticked for the current timer refresh (or more recently // than that), then we don't need to do any catching up. if (mMostRecentRefresh >= mActiveTimer->MostRecentRefresh()) { return false; } if (mActiveTimer->IsBlocked()) { return false; } if (mTickVsyncTime.IsNull()) { // Don't try to run a catch-up tick before there has been at least one // normal tick. The catch-up tick could negatively affect page load // performance. return false; } if (mPresContext && mPresContext->Document()->GetReadyStateEnum() < Document::READYSTATE_COMPLETE) { // Don't try to run a catch-up tick before the page has finished loading. // The catch-up tick could negatively affect page load performance. return false; } return true; } bool nsRefreshDriver::CanDoExtraTick() { // Only allow one extra tick per normal vsync tick. if (mAttemptedExtraTickSinceLastVsync) { return false; } // If we don't have a timer, or we didn't tick on the timer's // refresh then we can't do an 'extra' tick (but we may still // do a catch up tick). if (!mActiveTimer || mActiveTimer->MostRecentRefresh() != mMostRecentRefresh) { return false; } // Grab the current timestamp before checking the tick hint to be sure // sure that it's equal or smaller than the value used within checking // the tick hint. TimeStamp now = TimeStamp::Now(); Maybe nextTick = mActiveTimer->GetNextTickHint(); int32_t minimumRequiredTime = StaticPrefs::layout_extra_tick_minimum_ms(); // If there's less than 4 milliseconds until the next tick, it's probably // not worth trying to catch up. if (minimumRequiredTime < 0 || !nextTick || (*nextTick - now) < TimeDuration::FromMilliseconds(minimumRequiredTime)) { return false; } return true; } void nsRefreshDriver::EnsureTimerStarted(EnsureTimerStartedFlags aFlags) { // FIXME: Bug 1346065: We should also assert the case where we have no // stylo-threads. MOZ_ASSERT(!ServoStyleSet::IsInServoTraversal() || NS_IsMainThread(), "EnsureTimerStarted should be called only when we are not " "in servo traversal or on the main-thread"); if (mTestControllingRefreshes) { return; } if (!mRefreshTimerStartedCause) { mRefreshTimerStartedCause = profiler_capture_backtrace(); } // will it already fire, and no other changes needed? if (mActiveTimer && !(aFlags & eForceAdjustTimer)) { // If we're being called from within a user input handler, and we think // there's time to rush an extra tick immediately, then schedule a runnable // to run the extra tick. if (mUserInputProcessingCount && CanDoExtraTick()) { RefPtr self = this; NS_DispatchToCurrentThreadQueue( NS_NewRunnableFunction( "RefreshDriver::EnsureTimerStarted::extra", [self]() -> void { // Re-check if we can still do an extra tick, in case anything // changed while the runnable was pending. if (self->CanDoExtraTick()) { PROFILER_MARKER_UNTYPED("ExtraRefreshDriverTick", GRAPHICS); LOG("[%p] Doing extra tick for user input", self.get()); self->mAttemptedExtraTickSinceLastVsync = true; self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(), self->mActiveTimer->MostRecentRefresh(), IsExtraTick::Yes); } }), EventQueuePriority::Vsync); } return; } if (IsFrozen() || !mPresContext) { // If we don't want to start it now, or we've been disconnected. StopTimer(); return; } if (mPresContext->Document()->IsBeingUsedAsImage()) { // Image documents receive ticks from clients' refresh drivers. // XXXdholbert Exclude SVG-in-opentype fonts from this optimization, until // they receive refresh-driver ticks from their client docs (bug 1107252). if (!mPresContext->Document()->IsSVGGlyphsDocument()) { MOZ_ASSERT(!mActiveTimer, "image doc refresh driver should never have its own timer"); return; } } // We got here because we're either adjusting the time *or* we're // starting it for the first time. Add to the right timer, // prehaps removing it from a previously-set one. RefreshDriverTimer* newTimer = ChooseTimer(); if (newTimer != mActiveTimer) { if (mActiveTimer) { mActiveTimer->RemoveRefreshDriver(this); } mActiveTimer = newTimer; mActiveTimer->AddRefreshDriver(this); if (!mHasStartedTimerAtLeastOnce) { mHasStartedTimerAtLeastOnce = true; if (profiler_thread_is_being_profiled_for_markers()) { nsCString text = "initial timer start "_ns; if (mPresContext->Document()->GetDocumentURI()) { text.Append(nsContentUtils::TruncatedURLForDisplay( mPresContext->Document()->GetDocumentURI())); } PROFILER_MARKER_TEXT("nsRefreshDriver", LAYOUT, MarkerOptions(MarkerInnerWindowIdFromDocShell( GetDocShell(mPresContext))), text); } } // If the timer has ticked since we last ticked, consider doing a 'catch-up' // tick immediately. if (CanDoCatchUpTick()) { RefPtr self = this; NS_DispatchToCurrentThreadQueue( NS_NewRunnableFunction( "RefreshDriver::EnsureTimerStarted::catch-up", [self]() -> void { // Re-check if we can still do a catch-up, in case anything // changed while the runnable was pending. if (self->CanDoCatchUpTick()) { LOG("[%p] Doing catch up tick", self.get()); self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(), self->mActiveTimer->MostRecentRefresh()); } }), EventQueuePriority::Vsync); } } // Since the different timers are sampled at different rates, when switching // timers, the most recent refresh of the new timer may be *before* the // most recent refresh of the old timer. // If we are restoring the refresh driver from test control, the time is // expected to go backwards (see bug 1043078), otherwise we just keep the most // recent tick of this driver (which may be older than the most recent tick of // the timer). if (!(aFlags & eAllowTimeToGoBackwards)) { return; } if (mMostRecentRefresh != mActiveTimer->MostRecentRefresh()) { mMostRecentRefresh = mActiveTimer->MostRecentRefresh(); } } void nsRefreshDriver::StopTimer() { if (!mActiveTimer) { return; } mActiveTimer->RemoveRefreshDriver(this); mActiveTimer = nullptr; mRefreshTimerStartedCause = nullptr; } uint32_t nsRefreshDriver::ObserverCount() const { uint32_t sum = 0; for (const ObserverArray& array : mObservers) { sum += array.Length(); } sum += mEarlyRunners.Length(); return sum; } bool nsRefreshDriver::HasObservers() const { for (const ObserverArray& array : mObservers) { if (!array.IsEmpty()) { return true; } } return !mEarlyRunners.IsEmpty(); } void nsRefreshDriver::AppendObserverDescriptionsToString( nsACString& aStr) const { for (const ObserverArray& array : mObservers) { for (const auto& observer : array.EndLimitedRange()) { aStr.AppendPrintf("%s [%s], ", observer.mDescription, kFlushTypeNames[observer.mFlushType]); } } if (!mEarlyRunners.IsEmpty()) { aStr.AppendPrintf("%zux Early runner, ", mEarlyRunners.Length()); } // Remove last ", " aStr.Truncate(aStr.Length() - 2); } bool nsRefreshDriver::HasImageRequests() const { for (const auto& data : mStartTable.Values()) { if (!data->mEntries.IsEmpty()) { return true; } } return !mRequests.IsEmpty(); } auto nsRefreshDriver::GetReasonsToTick() const -> TickReasons { TickReasons reasons = TickReasons::None; if (HasObservers()) { reasons |= TickReasons::HasObservers; } if (HasImageRequests() && !mThrottled) { reasons |= TickReasons::HasImageRequests; } if (!mRenderingPhasesNeeded.isEmpty()) { reasons |= TickReasons::HasPendingRenderingSteps; } if (mPresContext && mPresContext->IsRoot() && mPresContext->NeedsMoreTicksForUserInput()) { reasons |= TickReasons::RootNeedsMoreTicksForUserInput; } return reasons; } void nsRefreshDriver::AppendTickReasonsToString(TickReasons aReasons, nsACString& aStr) const { if (aReasons == TickReasons::None) { aStr.AppendLiteral(" "); return; } if (aReasons & TickReasons::HasObservers) { aStr.AppendLiteral(" HasObservers ("); AppendObserverDescriptionsToString(aStr); aStr.AppendLiteral(")"); } if (aReasons & TickReasons::HasImageRequests) { aStr.AppendLiteral(" HasImageAnimations"); } if (aReasons & TickReasons::HasPendingRenderingSteps) { aStr.AppendLiteral(" HasPendingRenderingSteps("); bool first = true; for (auto phase : mRenderingPhasesNeeded) { if (!first) { aStr.AppendLiteral(", "); } first = false; aStr.Append(sRenderingPhaseNames[size_t(phase)]); } aStr.AppendLiteral(")"); } if (aReasons & TickReasons::RootNeedsMoreTicksForUserInput) { aStr.AppendLiteral(" RootNeedsMoreTicksForUserInput"); } } bool nsRefreshDriver:: ShouldKeepTimerRunningWhileWaitingForFirstContentfulPaint() { // On top level content pages keep the timer running initially so that we // paint the page soon enough. if (mThrottled || mTestControllingRefreshes || !XRE_IsContentProcess() || !mPresContext->Document()->IsTopLevelContentDocument() || mPresContext->Document()->IsInitialDocument() || gfxPlatform::IsInLayoutAsapMode() || mPresContext->HadFirstContentfulPaint() || mPresContext->Document()->GetReadyStateEnum() == Document::READYSTATE_COMPLETE) { return false; } if (mBeforeFirstContentfulPaintTimerRunningLimit.IsNull()) { // Don't let the timer to run forever, so limit to 4s for now. mBeforeFirstContentfulPaintTimerRunningLimit = TimeStamp::Now() + TimeDuration::FromSeconds(4.0f); } return TimeStamp::Now() <= mBeforeFirstContentfulPaintTimerRunningLimit; } bool nsRefreshDriver::ShouldKeepTimerRunningAfterPageLoad() { if (mHasExceededAfterLoadTickPeriod || !StaticPrefs::layout_keep_ticking_after_load_ms() || mThrottled || mTestControllingRefreshes || !XRE_IsContentProcess() || !mPresContext->Document()->IsTopLevelContentDocument() || TaskController::Get()->PendingMainthreadTaskCountIncludingSuspended() == 0 || gfxPlatform::IsInLayoutAsapMode()) { // Make the next check faster. mHasExceededAfterLoadTickPeriod = true; return false; } nsPIDOMWindowInner* innerWindow = mPresContext->Document()->GetInnerWindow(); if (!innerWindow) { return false; } auto* perf = static_cast(innerWindow->GetPerformance()); if (!perf) { return false; } nsDOMNavigationTiming* timing = perf->GetDOMTiming(); if (!timing) { return false; } TimeStamp loadend = timing->LoadEventEnd(); if (!loadend) { return false; } // Keep ticking after the page load for some time. const bool retval = (loadend + TimeDuration::FromMilliseconds( StaticPrefs::layout_keep_ticking_after_load_ms())) > TimeStamp::Now(); if (!retval) { mHasExceededAfterLoadTickPeriod = true; } return retval; } nsRefreshDriver::ObserverArray& nsRefreshDriver::ArrayFor( FlushType aFlushType) { switch (aFlushType) { case FlushType::Event: return mObservers[0]; case FlushType::Style: return mObservers[1]; case FlushType::Display: return mObservers[2]; default: MOZ_CRASH("We don't track refresh observers for this flush type"); } } /* * nsITimerCallback implementation */ void nsRefreshDriver::DoTick() { MOZ_ASSERT(!IsFrozen(), "Why are we notified while frozen?"); MOZ_ASSERT(mPresContext, "Why are we notified after disconnection?"); MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(), "Shouldn't have a JSContext on the stack"); if (mTestControllingRefreshes) { Tick(VsyncId(), mMostRecentRefresh); } else { Tick(VsyncId(), TimeStamp::Now()); } } void nsRefreshDriver::MaybeIncreaseMeasuredTicksSinceLoading() { if (mPresContext && mPresContext->IsRoot()) { mPresContext->MaybeIncreaseMeasuredTicksSinceLoading(); } } void nsRefreshDriver::UpdateRemoteFrameEffects() { mPresContext->Document()->UpdateRemoteFrameEffects(); } static void UpdateAndReduceAnimations(Document& aDocument) { for (DocumentTimeline* tl : ToTArray, 32>>( aDocument.Timelines())) { tl->WillRefresh(); } if (nsPresContext* pc = aDocument.GetPresContext()) { if (pc->EffectCompositor()->NeedsReducing()) { pc->EffectCompositor()->ReduceAnimations(); } } } void nsRefreshDriver::RunVideoFrameCallbacks( const nsTArray>& aDocs, TimeStamp aNowTime) { // For each fully active Document in docs, for each associated video element // for that Document, run the video frame request callbacks passing now as the // timestamp. Maybe nextTickHint; for (Document* doc : aDocs) { nsTArray> videoElms; doc->TakeVideoFrameRequestCallbacks(videoElms); if (videoElms.IsEmpty()) { continue; } DOMHighResTimeStamp timeStamp = 0; DOMHighResTimeStamp nextTickTimeStamp = 0; if (auto* innerWindow = doc->GetInnerWindow()) { if (Performance* perf = innerWindow->GetPerformance()) { if (!nextTickHint) { nextTickHint = GetNextTickHint(); } timeStamp = perf->TimeStampToDOMHighResForRendering(aNowTime); nextTickTimeStamp = nextTickHint ? perf->TimeStampToDOMHighResForRendering(*nextTickHint) : timeStamp; } // else window is partially torn down already } AUTO_PROFILER_TRACING_MARKER_INNERWINDOWID( "Paint", "requestVideoFrame callbacks", GRAPHICS, doc->InnerWindowID()); for (const auto& videoElm : videoElms) { nsTArray callbacks; VideoFrameCallbackMetadata metadata; // Presentation time is our best estimate of when the video frame was // submitted for compositing. Given that we decode frames in advance, // this can be most closely estimated as the vsync time (aNowTime), as // that is when the compositor samples the ImageHost to get the next // frame to present. metadata.mPresentationTime = timeStamp; // Expected display time is our best estimate of when the video frame we // are submitting for compositing this cycle is shown to the user's eye. // This will generally be when the next vsync triggers, assuming we do // not fall behind on compositing. metadata.mExpectedDisplayTime = nextTickTimeStamp; // TakeVideoFrameRequestCallbacks is responsible for populating the rest // of the metadata fields. If it is not ready, or there has been no // change, it will not populate metadata nor yield any callbacks. videoElm->TakeVideoFrameRequestCallbacks(aNowTime, nextTickHint, metadata, callbacks); for (auto& callback : callbacks) { if (videoElm->IsVideoFrameCallbackCancelled(callback.mHandle)) { continue; } // MOZ_KnownLive is OK, because the stack array frameRequestCallbacks // keeps callback alive and the mCallback strong reference can't be // mutated by the call. LogVideoFrameRequestCallback::Run run(callback.mCallback); MOZ_KnownLive(callback.mCallback)->Call(timeStamp, metadata); } } } } void nsRefreshDriver::RunFrameRequestCallbacks( const nsTArray>& aDocs, TimeStamp aNowTime) { for (Document* doc : aDocs) { nsTArray callbacks; doc->TakeFrameRequestCallbacks(callbacks); if (callbacks.IsEmpty()) { continue; } DOMHighResTimeStamp timeStamp = 0; RefPtr innerWindow = nsGlobalWindowInner::Cast(doc->GetInnerWindow()); if (innerWindow) { if (Performance* perf = innerWindow->GetPerformance()) { timeStamp = perf->TimeStampToDOMHighResForRendering(aNowTime); } // else window is partially torn down already } AUTO_PROFILER_TRACING_MARKER_INNERWINDOWID( "Paint", "requestAnimationFrame callbacks", GRAPHICS, doc->InnerWindowID()); for (const auto& callback : callbacks) { if (doc->IsCanceledFrameRequestCallback(callback.mHandle)) { continue; } CallbackDebuggerNotificationGuard guard( innerWindow, DebuggerNotificationType::RequestAnimationFrameCallback); // MOZ_KnownLive is OK, because the stack array frameRequestCallbacks // keeps callback alive and the mCallback strong reference can't be // mutated by the call. LogFrameRequestCallback::Run run(callback.mCallback); MOZ_KnownLive(callback.mCallback)->Call(timeStamp); } } } void nsRefreshDriver::RunVideoAndFrameRequestCallbacks(TimeStamp aNowTime) { const bool tickThrottledFrameRequests = [&] { if (mThrottled) { // We always tick throttled frame requests if the entire refresh driver is // throttled, because in that situation throttled frame requests tick at // the same frequency as non-throttled frame requests. return true; } if (aNowTime >= mNextThrottledFrameRequestTick) { mNextThrottledFrameRequestTick = aNowTime + mThrottledFrameRequestInterval; return true; } return false; }(); if (NS_WARN_IF(!mPresContext)) { return; } bool skippedAnyThrottledDoc = false; // Grab all of our documents that can fire frame request callbacks up front. AutoTArray, 8> docs; auto ShouldCollect = [&](const Document* aDoc) { if (aDoc->IsRenderingSuppressed()) { return false; } if (!aDoc->HasFrameRequestCallbacks()) { // TODO(emilio): Consider removing this check to deal with callbacks // posted from other documents more per spec... If we do that we also need // to tweak the throttling code to not set mRenderingPhasesNeeded below. // Check what other engines do too. return false; } if (!tickThrottledFrameRequests && aDoc->ShouldThrottleFrameRequests()) { // Skip throttled docs if it's not time to un-throttle them yet. skippedAnyThrottledDoc = true; return false; } return true; }; if (ShouldCollect(mPresContext->Document())) { docs.AppendElement(mPresContext->Document()); } mPresContext->Document()->CollectDescendantDocuments( docs, Document::IncludeSubResources::Yes, ShouldCollect); if (skippedAnyThrottledDoc) { // FIXME(emilio): It's a bit subtle to just set this here, but matches // pre-existing behavior for throttled docs. It seems at least we should // EnsureTimerStarted too? But that kinda defeats the throttling, a little // bit? For now, preserve behavior. mRenderingPhasesNeeded += RenderingPhase::AnimationFrameCallbacks; } if (docs.IsEmpty()) { return; } RunVideoFrameCallbacks(docs, aNowTime); RunFrameRequestCallbacks(docs, aNowTime); } static StaticAutoPtr, 8>> sPendingIdleTasks; void nsRefreshDriver::DispatchIdleTaskAfterTickUnlessExists(Task* aTask) { if (!sPendingIdleTasks) { sPendingIdleTasks = new AutoTArray, 8>(); } else { if (sPendingIdleTasks->Contains(aTask)) { return; } } sPendingIdleTasks->AppendElement(aTask); } void nsRefreshDriver::CancelIdleTask(Task* aTask) { if (!sPendingIdleTasks) { return; } sPendingIdleTasks->RemoveElement(aTask); if (sPendingIdleTasks->IsEmpty()) { sPendingIdleTasks = nullptr; } } bool nsRefreshDriver::TickObserverArray(uint32_t aIdx, TimeStamp aNowTime) { MOZ_ASSERT(aIdx < std::size(mObservers)); for (RefPtr obs : mObservers[aIdx].EndLimitedRange()) { obs->WillRefresh(aNowTime); if (!mPresContext || !mPresContext->GetPresShell()) { return false; } } return true; } void nsRefreshDriver::Tick(VsyncId aId, TimeStamp aNowTime, IsExtraTick aIsExtraTick /* = No */) { MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(), "Shouldn't have a JSContext on the stack"); // We're either frozen or we were disconnected (likely in the middle // of a tick iteration). Just do nothing here, since our // prescontext went away. if (IsFrozen() || !mPresContext) { return; } // We can have a race condition where the vsync timestamp // is before the most recent refresh due to a forced refresh. // The underlying assumption is that the refresh driver tick can only // go forward in time, not backwards. To prevent the refresh // driver from going back in time, just skip this tick and // wait until the next tick. // If this is an 'extra' tick, then we expect it to be using the same // vsync id and timestamp as the original tick, so also allow those. if ((aNowTime <= mMostRecentRefresh) && !mTestControllingRefreshes && aIsExtraTick == IsExtraTick::No) { return; } auto cleanupInExtraTick = MakeScopeExit([&] { mInNormalTick = false; }); mInNormalTick = aIsExtraTick != IsExtraTick::Yes; if (!IsPresentingInVR() && IsWaitingForPaint(aNowTime)) { // In immersive VR mode, we do not get notifications when frames are // presented, so we do not wait for the compositor in that mode. // We're currently suspended waiting for earlier Tick's to // be completed (on the Compositor). Mark that we missed the paint // and keep waiting. PROFILER_MARKER_UNTYPED( "RefreshDriverTick waiting for paint", GRAPHICS, MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext))); return; } const TimeStamp previousRefresh = mMostRecentRefresh; mMostRecentRefresh = aNowTime; if (mRootRefresh) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); mRootRefresh = nullptr; } mSkippedPaints = false; RefPtr presShell = mPresContext->GetPresShell(); if (!presShell) { StopTimer(); return; } TickReasons tickReasons = GetReasonsToTick(); if (tickReasons == TickReasons::None) { // We no longer have any observers. // Discard composition payloads because there is no paint. mCompositionPayloads.Clear(); // We don't want to stop the timer when observers are initially // removed, because sometimes observers can be added and removed // often depending on what other things are going on and in that // situation we don't want to thrash our timer. So instead we // wait until we get a Notify() call when we have no observers // before stopping the timer. // On top level content pages keep the timer running initially so that we // paint the page soon enough. if (ShouldKeepTimerRunningWhileWaitingForFirstContentfulPaint()) { PROFILER_MARKER( "RefreshDriverTick waiting for first contentful paint", GRAPHICS, MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), Tracing, "Paint"); } else if (ShouldKeepTimerRunningAfterPageLoad()) { PROFILER_MARKER( "RefreshDriverTick after page load", GRAPHICS, MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), Tracing, "Paint"); } else { StopTimer(); } return; } AUTO_PROFILER_LABEL_RELEVANT_FOR_JS("RefreshDriver tick", LAYOUT); nsAutoCString profilerStr; if (profiler_thread_is_being_profiled_for_markers()) { profilerStr.AppendLiteral("Tick reasons:"); AppendTickReasonsToString(tickReasons, profilerStr); } AUTO_PROFILER_MARKER_TEXT( "RefreshDriverTick", GRAPHICS, MarkerOptions( MarkerStack::TakeBacktrace(std::move(mRefreshTimerStartedCause)), MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext))), profilerStr); mResizeSuppressed = false; bool oldInRefresh = mInRefresh; auto restoreInRefresh = MakeScopeExit([&] { mInRefresh = oldInRefresh; }); mInRefresh = true; AutoRestore restoreTickStart(mTickStart); mTickStart = TimeStamp::Now(); mTickVsyncId = aId; mTickVsyncTime = aNowTime; gfxPlatform::GetPlatform()->SchedulePaintIfDeviceReset(); FlushForceNotifyContentfulPaintPresContext(); AutoTArray, 16> earlyRunners = std::move(mEarlyRunners); for (auto& runner : earlyRunners) { runner->Run(); // Early runners might destroy this pres context. if (!mPresContext || !mPresContext->GetPresShell()) { return StopTimer(); } } // Dispatch coalesced input events. if (!TickObserverArray(0, aNowTime)) { return StopTimer(); } // Notify style flush observers. if (!TickObserverArray(1, aNowTime)) { return StopTimer(); } // Check if running the microtask checkpoint above caused the pres context to // be destroyed. if (!mPresContext || !mPresContext->GetPresShell()) { return StopTimer(); } // Step 7. For each doc of docs, flush autofocus candidates for doc if its // node navigable is a top-level traversable. // NOTE(emilio): Docs with autofocus candidates must be the top-level. RunRenderingPhase( RenderingPhase::FlushAutoFocusCandidates, [](Document& aDoc) MOZ_CAN_RUN_SCRIPT_BOUNDARY_LAMBDA { MOZ_KnownLive(aDoc).FlushAutoFocusCandidates(); }, [](const Document& aDoc) { return aDoc.HasAutoFocusCandidates(); }); // Step 8. For each doc of docs, run the resize steps for doc. RunRenderingPhase(RenderingPhase::ResizeSteps, [](Document& aDoc) MOZ_CAN_RUN_SCRIPT_BOUNDARY_LAMBDA { if (RefPtr ps = aDoc.GetPresShell()) { ps->RunResizeSteps(); } }); // Step 9. For each doc of docs, run the scroll steps for doc. RunRenderingPhase(RenderingPhase::ScrollSteps, [](Document& aDoc) MOZ_CAN_RUN_SCRIPT_BOUNDARY_LAMBDA { if (RefPtr ps = aDoc.GetPresShell()) { ps->RunScrollSteps(); } }); // Step 10. For each doc of docs, evaluate media queries and report changes // for doc. // https://drafts.csswg.org/cssom-view/#evaluate-media-queries-and-report-changes RunRenderingPhase( RenderingPhase::EvaluateMediaQueriesAndReportChanges, [&](Document& aDoc) MOZ_CAN_RUN_SCRIPT_BOUNDARY_LAMBDA { MOZ_KnownLive(aDoc).EvaluateMediaQueriesAndReportChanges(); }); // Step 11. For each doc of docs, update animations and send events for doc. RunRenderingPhase(RenderingPhase::UpdateAnimationsAndSendEvents, [&](Document& aDoc) MOZ_CAN_RUN_SCRIPT_BOUNDARY_LAMBDA { if (aDoc.HasAnimationController()) { RefPtr controller = aDoc.GetAnimationController(); controller->WillRefresh(aNowTime); } { // Animation updates may queue Promise resolution // microtasks. We shouldn't run these, however, until we // have fully updated the animation state. As per the // "update animations and send events" procedure[1], we // should remove replaced animations and then run these // microtasks before dispatching the corresponding // animation events. // // [1]: // https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events nsAutoMicroTask mt; UpdateAndReduceAnimations(aDoc); } if (RefPtr pc = aDoc.GetPresContext()) { RefPtr dispatcher = pc->AnimationEventDispatcher(); dispatcher->DispatchEvents(); } }); // Step 12. For each doc of docs, run the fullscreen steps for doc. RunRenderingPhase(RenderingPhase::FullscreenSteps, [&](Document& aDoc) MOZ_CAN_RUN_SCRIPT_BOUNDARY_LAMBDA { MOZ_KnownLive(aDoc).RunFullscreenSteps(); }); // TODO: Step 13. For each doc of docs, if the user agent detects that the // backing storage associated with a CanvasRenderingContext2D or an // OffscreenCanvasRenderingContext2D, context, has been lost, then it must run // the context lost steps for each such context. // Step 13.5. (https://wicg.github.io/video-rvfc/#video-rvfc-procedures): // // For each fully active Document in docs, for each associated video element // for that Document, run the video frame request callbacks passing now as // the timestamp. // // Step 14. For each doc of docs, run the animation frame callbacks for doc, // passing in the relative high resolution time given frameTimestamp and doc's // relevant global object as the timestamp. RunRenderingPhaseLegacy(RenderingPhase::AnimationFrameCallbacks, [&]() MOZ_CAN_RUN_SCRIPT_BOUNDARY_LAMBDA { RunVideoAndFrameRequestCallbacks(aNowTime); }); MaybeIncreaseMeasuredTicksSinceLoading(); if (!mPresContext || !mPresContext->GetPresShell()) { return StopTimer(); } if (mRenderingPhasesNeeded.contains(RenderingPhase::Layout)) { mNeedToRecomputeVisibility = true; // Layout changes can cause intersection observers to need updates. mRenderingPhasesNeeded += RenderingPhase::UpdateIntersectionObservations; } // Steps 16 and 17. RunRenderingPhase( RenderingPhase::Layout, [](Document& aDoc) MOZ_CAN_RUN_SCRIPT_BOUNDARY_LAMBDA { MOZ_KnownLive(aDoc) .DetermineProximityToViewportAndNotifyResizeObservers(); }); if (MOZ_UNLIKELY(!mPresContext || !mPresContext->GetPresShell())) { return StopTimer(); } // Update any popups that may need to be moved or hidden due to their // anchor changing. if (nsXULPopupManager* pm = nsXULPopupManager::GetInstance()) { pm->UpdatePopupPositions(this); } // Recompute approximate frame visibility if it's necessary and enough time // has passed since the last time we did it. if (mNeedToRecomputeVisibility && !mThrottled && aNowTime >= mNextRecomputeVisibilityTick && !presShell->IsPaintingSuppressed()) { mNextRecomputeVisibilityTick = aNowTime + mMinRecomputeVisibilityInterval; mNeedToRecomputeVisibility = false; presShell->ScheduleApproximateFrameVisibilityUpdateNow(); } // Step 18: For each doc of docs, perform pending transition operations for // doc. RunRenderingPhase( RenderingPhase::ViewTransitionOperations, [](Document& aDoc) MOZ_CAN_RUN_SCRIPT_BOUNDARY_LAMBDA { MOZ_KnownLive(aDoc).PerformPendingViewTransitionOperations(); }); // Step 19. For each doc of docs, run the update intersection observations // steps for doc. RunRenderingPhase( RenderingPhase::UpdateIntersectionObservations, [&](Document& aDoc) { aDoc.UpdateIntersections(aNowTime); }); // Notify display flush observers (like a11y). if (!TickObserverArray(2, aNowTime)) { return StopTimer(); } UpdateAnimatedImages(previousRefresh, aNowTime); bool painted = false; RunRenderingPhaseLegacy( RenderingPhase::Paint, [&]() MOZ_CAN_RUN_SCRIPT_BOUNDARY_LAMBDA { painted = PaintIfNeeded(); }); if (!painted) { // No paint happened, discard composition payloads. mCompositionPayloads.Clear(); mPaintCause = nullptr; } if (MOZ_UNLIKELY(!mPresContext || !mPresContext->GetPresShell())) { return StopTimer(); } // This needs to happen after DL building since we rely on the raster scales // being stored in nsSubDocumentFrame. UpdateRemoteFrameEffects(); #ifndef ANDROID /* bug 1142079 */ mozilla::glean::layout::refresh_driver_tick.AccumulateRawDuration( TimeStamp::Now() - mTickStart); #endif for (nsAPostRefreshObserver* observer : mPostRefreshObservers.ForwardRange()) { observer->DidRefresh(); } NS_ASSERTION(mInRefresh, "Still in refresh"); if (mPresContext->IsRoot() && XRE_IsContentProcess() && StaticPrefs::gfx_content_always_paint()) { SchedulePaint(); } if (painted && sPendingIdleTasks) { UniquePtr, 8>> tasks(sPendingIdleTasks.forget()); for (RefPtr& taskWithDelay : *tasks) { TaskController::Get()->AddTask(taskWithDelay.forget()); } } } bool nsRefreshDriver::PaintIfNeeded() { if (mThrottled) { return false; } if (IsPresentingInVR()) { // Skip the paint in immersive VR mode because whatever we paint here will // not end up on the screen. The screen is displaying WebGL content from a // single canvas in that mode. return false; } if (mPresContext->Document()->IsRenderingSuppressed()) { // If the top level document is suppressed, skip painting altogether. // TODO(emilio): Deal with this properly for subdocuments. return false; } nsCString transactionId; if (profiler_thread_is_being_profiled_for_markers()) { transactionId.AppendLiteral("Transaction ID: "); transactionId.AppendInt((uint64_t)mNextTransactionId); } AUTO_PROFILER_MARKER_TEXT( "ViewManagerFlush", GRAPHICS, MarkerOptions(MarkerInnerWindowIdFromDocShell(GetDocShell(mPresContext)), MarkerStack::TakeBacktrace(std::move(mPaintCause))), transactionId); // Forward our composition payloads to the layer manager. if (!mCompositionPayloads.IsEmpty()) { nsCOMPtr widget = mPresContext->GetRootWidget(); WindowRenderer* renderer = widget ? widget->GetWindowRenderer() : nullptr; if (renderer && renderer->AsWebRender()) { renderer->AsWebRender()->RegisterPayloads( std::move(mCompositionPayloads)); } mCompositionPayloads.Clear(); } RefPtr vm = mPresContext->PresShell()->GetViewManager(); { PaintTelemetry::AutoRecordPaint record; vm->ProcessPendingUpdates(); } return true; } void nsRefreshDriver::UpdateAnimatedImages(TimeStamp aPreviousRefresh, TimeStamp aNowTime) { if (mThrottled) { // Don't do this when throttled, as the compositor might be paused and we // don't want to queue a lot of paints, see bug 1828587. return; } // Perform notification to imgIRequests subscribed to listen for refresh // events. for (const auto& entry : mStartTable) { const uint32_t& delay = entry.GetKey(); ImageStartData* data = entry.GetWeak(); if (data->mEntries.IsEmpty()) { continue; } if (data->mStartTime) { TimeStamp& start = *data->mStartTime; if (aPreviousRefresh >= start && aNowTime >= start) { TimeDuration prev = aPreviousRefresh - start; TimeDuration curr = aNowTime - start; uint32_t prevMultiple = uint32_t(prev.ToMilliseconds()) / delay; // We want to trigger images' refresh if we've just crossed over a // multiple of the first image's start time. If so, set the animation // start time to the nearest multiple of the delay and move all the // images in this table to the main requests table. if (prevMultiple != uint32_t(curr.ToMilliseconds()) / delay) { mozilla::TimeStamp desired = start + TimeDuration::FromMilliseconds(prevMultiple * delay); BeginRefreshingImages(data->mEntries, desired); } } else { // Sometimes the start time can be in the future if we spin a nested // event loop and re-entrantly tick. In that case, setting the // animation start time to the start time seems like the least bad // thing we can do. mozilla::TimeStamp desired = start; BeginRefreshingImages(data->mEntries, desired); } } else { // This is the very first time we've drawn images with this time delay. // Set the animation start time to "now" and move all the images in this // table to the main requests table. mozilla::TimeStamp desired = aNowTime; BeginRefreshingImages(data->mEntries, desired); data->mStartTime.emplace(aNowTime); } } if (!mRequests.IsEmpty()) { // RequestRefresh may run scripts, so it's not safe to directly call it // while using a hashtable enumerator to enumerate mRequests in case // script modifies the hashtable. Instead, we build a (local) array of // images to refresh, and then we refresh each image in that array. nsTArray> imagesToRefresh(mRequests.Count()); for (const auto& req : mRequests) { nsCOMPtr image; if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) { imagesToRefresh.AppendElement(image.forget()); } } for (const auto& image : imagesToRefresh) { image->RequestRefresh(aNowTime); } } } void nsRefreshDriver::BeginRefreshingImages(RequestTable& aEntries, mozilla::TimeStamp aDesired) { for (const auto& req : aEntries) { mRequests.Insert(req); nsCOMPtr image; if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) { image->SetAnimationStartTime(aDesired); } } aEntries.Clear(); } void nsRefreshDriver::Freeze() { StopTimer(); mFreezeCount++; } void nsRefreshDriver::Thaw() { NS_ASSERTION(mFreezeCount > 0, "Thaw() called on an unfrozen refresh driver"); if (mFreezeCount > 0) { mFreezeCount--; } if (mFreezeCount == 0 && HasReasonsToTick()) { // FIXME: This isn't quite right, since our EnsureTimerStarted call // updates our mMostRecentRefresh, but the DoRefresh call won't run // and notify our observers until we get back to the event loop. // Thus MostRecentRefresh() will lie between now and the DoRefresh. RefPtr> event = NewRunnableMethod( "nsRefreshDriver::DoRefresh", this, &nsRefreshDriver::DoRefresh); if (nsPresContext* pc = GetPresContext()) { pc->Document()->Dispatch(event.forget()); EnsureTimerStarted(); } else { NS_ERROR("Thawing while document is being destroyed"); } } } void nsRefreshDriver::FinishedWaitingForTransaction() { if (mSkippedPaints && !IsInRefresh() && HasReasonsToTick() && CanDoCatchUpTick()) { NS_DispatchToCurrentThreadQueue( NS_NewRunnableFunction( "nsRefreshDriver::FinishedWaitingForTransaction", [self = RefPtr{this}]() { if (self->CanDoCatchUpTick()) { self->Tick(self->mActiveTimer->MostRecentRefreshVsyncId(), self->mActiveTimer->MostRecentRefresh()); } }), EventQueuePriority::Vsync); } mWaitingForTransaction = false; mSkippedPaints = false; } mozilla::layers::TransactionId nsRefreshDriver::GetTransactionId( bool aThrottle) { mNextTransactionId = mNextTransactionId.Next(); LOG("[%p] Allocating transaction id %" PRIu64, this, mNextTransactionId.mId); // If this a paint from within a normal tick, and the caller hasn't explicitly // asked for it to skip being throttled, then record this transaction as // pending and maybe disable painting until some transactions are processed. if (aThrottle && mInNormalTick) { mPendingTransactions.AppendElement(mNextTransactionId); if (TooManyPendingTransactions() && !mWaitingForTransaction && !mTestControllingRefreshes) { LOG("[%p] Hit max pending transaction limit, entering wait mode", this); mWaitingForTransaction = true; mSkippedPaints = false; } } return mNextTransactionId; } mozilla::layers::TransactionId nsRefreshDriver::LastTransactionId() const { return mNextTransactionId; } void nsRefreshDriver::RevokeTransactionId( mozilla::layers::TransactionId aTransactionId) { MOZ_ASSERT(aTransactionId == mNextTransactionId); LOG("[%p] Revoking transaction id %" PRIu64, this, aTransactionId.mId); if (AtPendingTransactionLimit() && mPendingTransactions.Contains(aTransactionId) && mWaitingForTransaction) { LOG("[%p] No longer over pending transaction limit, leaving wait state", this); MOZ_ASSERT(!mSkippedPaints, "How did we skip a paint when we're in the middle of one?"); FinishedWaitingForTransaction(); } // Notify the pres context so that it can deliver MozAfterPaint for this // id if any caller was expecting it. nsPresContext* pc = GetPresContext(); if (pc) { pc->NotifyRevokingDidPaint(aTransactionId); } // Remove aTransactionId from the set of outstanding transactions since we're // no longer waiting on it to be completed, but don't revert // mNextTransactionId since we can't use the id again. mPendingTransactions.RemoveElement(aTransactionId); } void nsRefreshDriver::ClearPendingTransactions() { LOG("[%p] ClearPendingTransactions", this); mPendingTransactions.Clear(); mWaitingForTransaction = false; } void nsRefreshDriver::ResetInitialTransactionId( mozilla::layers::TransactionId aTransactionId) { mNextTransactionId = aTransactionId; } mozilla::TimeStamp nsRefreshDriver::GetTransactionStart() { return mTickStart; } VsyncId nsRefreshDriver::GetVsyncId() { return mTickVsyncId; } mozilla::TimeStamp nsRefreshDriver::GetVsyncStart() { return mTickVsyncTime; } void nsRefreshDriver::NotifyTransactionCompleted( mozilla::layers::TransactionId aTransactionId) { LOG("[%p] Completed transaction id %" PRIu64, this, aTransactionId.mId); mPendingTransactions.RemoveElement(aTransactionId); if (mWaitingForTransaction && !TooManyPendingTransactions()) { LOG("[%p] No longer over pending transaction limit, leaving wait state", this); FinishedWaitingForTransaction(); } } void nsRefreshDriver::WillRefresh(mozilla::TimeStamp aTime) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); mRootRefresh = nullptr; if (mSkippedPaints) { DoRefresh(); } } bool nsRefreshDriver::IsWaitingForPaint(mozilla::TimeStamp aTime) { if (mTestControllingRefreshes) { return false; } if (mWaitingForTransaction) { LOG("[%p] Over max pending transaction limit when trying to paint, " "skipping", this); mSkippedPaints = true; return true; } // Try find the 'root' refresh driver for the current window and check // if that is waiting for a paint. nsPresContext* pc = GetPresContext(); nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; if (rootContext) { nsRefreshDriver* rootRefresh = rootContext->RefreshDriver(); if (rootRefresh && rootRefresh != this) { if (rootRefresh->IsWaitingForPaint(aTime)) { if (mRootRefresh != rootRefresh) { if (mRootRefresh) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); } rootRefresh->AddRefreshObserver(this, FlushType::Style, "Waiting for paint"); mRootRefresh = rootRefresh; } mSkippedPaints = true; return true; } } } return false; } void nsRefreshDriver::SetActivity(bool aIsActive) { const bool shouldThrottle = !aIsActive; if (mThrottled == shouldThrottle) { return; } mThrottled = shouldThrottle; if (mActiveTimer || GetReasonsToTick() != TickReasons::None) { // We want to switch our timer type here, so just stop and restart the // timer. EnsureTimerStarted(eForceAdjustTimer); } } nsPresContext* nsRefreshDriver::GetPresContext() const { return mPresContext; } void nsRefreshDriver::DoRefresh() { // Don't do a refresh unless we're in a state where we should be refreshing. if (!IsFrozen() && mPresContext && mActiveTimer) { DoTick(); } } #ifdef DEBUG bool nsRefreshDriver::IsRefreshObserver(nsARefreshObserver* aObserver, FlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); return array.Contains(aObserver); } #endif void nsRefreshDriver::SchedulePaint() { NS_ASSERTION(mPresContext && mPresContext->IsRoot(), "Should only schedule view manager flush on root prescontexts"); if (!mPaintCause) { mPaintCause = profiler_capture_backtrace(); } ScheduleRenderingPhase(RenderingPhase::Paint); EnsureTimerStarted(); } /* static */ TimeStamp nsRefreshDriver::GetIdleDeadlineHint(TimeStamp aDefault, IdleCheck aCheckType) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!aDefault.IsNull()); // For computing idleness of refresh drivers we only care about // sRegularRateTimerList, since we consider refresh drivers attached to // sThrottledRateTimer to be inactive. This implies that tasks // resulting from a tick on the sRegularRateTimer counts as being // busy but tasks resulting from a tick on sThrottledRateTimer // counts as being idle. if (sRegularRateTimer) { TimeStamp retVal = sRegularRateTimer->GetIdleDeadlineHint(aDefault); if (retVal != aDefault) { return retVal; } } TimeStamp hint = TimeStamp(); if (sRegularRateTimerList) { for (RefreshDriverTimer* timer : *sRegularRateTimerList) { TimeStamp newHint = timer->GetIdleDeadlineHint(aDefault); if (newHint < aDefault && (hint.IsNull() || newHint < hint)) { hint = newHint; } } } if (!hint.IsNull()) { return hint; } if (aCheckType == IdleCheck::AllVsyncListeners && XRE_IsParentProcess()) { Maybe maybeRate = mozilla::gfx::VsyncSource::GetFastestVsyncRate(); if (maybeRate.isSome()) { TimeDuration minIdlePeriod = TimeDuration::FromMilliseconds(StaticPrefs::idle_period_min()); TimeDuration layoutIdleLimit = TimeDuration::FromMilliseconds( StaticPrefs::layout_idle_period_time_limit()); TimeDuration rate = *maybeRate - layoutIdleLimit; // If the rate is very short, don't let it affect idle processing in the // parent process too much. rate = std::max(rate, minIdlePeriod + minIdlePeriod); TimeStamp newHint = TimeStamp::Now() + rate; if (newHint < aDefault) { return newHint; } } } return aDefault; } /* static */ Maybe nsRefreshDriver::GetNextTickHint() { MOZ_ASSERT(NS_IsMainThread()); if (sRegularRateTimer) { return sRegularRateTimer->GetNextTickHint(); } Maybe hint = Nothing(); if (sRegularRateTimerList) { for (RefreshDriverTimer* timer : *sRegularRateTimerList) { if (Maybe newHint = timer->GetNextTickHint()) { if (!hint || newHint.value() < hint.value()) { hint = newHint; } } } } return hint; } /* static */ bool nsRefreshDriver::IsRegularRateTimerTicking() { MOZ_ASSERT(NS_IsMainThread()); if (sRegularRateTimer) { if (sRegularRateTimer->IsTicking()) { return true; } } if (sRegularRateTimerList) { for (RefreshDriverTimer* timer : *sRegularRateTimerList) { if (timer->IsTicking()) { return true; } } } return false; } void nsRefreshDriver::Disconnect() { MOZ_ASSERT(NS_IsMainThread()); StopTimer(); mEarlyRunners.Clear(); if (mPresContext) { mPresContext = nullptr; if (--sRefreshDriverCount == 0) { Shutdown(); } } } #undef LOG