/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_UniFFICall_h #define mozilla_UniFFICall_h #include "mozilla/RefPtr.h" #include "mozilla/UniquePtr.h" #include "mozilla/dom/UniFFIBindingFwd.h" #include "mozilla/dom/UniFFIScaffolding.h" #include "mozilla/uniffi/OwnedRustBuffer.h" #include "mozilla/uniffi/FfiValue.h" #include "mozilla/uniffi/ResultPromise.h" #include "mozilla/uniffi/Rust.h" namespace mozilla::uniffi { // Call Rust scaffolding functions // // This is the base of a class hierarchy for Rust call handling: // - UniffiCallHandlerBase contains the shared code for both async and sync // calls. // - UniffiSyncCallHandler and UniffiAsyncCallHandler contain generalized // code for sync/async calls // - The generated code creates subclasses one of the those and implements // the specialized code for the call. // // In all cases, a new instance is created each time the scaffolding function // is called. class UniffiCallHandlerBase { public: // Extract the call result when the status code is `RUST_CALL_SUCCESS`. // // On success, set aDest with the converted return value. If there is a // conversion error, set `aError`. This can happen for example when a u64 // value doesn't fit into a JS number. // // Called on the main thread. virtual void LiftSuccessfulCallResult( JSContext* aCx, dom::Optional& aDest, ErrorResult& aError) = 0; // Extract the result of making a call, and store it into aDest // // Errors are handled in several different ways: // - If the Rust code returned an `Err` value, then `aDest.code` will be set // to "error" and `aDest.data` will be set to the serialized error value. // - If some other error happens in the Rust layer, then `aDest.code` will // be set to "internal-error" and `aDest.data` will contain a serialized // error string if possible and be empty otherwise. This should be fairly // rare, since the main case is a caught Rust panic, but FF sets // panic=abort. // - If some other error happens in the C++ layer, then `aError` will be set // to the error. void LiftCallResult( JSContext* aCx, dom::RootedDictionary& aDest, ErrorResult& aError); virtual ~UniffiCallHandlerBase() = default; protected: // Call status from the rust call int8_t mUniffiCallStatusCode = RUST_CALL_SUCCESS; FfiValueRustBuffer mUniffiCallStatusErrorBuf; }; // Call scaffolding functions for synchronous Rust calls class UniffiSyncCallHandler : public UniffiCallHandlerBase { protected: // ---- Overridden by subclasses for each call ---- // Convert a sequence of JS arguments and store them in this // UniffiSyncCallHandler. Called on the main thread. virtual void LowerRustArgs( const dom::Sequence& aArgs, ErrorResult& aError) = 0; // Call the underlying rust scaffolding function, using the arguments // stored in this UniffiHandler, and store the result as a member. // Potentially called on a background thread. // // aOutStatus is the out pointer passed to Rust. The caller is responible // for using it to update `mUniffiCallStatusCode` and // `mUniffiCallStatusErrorBuf`. virtual void MakeRustCall(RustCallStatus* aOutStatus) = 0; public: virtual ~UniffiSyncCallHandler() = default; // ---- Generic entry points ---- // Call the function synchronously static void CallSync( UniquePtr aHandler, const dom::GlobalObject& aGlobal, const dom::Sequence& aArgs, dom::RootedDictionary& aReturnValue, ErrorResult& aError); // Call the function asynchronously, in a worker queue. static already_AddRefed CallAsyncWrapper( UniquePtr aHandler, const dom::GlobalObject& aGlobal, const dom::Sequence& aArgs, ErrorResult& aError); }; // Call scaffolding functions for asynchronous Rust calls class UniffiAsyncCallHandler : public UniffiCallHandlerBase { public: UniffiAsyncCallHandler(PollFutureFn aPollFn, FreeFutureFn aFreeFn) : mPollFn(aPollFn), mFreeFn(aFreeFn) {} protected: // ---- Overridden by subclasses for each call ---- // Convert a sequence of JS arguments and call the Rust scaffolding function. // // Always called on the main thread since async Rust calls don't block, they // return a future. Because of this, there's no reason to split out the // `LowerRustArgs` and `MakeRustCall` like in the sync // case. virtual void LowerArgsAndMakeRustCall( const dom::Sequence& aArgs, ErrorResult& aError) = 0; // Handle to the future we're polling, set by MakeRustCall uint64_t mFutureHandle; // Rust future function pointers PollFutureFn mPollFn; FreeFutureFn mFreeFn; // Call the complete function. // // This can't be a function pointer like poll/free since the complete // function signature varies based on the return type. // // aOutStatus is the out pointer passed to Rust. The caller is responible // for using it to update `mUniffiCallStatusCode` and // `mUniffiCallStatusErrorBuf`. virtual void CallCompleteFn(RustCallStatus* aOutStatus) = 0; // Call mPollFn to poll the future static void Poll(UniquePtr aHandler); public: virtual ~UniffiAsyncCallHandler(); // ---- Generic entry points ---- // Call the function asynchronously static already_AddRefed CallAsync( UniquePtr aHandler, const dom::GlobalObject& aGlobal, const dom::Sequence& aArgs, ErrorResult& aError); private: // Promise created by CallAsync ResultPromise mPromise; // Callback function for Rust async calls // // This is passed to Rust when we call the poll function. The callback is // called when the future is ready or it's waker is invoked. aCode is used to // distinguish the two cases. // // This is static so we can pass it as a function pointer to Rust. static void FutureCallback(uint64_t aCallHandlerHandle, int8_t aCode); }; } // namespace mozilla::uniffi #endif // mozilla_UniFFICall_h