/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsCocoaWindow.h" #include "nsArrayUtils.h" #include "nsCursorManager.h" #include "nsIDOMWindowUtils.h" #include "nsILocalFileMac.h" #include "GLContextCGL.h" #include "MacThemeGeometryType.h" #include "NativeMenuSupport.h" #include "WindowRenderer.h" #include "mozilla/MiscEvents.h" #include "mozilla/SwipeTracker.h" #include "mozilla/layers/APZInputBridge.h" #include "mozilla/layers/APZThreadUtils.h" #include "mozilla/layers/NativeLayerCA.h" #include "mozilla/widget/CompositorWidget.h" #include "mozilla/TextEventDispatcher.h" #include "mozilla/layers/SurfacePool.h" #include "mozilla/layers/IAPZCTreeManager.h" #include "mozilla/dom/SimpleGestureEventBinding.h" #include "mozilla/dom/WheelEventBinding.h" #include "NativeKeyBindings.h" #include "ScreenHelperCocoa.h" #include "TextInputHandler.h" #include "nsCocoaUtils.h" #include "nsObjCExceptions.h" #include "nsCOMPtr.h" #include "nsWidgetsCID.h" #include "nsIRollupListener.h" #include "nsChildView.h" #include "nsWindowMap.h" #include "nsAppShell.h" #include "nsIAppShellService.h" #include "nsIBaseWindow.h" #include "nsIInterfaceRequestorUtils.h" #include "mozilla/layers/IAPZCTreeManager.h" #include "nsIAppWindow.h" #include "nsToolkit.h" #include "nsPIDOMWindow.h" #include "nsThreadUtils.h" #include "nsMenuBarX.h" #include "nsMenuUtilsX.h" #include "nsStyleConsts.h" #include "nsLayoutUtils.h" #include "nsDragService.h" #include "nsNativeThemeColors.h" #include "nsNativeThemeCocoa.h" #include "nsClipboard.h" #include "nsChildView.h" #include "nsCocoaFeatures.h" #include "nsIScreenManager.h" #include "nsIWidgetListener.h" #include "nsXULPopupManager.h" #include "VibrancyManager.h" #include "nsPresContext.h" #include "nsDocShell.h" #include "gfxPlatform.h" #include "qcms.h" #include "mozilla/AutoRestore.h" #include "mozilla/BasicEvents.h" #include "mozilla/dom/Document.h" #include "mozilla/Maybe.h" #include "mozilla/NativeKeyBindingsType.h" #include "mozilla/Preferences.h" #include "mozilla/PresShell.h" #include "mozilla/ScopeExit.h" #include "mozilla/StaticPrefs_apz.h" #include "mozilla/StaticPrefs_gfx.h" #include "mozilla/StaticPrefs_general.h" #include "mozilla/StaticPrefs_ui.h" #include "mozilla/StaticPrefs_widget.h" #include "mozilla/WritingModes.h" #include "mozilla/layers/CompositorBridgeChild.h" #include "mozilla/widget/Screen.h" #include #undef DEBUG_UPDATE #undef INVALIDATE_DEBUGGING // flash areas as they are invalidated namespace mozilla { namespace layers { class LayerManager; } // namespace layers } // namespace mozilla using namespace mozilla::layers; using namespace mozilla::widget; using namespace mozilla::gl; using namespace mozilla; BOOL sTouchBarIsInitialized = NO; // defined in nsMenuBarX.mm extern NSMenu* sApplicationMenu; // Application menu shared by all menubars extern BOOL gSomeMenuBarPainted; static uint32_t sModalWindowCount = 0; LazyLogModule sCocoaLog("nsCocoaWidgets"); extern "C" { // CGSPrivate.h typedef NSInteger CGSConnection; typedef NSUInteger CGSSpaceID; typedef NSInteger CGSWindow; typedef enum { kCGSSpaceIncludesCurrent = 1 << 0, kCGSSpaceIncludesOthers = 1 << 1, kCGSSpaceIncludesUser = 1 << 2, kCGSAllSpacesMask = kCGSSpaceIncludesCurrent | kCGSSpaceIncludesOthers | kCGSSpaceIncludesUser } CGSSpaceMask; static NSString* const CGSSpaceIDKey = @"ManagedSpaceID"; static NSString* const CGSSpacesKey = @"Spaces"; extern CGSConnection _CGSDefaultConnection(void); extern CGError CGSSetWindowTransform(CGSConnection cid, CGSWindow wid, CGAffineTransform transform); CG_EXTERN void CGContextResetCTM(CGContextRef); CG_EXTERN void CGContextSetCTM(CGContextRef, CGAffineTransform); CG_EXTERN void CGContextResetClip(CGContextRef); typedef CFTypeRef CGSRegionObj; CGError CGSNewRegionWithRect(const CGRect* rect, CGSRegionObj* outRegion); CGError CGSNewRegionWithRectList(const CGRect* rects, int rectCount, CGSRegionObj* outRegion); } static void RollUpPopups(nsIRollupListener::AllowAnimations aAllowAnimations = nsIRollupListener::AllowAnimations::Yes) { if (RefPtr pm = nsXULPopupManager::GetInstance()) { pm->RollupTooltips(); } nsIRollupListener* rollupListener = nsBaseWidget::GetActiveRollupListener(); if (!rollupListener) { return; } if (rollupListener->RollupNativeMenu()) { return; } nsCOMPtr rollupWidget = rollupListener->GetRollupWidget(); if (!rollupWidget) { return; } nsIRollupListener::RollupOptions options{ 0, nsIRollupListener::FlushViews::Yes, nullptr, aAllowAnimations}; rollupListener->Rollup(options); } extern nsIArray* gDraggedTransferables; ChildView* ChildViewMouseTracker::sLastMouseEventView = nil; NSEvent* ChildViewMouseTracker::sLastMouseMoveEvent = nil; NSWindow* ChildViewMouseTracker::sWindowUnderMouse = nil; MOZ_RUNINIT NSPoint ChildViewMouseTracker::sLastScrollEventScreenLocation = NSZeroPoint; #ifdef INVALIDATE_DEBUGGING static void blinkRect(Rect* r); static void blinkRgn(RgnHandle rgn); #endif bool gUserCancelledDrag = false; uint32_t nsCocoaWindow::sLastInputEventCount = 0; static bool sIsTabletPointerActivated = false; static uint32_t sUniqueKeyEventId = 0; // The view that will do our drawing or host our NSOpenGLContext or Core // Animation layer. @interface PixelHostingView : NSView { } @end @interface ChildView (Private) // sets up our view, attaching it to its owning gecko view - (id)initWithFrame:(NSRect)inFrame geckoChild:(nsCocoaWindow*)inChild; // set up a gecko mouse event based on a cocoa mouse event - (void)convertCocoaMouseWheelEvent:(NSEvent*)aMouseEvent toGeckoEvent:(WidgetWheelEvent*)outWheelEvent; - (void)convertCocoaMouseEvent:(NSEvent*)aMouseEvent toGeckoEvent:(WidgetInputEvent*)outGeckoEvent; - (void)convertCocoaTabletPointerEvent:(NSEvent*)aMouseEvent toGeckoEvent:(WidgetMouseEvent*)outGeckoEvent; - (NSMenu*)contextMenu; - (void)markLayerForDisplay; - (CALayer*)rootCALayer; - (void)updateRootCALayer; #ifdef ACCESSIBILITY - (id)accessible; #endif - (LayoutDeviceIntPoint)convertWindowCoordinates:(NSPoint)aPoint; - (LayoutDeviceIntPoint)convertWindowCoordinatesRoundDown:(NSPoint)aPoint; - (BOOL)inactiveWindowAcceptsMouseEvent:(NSEvent*)aEvent; - (void)updateWindowDraggableState; - (bool)beginOrEndGestureForEventPhase:(NSEvent*)aEvent; @end #pragma mark - // Flips a screen coordinate from a point in the cocoa coordinate system // (bottom-left rect) to a point that is a "flipped" cocoa coordinate system // (starts in the top-left). static inline void FlipCocoaScreenCoordinate(NSPoint& inPoint) { inPoint.y = nsCocoaUtils::FlippedScreenY(inPoint.y); } void nsCocoaWindow::TearDownView() { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mChildView) return; NSWindow* win = [mChildView window]; NSResponder* responder = [win firstResponder]; // We're being unhooked from the view hierarchy, don't leave our view // or a child view as the window first responder. if (responder && [responder isKindOfClass:[NSView class]] && [(NSView*)responder isDescendantOf:mChildView]) { [win makeFirstResponder:[mChildView superview]]; } // If mView is win's contentView, win (mView's NSWindow) "owns" mView -- // win has retained mView, and will detach it from the view hierarchy and // release it when necessary (when win is itself destroyed (in a call to // [win dealloc])). So all we need to do here is call [mView release] (to // match the call to [mView retain] in nsChildView::StandardCreate()). // Also calling [mView removeFromSuperviewWithoutNeedingDisplay] causes // mView to be released again and dealloced, while remaining win's // contentView. So if we do that here, win will (for a short while) have // an invalid contentView (for the consequences see bmo bugs 381087 and // 374260). if ([mChildView isEqual:[win contentView]]) { [mChildView release]; } else { // Stop NSView hierarchy being changed during [ChildView drawRect:] [mChildView performSelectorOnMainThread:@selector(delayedTearDown) withObject:nil waitUntilDone:false]; } mChildView = nil; NS_OBJC_END_TRY_IGNORE_BLOCK; } #if 0 static void PrintViewHierarchy(NSView *view) { while (view) { NSLog(@" view is %x, frame %@", view, NSStringFromRect([view frame])); view = [view superview]; } } #endif // Return native data according to aDataType // Some NSView methods (e.g. setFrame and setHidden) invalidate the view's // bounds in our window. However, we don't want these invalidations because // they are unnecessary and because they actually slow us down since we // block on the compositor inside drawRect. // When we actually need something invalidated, there will be an explicit call // to Invalidate from Gecko, so turning these automatic invalidations off // won't hurt us in the non-OMTC case. // The invalidations inside these NSView methods happen via a call to the // private method -[NSWindow _setNeedsDisplayInRect:]. Our BaseWindow // implementation of that method is augmented to let us ignore those calls // using -[BaseWindow disable/enableSetNeedsDisplay]. static void ManipulateViewWithoutNeedingDisplay(NSView* aView, void (^aCallback)()) { BaseWindow* win = nil; if ([[aView window] isKindOfClass:[BaseWindow class]]) { win = (BaseWindow*)[aView window]; } [win disableSetNeedsDisplay]; aCallback(); [win enableSetNeedsDisplay]; } // Override to set the cursor on the mac void nsCocoaWindow::SetCursor(const Cursor& aCursor) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if ([mChildView isDragInProgress]) { return; // Don't change the cursor during dragging. } nsBaseWidget::SetCursor(aCursor); bool forceUpdate = mUpdateCursor; mUpdateCursor = false; if (mCustomCursorAllowed && NS_SUCCEEDED([[nsCursorManager sharedInstance] setCustomCursor:aCursor widgetScaleFactor:BackingScaleFactor() forceUpdate:forceUpdate])) { return; } [[nsCursorManager sharedInstance] setNonCustomCursor:aCursor]; NS_OBJC_END_TRY_IGNORE_BLOCK; } // The following three methods are primarily an attempt to avoid glitches during // window resizing. // Here's some background on how these glitches come to be: // CoreAnimation transactions are per-thread. They don't nest across threads. // If you submit a transaction on the main thread and a transaction on a // different thread, the two will race to the window server and show up on the // screen in the order that they happen to arrive in at the window server. // When the window size changes, there's another event that needs to be // synchronized with: the window "shape" change. Cocoa has built-in // synchronization mechanics that make sure that *main thread* window paints // during window resizes are synchronized properly with the window shape change. // But no such built-in synchronization exists for CATransactions that are // triggered on a non-main thread. To cope with this, we define a "danger zone" // during which we simply avoid triggering any CATransactions on a non-main // thread (called "async" CATransactions here). This danger zone starts at the // earliest opportunity at which we know about the size change, which is // nsCocoaWindow::Resize, and ends at a point at which we know for sure that the // paint has been handled completely, which is when we return to the event loop // after layer display. void nsCocoaWindow::SuspendAsyncCATransactions() { if (mUnsuspendAsyncCATransactionsRunnable) { mUnsuspendAsyncCATransactionsRunnable->Cancel(); mUnsuspendAsyncCATransactionsRunnable = nullptr; } // Make sure that there actually will be a CATransaction on the main thread // during which we get a chance to schedule unsuspension. Otherwise we might // accidentally stay suspended indefinitely. [mChildView markLayerForDisplay]; // Ensure that whatever we are going to do does sync flushes of the // rendering pipeline, giving us smooth animation. if (mCompositorBridgeChild) { mCompositorBridgeChild->SetForceSyncFlushRendering(true); } mNativeLayerRoot->SuspendOffMainThreadCommits(); } void nsCocoaWindow::MaybeScheduleUnsuspendAsyncCATransactions() { if (mNativeLayerRoot->AreOffMainThreadCommitsSuspended() && !mUnsuspendAsyncCATransactionsRunnable) { mUnsuspendAsyncCATransactionsRunnable = NewCancelableRunnableMethod( "nsCocoaWindow::MaybeScheduleUnsuspendAsyncCATransactions", this, &nsCocoaWindow::UnsuspendAsyncCATransactions); NS_DispatchToMainThread(mUnsuspendAsyncCATransactionsRunnable); } } void nsCocoaWindow::UnsuspendAsyncCATransactions() { mUnsuspendAsyncCATransactionsRunnable = nullptr; if (mNativeLayerRoot->UnsuspendOffMainThreadCommits()) { // We need to call mNativeLayerRoot->CommitToScreen() at the next available // opportunity. // The easiest way to handle this request is to mark the layer as needing // display, because this will schedule a main thread CATransaction, during // which HandleMainThreadCATransaction will call CommitToScreen(). [mChildView markLayerForDisplay]; } // We're done with our critical animation, so allow aysnc flushes again. if (mCompositorBridgeChild) { mCompositorBridgeChild->SetForceSyncFlushRendering(false); } } nsresult nsCocoaWindow::SynthesizeNativeKeyEvent( int32_t aNativeKeyboardLayout, int32_t aNativeKeyCode, uint32_t aModifierFlags, const nsAString& aCharacters, const nsAString& aUnmodifiedCharacters, nsIObserver* aObserver) { AutoObserverNotifier notifier(aObserver, "keyevent"); return mTextInputHandler->SynthesizeNativeKeyEvent( aNativeKeyboardLayout, aNativeKeyCode, aModifierFlags, aCharacters, aUnmodifiedCharacters); } nsresult nsCocoaWindow::SynthesizeNativeMouseEvent( LayoutDeviceIntPoint aPoint, NativeMouseMessage aNativeMessage, MouseButton aButton, nsIWidget::Modifiers aModifierFlags, nsIObserver* aObserver) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; AutoObserverNotifier notifier(aObserver, "mouseevent"); NSPoint pt = nsCocoaUtils::DevPixelsToCocoaPoints(aPoint, BackingScaleFactor()); // Move the mouse cursor to the requested position and reconnect it to the // mouse. CGWarpMouseCursorPosition(NSPointToCGPoint(pt)); CGAssociateMouseAndMouseCursorPosition(true); // aPoint is given with the origin on the top left, but convertScreenToBase // expects a point in a coordinate system that has its origin on the bottom // left. NSPoint screenPoint = NSMakePoint(pt.x, nsCocoaUtils::FlippedScreenY(pt.y)); NSPoint windowPoint = nsCocoaUtils::ConvertPointFromScreen([mChildView window], screenPoint); NSEventModifierFlags modifierFlags = nsCocoaUtils::ConvertWidgetModifiersToMacModifierFlags(aModifierFlags); if (aButton == MouseButton::eX1 || aButton == MouseButton::eX2) { // NSEvent has `buttonNumber` for `NSEventTypeOther*`. However, it seems // that there is no way to specify it. Therefore, we should return error // for now. return NS_ERROR_INVALID_ARG; } NSEventType nativeEventType; switch (aNativeMessage) { case NativeMouseMessage::ButtonDown: case NativeMouseMessage::ButtonUp: { switch (aButton) { case MouseButton::ePrimary: nativeEventType = aNativeMessage == NativeMouseMessage::ButtonDown ? NSEventTypeLeftMouseDown : NSEventTypeLeftMouseUp; break; case MouseButton::eMiddle: nativeEventType = aNativeMessage == NativeMouseMessage::ButtonDown ? NSEventTypeOtherMouseDown : NSEventTypeOtherMouseUp; break; case MouseButton::eSecondary: nativeEventType = aNativeMessage == NativeMouseMessage::ButtonDown ? NSEventTypeRightMouseDown : NSEventTypeRightMouseUp; break; default: return NS_ERROR_INVALID_ARG; } break; } case NativeMouseMessage::Move: nativeEventType = NSEventTypeMouseMoved; break; case NativeMouseMessage::EnterWindow: nativeEventType = NSEventTypeMouseEntered; break; case NativeMouseMessage::LeaveWindow: nativeEventType = NSEventTypeMouseExited; break; } NSEvent* event = [NSEvent mouseEventWithType:nativeEventType location:windowPoint modifierFlags:modifierFlags timestamp:[[NSProcessInfo processInfo] systemUptime] windowNumber:[[mChildView window] windowNumber] context:nil eventNumber:0 clickCount:1 pressure:0.0]; if (!event) return NS_ERROR_FAILURE; if ([[mChildView window] isKindOfClass:[BaseWindow class]]) { // Tracking area events don't end up in their tracking areas when sent // through [NSApp sendEvent:], so pass them directly to the right methods. BaseWindow* window = (BaseWindow*)[mChildView window]; if (nativeEventType == NSEventTypeMouseEntered) { [window mouseEntered:event]; return NS_OK; } if (nativeEventType == NSEventTypeMouseExited) { [window mouseExited:event]; return NS_OK; } if (nativeEventType == NSEventTypeMouseMoved) { [window mouseMoved:event]; return NS_OK; } } [NSApp sendEvent:event]; return NS_OK; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } nsresult nsCocoaWindow::SynthesizeNativeMouseScrollEvent( mozilla::LayoutDeviceIntPoint aPoint, uint32_t aNativeMessage, double aDeltaX, double aDeltaY, double aDeltaZ, uint32_t aModifierFlags, uint32_t aAdditionalFlags, nsIObserver* aObserver) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; AutoObserverNotifier notifier(aObserver, "mousescrollevent"); NSPoint pt = nsCocoaUtils::DevPixelsToCocoaPoints(aPoint, BackingScaleFactor()); // Move the mouse cursor to the requested position and reconnect it to the // mouse. CGWarpMouseCursorPosition(NSPointToCGPoint(pt)); CGAssociateMouseAndMouseCursorPosition(true); // Mostly copied from http://stackoverflow.com/a/6130349 CGScrollEventUnit units = (aAdditionalFlags & nsIDOMWindowUtils::MOUSESCROLL_SCROLL_LINES) ? kCGScrollEventUnitLine : kCGScrollEventUnitPixel; CGEventRef cgEvent = CGEventCreateScrollWheelEvent( NULL, units, 3, (int32_t)aDeltaY, (int32_t)aDeltaX, (int32_t)aDeltaZ); if (!cgEvent) { return NS_ERROR_FAILURE; } if (aNativeMessage) { CGEventSetIntegerValueField(cgEvent, kCGScrollWheelEventScrollPhase, aNativeMessage); } // On macOS 10.14 and up CGEventPost won't work because of changes in macOS // to improve security. This code makes an NSEvent corresponding to the // wheel event and dispatches it directly to the scrollWheel handler. Some // fiddling is needed with the coordinates in order to simulate what macOS // would do; this code adapted from the Chromium equivalent function at // https://chromium.googlesource.com/chromium/src.git/+/62.0.3178.1/ui/events/test/cocoa_test_event_utils.mm#38 CGPoint location = CGEventGetLocation(cgEvent); location.y += NSMinY([[mChildView window] frame]); location.x -= NSMinX([[mChildView window] frame]); CGEventSetLocation(cgEvent, location); uint64_t kNanosPerSec = 1000000000L; CGEventSetTimestamp( cgEvent, [[NSProcessInfo processInfo] systemUptime] * kNanosPerSec); NSEvent* event = [NSEvent eventWithCGEvent:cgEvent]; [event setValue:[mChildView window] forKey:@"_window"]; [mChildView scrollWheel:event]; CFRelease(cgEvent); return NS_OK; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } nsresult nsCocoaWindow::SynthesizeNativeTouchPoint( uint32_t aPointerId, TouchPointerState aPointerState, mozilla::LayoutDeviceIntPoint aPoint, double aPointerPressure, uint32_t aPointerOrientation, nsIObserver* aObserver) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; AutoObserverNotifier notifier(aObserver, "touchpoint"); MOZ_ASSERT(NS_IsMainThread()); if (aPointerState == TOUCH_HOVER) { return NS_ERROR_UNEXPECTED; } if (!mSynthesizedTouchInput) { mSynthesizedTouchInput = MakeUnique(); } LayoutDeviceIntPoint pointInWindow = aPoint - WidgetToScreenOffset(); MultiTouchInput inputToDispatch = UpdateSynthesizedTouchState( mSynthesizedTouchInput.get(), TimeStamp::Now(), aPointerId, aPointerState, pointInWindow, aPointerPressure, aPointerOrientation); DispatchTouchInput(inputToDispatch); return NS_OK; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } nsresult nsCocoaWindow::SynthesizeNativeTouchpadDoubleTap( mozilla::LayoutDeviceIntPoint aPoint, uint32_t aModifierFlags) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; DispatchDoubleTapGesture(TimeStamp::Now(), aPoint - WidgetToScreenOffset(), static_cast(aModifierFlags)); return NS_OK; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } bool nsCocoaWindow::SendEventToNativeMenuSystem(NSEvent* aEvent) { bool handled = false; if (nsMenuBarX* mb = GetMenuBar()) { // Check if main menu wants to handle the event. handled = mb->PerformKeyEquivalent(aEvent); } if (!handled && sApplicationMenu) { // Check if application menu wants to handle the event. handled = [sApplicationMenu performKeyEquivalent:aEvent]; } return handled; } void nsCocoaWindow::PostHandleKeyEvent(mozilla::WidgetKeyboardEvent* aEvent) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; // We always allow keyboard events to propagate to keyDown: but if they are // not handled we give menu items a chance to act. This allows for handling of // custom shortcuts. Note that existing shortcuts cannot be reassigned yet and // will have been handled by keyDown: before we get here. NSMutableDictionary* nativeKeyEventsMap = [ChildView sNativeKeyEventsMap]; NSEvent* cocoaEvent = [nativeKeyEventsMap objectForKey:@(aEvent->mUniqueId)]; if (!cocoaEvent) { return; } // If the escape key is pressed, the expectations are as follows: // 1. If the page is loading, interrupt loading. // 2. Give a website an opportunity to handle the event and call // preventDefault() on it. // 3. If the browser is fullscreen and the page isn't loading, exit // fullscreen. // 4. Ignore. // Case 1 and 2 are handled before we get here. Below, we handle case 3. if (StaticPrefs::browser_fullscreen_exit_on_escape() && [cocoaEvent keyCode] == kVK_Escape && [[mChildView window] styleMask] & NSWindowStyleMaskFullScreen) { [[mChildView window] toggleFullScreen:nil]; } if (SendEventToNativeMenuSystem(cocoaEvent)) { aEvent->PreventDefault(); } [nativeKeyEventsMap removeObjectForKey:@(aEvent->mUniqueId)]; NS_OBJC_END_TRY_IGNORE_BLOCK; } // Used for testing native menu system structure and event handling. nsresult nsCocoaWindow::ActivateNativeMenuItemAt(const nsAString& indexString) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; nsMenuUtilsX::CheckNativeMenuConsistency([NSApp mainMenu]); NSString* locationString = [NSString stringWithCharacters:reinterpret_cast( indexString.BeginReading()) length:indexString.Length()]; NSMenuItem* item = nsMenuUtilsX::NativeMenuItemWithLocation( [NSApp mainMenu], locationString, true); // We can't perform an action on an item with a submenu, that will raise // an obj-c exception. if (item && ![item hasSubmenu]) { NSMenu* parent = [item menu]; if (parent) { // NSLog(@"Performing action for native menu item titled: %@\n", // [[currentSubmenu itemAtIndex:targetIndex] title]); mozilla::AutoRestore autoRestore( nsMenuUtilsX::gIsSynchronouslyActivatingNativeMenuItemDuringTest); nsMenuUtilsX::gIsSynchronouslyActivatingNativeMenuItemDuringTest = true; [parent performActionForItemAtIndex:[parent indexOfItem:item]]; return NS_OK; } } return NS_ERROR_FAILURE; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } // Used for testing native menu system structure and event handling. nsresult nsCocoaWindow::ForceUpdateNativeMenuAt(const nsAString& indexString) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; if (nsMenuBarX* mb = GetMenuBar()) { if (indexString.IsEmpty()) mb->ForceNativeMenuReload(); else mb->ForceUpdateNativeMenuAt(indexString); } return NS_OK; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } #pragma mark - #ifdef INVALIDATE_DEBUGGING static Boolean KeyDown(const UInt8 theKey) { KeyMap map; GetKeys(map); return ((*((UInt8*)map + (theKey >> 3)) >> (theKey & 7)) & 1) != 0; } static Boolean caps_lock() { return KeyDown(0x39); } static void blinkRect(Rect* r) { StRegionFromPool oldClip; if (oldClip != NULL) ::GetClip(oldClip); ::ClipRect(r); ::InvertRect(r); UInt32 end = ::TickCount() + 5; while (::TickCount() < end); ::InvertRect(r); if (oldClip != NULL) ::SetClip(oldClip); } static void blinkRgn(RgnHandle rgn) { StRegionFromPool oldClip; if (oldClip != NULL) ::GetClip(oldClip); ::SetClip(rgn); ::InvertRgn(rgn); UInt32 end = ::TickCount() + 5; while (::TickCount() < end); ::InvertRgn(rgn); if (oldClip != NULL) ::SetClip(oldClip); } #endif // Invalidate this component's visible area void nsCocoaWindow::Invalidate(const LayoutDeviceIntRect& aRect) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mChildView || !mWindow.isVisibleOrBeingShown) { return; } NS_ASSERTION( GetWindowRenderer()->GetBackendType() != LayersBackend::LAYERS_WR, "Shouldn't need to invalidate with accelerated OMTC layers!"); EnsureContentLayerForMainThreadPainting(); mContentLayerInvalidRegion.OrWith(aRect.Intersect( LayoutDeviceIntRect(LayoutDeviceIntPoint(), GetClientBounds().Size()))); [mChildView markLayerForDisplay]; NS_OBJC_END_TRY_IGNORE_BLOCK; } #pragma mark - void nsCocoaWindow::WillPaintWindow() { if (nsIWidgetListener* listener = GetPaintListener()) { listener->WillPaintWindow(this); } } bool nsCocoaWindow::PaintWindow(LayoutDeviceIntRegion aRegion) { nsIWidgetListener* listener = GetPaintListener(); if (!listener) { return false; } bool returnValue = listener->PaintWindow(this, aRegion); listener = GetPaintListener(); if (listener) { listener->DidPaintWindow(); } return returnValue; } bool nsCocoaWindow::PaintWindowInDrawTarget( gfx::DrawTarget* aDT, const LayoutDeviceIntRegion& aRegion, const gfx::IntSize& aSurfaceSize) { if (!aDT || !aDT->IsValid()) { return false; } gfxContext targetContext(aDT); // Set up the clip region and clear existing contents in the backing surface. targetContext.NewPath(); for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) { const LayoutDeviceIntRect& r = iter.Get(); targetContext.Rectangle(gfxRect(r.x, r.y, r.width, r.height)); aDT->ClearRect(gfx::Rect(r.ToUnknownRect())); } targetContext.Clip(); nsAutoRetainCocoaObject kungFuDeathGrip(mChildView); if (GetWindowRenderer()->GetBackendType() == LayersBackend::LAYERS_NONE) { nsBaseWidget::AutoLayerManagerSetup setupLayerManager(this, &targetContext); return PaintWindow(aRegion); } return false; } void nsCocoaWindow::EnsureContentLayerForMainThreadPainting() { // Ensure we have an mContentLayer of the correct size. // The content layer gets created on demand for BasicLayers windows. We do // not create it during widget creation because, for non-BasicLayers windows, // the compositing layer manager will create any layers it needs. auto size = GetClientBounds().Size(); if (mContentLayer && mContentLayer->GetSize() != size.ToUnknownSize()) { mNativeLayerRoot->RemoveLayer(mContentLayer); mContentLayer = nullptr; } if (!mContentLayer) { mPoolHandle = SurfacePool::Create(0)->GetHandleForGL(nullptr); RefPtr contentLayer = mNativeLayerRoot->CreateLayer(size.ToUnknownSize(), false, mPoolHandle); mNativeLayerRoot->AppendLayer(contentLayer); mContentLayer = contentLayer->AsNativeLayerCA(); mContentLayer->SetSurfaceIsFlipped(false); mContentLayerInvalidRegion = LayoutDeviceIntRect(LayoutDeviceIntPoint(), size); } } void nsCocoaWindow::PaintWindowInContentLayer() { EnsureContentLayerForMainThreadPainting(); mPoolHandle->OnBeginFrame(); RefPtr dt = mContentLayer->NextSurfaceAsDrawTarget( gfx::IntRect({}, mContentLayer->GetSize()), mContentLayerInvalidRegion.ToUnknownRegion(), gfx::BackendType::SKIA); if (!dt) { return; } PaintWindowInDrawTarget(dt, mContentLayerInvalidRegion, dt->GetSize()); mContentLayer->NotifySurfaceReady(); mContentLayerInvalidRegion.SetEmpty(); mPoolHandle->OnEndFrame(); } void nsCocoaWindow::HandleMainThreadCATransaction() { WillPaintWindow(); if (GetWindowRenderer()->GetBackendType() == LayersBackend::LAYERS_NONE) { // We're in BasicLayers mode, i.e. main thread software compositing. // Composite the window into our layer's surface. PaintWindowInContentLayer(); } else { // Trigger a synchronous OMTC composite. This will call NextSurface and // NotifySurfaceReady on the compositor thread to update mNativeLayerRoot's // contents, and the main thread (this thread) will wait inside PaintWindow // during that time. PaintWindow(LayoutDeviceIntRegion(GetClientBounds())); } { // Apply the changes inside mNativeLayerRoot to the underlying CALayers. Now // is a good time to call this because we know we're currently inside a main // thread CATransaction, and the lock makes sure that no composition is // currently in progress, so we won't present half-composited state to the // screen. MutexAutoLock lock(mCompositingLock); mNativeLayerRoot->CommitToScreen(); } MaybeScheduleUnsuspendAsyncCATransactions(); } /* static */ bool nsCocoaWindow::DoHasPendingInputEvent() { return sLastInputEventCount != GetCurrentInputEventCount(); } /* static */ uint32_t nsCocoaWindow::GetCurrentInputEventCount() { // Can't use kCGAnyInputEventType because that updates too rarely for us (and // always in increments of 30+!) and because apparently it's sort of broken // on Tiger. So just go ahead and query the counters we care about. static const CGEventType eventTypes[] = {kCGEventLeftMouseDown, kCGEventLeftMouseUp, kCGEventRightMouseDown, kCGEventRightMouseUp, kCGEventMouseMoved, kCGEventLeftMouseDragged, kCGEventRightMouseDragged, kCGEventKeyDown, kCGEventKeyUp, kCGEventScrollWheel, kCGEventTabletPointer, kCGEventOtherMouseDown, kCGEventOtherMouseUp, kCGEventOtherMouseDragged}; uint32_t eventCount = 0; for (uint32_t i = 0; i < std::size(eventTypes); ++i) { eventCount += CGEventSourceCounterForEventType( kCGEventSourceStateCombinedSessionState, eventTypes[i]); } return eventCount; } /* static */ void nsCocoaWindow::UpdateCurrentInputEventCount() { sLastInputEventCount = GetCurrentInputEventCount(); } #pragma mark - void nsCocoaWindow::SetInputContext(const InputContext& aContext, const InputContextAction& aAction) { NS_ENSURE_TRUE_VOID(mTextInputHandler); if (mTextInputHandler->IsFocused()) { if (aContext.IsPasswordEditor()) { TextInputHandler::EnableSecureEventInput(); } else { TextInputHandler::EnsureSecureEventInputDisabled(); } } // IMEInputHandler::IsEditableContent() returns false when both // IsASCIICableOnly() and IsIMEEnabled() return false. So, be careful // when you change the following code. You might need to change // IMEInputHandler::IsEditableContent() too. mInputContext = aContext; switch (aContext.mIMEState.mEnabled) { case IMEEnabled::Enabled: mTextInputHandler->SetASCIICapableOnly(false); mTextInputHandler->EnableIME(true); if (mInputContext.mIMEState.mOpen != IMEState::DONT_CHANGE_OPEN_STATE) { mTextInputHandler->SetIMEOpenState(mInputContext.mIMEState.mOpen == IMEState::OPEN); } mTextInputHandler->EnableTextSubstitution(aContext.mAutocorrect); break; case IMEEnabled::Disabled: mTextInputHandler->SetASCIICapableOnly(false); mTextInputHandler->EnableIME(false); mTextInputHandler->EnableTextSubstitution(false); break; case IMEEnabled::Password: mTextInputHandler->SetASCIICapableOnly(true); mTextInputHandler->EnableIME(false); mTextInputHandler->EnableTextSubstitution(aContext.mAutocorrect); break; default: NS_ERROR("not implemented!"); } } InputContext nsCocoaWindow::GetInputContext() { switch (mInputContext.mIMEState.mEnabled) { case IMEEnabled::Enabled: if (mTextInputHandler) { mInputContext.mIMEState.mOpen = mTextInputHandler->IsIMEOpened() ? IMEState::OPEN : IMEState::CLOSED; break; } // If mTextInputHandler is null, set CLOSED instead... [[fallthrough]]; default: mInputContext.mIMEState.mOpen = IMEState::CLOSED; break; } return mInputContext; } TextEventDispatcherListener* nsCocoaWindow::GetNativeTextEventDispatcherListener() { if (NS_WARN_IF(!mTextInputHandler)) { return nullptr; } return mTextInputHandler; } nsresult nsCocoaWindow::AttachNativeKeyEvent( mozilla::WidgetKeyboardEvent& aEvent) { NS_ENSURE_TRUE(mTextInputHandler, NS_ERROR_NOT_AVAILABLE); return mTextInputHandler->AttachNativeKeyEvent(aEvent); } NSView* nsCocoaWindow::GetEditorView() { NSView* editorView = mChildView; // We need to get editor's view. E.g., when the focus is in the bookmark // dialog, the view is element of the dialog. At this time, the key // events are processed the parent window's view that has native focus. WidgetQueryContentEvent queryContentState(true, eQueryContentState, this); // This may be called during creating a menu popup frame due to creating // widget synchronously and that causes Cocoa asking current window level. // In this case, it's not safe to flush layout on the document and we don't // need any layout information right now. queryContentState.mNeedsToFlushLayout = false; DispatchWindowEvent(queryContentState); if (queryContentState.Succeeded() && queryContentState.mReply->mFocusedWidget) { NSView* view = static_cast*>( queryContentState.mReply->mFocusedWidget->GetNativeData( NS_NATIVE_WIDGET)); if (view) editorView = view; } return editorView; } #pragma mark - bool nsCocoaWindow::PreRender(WidgetRenderingContext* aContext) MOZ_NO_THREAD_SAFETY_ANALYSIS { // The lock makes sure that we don't attempt to tear down the view while // compositing. That would make us unable to call postRender on it when the // composition is done, thus keeping the GL context locked forever. mCompositingLock.Lock(); if (aContext->mGL && gfxPlatform::CanMigrateMacGPUs()) { GLContextCGL::Cast(aContext->mGL)->MigrateToActiveGPU(); } return true; } void nsCocoaWindow::PostRender(WidgetRenderingContext* aContext) MOZ_NO_THREAD_SAFETY_ANALYSIS { mCompositingLock.Unlock(); } RefPtr nsCocoaWindow::GetNativeLayerRoot() { return mNativeLayerRoot; } static LayoutDeviceIntRect FindFirstRectOfType( const nsTArray& aThemeGeometries, nsITheme::ThemeGeometryType aThemeGeometryType) { for (uint32_t i = 0; i < aThemeGeometries.Length(); ++i) { const nsIWidget::ThemeGeometry& g = aThemeGeometries[i]; if (g.mType == aThemeGeometryType) { return g.mRect; } } return LayoutDeviceIntRect(); } void nsCocoaWindow::UpdateThemeGeometries( const nsTArray& aThemeGeometries) { if (!mChildView.window) { return; } UpdateVibrancy(aThemeGeometries); if (![mChildView.window isKindOfClass:[ToolbarWindow class]]) { return; } ToolbarWindow* win = (ToolbarWindow*)[mChildView window]; // Update titlebar control offsets. LayoutDeviceIntRect windowButtonRect = FindFirstRectOfType(aThemeGeometries, eThemeGeometryTypeWindowButtons); [win placeWindowButtons:[mChildView convertRect:DevPixelsToCocoaPoints( windowButtonRect) toView:nil]]; } static Maybe ThemeGeometryTypeToVibrancyType( nsITheme::ThemeGeometryType aThemeGeometryType) { switch (aThemeGeometryType) { case eThemeGeometryTypeSidebar: return Some(VibrancyType::Sidebar); case eThemeGeometryTypeTitlebar: return Some(VibrancyType::Titlebar); default: return Nothing(); } } static EnumeratedArray GatherVibrantRegions(Span aThemeGeometries) { EnumeratedArray regions; for (const auto& geometry : aThemeGeometries) { auto vibrancyType = ThemeGeometryTypeToVibrancyType(geometry.mType); if (!vibrancyType) { continue; } regions[*vibrancyType].OrWith(geometry.mRect); } return regions; } // Subtracts parts from regions in such a way that they don't have any overlap. // Each region in the argument list will have the union of all the regions // *following* it subtracted from itself. In other words, the arguments are // treated as low priority to high priority. static void MakeRegionsNonOverlapping(Span aRegions) { LayoutDeviceIntRegion unionOfAll; for (auto& region : aRegions) { region.SubOut(unionOfAll); unionOfAll.OrWith(region); } } void nsCocoaWindow::UpdateVibrancy( const nsTArray& aThemeGeometries) { auto regions = GatherVibrantRegions(aThemeGeometries); MakeRegionsNonOverlapping(regions); auto& vm = EnsureVibrancyManager(); bool changed = false; // EnumeratedArray doesn't have an iterator that also yields the enum type, // but we rely on VibrancyType being contiguous and starting at 0, so we can // do that manually. size_t i = 0; for (const auto& region : regions) { changed |= vm.UpdateVibrantRegion(VibrancyType(i++), region); } if (changed) { SuspendAsyncCATransactions(); } } mozilla::VibrancyManager& nsCocoaWindow::EnsureVibrancyManager() { MOZ_ASSERT(mChildView, "Only call this once we have a view!"); if (!mVibrancyManager) { mVibrancyManager = MakeUnique(*this, mChildView.vibrancyViewsContainer); } return *mVibrancyManager; } @interface NonDraggableView : NSView @end @implementation NonDraggableView - (BOOL)mouseDownCanMoveWindow { return NO; } - (NSView*)hitTest:(NSPoint)aPoint { return nil; } - (NSRect)_opaqueRectForWindowMoveWhenInTitlebar { // In NSWindows that use NSWindowStyleMaskFullSizeContentView, NSViews which // overlap the titlebar do not disable window dragging in the overlapping // areas even if they return NO from mouseDownCanMoveWindow. This can have // unfortunate effects: For example, dragging tabs in a browser window would // move the window if those tabs are in the titlebar. // macOS does not seem to offer a documented way to opt-out of the forced // window dragging in the titlebar. // Overriding _opaqueRectForWindowMoveWhenInTitlebar is an undocumented way // of opting out of this behavior. This method was added in 10.11 and is used // by some NSControl subclasses to prevent window dragging in the titlebar. // The function which assembles the draggable area of the window calls // _opaqueRect for the content area and _opaqueRectForWindowMoveWhenInTitlebar // for the titlebar area, on all visible NSViews. The default implementation // of _opaqueRect returns [self visibleRect], and the default implementation // of _opaqueRectForWindowMoveWhenInTitlebar returns NSZeroRect unless it's // overridden. // // Since this view is constructed and used such that its entire bounds is the // relevant region, we just return our bounds. return self.bounds; } @end void nsCocoaWindow::UpdateWindowDraggingRegion( const LayoutDeviceIntRegion& aRegion) { // mChildView returns YES from mouseDownCanMoveWindow, so we need to put // NSViews that return NO from mouseDownCanMoveWindow in the places that // shouldn't be draggable. We can't do it the other way round because // returning YES from mouseDownCanMoveWindow doesn't have any effect if // there's a superview that returns NO. LayoutDeviceIntRegion nonDraggable; nonDraggable.Sub(LayoutDeviceIntRect(0, 0, mBounds.width, mBounds.height), aRegion); __block bool changed = false; // Suppress calls to setNeedsDisplay during NSView geometry changes. ManipulateViewWithoutNeedingDisplay(mChildView, ^() { changed = mNonDraggableRegion.UpdateRegion( nonDraggable, *this, mChildView.nonDraggableViewsContainer, ^() { return [[NonDraggableView alloc] initWithFrame:NSZeroRect]; }); }); if (changed) { // Trigger an update to the window server. This will call // mouseDownCanMoveWindow. // Doing this manually is only necessary because we're suppressing // setNeedsDisplay calls above. [[mChildView window] setMovableByWindowBackground:NO]; [[mChildView window] setMovableByWindowBackground:YES]; } } nsEventStatus nsCocoaWindow::DispatchAPZInputEvent(InputData& aEvent) { APZEventResult result; if (mAPZC) { result = mAPZC->InputBridge()->ReceiveInputEvent(aEvent); } if (result.GetStatus() == nsEventStatus_eConsumeNoDefault) { return result.GetStatus(); } if (aEvent.mInputType == PINCHGESTURE_INPUT) { PinchGestureInput& pinchEvent = aEvent.AsPinchGestureInput(); WidgetWheelEvent wheelEvent = pinchEvent.ToWidgetEvent(this); ProcessUntransformedAPZEvent(&wheelEvent, result); } else if (aEvent.mInputType == TAPGESTURE_INPUT) { TapGestureInput& tapEvent = aEvent.AsTapGestureInput(); WidgetSimpleGestureEvent gestureEvent = tapEvent.ToWidgetEvent(this); ProcessUntransformedAPZEvent(&gestureEvent, result); } else { MOZ_ASSERT_UNREACHABLE(); } return result.GetStatus(); } void nsCocoaWindow::DispatchAPZWheelInputEvent(InputData& aEvent) { if (mSwipeTracker && aEvent.mInputType == PANGESTURE_INPUT) { // Give the swipe tracker a first pass at the event. If a new pan gesture // has been started since the beginning of the swipe, the swipe tracker // will know to ignore the event. nsEventStatus status = mSwipeTracker->ProcessEvent(aEvent.AsPanGestureInput()); if (status == nsEventStatus_eConsumeNoDefault) { return; } } WidgetWheelEvent event(true, eWheel, this); if (mAPZC) { APZEventResult result; switch (aEvent.mInputType) { case PANGESTURE_INPUT: { result = mAPZC->InputBridge()->ReceiveInputEvent(aEvent); if (result.GetStatus() == nsEventStatus_eConsumeNoDefault) { return; } event = MayStartSwipeForAPZ(aEvent.AsPanGestureInput(), result); break; } case SCROLLWHEEL_INPUT: { // For wheel events on OS X, send it to APZ using the WidgetInputEvent // variant of ReceiveInputEvent, because the APZInputBridge version of // that function has special handling (for delta multipliers etc.) that // we need to run. Using the InputData variant would bypass that and // go straight to the APZCTreeManager subclass. event = aEvent.AsScrollWheelInput().ToWidgetEvent(this); result = mAPZC->InputBridge()->ReceiveInputEvent(event); if (result.GetStatus() == nsEventStatus_eConsumeNoDefault) { return; } break; }; default: MOZ_CRASH("unsupported event type"); return; } if (event.mMessage == eWheel && (event.mDeltaX != 0 || event.mDeltaY != 0)) { ProcessUntransformedAPZEvent(&event, result); } return; } nsEventStatus status; switch (aEvent.mInputType) { case PANGESTURE_INPUT: { if (MayStartSwipeForNonAPZ(aEvent.AsPanGestureInput())) { return; } event = aEvent.AsPanGestureInput().ToWidgetEvent(this); break; } case SCROLLWHEEL_INPUT: { event = aEvent.AsScrollWheelInput().ToWidgetEvent(this); break; } default: MOZ_CRASH("unexpected event type"); return; } if (event.mMessage == eWheel && (event.mDeltaX != 0 || event.mDeltaY != 0)) { DispatchEvent(&event, status); } } void nsCocoaWindow::DispatchDoubleTapGesture( TimeStamp aEventTimeStamp, LayoutDeviceIntPoint aScreenPosition, mozilla::Modifiers aModifiers) { if (StaticPrefs::apz_mac_enable_double_tap_zoom_touchpad_gesture()) { TapGestureInput event{ TapGestureInput::TAPGESTURE_DOUBLE, aEventTimeStamp, ViewAs( aScreenPosition, PixelCastJustification::LayoutDeviceIsScreenForUntransformedEvent), aModifiers}; DispatchAPZInputEvent(event); } else { // Setup the "double tap" event. WidgetSimpleGestureEvent geckoEvent(true, eTapGesture, this); // do what convertCocoaMouseEvent does basically. geckoEvent.mRefPoint = aScreenPosition; geckoEvent.mModifiers = aModifiers; geckoEvent.mTimeStamp = aEventTimeStamp; geckoEvent.mClickCount = 1; // Send the event. DispatchWindowEvent(geckoEvent); } } void nsCocoaWindow::LookUpDictionary( const nsAString& aText, const nsTArray& aFontRangeArray, const bool aIsVertical, const LayoutDeviceIntPoint& aPoint) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; NSMutableAttributedString* attrStr = nsCocoaUtils::GetNSMutableAttributedString( aText, aFontRangeArray, aIsVertical, BackingScaleFactor()); NSPoint pt = nsCocoaUtils::DevPixelsToCocoaPoints(aPoint, BackingScaleFactor()); NSDictionary* attributes = [attrStr attributesAtIndex:0 effectiveRange:nil]; NSFont* font = [attributes objectForKey:NSFontAttributeName]; if (font) { if (aIsVertical) { pt.x -= [font descender]; } else { pt.y += [font ascender]; } } [mChildView showDefinitionForAttributedString:attrStr atPoint:pt]; NS_OBJC_END_TRY_IGNORE_BLOCK; } #ifdef ACCESSIBILITY already_AddRefed nsCocoaWindow::GetDocumentAccessible() { if (!mozilla::a11y::ShouldA11yBeEnabled()) return nullptr; // mAccessible might be dead if accessibility was previously disabled and is // now being enabled again. if (mAccessible && mAccessible->IsAlive()) { RefPtr ret; CallQueryReferent(mAccessible.get(), static_cast( getter_AddRefs(ret))); return ret.forget(); } // need to fetch the accessible anew, because it has gone away. // cache the accessible in our weak ptr RefPtr acc = GetRootAccessible(); mAccessible = do_GetWeakReference(acc.get()); return acc.forget(); } #endif class WidgetsReleaserRunnable final : public mozilla::Runnable { public: explicit WidgetsReleaserRunnable(nsTArray>&& aWidgetArray) : mozilla::Runnable("WidgetsReleaserRunnable"), mWidgetArray(std::move(aWidgetArray)) {} // Do nothing; all this runnable does is hold a reference the widgets in // mWidgetArray, and those references will be dropped when this runnable // is destroyed. private: nsTArray> mWidgetArray; }; #pragma mark - // ViewRegionContainerView is a view class for certain subviews of ChildView // which contain the NSViews created for ViewRegions (see ViewRegion.h). // It doesn't do anything interesting, it only acts as a container so that it's // easier for ChildView to control the z order of its children. @interface ViewRegionContainerView : NSView { } @end @implementation ViewRegionContainerView - (NSView*)hitTest:(NSPoint)aPoint { return nil; // Be transparent to mouse events. } - (BOOL)isFlipped { return [[self superview] isFlipped]; } - (BOOL)mouseDownCanMoveWindow { return [[self superview] mouseDownCanMoveWindow]; } @end @implementation ChildView // globalDragPboard is non-null during native drag sessions that did not // originate in our native NSView (it is set in |draggingEntered:|). It is unset // when the drag session ends for this view, either with the mouse exiting or // when a drop occurs in this view. NSPasteboard* globalDragPboard = nil; // gLastDragView and gLastDragMouseDownEvent are used to communicate information // to the drag service during drag invocation (starting a drag in from the // view). gLastDragView is only non-null while a mouse button is pressed, so // between mouseDown and mouseUp. NSView* gLastDragView = nil; // [weak] NSEvent* gLastDragMouseDownEvent = nil; // [strong] + (void)initialize { static BOOL initialized = NO; if (!initialized) { // Inform the OS about the types of services (from the "Services" menu) // that we can handle. NSArray* types = @[ [UTIHelper stringFromPboardType:NSPasteboardTypeString], [UTIHelper stringFromPboardType:NSPasteboardTypeHTML] ]; [NSApp registerServicesMenuSendTypes:types returnTypes:types]; initialized = YES; } } + (void)registerViewForDraggedTypes:(NSView*)aView { [aView registerForDraggedTypes: [NSArray arrayWithObjects: [UTIHelper stringFromPboardType:NSFilenamesPboardType], [UTIHelper stringFromPboardType:kMozFileUrlsPboardType], [UTIHelper stringFromPboardType:NSPasteboardTypeString], [UTIHelper stringFromPboardType:NSPasteboardTypeHTML], [UTIHelper stringFromPboardType:(NSString*) kPasteboardTypeFileURLPromise], [UTIHelper stringFromPboardType:kMozWildcardPboardType], [UTIHelper stringFromPboardType:kPublicUrlPboardType], [UTIHelper stringFromPboardType:kPublicUrlNamePboardType], [UTIHelper stringFromPboardType:kUrlsWithTitlesPboardType], nil]]; } // initWithFrame:geckoChild: - (id)initWithFrame:(NSRect)inFrame geckoChild:(nsCocoaWindow*)inChild { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; if ((self = [super initWithFrame:inFrame])) { mGeckoChild = inChild; mBlockedLastMouseDown = NO; mExpectingWheelStop = NO; mLastMouseDownEvent = nil; mLastKeyDownEvent = nil; mClickThroughMouseDownEvent = nil; mDragService = nullptr; mGestureState = eGestureState_None; mCumulativeRotation = 0.0; mIsUpdatingLayer = NO; [self setFocusRingType:NSFocusRingTypeNone]; #ifdef __LP64__ mCancelSwipeAnimation = nil; #endif auto bounds = self.bounds; mNonDraggableViewsContainer = [[ViewRegionContainerView alloc] initWithFrame:bounds]; mVibrancyViewsContainer = [[ViewRegionContainerView alloc] initWithFrame:bounds]; mNonDraggableViewsContainer.autoresizingMask = mVibrancyViewsContainer.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable; [self addSubview:mNonDraggableViewsContainer]; [self addSubview:mVibrancyViewsContainer]; mPixelHostingView = [[PixelHostingView alloc] initWithFrame:bounds]; mPixelHostingView.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable; [self addSubview:mPixelHostingView]; mRootCALayer = [[CALayer layer] retain]; mRootCALayer.position = NSZeroPoint; mRootCALayer.bounds = NSZeroRect; mRootCALayer.anchorPoint = NSZeroPoint; mRootCALayer.contentsGravity = kCAGravityTopLeft; [mPixelHostingView.layer addSublayer:mRootCALayer]; mLastPressureStage = 0; } // register for things we'll take from other applications [ChildView registerViewForDraggedTypes:self]; return self; NS_OBJC_END_TRY_BLOCK_RETURN(nil); } - (NSTextInputContext*)inputContext { if (!mGeckoChild) { // -[ChildView widgetDestroyed] has been called, but // -[ChildView delayedTearDown] has not yet completed. Accessing // [super inputContext] now would uselessly recreate a text input context // for us, under which -[ChildView validAttributesForMarkedText] would // be called and the assertion checking for mTextInputHandler would fail. // We return nil to avoid that. return nil; } return [super inputContext]; } - (void)installTextInputHandler:(TextInputHandler*)aHandler { mTextInputHandler = aHandler; } - (void)uninstallTextInputHandler { mTextInputHandler = nullptr; } - (NSView*)vibrancyViewsContainer { return mVibrancyViewsContainer; } - (NSView*)nonDraggableViewsContainer { return mNonDraggableViewsContainer; } - (NSView*)pixelHostingView { return mPixelHostingView; } - (void)dealloc { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; [mLastMouseDownEvent release]; [mLastKeyDownEvent release]; [mClickThroughMouseDownEvent release]; ChildViewMouseTracker::OnDestroyView(self); [mVibrancyViewsContainer removeFromSuperview]; [mVibrancyViewsContainer release]; [mNonDraggableViewsContainer removeFromSuperview]; [mNonDraggableViewsContainer release]; [mPixelHostingView removeFromSuperview]; [mPixelHostingView release]; [mRootCALayer release]; if (gLastDragView == self) { gLastDragView = nil; } [super dealloc]; NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)widgetDestroyed { if (mTextInputHandler) { mTextInputHandler->OnDestroyWidget(mGeckoChild); mTextInputHandler = nullptr; } mGeckoChild = nullptr; // Just in case we're destroyed abruptly and missed the draggingExited // or performDragOperation message. NS_IF_RELEASE(mDragService); } // mozView method, return our gecko child view widget. Note this does not // AddRef. - (nsIWidget*)widget { return static_cast(mGeckoChild); } - (NSString*)description { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; return [NSString stringWithFormat:@"ChildView %p, gecko child %p, frame %@", self, mGeckoChild, NSStringFromRect([self frame])]; NS_OBJC_END_TRY_BLOCK_RETURN(nil); } // Make the origin of this view the topLeft corner (gecko origin) rather // than the bottomLeft corner (standard cocoa origin). - (BOOL)isFlipped { return YES; } // We accept key and mouse events, so don't keep passing them up the chain. // Allow this to be a 'focused' widget for event dispatch. - (BOOL)acceptsFirstResponder { return YES; } // Accept mouse down events on background windows - (BOOL)acceptsFirstMouse:(NSEvent*)aEvent { if (![[self window] isKindOfClass:[PopupWindow class]]) { // We rely on this function to tell us that the mousedown was on a // background window. Inside mouseDown we can't tell whether we were // inactive because at that point we've already been made active. // Unfortunately, acceptsFirstMouse is called for PopupWindows even when // their parent window is active, so ignore this on them for now. mClickThroughMouseDownEvent = [aEvent retain]; } return YES; } - (BOOL)mouseDownCanMoveWindow { // Return YES so that parts of this view can be draggable. The non-draggable // parts will be covered by NSViews that return NO from // mouseDownCanMoveWindow and thus override draggability from the inside. // These views are assembled in nsCocoaWindow::UpdateWindowDraggingRegion. return YES; } - (void)viewDidChangeBackingProperties { [super viewDidChangeBackingProperties]; if (mGeckoChild) { // actually, it could be the color space that's changed, // but we can't tell the difference here except by retrieving // the backing scale factor and comparing to the old value mGeckoChild->BackingScaleFactorChanged(); } } - (void)showContextMenuForSelection:(id)sender { if (!mGeckoChild) { return; } nsAutoRetainCocoaObject kungFuDeathGrip(self); WidgetPointerEvent geckoEvent(true, eContextMenu, mGeckoChild, WidgetMouseEvent::eContextMenuKey); geckoEvent.mRefPoint = {}; mGeckoChild->DispatchInputEvent(&geckoEvent); } - (void)viewWillStartLiveResize { nsCocoaWindow* windowWidget = mGeckoChild; if (windowWidget) { windowWidget->NotifyLiveResizeStarted(); } } - (void)viewDidEndLiveResize { // mGeckoChild may legitimately be null here. It should also have been null // in viewWillStartLiveResize, so there's no problem. However if we run into // cases where the windowWidget was non-null in viewWillStartLiveResize but // is null here, that might be problematic because we might get stuck with // a content process that has the displayport suppressed. If that scenario // arises (I'm not sure that it does) we will need to handle it gracefully. nsCocoaWindow* windowWidget = mGeckoChild; if (windowWidget) { windowWidget->NotifyLiveResizeStopped(); } } - (void)markLayerForDisplay { MOZ_RELEASE_ASSERT(NS_IsMainThread()); if (!mIsUpdatingLayer) { // This call will cause updateRootCALayer to be called during the upcoming // main thread CoreAnimation transaction. It will also trigger a transaction // if no transaction is currently pending. [mPixelHostingView.layer setNeedsDisplay]; } } - (void)ensureNextCompositeIsAtomicWithMainThreadPaint { MOZ_RELEASE_ASSERT(NS_IsMainThread()); if (mGeckoChild) { mGeckoChild->SuspendAsyncCATransactions(); } } - (void)updateRootCALayer { if (NS_IsMainThread() && mGeckoChild) { MOZ_RELEASE_ASSERT(!mIsUpdatingLayer, "Re-entrant layer display?"); mIsUpdatingLayer = YES; mGeckoChild->HandleMainThreadCATransaction(); mIsUpdatingLayer = NO; } } - (CALayer*)rootCALayer { return mRootCALayer; } // If we've just created a non-native context menu, we need to mark it as // such and let the OS (and other programs) know when it opens and closes // (this is how the OS knows to close other programs' context menus when // ours open). We send the initial notification here, but others are sent // in nsCocoaWindow::Show(). - (void)maybeInitContextMenuTracking { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (mozilla::widget::NativeMenuSupport::ShouldUseNativeContextMenus()) { return; } nsIRollupListener* rollupListener = nsBaseWidget::GetActiveRollupListener(); NS_ENSURE_TRUE_VOID(rollupListener); nsCOMPtr widget = rollupListener->GetRollupWidget(); NS_ENSURE_TRUE_VOID(widget); NSWindow* popupWindow = (NSWindow*)widget->GetNativeData(NS_NATIVE_WINDOW); if (!popupWindow || ![popupWindow isKindOfClass:[PopupWindow class]]) return; [[NSDistributedNotificationCenter defaultCenter] postNotificationName:@"com.apple.HIToolbox.beginMenuTrackingNotification" object:@"org.mozilla.gecko.PopupWindow"]; [(PopupWindow*)popupWindow setIsContextMenu:YES]; NS_OBJC_END_TRY_IGNORE_BLOCK; } // Returns true if the event should no longer be processed, false otherwise. // This does not return whether or not anything was rolled up. - (BOOL)maybeRollup:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; BOOL consumeEvent = NO; nsIRollupListener* rollupListener = nsBaseWidget::GetActiveRollupListener(); NS_ENSURE_TRUE(rollupListener, false); BOOL isWheelTypeEvent = [theEvent type] == NSEventTypeScrollWheel || [theEvent type] == NSEventTypeMagnify || [theEvent type] == NSEventTypeSmartMagnify; if (!isWheelTypeEvent && rollupListener->RollupNativeMenu()) { // A native menu was rolled up. // Don't consume this event; if the menu wanted to consume this event it // would already have done so and we wouldn't even get here. For example, we // won't get here for left clicks that close native menus (because the // native menu consumes it), but we will get here for right clicks that // close native menus, and we do not want to consume those right clicks. return NO; } nsCOMPtr rollupWidget = rollupListener->GetRollupWidget(); if (!rollupWidget) { return consumeEvent; } NSWindow* currentPopup = static_cast(rollupWidget->GetNativeData(NS_NATIVE_WINDOW)); if (nsCocoaUtils::IsEventOverWindow(theEvent, currentPopup)) { return consumeEvent; } // Check to see if scroll/zoom events should roll up the popup if (isWheelTypeEvent) { // consume scroll events that aren't over the popup unless the popup is an // arrow panel. consumeEvent = rollupListener->ShouldConsumeOnMouseWheelEvent(); if (!rollupListener->ShouldRollupOnMouseWheelEvent()) { return consumeEvent; } } // if we're dealing with menus, we probably have submenus and // we don't want to rollup if the click is in a parent menu of // the current submenu uint32_t popupsToRollup = UINT32_MAX; AutoTArray widgetChain; uint32_t sameTypeCount = rollupListener->GetSubmenuWidgetChain(&widgetChain); for (uint32_t i = 0; i < widgetChain.Length(); i++) { nsIWidget* widget = widgetChain[i]; NSWindow* currWindow = (NSWindow*)widget->GetNativeData(NS_NATIVE_WINDOW); if (nsCocoaUtils::IsEventOverWindow(theEvent, currWindow)) { // don't roll up if the mouse event occurred within a menu of the // same type. If the mouse event occurred in a menu higher than // that, roll up, but pass the number of popups to Rollup so // that only those of the same type close up. if (i < sameTypeCount) { return consumeEvent; } popupsToRollup = sameTypeCount; break; } } LayoutDeviceIntPoint devPoint; nsIRollupListener::RollupOptions rollupOptions{ popupsToRollup, nsIRollupListener::FlushViews::Yes}; if ([theEvent type] == NSEventTypeLeftMouseDown) { NSPoint point = [NSEvent mouseLocation]; FlipCocoaScreenCoordinate(point); devPoint = mGeckoChild->CocoaPointsToDevPixels(point); rollupOptions.mPoint = &devPoint; } consumeEvent = (BOOL)rollupListener->Rollup(rollupOptions); return consumeEvent; NS_OBJC_END_TRY_BLOCK_RETURN(NO); } - (void)swipeWithEvent:(NSEvent*)anEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!anEvent || !mGeckoChild) { return; } nsAutoRetainCocoaObject kungFuDeathGrip(self); float deltaX = [anEvent deltaX]; // left=1.0, right=-1.0 float deltaY = [anEvent deltaY]; // up=1.0, down=-1.0 // Setup the "swipe" event. WidgetSimpleGestureEvent geckoEvent(true, eSwipeGesture, mGeckoChild); [self convertCocoaMouseEvent:anEvent toGeckoEvent:&geckoEvent]; // Record the left/right direction. if (deltaX > 0.0) geckoEvent.mDirection |= dom::SimpleGestureEvent_Binding::DIRECTION_LEFT; else if (deltaX < 0.0) geckoEvent.mDirection |= dom::SimpleGestureEvent_Binding::DIRECTION_RIGHT; // Record the up/down direction. if (deltaY > 0.0) geckoEvent.mDirection |= dom::SimpleGestureEvent_Binding::DIRECTION_UP; else if (deltaY < 0.0) geckoEvent.mDirection |= dom::SimpleGestureEvent_Binding::DIRECTION_DOWN; // Send the event. mGeckoChild->DispatchWindowEvent(geckoEvent); NS_OBJC_END_TRY_IGNORE_BLOCK; } // Pinch zoom gesture. - (void)magnifyWithEvent:(NSEvent*)anEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if ([self maybeRollup:anEvent]) { return; } if (!mGeckoChild) { return; } // Instead of calling beginOrEndGestureForEventPhase we basically inline // the effects of it here, because that function doesn't play too well with // how we create PinchGestureInput events below. The main point of that // function is to avoid flip-flopping between rotation/magnify gestures, which // we can do by checking and setting mGestureState appropriately. A secondary // result of that function is to send the final eMagnifyGesture event when // the gesture ends, but APZ takes care of that for us. if (mGestureState == eGestureState_RotateGesture && [anEvent phase] != NSEventPhaseBegan) { // If we're already in a rotation and not "starting" a magnify, abort. return; } mGestureState = eGestureState_MagnifyGesture; NSPoint locationInWindow = nsCocoaUtils::EventLocationForWindow(anEvent, [self window]); ScreenPoint position = ViewAs( [self convertWindowCoordinatesRoundDown:locationInWindow], PixelCastJustification::LayoutDeviceIsScreenForUntransformedEvent); ExternalPoint screenOffset = ViewAs( mGeckoChild->WidgetToScreenOffset(), PixelCastJustification::LayoutDeviceIsScreenForUntransformedEvent); TimeStamp eventTimeStamp = nsCocoaUtils::GetEventTimeStamp([anEvent timestamp]); NSEventPhase eventPhase = [anEvent phase]; PinchGestureInput::PinchGestureType pinchGestureType; switch (eventPhase) { case NSEventPhaseBegan: { pinchGestureType = PinchGestureInput::PINCHGESTURE_START; break; } case NSEventPhaseChanged: { pinchGestureType = PinchGestureInput::PINCHGESTURE_SCALE; break; } case NSEventPhaseEnded: { pinchGestureType = PinchGestureInput::PINCHGESTURE_END; mGestureState = eGestureState_None; break; } default: { NS_WARNING("Unexpected phase for pinch gesture event."); return; } } PinchGestureInput event{pinchGestureType, PinchGestureInput::TRACKPAD, eventTimeStamp, screenOffset, position, 100.0, 100.0 * (1.0 - [anEvent magnification]), nsCocoaUtils::ModifiersForEvent(anEvent)}; mGeckoChild->DispatchAPZInputEvent(event); NS_OBJC_END_TRY_IGNORE_BLOCK; } // Smart zoom gesture, i.e. two-finger double tap on trackpads. - (void)smartMagnifyWithEvent:(NSEvent*)anEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!anEvent || !mGeckoChild || [self beginOrEndGestureForEventPhase:anEvent]) { return; } if ([self maybeRollup:anEvent]) { return; } nsAutoRetainCocoaObject kungFuDeathGrip(self); if (StaticPrefs::apz_mac_enable_double_tap_zoom_touchpad_gesture()) { TimeStamp eventTimeStamp = nsCocoaUtils::GetEventTimeStamp([anEvent timestamp]); NSPoint locationInWindow = nsCocoaUtils::EventLocationForWindow(anEvent, [self window]); LayoutDevicePoint position = [self convertWindowCoordinatesRoundDown:locationInWindow]; mGeckoChild->DispatchDoubleTapGesture( eventTimeStamp, RoundedToInt(position), nsCocoaUtils::ModifiersForEvent(anEvent)); } else { // Setup the "double tap" event. WidgetSimpleGestureEvent geckoEvent(true, eTapGesture, mGeckoChild); [self convertCocoaMouseEvent:anEvent toGeckoEvent:&geckoEvent]; geckoEvent.mClickCount = 1; // Send the event. mGeckoChild->DispatchWindowEvent(geckoEvent); } // Clear the gesture state mGestureState = eGestureState_None; NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)rotateWithEvent:(NSEvent*)anEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!anEvent || !mGeckoChild || [self beginOrEndGestureForEventPhase:anEvent]) { return; } nsAutoRetainCocoaObject kungFuDeathGrip(self); float rotation = [anEvent rotation]; EventMessage msg; switch (mGestureState) { case eGestureState_StartGesture: msg = eRotateGestureStart; mGestureState = eGestureState_RotateGesture; break; case eGestureState_RotateGesture: msg = eRotateGestureUpdate; break; case eGestureState_None: case eGestureState_MagnifyGesture: default: return; } // Setup the event. WidgetSimpleGestureEvent geckoEvent(true, msg, mGeckoChild); [self convertCocoaMouseEvent:anEvent toGeckoEvent:&geckoEvent]; geckoEvent.mDelta = -rotation; if (rotation > 0.0) { geckoEvent.mDirection = dom::SimpleGestureEvent_Binding::ROTATION_COUNTERCLOCKWISE; } else { geckoEvent.mDirection = dom::SimpleGestureEvent_Binding::ROTATION_CLOCKWISE; } // Send the event. mGeckoChild->DispatchWindowEvent(geckoEvent); // Keep track of the cumulative rotation for the final "rotate" event. mCumulativeRotation += rotation; NS_OBJC_END_TRY_IGNORE_BLOCK; } // `beginGestureWithEvent` and `endGestureWithEvent` are not called for // applications that link against the macOS 10.11 or later SDK when we're // running on macOS 10.11 or later. For compatibility with all supported macOS // versions, we have to call {begin,end}GestureWithEvent ourselves based on // the event phase when we're handling gestures. - (bool)beginOrEndGestureForEventPhase:(NSEvent*)aEvent { if (!aEvent) { return false; } if (aEvent.phase == NSEventPhaseBegan) { [self beginGestureWithEvent:aEvent]; return true; } if (aEvent.phase == NSEventPhaseEnded || aEvent.phase == NSEventPhaseCancelled) { [self endGestureWithEvent:aEvent]; return true; } return false; } - (void)beginGestureWithEvent:(NSEvent*)aEvent { if (!aEvent) { return; } mGestureState = eGestureState_StartGesture; mCumulativeRotation = 0.0; } - (void)endGestureWithEvent:(NSEvent*)anEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!anEvent || !mGeckoChild) { // Clear the gestures state if we cannot send an event. mGestureState = eGestureState_None; mCumulativeRotation = 0.0; return; } nsAutoRetainCocoaObject kungFuDeathGrip(self); switch (mGestureState) { case eGestureState_RotateGesture: { // Setup the "rotate" event. WidgetSimpleGestureEvent geckoEvent(true, eRotateGesture, mGeckoChild); [self convertCocoaMouseEvent:anEvent toGeckoEvent:&geckoEvent]; geckoEvent.mDelta = -mCumulativeRotation; if (mCumulativeRotation > 0.0) { geckoEvent.mDirection = dom::SimpleGestureEvent_Binding::ROTATION_COUNTERCLOCKWISE; } else { geckoEvent.mDirection = dom::SimpleGestureEvent_Binding::ROTATION_CLOCKWISE; } // Send the event. mGeckoChild->DispatchWindowEvent(geckoEvent); } break; case eGestureState_MagnifyGesture: // APZ handles sending the widget events case eGestureState_None: case eGestureState_StartGesture: default: break; } // Clear the gestures state. mGestureState = eGestureState_None; mCumulativeRotation = 0.0; NS_OBJC_END_TRY_IGNORE_BLOCK; } // Returning NO from this method only disallows ordering on mousedown - in order // to prevent it for mouseup too, we need to call [NSApp preventWindowOrdering] // when handling the mousedown event. - (BOOL)shouldDelayWindowOrderingForEvent:(NSEvent*)aEvent { // Always using system-provided window ordering for normal windows. if (![[self window] isKindOfClass:[PopupWindow class]]) return NO; // Don't reorder when we don't have a parent window, like when we're a // context menu or a tooltip. return ![[self window] parentWindow]; } - (void)mouseDown:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; mPerformedDrag = NO; if ([self shouldDelayWindowOrderingForEvent:theEvent]) { [NSApp preventWindowOrdering]; } // If we've already seen this event due to direct dispatch from menuForEvent: // just bail; if not, remember it. if (mLastMouseDownEvent == theEvent) { [mLastMouseDownEvent release]; mLastMouseDownEvent = nil; return; } else { [mLastMouseDownEvent release]; mLastMouseDownEvent = [theEvent retain]; } [gLastDragMouseDownEvent release]; gLastDragMouseDownEvent = [theEvent retain]; gLastDragView = self; // We need isClickThrough because at this point the window we're in might // already have become main, so the check for isMainWindow in // WindowAcceptsEvent isn't enough. It also has to check isClickThrough. BOOL isClickThrough = (theEvent == mClickThroughMouseDownEvent); [mClickThroughMouseDownEvent release]; mClickThroughMouseDownEvent = nil; nsAutoRetainCocoaObject kungFuDeathGrip(self); if ([self maybeRollup:theEvent] || !ChildViewMouseTracker::WindowAcceptsEvent([self window], theEvent, self, isClickThrough)) { // Remember blocking because that means we want to block mouseup as well. mBlockedLastMouseDown = YES; return; } // in order to send gecko events we'll need a gecko widget if (!mGeckoChild) return; if (mTextInputHandler->OnHandleEvent(theEvent)) { return; } WidgetMouseEvent geckoEvent(true, eMouseDown, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; NSInteger clickCount = [theEvent clickCount]; if (mBlockedLastMouseDown && clickCount > 1) { // Don't send a double click if the first click of the double click was // blocked. clickCount--; } geckoEvent.mClickCount = clickCount; if (!StaticPrefs::dom_event_treat_ctrl_click_as_right_click_disabled() && geckoEvent.IsControl()) { geckoEvent.mButton = MouseButton::eSecondary; } else { geckoEvent.mButton = MouseButton::ePrimary; // Don't send a click if ctrl key is pressed. geckoEvent.mClickEventPrevented = geckoEvent.IsControl(); } mGeckoChild->DispatchInputEvent(&geckoEvent); mBlockedLastMouseDown = NO; // XXX maybe call markedTextSelectionChanged:client: here? NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)mouseUp:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; gLastDragView = nil; if (!mGeckoChild || mBlockedLastMouseDown || mPerformedDrag) { // There is case that mouseUp event will be fired right after DnD on OSX. As // mPerformedDrag will be YES at end of DnD processing, ignore this mouseUp // event fired right after DnD. return; } if (mTextInputHandler->OnHandleEvent(theEvent)) { return; } nsAutoRetainCocoaObject kungFuDeathGrip(self); WidgetMouseEvent geckoEvent(true, eMouseUp, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; if (!StaticPrefs::dom_event_treat_ctrl_click_as_right_click_disabled() && ([theEvent modifierFlags] & NSEventModifierFlagControl)) { geckoEvent.mButton = MouseButton::eSecondary; } else { geckoEvent.mButton = MouseButton::ePrimary; } // Remember the event's position before calling DispatchInputEvent, because // that call can mutate it and convert it into a different coordinate space. LayoutDeviceIntPoint pos = geckoEvent.mRefPoint; // This might destroy our widget (and null out mGeckoChild). bool defaultPrevented = (mGeckoChild->DispatchInputEvent(&geckoEvent).mContentStatus == nsEventStatus_eConsumeNoDefault); if (!mGeckoChild) { return; } // Check to see if we are double-clicking in draggable parts of the window. if (!defaultPrevented && [theEvent clickCount] == 2 && !mGeckoChild->GetNonDraggableRegion().Contains(pos.x, pos.y)) { if (nsCocoaUtils::ShouldZoomOnTitlebarDoubleClick()) { [[self window] performZoom:nil]; } else if (nsCocoaUtils::ShouldMinimizeOnTitlebarDoubleClick()) { [[self window] performMiniaturize:nil]; } } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)sendMouseEnterOrExitEvent:(NSEvent*)aEvent enter:(BOOL)aEnter exitFrom:(WidgetMouseEvent::ExitFrom)aExitFrom { if (!mGeckoChild) return; NSPoint windowEventLocation = nsCocoaUtils::EventLocationForWindow(aEvent, [self window]); NSPoint localEventLocation = [self convertPoint:windowEventLocation fromView:nil]; EventMessage msg = aEnter ? eMouseEnterIntoWidget : eMouseExitFromWidget; WidgetMouseEvent event(true, msg, mGeckoChild, WidgetMouseEvent::eReal); event.mRefPoint = mGeckoChild->CocoaPointsToDevPixels(localEventLocation); if (event.mMessage == eMouseExitFromWidget) { event.mExitFrom = Some(aExitFrom); } nsEventStatus status; // ignored mGeckoChild->DispatchEvent(&event, status); } - (void)handleMouseMoved:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mGeckoChild) return; if (mTextInputHandler->OnHandleEvent(theEvent)) { return; } WidgetMouseEvent geckoEvent(true, eMouseMove, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; mGeckoChild->DispatchInputEvent(&geckoEvent); NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)mouseDragged:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mGeckoChild) return; if (mTextInputHandler->OnHandleEvent(theEvent)) { return; } WidgetMouseEvent geckoEvent(true, eMouseMove, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; mGeckoChild->DispatchInputEvent(&geckoEvent); // Note, sending the above event might have destroyed our widget since we // didn't retain. Fine so long as we don't access any local variables from // here on. // XXX maybe call markedTextSelectionChanged:client: here? NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)rightMouseDown:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; mPerformedDrag = NO; nsAutoRetainCocoaObject kungFuDeathGrip(self); [self maybeRollup:theEvent]; if (!mGeckoChild) return; if (mTextInputHandler->OnHandleEvent(theEvent)) { return; } // The right mouse went down, fire off a right mouse down event to gecko WidgetMouseEvent geckoEvent(true, eMouseDown, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; geckoEvent.mButton = MouseButton::eSecondary; geckoEvent.mClickCount = [theEvent clickCount]; nsIWidget::ContentAndAPZEventStatus eventStatus = mGeckoChild->DispatchInputEvent(&geckoEvent); if (!mGeckoChild) return; if (!StaticPrefs::ui_context_menus_after_mouseup() && eventStatus.mApzStatus != nsEventStatus_eConsumeNoDefault) { // Let the superclass do the context menu stuff. [super rightMouseDown:theEvent]; } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)rightMouseUp:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mGeckoChild) return; if (mTextInputHandler->OnHandleEvent(theEvent)) { return; } WidgetMouseEvent geckoEvent(true, eMouseUp, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; geckoEvent.mButton = MouseButton::eSecondary; geckoEvent.mClickCount = [theEvent clickCount]; nsAutoRetainCocoaObject kungFuDeathGrip(self); nsIWidget::ContentAndAPZEventStatus eventStatus = mGeckoChild->DispatchInputEvent(&geckoEvent); if (!mGeckoChild) return; if (StaticPrefs::ui_context_menus_after_mouseup() && eventStatus.mApzStatus != nsEventStatus_eConsumeNoDefault) { // Let the superclass do the context menu stuff, but pretend it's // rightMouseDown. NSEvent* dupeEvent = [NSEvent mouseEventWithType:NSEventTypeRightMouseDown location:theEvent.locationInWindow modifierFlags:theEvent.modifierFlags timestamp:theEvent.timestamp windowNumber:theEvent.windowNumber context:nil eventNumber:theEvent.eventNumber clickCount:theEvent.clickCount pressure:theEvent.pressure]; [super rightMouseDown:dupeEvent]; } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)rightMouseDragged:(NSEvent*)theEvent { if (!mGeckoChild) return; if (mTextInputHandler->OnHandleEvent(theEvent)) { return; } WidgetMouseEvent geckoEvent(true, eMouseMove, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; geckoEvent.mButton = MouseButton::eSecondary; // send event into Gecko by going directly to the // the widget. mGeckoChild->DispatchInputEvent(&geckoEvent); } static bool ShouldDispatchBackForwardCommandForMouseButton(int16_t aButton) { return (aButton == MouseButton::eX1 && Preferences::GetBool("mousebutton.4th.enabled", true)) || (aButton == MouseButton::eX2 && Preferences::GetBool("mousebutton.5th.enabled", true)); } - (void)otherMouseDown:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; mPerformedDrag = NO; nsAutoRetainCocoaObject kungFuDeathGrip(self); if ([self maybeRollup:theEvent] || !ChildViewMouseTracker::WindowAcceptsEvent([self window], theEvent, self)) return; if (!mGeckoChild) return; if (mTextInputHandler->OnHandleEvent(theEvent)) { return; } int16_t button = nsCocoaUtils::ButtonForEvent(theEvent); if (ShouldDispatchBackForwardCommandForMouseButton(button)) { WidgetCommandEvent appCommandEvent( true, (button == MouseButton::eX2) ? nsGkAtoms::Forward : nsGkAtoms::Back, mGeckoChild); mGeckoChild->DispatchWindowEvent(appCommandEvent); return; } WidgetMouseEvent geckoEvent(true, eMouseDown, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; geckoEvent.mButton = button; geckoEvent.mClickCount = [theEvent clickCount]; mGeckoChild->DispatchInputEvent(&geckoEvent); NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)otherMouseUp:(NSEvent*)theEvent { if (!mGeckoChild) return; if (mTextInputHandler->OnHandleEvent(theEvent)) { return; } int16_t button = nsCocoaUtils::ButtonForEvent(theEvent); if (ShouldDispatchBackForwardCommandForMouseButton(button)) { return; } WidgetMouseEvent geckoEvent(true, eMouseUp, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; geckoEvent.mButton = button; nsAutoRetainCocoaObject kungFuDeathGrip(self); mGeckoChild->DispatchInputEvent(&geckoEvent); } - (void)otherMouseDragged:(NSEvent*)theEvent { if (!mGeckoChild) return; if (mTextInputHandler->OnHandleEvent(theEvent)) { return; } WidgetMouseEvent geckoEvent(true, eMouseMove, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; int16_t button = nsCocoaUtils::ButtonForEvent(theEvent); geckoEvent.mButton = button; // send event into Gecko by going directly to the // the widget. mGeckoChild->DispatchInputEvent(&geckoEvent); } - (void)sendWheelStartOrStop:(EventMessage)msg forEvent:(NSEvent*)theEvent { WidgetWheelEvent wheelEvent(true, msg, mGeckoChild); [self convertCocoaMouseWheelEvent:theEvent toGeckoEvent:&wheelEvent]; mExpectingWheelStop = (msg == eWheelOperationStart); mGeckoChild->DispatchInputEvent(wheelEvent.AsInputEvent()); } - (void)sendWheelCondition:(BOOL)condition first:(EventMessage)first second:(EventMessage)second forEvent:(NSEvent*)theEvent { if (mExpectingWheelStop == condition) { [self sendWheelStartOrStop:first forEvent:theEvent]; } [self sendWheelStartOrStop:second forEvent:theEvent]; } static int32_t RoundUp(double aDouble) { return aDouble < 0 ? static_cast(floor(aDouble)) : static_cast(ceil(aDouble)); } static gfx::IntPoint GetIntegerDeltaForEvent(NSEvent* aEvent) { if ([aEvent hasPreciseScrollingDeltas]) { // Pixel scroll events (events with hasPreciseScrollingDeltas == YES) // carry pixel deltas in the scrollingDeltaX/Y fields and line scroll // information in the deltaX/Y fields. // Prior to 10.12, these line scroll fields would be zero for most pixel // scroll events and non-zero for some, whenever at least a full line // worth of pixel scrolling had accumulated. That's the behavior we want. // Starting with 10.12 however, pixel scroll events no longer accumulate // deltaX and deltaY; they just report floating point values for every // single event. So we need to do our own accumulation. return PanGestureInput::GetIntegerDeltaForEvent( [aEvent phase] == NSEventPhaseBegan, [aEvent deltaX], [aEvent deltaY]); } // For line scrolls, or pre-10.12, just use the rounded up value of deltaX / // deltaY. return gfx::IntPoint(RoundUp([aEvent deltaX]), RoundUp([aEvent deltaY])); } - (void)scrollWheel:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; nsAutoRetainCocoaObject kungFuDeathGrip(self); ChildViewMouseTracker::MouseScrolled(theEvent); if ([self maybeRollup:theEvent]) { return; } if (!mGeckoChild) { return; } NSEventPhase phase = [theEvent phase]; // Fire eWheelOperationStart/End events when 2 fingers touch/release the // touchpad. if (phase & NSEventPhaseMayBegin) { [self sendWheelCondition:YES first:eWheelOperationEnd second:eWheelOperationStart forEvent:theEvent]; } else if (phase & (NSEventPhaseEnded | NSEventPhaseCancelled)) { [self sendWheelCondition:NO first:eWheelOperationStart second:eWheelOperationEnd forEvent:theEvent]; } if (!mGeckoChild) { return; } RefPtr geckoChildDeathGrip(mGeckoChild); NSPoint locationInWindow = nsCocoaUtils::EventLocationForWindow(theEvent, [self window]); // Use convertWindowCoordinatesRoundDown when converting the position to // integer screen pixels in order to ensure that coordinates which are just // inside the right / bottom edges of the window don't end up outside of the // window after rounding. ScreenPoint position = ViewAs( [self convertWindowCoordinatesRoundDown:locationInWindow], PixelCastJustification::LayoutDeviceIsScreenForUntransformedEvent); bool usePreciseDeltas = [theEvent hasPreciseScrollingDeltas] && Preferences::GetBool("mousewheel.enable_pixel_scrolling", true); bool hasPhaseInformation = nsCocoaUtils::EventHasPhaseInformation(theEvent); gfx::IntPoint lineOrPageDelta = -GetIntegerDeltaForEvent(theEvent); Modifiers modifiers = nsCocoaUtils::ModifiersForEvent(theEvent); TimeStamp eventTimeStamp = nsCocoaUtils::GetEventTimeStamp([theEvent timestamp]); ScreenPoint preciseDelta; if (usePreciseDeltas) { CGFloat pixelDeltaX = [theEvent scrollingDeltaX]; CGFloat pixelDeltaY = [theEvent scrollingDeltaY]; double scale = geckoChildDeathGrip->BackingScaleFactor(); preciseDelta = ScreenPoint(-pixelDeltaX * scale, -pixelDeltaY * scale); } if (usePreciseDeltas && hasPhaseInformation) { PanGestureInput panEvent = nsCocoaUtils::CreatePanGestureEvent( theEvent, eventTimeStamp, position, preciseDelta, lineOrPageDelta, modifiers); geckoChildDeathGrip->DispatchAPZWheelInputEvent(panEvent); } else if (usePreciseDeltas) { // This is on 10.6 or old touchpads that don't have any phase information. ScrollWheelInput wheelEvent(eventTimeStamp, modifiers, ScrollWheelInput::SCROLLMODE_INSTANT, ScrollWheelInput::SCROLLDELTA_PIXEL, position, preciseDelta.x, preciseDelta.y, false, // This parameter is used for wheel delta // adjustment, such as auto-dir scrolling, // but we do't need to do anything special here // since this wheel event is sent to // DispatchAPZWheelInputEvent, which turns this // ScrollWheelInput back into a WidgetWheelEvent // and then it goes through the regular handling // in APZInputBridge. So passing |eNone| won't // pass up the necessary wheel delta adjustment. WheelDeltaAdjustmentStrategy::eNone); wheelEvent.mLineOrPageDeltaX = lineOrPageDelta.x; wheelEvent.mLineOrPageDeltaY = lineOrPageDelta.y; wheelEvent.mIsMomentum = nsCocoaUtils::IsMomentumScrollEvent(theEvent); geckoChildDeathGrip->DispatchAPZWheelInputEvent(wheelEvent); } else { ScrollWheelInput::ScrollMode scrollMode = ScrollWheelInput::SCROLLMODE_INSTANT; if (nsLayoutUtils::IsSmoothScrollingEnabled() && StaticPrefs::general_smoothScroll_mouseWheel()) { scrollMode = ScrollWheelInput::SCROLLMODE_SMOOTH; } ScrollWheelInput wheelEvent(eventTimeStamp, modifiers, scrollMode, ScrollWheelInput::SCROLLDELTA_LINE, position, lineOrPageDelta.x, lineOrPageDelta.y, false, // This parameter is used for wheel delta // adjustment, such as auto-dir scrolling, // but we do't need to do anything special here // since this wheel event is sent to // DispatchAPZWheelInputEvent, which turns this // ScrollWheelInput back into a WidgetWheelEvent // and then it goes through the regular handling // in APZInputBridge. So passing |eNone| won't // pass up the necessary wheel delta adjustment. WheelDeltaAdjustmentStrategy::eNone); wheelEvent.mLineOrPageDeltaX = lineOrPageDelta.x; wheelEvent.mLineOrPageDeltaY = lineOrPageDelta.y; geckoChildDeathGrip->DispatchAPZWheelInputEvent(wheelEvent); } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (NSMenu*)menuForEvent:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; if (!mGeckoChild) return nil; nsAutoRetainCocoaObject kungFuDeathGrip(self); [self maybeRollup:theEvent]; if (!mGeckoChild) return nil; // Cocoa doesn't always dispatch a mouseDown: for a control-click event, // depends on what we return from menuForEvent:. Gecko always expects one // and expects the mouse down event before the context menu event, so // get that event sent first if this is a left mouse click. if ([theEvent type] == NSEventTypeLeftMouseDown) { [self mouseDown:theEvent]; if (!mGeckoChild) return nil; } WidgetPointerEvent geckoEvent(true, eContextMenu, mGeckoChild); [self convertCocoaMouseEvent:theEvent toGeckoEvent:&geckoEvent]; if (StaticPrefs::dom_event_treat_ctrl_click_as_right_click_disabled() && [theEvent type] == NSEventTypeLeftMouseDown) { geckoEvent.mContextMenuTrigger = WidgetMouseEvent::eControlClick; geckoEvent.mButton = MouseButton::ePrimary; } else { geckoEvent.mButton = MouseButton::eSecondary; } mGeckoChild->DispatchInputEvent(&geckoEvent); if (!mGeckoChild) return nil; [self maybeInitContextMenuTracking]; // We never return an actual NSMenu* for the context menu. Gecko might have // responded to the eContextMenu event by putting up a fake context menu. return nil; NS_OBJC_END_TRY_BLOCK_RETURN(nil); } - (void)willOpenMenu:(NSMenu*)aMenu withEvent:(NSEvent*)aEvent { ChildViewMouseTracker::NativeMenuOpened(); } - (void)didCloseMenu:(NSMenu*)aMenu withEvent:(NSEvent*)aEvent { ChildViewMouseTracker::NativeMenuClosed(); } - (void)convertCocoaMouseWheelEvent:(NSEvent*)aMouseEvent toGeckoEvent:(WidgetWheelEvent*)outWheelEvent { [self convertCocoaMouseEvent:aMouseEvent toGeckoEvent:outWheelEvent]; bool usePreciseDeltas = [aMouseEvent hasPreciseScrollingDeltas] && Preferences::GetBool("mousewheel.enable_pixel_scrolling", true); outWheelEvent->mDeltaMode = usePreciseDeltas ? dom::WheelEvent_Binding::DOM_DELTA_PIXEL : dom::WheelEvent_Binding::DOM_DELTA_LINE; outWheelEvent->mIsMomentum = nsCocoaUtils::IsMomentumScrollEvent(aMouseEvent); } - (void)convertCocoaMouseEvent:(NSEvent*)aMouseEvent toGeckoEvent:(WidgetInputEvent*)outGeckoEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; NS_ASSERTION( outGeckoEvent, "convertCocoaMouseEvent:toGeckoEvent: requires non-null aoutGeckoEvent"); if (!outGeckoEvent) return; nsCocoaUtils::InitInputEvent(*outGeckoEvent, aMouseEvent); // convert point to view coordinate system NSPoint locationInWindow = nsCocoaUtils::EventLocationForWindow(aMouseEvent, [self window]); outGeckoEvent->mRefPoint = [self convertWindowCoordinates:locationInWindow]; WidgetMouseEventBase* mouseEvent = outGeckoEvent->AsMouseEventBase(); mouseEvent->mButtons = 0; NSUInteger mouseButtons = [NSEvent pressedMouseButtons]; if (mouseButtons & 0x01) { mouseEvent->mButtons |= MouseButtonsFlag::ePrimaryFlag; } if (mouseButtons & 0x02) { mouseEvent->mButtons |= MouseButtonsFlag::eSecondaryFlag; } if (mouseButtons & 0x04) { mouseEvent->mButtons |= MouseButtonsFlag::eMiddleFlag; } if (mouseButtons & 0x08) { mouseEvent->mButtons |= MouseButtonsFlag::e4thFlag; } if (mouseButtons & 0x10) { mouseEvent->mButtons |= MouseButtonsFlag::e5thFlag; } switch ([aMouseEvent type]) { case NSEventTypeLeftMouseDown: case NSEventTypeLeftMouseUp: case NSEventTypeLeftMouseDragged: case NSEventTypeRightMouseDown: case NSEventTypeRightMouseUp: case NSEventTypeRightMouseDragged: case NSEventTypeOtherMouseDown: case NSEventTypeOtherMouseUp: case NSEventTypeOtherMouseDragged: case NSEventTypeMouseMoved: if ([aMouseEvent subtype] == NSEventSubtypeTabletPoint) { [self convertCocoaTabletPointerEvent:aMouseEvent toGeckoEvent:mouseEvent->AsMouseEvent()]; } break; default: // Don't check other NSEvents for pressure. break; } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)convertCocoaTabletPointerEvent:(NSEvent*)aPointerEvent toGeckoEvent:(WidgetMouseEvent*)aOutGeckoEvent { NS_OBJC_BEGIN_TRY_BLOCK_RETURN if (!aOutGeckoEvent || !sIsTabletPointerActivated) { return; } if ([aPointerEvent type] != NSEventTypeMouseMoved) { aOutGeckoEvent->mPressure = [aPointerEvent pressure]; MOZ_ASSERT(aOutGeckoEvent->mPressure >= 0.0 && aOutGeckoEvent->mPressure <= 1.0); } aOutGeckoEvent->mInputSource = dom::MouseEvent_Binding::MOZ_SOURCE_PEN; aOutGeckoEvent->tiltX = (int32_t)lround([aPointerEvent tilt].x * 90); aOutGeckoEvent->tiltY = (int32_t)lround([aPointerEvent tilt].y * 90); aOutGeckoEvent->tangentialPressure = [aPointerEvent tangentialPressure]; // Make sure the twist value is in the range of 0-359. int32_t twist = (int32_t)fmod([aPointerEvent rotation], 360); aOutGeckoEvent->twist = twist >= 0 ? twist : twist + 360; NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)tabletProximity:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_BLOCK_RETURN sIsTabletPointerActivated = [theEvent isEnteringProximity]; NS_OBJC_END_TRY_IGNORE_BLOCK } #pragma mark - // NSTextInputClient implementation - (NSRange)markedRange { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; NS_ENSURE_TRUE(mTextInputHandler, NSMakeRange(NSNotFound, 0)); return mTextInputHandler->MarkedRange(); NS_OBJC_END_TRY_BLOCK_RETURN(NSMakeRange(0, 0)); } - (NSRange)selectedRange { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; NS_ENSURE_TRUE(mTextInputHandler, NSMakeRange(NSNotFound, 0)); return mTextInputHandler->SelectedRange(); NS_OBJC_END_TRY_BLOCK_RETURN(NSMakeRange(0, 0)); } - (BOOL)drawsVerticallyForCharacterAtIndex:(NSUInteger)charIndex { NS_ENSURE_TRUE(mTextInputHandler, NO); if (charIndex == NSNotFound) { return NO; } return mTextInputHandler->DrawsVerticallyForCharacterAtIndex(charIndex); } - (NSUInteger)characterIndexForPoint:(NSPoint)thePoint { NS_ENSURE_TRUE(mTextInputHandler, 0); return mTextInputHandler->CharacterIndexForPoint(thePoint); } - (NSArray*)validAttributesForMarkedText { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; NS_ENSURE_TRUE(mTextInputHandler, [NSArray array]); return mTextInputHandler->GetValidAttributesForMarkedText(); NS_OBJC_END_TRY_BLOCK_RETURN(nil); } - (void)insertText:(id)aString replacementRange:(NSRange)replacementRange { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; NS_ENSURE_TRUE_VOID(mGeckoChild); nsAutoRetainCocoaObject kungFuDeathGrip(self); NSString* str; if ([aString isKindOfClass:[NSAttributedString class]]) { str = [aString string]; } else { str = aString; } mTextInputHandler->InsertText(str, &replacementRange); NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)doCommandBySelector:(SEL)aSelector { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mGeckoChild || !mTextInputHandler) { return; } const char* sel = reinterpret_cast(aSelector); if (!mTextInputHandler->DoCommandBySelector(sel)) { [super doCommandBySelector:aSelector]; } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)unmarkText { NS_ENSURE_TRUE_VOID(mTextInputHandler); mTextInputHandler->CommitIMEComposition(); } - (BOOL)hasMarkedText { NS_ENSURE_TRUE(mTextInputHandler, NO); return mTextInputHandler->HasMarkedText(); } - (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; NS_ENSURE_TRUE_VOID(mTextInputHandler); nsAutoRetainCocoaObject kungFuDeathGrip(self); NSAttributedString* attrStr; if ([aString isKindOfClass:[NSAttributedString class]]) { attrStr = static_cast(aString); } else { attrStr = [[[NSAttributedString alloc] initWithString:aString] autorelease]; } mTextInputHandler->SetMarkedText(attrStr, selectedRange, &replacementRange); NS_OBJC_END_TRY_IGNORE_BLOCK; } - (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)aRange actualRange: (NSRangePointer)actualRange { NS_ENSURE_TRUE(mTextInputHandler, nil); return mTextInputHandler->GetAttributedSubstringFromRange(aRange, actualRange); } - (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange { NS_ENSURE_TRUE(mTextInputHandler, NSMakeRect(0.0, 0.0, 0.0, 0.0)); return mTextInputHandler->FirstRectForCharacterRange(aRange, actualRange); } - (void)quickLookWithEvent:(NSEvent*)event { // Show dictionary by current point WidgetContentCommandEvent contentCommandEvent( true, eContentCommandLookUpDictionary, mGeckoChild); NSPoint point = [self convertPoint:[event locationInWindow] fromView:nil]; contentCommandEvent.mRefPoint = mGeckoChild->CocoaPointsToDevPixels(point); mGeckoChild->DispatchWindowEvent(contentCommandEvent); // The widget might have been destroyed. } - (NSInteger)windowLevel { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; NS_ENSURE_TRUE(mTextInputHandler, [[self window] level]); return mTextInputHandler->GetWindowLevel(); NS_OBJC_END_TRY_BLOCK_RETURN(NSNormalWindowLevel); } #pragma mark - // This is a private API that Cocoa uses. // Cocoa will call this after the menu system returns "NO" for // "performKeyEquivalent:". We want all they key events we can get so just // return YES. In particular, this fixes ctrl-tab - we don't get a "keyDown:" // call for that without this. - (BOOL)_wantsKeyDownForEvent:(NSEvent*)event { return YES; } - (NSEvent*)lastKeyDownEvent { return mLastKeyDownEvent; } - (void)keyDown:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; [mLastKeyDownEvent release]; mLastKeyDownEvent = [theEvent retain]; // Weird things can happen on keyboard input if the key window isn't in the // current space. For example see bug 1056251. To get around this, always // make sure that, if our window is key, it's also made frontmost. Doing // this automatically switches to whatever space our window is in. Safari // does something similar. Our window should normally always be key -- // otherwise why is the OS sending us a key down event? But it's just // possible we're in Gecko's hidden window, so we check first. NSWindow* viewWindow = [self window]; if (viewWindow && [viewWindow isKeyWindow]) { [viewWindow orderWindow:NSWindowAbove relativeTo:0]; } #if !defined(RELEASE_OR_BETA) || defined(DEBUG) if (!Preferences::GetBool("intl.allow-insecure-text-input", false) && mGeckoChild && mTextInputHandler && mTextInputHandler->IsFocused()) { NSWindow* window = [self window]; NSString* info = [NSString stringWithFormat:@"\nview [%@], window [%@], window is key %i, is " @"fullscreen %i, app is active %i", self, window, [window isKeyWindow], ([window styleMask] & NSWindowStyleMaskFullScreen) != 0, [NSApp isActive]]; nsAutoCString additionalInfo([info UTF8String]); if (mGeckoChild->GetInputContext().IsPasswordEditor() && !TextInputHandler::IsSecureEventInputEnabled()) { # define CRASH_MESSAGE \ "A password editor has focus, but not in secure input mode" CrashReporter::AppendAppNotesToCrashReport( "\nBug 893973: "_ns + nsLiteralCString(CRASH_MESSAGE)); CrashReporter::AppendAppNotesToCrashReport(additionalInfo); MOZ_CRASH(CRASH_MESSAGE); # undef CRASH_MESSAGE } else if (!mGeckoChild->GetInputContext().IsPasswordEditor() && TextInputHandler::IsSecureEventInputEnabled()) { # define CRASH_MESSAGE \ "A non-password editor has focus, but in secure input mode" CrashReporter::AppendAppNotesToCrashReport( "\nBug 893973: "_ns + nsLiteralCString(CRASH_MESSAGE)); CrashReporter::AppendAppNotesToCrashReport(additionalInfo); MOZ_CRASH(CRASH_MESSAGE); # undef CRASH_MESSAGE } } #endif // #if !defined(RELEASE_OR_BETA) || defined(DEBUG) nsAutoRetainCocoaObject kungFuDeathGrip(self); if (mGeckoChild) { if (mTextInputHandler) { sUniqueKeyEventId++; NSMutableDictionary* nativeKeyEventsMap = [ChildView sNativeKeyEventsMap]; [nativeKeyEventsMap setObject:theEvent forKey:@(sUniqueKeyEventId)]; // Purge old native events, in case we're still holding on to them. We // keep at most 10 references to 10 different native events. [nativeKeyEventsMap removeObjectForKey:@(sUniqueKeyEventId - 10)]; mTextInputHandler->HandleKeyDownEvent(theEvent, sUniqueKeyEventId); } else { // There was no text input handler. Offer the event to the native menu // system to check if there are any registered custom shortcuts for this // event. mGeckoChild->SendEventToNativeMenuSystem(theEvent); } } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)keyUp:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; NS_ENSURE_TRUE(mGeckoChild, ); nsAutoRetainCocoaObject kungFuDeathGrip(self); mTextInputHandler->HandleKeyUpEvent(theEvent); NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)insertNewline:(id)sender { if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::InsertParagraph); } } - (void)insertLineBreak:(id)sender { // Ctrl + Enter in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::InsertLineBreak); } } - (void)deleteBackward:(id)sender { // Backspace in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::DeleteCharBackward); } } - (void)deleteBackwardByDecomposingPreviousCharacter:(id)sender { // Ctrl + Backspace in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::DeleteCharBackward); } } - (void)deleteWordBackward:(id)sender { // Alt + Backspace in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::DeleteWordBackward); } } - (void)deleteToBeginningOfBackward:(id)sender { // Command + Backspace in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::DeleteToBeginningOfLine); } } - (void)deleteForward:(id)sender { // Delete in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::DeleteCharForward); } } - (void)deleteWordForward:(id)sender { // Alt + Delete in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::DeleteWordForward); } } - (void)insertTab:(id)sender { // Tab in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::InsertTab); } } - (void)insertBacktab:(id)sender { // Shift + Tab in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::InsertBacktab); } } - (void)moveRight:(id)sender { // RightArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::CharNext); } } - (void)moveRightAndModifySelection:(id)sender { // Shift + RightArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectCharNext); } } - (void)moveWordRight:(id)sender { // Alt + RightArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::WordNext); } } - (void)moveWordRightAndModifySelection:(id)sender { // Alt + Shift + RightArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectWordNext); } } - (void)moveToRightEndOfLine:(id)sender { // Command + RightArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::EndLine); } } - (void)moveToRightEndOfLineAndModifySelection:(id)sender { // Command + Shift + RightArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectEndLine); } } - (void)moveLeft:(id)sender { // LeftArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::CharPrevious); } } - (void)moveLeftAndModifySelection:(id)sender { // Shift + LeftArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectCharPrevious); } } - (void)moveWordLeft:(id)sender { // Alt + LeftArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::WordPrevious); } } - (void)moveWordLeftAndModifySelection:(id)sender { // Alt + Shift + LeftArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectWordPrevious); } } - (void)moveToLeftEndOfLine:(id)sender { // Command + LeftArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::BeginLine); } } - (void)moveToLeftEndOfLineAndModifySelection:(id)sender { // Command + Shift + LeftArrow in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectBeginLine); } } - (void)moveUp:(id)sender { // ArrowUp in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::LinePrevious); } } - (void)moveUpAndModifySelection:(id)sender { // Shift + ArrowUp in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectLinePrevious); } } - (void)moveToBeginningOfDocument:(id)sender { // Command + ArrowUp in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::MoveTop); } } - (void)moveToBeginningOfDocumentAndModifySelection:(id)sender { // Command + Shift + ArrowUp or Shift + Home in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectTop); } } - (void)moveDown:(id)sender { // ArrowDown in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::LineNext); } } - (void)moveDownAndModifySelection:(id)sender { // Shift + ArrowDown in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectLineNext); } } - (void)moveToEndOfDocument:(id)sender { // Command + ArrowDown in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::MoveBottom); } } - (void)moveToEndOfDocumentAndModifySelection:(id)sender { // Command + Shift + ArrowDown or Shift + End in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectBottom); } } - (void)scrollPageUp:(id)sender { // PageUp in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::ScrollPageUp); } } - (void)pageUpAndModifySelection:(id)sender { // Shift + PageUp in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectPageUp); } } - (void)scrollPageDown:(id)sender { // PageDown in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::ScrollPageDown); } } - (void)pageDownAndModifySelection:(id)sender { // Shift + PageDown in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::SelectPageDown); } } - (void)scrollToEndOfDocument:(id)sender { // End in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::ScrollBottom); } } - (void)scrollToBeginningOfDocument:(id)sender { // Home in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::ScrollTop); } } // XXX Don't decleare nor implement calcelOperation: because it // causes not calling keyDown: for Command + Period. // We need to handle it from doCommandBySelector:. - (void)complete:(id)sender { // Alt + Escape or Alt + Shift + Escape in the default settings. if (mTextInputHandler) { mTextInputHandler->HandleCommand(Command::Complete); } } - (void)flagsChanged:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; NS_ENSURE_TRUE(mGeckoChild, ); nsAutoRetainCocoaObject kungFuDeathGrip(self); mTextInputHandler->HandleFlagsChanged(theEvent); NS_OBJC_END_TRY_IGNORE_BLOCK; } - (BOOL)isFirstResponder { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; NSResponder* resp = [[self window] firstResponder]; return (resp == (NSResponder*)self); NS_OBJC_END_TRY_BLOCK_RETURN(NO); } - (BOOL)isDragInProgress { if (!mDragService) return NO; nsCOMPtr dragSession = mDragService->GetCurrentSession(mGeckoChild); return dragSession != nullptr; } - (BOOL)inactiveWindowAcceptsMouseEvent:(NSEvent*)aEvent { // If we're being destroyed assume the default -- return YES. if (!mGeckoChild) return YES; WidgetMouseEvent geckoEvent(true, eMouseActivate, mGeckoChild, WidgetMouseEvent::eReal); [self convertCocoaMouseEvent:aEvent toGeckoEvent:&geckoEvent]; return (mGeckoChild->DispatchInputEvent(&geckoEvent).mContentStatus != nsEventStatus_eConsumeNoDefault); } // We must always call through to our superclass, even when mGeckoChild is // nil -- otherwise the keyboard focus can end up in the wrong NSView. - (BOOL)becomeFirstResponder { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; return [super becomeFirstResponder]; NS_OBJC_END_TRY_BLOCK_RETURN(YES); } - (void)viewsWindowDidBecomeKey { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mGeckoChild) return; nsAutoRetainCocoaObject kungFuDeathGrip(self); // check to see if the window implements the mozWindow protocol. This // allows embedders to avoid re-entrant calls to -makeKeyAndOrderFront, // which can happen because these activate calls propagate out // to the embedder via nsIEmbeddingSiteWindow::SetFocus(). BOOL isMozWindow = [[self window] respondsToSelector:@selector(setSuppressMakeKeyFront:)]; if (isMozWindow) [[self window] setSuppressMakeKeyFront:YES]; nsIWidgetListener* listener = mGeckoChild->GetWidgetListener(); if (listener) listener->WindowActivated(); if (isMozWindow) [[self window] setSuppressMakeKeyFront:NO]; if (mGeckoChild->GetInputContext().IsPasswordEditor()) { TextInputHandler::EnableSecureEventInput(); } else { TextInputHandler::EnsureSecureEventInputDisabled(); } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)viewsWindowDidResignKey { if (!mGeckoChild) return; nsAutoRetainCocoaObject kungFuDeathGrip(self); nsIWidgetListener* listener = mGeckoChild->GetWidgetListener(); if (listener) listener->WindowDeactivated(); TextInputHandler::EnsureSecureEventInputDisabled(); } // If the call to removeFromSuperview isn't delayed from nsCocoaWindow:: // TearDownView(), the NSView hierarchy might get changed during calls to // [ChildView drawRect:], which leads to "beyond bounds" exceptions in // NSCFArray. For more info see bmo bug 373122. Apple's docs claim that // removeFromSuperviewWithoutNeedingDisplay "can be safely invoked during // display" (whatever "display" means). But it's _not_ true that it can be // safely invoked during calls to [NSView drawRect:]. We use // removeFromSuperview here because there's no longer any danger of being // "invoked during display", and because doing do clears up bmo bug 384343. - (void)delayedTearDown { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; [self removeFromSuperview]; [self release]; NS_OBJC_END_TRY_IGNORE_BLOCK; } #pragma mark - // drag'n'drop stuff #define kDragServiceContractID "@mozilla.org/widget/dragservice;1" - (NSDragOperation)dragOperationFromDragAction:(int32_t)aDragAction { if (nsIDragService::DRAGDROP_ACTION_LINK & aDragAction) return NSDragOperationLink; if (nsIDragService::DRAGDROP_ACTION_COPY & aDragAction) return NSDragOperationCopy; if (nsIDragService::DRAGDROP_ACTION_MOVE & aDragAction) return NSDragOperationGeneric; return NSDragOperationNone; } - (LayoutDeviceIntPoint)convertWindowCoordinates:(NSPoint)aPoint { if (!mGeckoChild) { return LayoutDeviceIntPoint(0, 0); } NSPoint localPoint = [self convertPoint:aPoint fromView:nil]; return mGeckoChild->CocoaPointsToDevPixels(localPoint); } - (LayoutDeviceIntPoint)convertWindowCoordinatesRoundDown:(NSPoint)aPoint { if (!mGeckoChild) { return LayoutDeviceIntPoint(0, 0); } NSPoint localPoint = [self convertPoint:aPoint fromView:nil]; return mGeckoChild->CocoaPointsToDevPixelsRoundDown(localPoint); } // This is a utility function used by NSView drag event methods // to send events. It contains all of the logic needed for Gecko // dragging to work. Returns the appropriate cocoa drag operation code. - (NSDragOperation)doDragAction:(EventMessage)aMessage sender:(id)aSender { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; if (!mGeckoChild) return NSDragOperationNone; MOZ_LOG(sCocoaLog, LogLevel::Info, ("ChildView doDragAction: entered\n")); if (!mDragService) { CallGetService(kDragServiceContractID, &mDragService); NS_ASSERTION(mDragService, "Couldn't get a drag service - big problem!"); if (!mDragService) return NSDragOperationNone; } nsCOMPtr dragSession; if (aMessage == eDragEnter) { nsIWidget* widget = mGeckoChild; dragSession = mDragService->StartDragSession(widget); } else { dragSession = mDragService->GetCurrentSession(mGeckoChild); } if (dragSession) { if (aMessage == eDragOver) { // fire the drag event at the source. Just ignore whether it was // cancelled or not as there isn't actually a means to stop the drag dragSession->FireDragEventAtSource( eDrag, nsCocoaUtils::ModifiersForEvent([NSApp currentEvent])); dragSession->SetCanDrop(false); } else if (aMessage == eDrop) { // We make the assumption that the dragOver handlers have correctly set // the |canDrop| property of the Drag Session. bool canDrop = false; if (!NS_SUCCEEDED(dragSession->GetCanDrop(&canDrop)) || !canDrop) { [self doDragAction:eDragExit sender:aSender]; nsCOMPtr sourceNode; dragSession->GetSourceNode(getter_AddRefs(sourceNode)); if (!sourceNode) { dragSession->EndDragSession( false, nsCocoaUtils::ModifiersForEvent([NSApp currentEvent])); } return NSDragOperationNone; } } unsigned int modifierFlags = [[NSApp currentEvent] modifierFlags]; uint32_t action = nsIDragService::DRAGDROP_ACTION_MOVE; // force copy = option, alias = cmd-option, default is move if (modifierFlags & NSEventModifierFlagOption) { if (modifierFlags & NSEventModifierFlagCommand) action = nsIDragService::DRAGDROP_ACTION_LINK; else action = nsIDragService::DRAGDROP_ACTION_COPY; } dragSession->SetDragAction(action); } // set up gecko event WidgetDragEvent geckoEvent(true, aMessage, mGeckoChild); nsCocoaUtils::InitInputEvent(geckoEvent, [NSApp currentEvent]); // Use our own coordinates in the gecko event. // Convert event from gecko global coords to gecko view coords. NSPoint draggingLoc = [aSender draggingLocation]; geckoEvent.mRefPoint = [self convertWindowCoordinates:draggingLoc]; nsAutoRetainCocoaObject kungFuDeathGrip(self); mGeckoChild->DispatchInputEvent(&geckoEvent); if (!mGeckoChild) return NSDragOperationNone; if (dragSession) { switch (aMessage) { case eDragEnter: case eDragOver: { uint32_t dragAction; dragSession->GetDragAction(&dragAction); // If TakeChildProcessDragAction returns something other than // DRAGDROP_ACTION_UNINITIALIZED, it means that the last event was sent // to the child process and this event is also being sent to the child // process. In this case, use the last event's action instead. nsDragSession* ds = static_cast(dragSession.get()); int32_t childDragAction = ds->TakeChildProcessDragAction(); if (childDragAction != nsIDragService::DRAGDROP_ACTION_UNINITIALIZED) { dragAction = childDragAction; } return [self dragOperationFromDragAction:dragAction]; } case eDragExit: case eDrop: { nsCOMPtr sourceNode; dragSession->GetSourceNode(getter_AddRefs(sourceNode)); if (!sourceNode) { // We're leaving a window while doing a drag that was // initiated in a different app. End the drag session, // since we're done with it for now (until the user // drags back into mozilla). dragSession->EndDragSession( false, nsCocoaUtils::ModifiersForEvent([NSApp currentEvent])); } break; } default: break; } } return NSDragOperationGeneric; NS_OBJC_END_TRY_BLOCK_RETURN(NSDragOperationNone); } // NSDraggingDestination - (NSDragOperation)draggingEntered:(id)sender { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; MOZ_LOG(sCocoaLog, LogLevel::Info, ("ChildView draggingEntered: entered\n")); // there should never be a globalDragPboard when "draggingEntered:" is // called, but just in case we'll take care of it here. [globalDragPboard release]; // Set the global drag pasteboard that will be used for this drag session. // This will be set back to nil when the drag session ends (mouse exits // the view or a drop happens within the view). globalDragPboard = [[sender draggingPasteboard] retain]; return [self doDragAction:eDragEnter sender:sender]; NS_OBJC_END_TRY_BLOCK_RETURN(NSDragOperationNone); } // NSDraggingDestination - (NSDragOperation)draggingUpdated:(id)sender { MOZ_LOG(sCocoaLog, LogLevel::Info, ("ChildView draggingUpdated: entered\n")); return [self doDragAction:eDragOver sender:sender]; } // NSDraggingDestination - (void)draggingExited:(id)sender { MOZ_LOG(sCocoaLog, LogLevel::Info, ("ChildView draggingExited: entered\n")); nsAutoRetainCocoaObject kungFuDeathGrip(self); [self doDragAction:eDragExit sender:sender]; NS_IF_RELEASE(mDragService); } // NSDraggingDestination - (BOOL)performDragOperation:(id)sender { nsAutoRetainCocoaObject kungFuDeathGrip(self); BOOL handled = [self doDragAction:eDrop sender:sender] != NSDragOperationNone; NS_IF_RELEASE(mDragService); return handled; } // NSDraggingSource // This is just implemented so we comply with the NSDraggingSource protocol. - (NSDragOperation)draggingSession:(NSDraggingSession*)session sourceOperationMaskForDraggingContext:(NSDraggingContext)context { return UINT_MAX; } // NSDraggingSource - (BOOL)ignoreModifierKeysForDraggingSession:(NSDraggingSession*)session { return YES; } // NSDraggingSource - (void)draggingSession:(NSDraggingSession*)aSession endedAtPoint:(NSPoint)aPoint operation:(NSDragOperation)aOperation { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; #ifdef NIGHTLY_BUILD MOZ_RELEASE_ASSERT(NS_IsMainThread()); #endif gDraggedTransferables = nullptr; NSEvent* currentEvent = [NSApp currentEvent]; gUserCancelledDrag = ([currentEvent type] == NSEventTypeKeyDown && [currentEvent keyCode] == kVK_Escape); if (!mDragService) { CallGetService(kDragServiceContractID, &mDragService); NS_ASSERTION(mDragService, "Couldn't get a drag service - big problem!"); } nsCOMPtr session = mDragService->GetCurrentSession(mGeckoChild); if (session) { // Set the dragend point from the current mouse location // FIXME(emilio): Weird that we wouldn't use aPoint instead? Seems to work // locally as well... // NSPoint pnt = aPoint; NSPoint pnt = [NSEvent mouseLocation]; NSPoint locationInWindow = nsCocoaUtils::ConvertPointFromScreen([self window], pnt); FlipCocoaScreenCoordinate(pnt); LayoutDeviceIntPoint pt = [self convertWindowCoordinates:locationInWindow]; session->SetDragEndPoint(pt.x, pt.y); // XXX: dropEffect should be updated per |aOperation|. // As things stand though, |aOperation| isn't well handled within "our" // events, that is, when the drop happens within the window: it is set // either to NSDragOperationGeneric or to NSDragOperationNone. // For that reason, it's not yet possible to override dropEffect per the // given OS value, and it's also unclear what's the correct dropEffect // value for NSDragOperationGeneric that is passed by other applications. // All that said, NSDragOperationNone is still reliable. if (aOperation == NSDragOperationNone) { if (RefPtr dataTransfer = session->GetDataTransfer()) { dataTransfer->SetDropEffectInt(nsIDragService::DRAGDROP_ACTION_NONE); } } session->EndDragSession(true, nsCocoaUtils::ModifiersForEvent(currentEvent)); } session = nullptr; NS_IF_RELEASE(mDragService); [globalDragPboard release]; globalDragPboard = nil; [gLastDragMouseDownEvent release]; gLastDragMouseDownEvent = nil; mPerformedDrag = YES; NS_OBJC_END_TRY_IGNORE_BLOCK; } // NSDraggingSource - (void)draggingSession:(NSDraggingSession*)aSession movedToPoint:(NSPoint)aPoint { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; nsCOMPtr dragService = mDragService; if (!dragService) { dragService = do_GetService(kDragServiceContractID); } if (dragService) { RefPtr dragSession; nsIWidget* widget = mGeckoChild; dragService->GetCurrentSession(widget, getter_AddRefs(dragSession)); if (dragSession) { MOZ_ASSERT(aSession == static_cast(dragSession.get()) ->GetNSDraggingSession()); dragSession->DragMoved(aPoint.x, aPoint.y); } } NS_OBJC_END_TRY_IGNORE_BLOCK; } // NSDraggingSource - (void)draggingSession:(NSDraggingSession*)aSession willBeginAtPoint:(NSPoint)aPoint { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; // there should never be a globalDragPboard when "willBeginAtPoint:" is // called, but just in case we'll take care of it here. [globalDragPboard release]; // Set the global drag pasteboard that will be used for this drag session. // This will be set back to nil when the drag session ends (mouse exits // the view or a drop happens within the view). globalDragPboard = [[aSession draggingPasteboard] retain]; NS_OBJC_END_TRY_IGNORE_BLOCK; } // Get the paste location from the low level pasteboard. static CFTypeRefPtr GetPasteLocation(NSPasteboard* aPasteboard) { PasteboardRef pboardRef = nullptr; PasteboardCreate((CFStringRef)[aPasteboard name], &pboardRef); if (!pboardRef) { return nullptr; } auto pasteBoard = CFTypeRefPtr::WrapUnderCreateRule(pboardRef); PasteboardSynchronize(pasteBoard.get()); CFURLRef urlRef = nullptr; PasteboardCopyPasteLocation(pasteBoard.get(), &urlRef); return CFTypeRefPtr::WrapUnderCreateRule(urlRef); } // NSPasteboardItemDataProvider - (void)pasteboard:(NSPasteboard*)aPasteboard item:(NSPasteboardItem*)aItem provideDataForType:(NSString*)aType { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; #ifdef NIGHTLY_BUILD MOZ_RELEASE_ASSERT(NS_IsMainThread()); #endif if (!gDraggedTransferables) { return; } uint32_t count = 0; gDraggedTransferables->GetLength(&count); for (uint32_t j = 0; j < count; j++) { nsCOMPtr currentTransferable = do_QueryElementAt(gDraggedTransferables, j); if (!currentTransferable) { return; } // Transform the transferable to an NSDictionary. NSDictionary* pasteboardOutputDict = nsClipboard::PasteboardDictFromTransferable(currentTransferable); if (!pasteboardOutputDict) { return; } // Write everything out to the pasteboard. unsigned int typeCount = [pasteboardOutputDict count]; NSMutableArray* types = [NSMutableArray arrayWithCapacity:typeCount + 1]; [types addObjectsFromArray:[pasteboardOutputDict allKeys]]; [types addObject:[UTIHelper stringFromPboardType:kMozWildcardPboardType]]; for (unsigned int k = 0; k < typeCount; k++) { NSString* curType = [types objectAtIndex:k]; if ([curType isEqualToString:[UTIHelper stringFromPboardType: NSPasteboardTypeString]] || [curType isEqualToString:[UTIHelper stringFromPboardType:kPublicUrlPboardType]] || [curType isEqualToString:[UTIHelper stringFromPboardType: kPublicUrlNamePboardType]] || [curType isEqualToString:[UTIHelper stringFromPboardType:(NSString*) kUTTypeFileURL]]) { [aPasteboard setString:[pasteboardOutputDict valueForKey:curType] forType:curType]; } else if ([curType isEqualToString:[UTIHelper stringFromPboardType: kUrlsWithTitlesPboardType]]) { [aPasteboard setPropertyList:[pasteboardOutputDict valueForKey:curType] forType:curType]; } else if ([curType isEqualToString:[UTIHelper stringFromPboardType: NSPasteboardTypeHTML]]) { [aPasteboard setString:(nsClipboard::WrapHtmlForSystemPasteboard( [pasteboardOutputDict valueForKey:curType])) forType:curType]; } else if ([curType isEqualToString:[UTIHelper stringFromPboardType: NSPasteboardTypeTIFF]] || [curType isEqualToString:[UTIHelper stringFromPboardType: kMozCustomTypesPboardType]]) { [aPasteboard setData:[pasteboardOutputDict valueForKey:curType] forType:curType]; } else if ([curType isEqualToString:[UTIHelper stringFromPboardType: kMozFileUrlsPboardType]]) { [aPasteboard writeObjects:[pasteboardOutputDict valueForKey:curType]]; } else if ([curType isEqualToString: [UTIHelper stringFromPboardType: (NSString*)kPasteboardTypeFileURLPromise]]) { CFTypeRefPtr url = GetPasteLocation(aPasteboard); if (!url) { continue; } nsCOMPtr macLocalFile; if (NS_FAILED(NS_NewLocalFileWithCFURL(url.get(), getter_AddRefs(macLocalFile)))) { NS_ERROR("failed NS_NewLocalFileWithCFURL"); continue; } if (!gDraggedTransferables) { continue; } uint32_t transferableCount; nsresult rv = gDraggedTransferables->GetLength(&transferableCount); if (NS_FAILED(rv)) { continue; } for (uint32_t i = 0; i < transferableCount; i++) { nsCOMPtr item = do_QueryElementAt(gDraggedTransferables, i); if (!item) { NS_ERROR("no transferable"); continue; } item->SetTransferData(kFilePromiseDirectoryMime, macLocalFile); // Now request the kFilePromiseMime data, which will invoke the data // provider. If successful, the file will have been created. nsCOMPtr fileDataPrimitive; Unused << item->GetTransferData(kFilePromiseMime, getter_AddRefs(fileDataPrimitive)); } [aPasteboard setPropertyList:[pasteboardOutputDict valueForKey:curType] forType:curType]; } } } NS_OBJC_END_TRY_IGNORE_BLOCK; } #pragma mark - // Support for the "Services" menu. We currently only support sending strings // and HTML to system services. // This method can be called on any thread (see bug 1751687). We can only // usefully handle it on the main thread. - (id)validRequestorForSendType:(NSString*)sendType returnType:(NSString*)returnType { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; if (!NS_IsMainThread()) { // We don't have any thread-safe ways of checking whether we can send // or receive content. Just say no. In normal cases, we expect this // method to be called on the main thread. return [super validRequestorForSendType:sendType returnType:returnType]; } // sendType contains the type of data that the service would like this // application to send to it. sendType is nil if the service is not // requesting any data. // // returnType contains the type of data the the service would like to // return to this application (e.g., to overwrite the selection). // returnType is nil if the service will not return any data. // // The following condition thus triggers when the service expects a string // or HTML from us or no data at all AND when the service will either not // send back any data to us or will send a string or HTML back to us. id result = nil; NSString* stringType = [UTIHelper stringFromPboardType:NSPasteboardTypeString]; NSString* htmlType = [UTIHelper stringFromPboardType:NSPasteboardTypeHTML]; if ((!sendType || [sendType isEqualToString:stringType] || [sendType isEqualToString:htmlType]) && (!returnType || [returnType isEqualToString:stringType] || [returnType isEqualToString:htmlType])) { if (mGeckoChild) { // Assume that this object will be able to handle this request. result = self; // Keep the ChildView alive during this operation. nsAutoRetainCocoaObject kungFuDeathGrip(self); if (sendType) { // Determine if there is a current selection (chrome/content). if (!nsClipboard::sSelectionCache) { result = nil; } } // Determine if we can paste (if receiving data from the service). if (mGeckoChild && returnType) { WidgetContentCommandEvent command( true, eContentCommandPasteTransferable, mGeckoChild, true); // This might possibly destroy our widget (and null out mGeckoChild). mGeckoChild->DispatchWindowEvent(command); if (!mGeckoChild || !command.mSucceeded || !command.mIsEnabled) result = nil; } } } // Give the superclass a chance if this object will not handle this request. if (!result) result = [super validRequestorForSendType:sendType returnType:returnType]; return result; NS_OBJC_END_TRY_BLOCK_RETURN(nil); } - (BOOL)writeSelectionToPasteboard:(NSPasteboard*)pboard types:(NSArray*)types { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; nsAutoRetainCocoaObject kungFuDeathGrip(self); // Make sure that the service will accept strings or HTML. if (![types containsObject:[UTIHelper stringFromPboardType:NSStringPboardType]] && ![types containsObject:[UTIHelper stringFromPboardType:NSPasteboardTypeString]] && ![types containsObject:[UTIHelper stringFromPboardType:NSPasteboardTypeHTML]]) { return NO; } // Bail out if there is no Gecko object. if (!mGeckoChild) return NO; // Transform the transferable to an NSDictionary. NSDictionary* pasteboardOutputDict = nullptr; pasteboardOutputDict = nsClipboard::PasteboardDictFromTransferable(nsClipboard::sSelectionCache); if (!pasteboardOutputDict) return NO; // Declare the pasteboard types. unsigned int typeCount = [pasteboardOutputDict count]; NSMutableArray* declaredTypes = [NSMutableArray arrayWithCapacity:typeCount]; [declaredTypes addObjectsFromArray:[pasteboardOutputDict allKeys]]; [pboard declareTypes:declaredTypes owner:nil]; // Write the data to the pasteboard. for (unsigned int i = 0; i < typeCount; i++) { NSString* currentKey = [declaredTypes objectAtIndex:i]; id currentValue = [pasteboardOutputDict valueForKey:currentKey]; if ([currentKey isEqualToString:[UTIHelper stringFromPboardType:NSPasteboardTypeString]] || [currentKey isEqualToString:[UTIHelper stringFromPboardType:kPublicUrlPboardType]] || [currentKey isEqualToString:[UTIHelper stringFromPboardType: kPublicUrlNamePboardType]]) { [pboard setString:currentValue forType:currentKey]; } else if ([currentKey isEqualToString: [UTIHelper stringFromPboardType:NSPasteboardTypeHTML]]) { [pboard setString:(nsClipboard::WrapHtmlForSystemPasteboard(currentValue)) forType:currentKey]; } else if ([currentKey isEqualToString: [UTIHelper stringFromPboardType:NSPasteboardTypeTIFF]]) { [pboard setData:currentValue forType:currentKey]; } else if ([currentKey isEqualToString: [UTIHelper stringFromPboardType: (NSString*)kPasteboardTypeFileURLPromise]] || [currentKey isEqualToString:[UTIHelper stringFromPboardType: kUrlsWithTitlesPboardType]]) { [pboard setPropertyList:currentValue forType:currentKey]; } } return YES; NS_OBJC_END_TRY_BLOCK_RETURN(NO); } // Called if the service wants us to replace the current selection. - (BOOL)readSelectionFromPasteboard:(NSPasteboard*)pboard { nsresult rv; nsCOMPtr trans = do_CreateInstance("@mozilla.org/widget/transferable;1", &rv); if (NS_FAILED(rv)) return NO; trans->Init(nullptr); trans->AddDataFlavor(kTextMime); trans->AddDataFlavor(kHTMLMime); rv = nsClipboard::TransferableFromPasteboard(trans, pboard); if (NS_FAILED(rv)) return NO; NS_ENSURE_TRUE(mGeckoChild, false); WidgetContentCommandEvent command(true, eContentCommandPasteTransferable, mGeckoChild); command.mTransferable = trans; mGeckoChild->DispatchWindowEvent(command); return command.mSucceeded && command.mIsEnabled; } - (void)pressureChangeWithEvent:(NSEvent*)event { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK NSInteger stage = [event stage]; if (mLastPressureStage == 1 && stage == 2) { NSUserDefaults* userDefaults = [NSUserDefaults standardUserDefaults]; if ([userDefaults integerForKey:@"com.apple.trackpad.forceClick"] == 1) { // This is no public API to get configuration for current force click. // This is filed as radar 29294285. [self quickLookWithEvent:event]; } } mLastPressureStage = stage; NS_OBJC_END_TRY_IGNORE_BLOCK } nsresult nsCocoaWindow::GetSelectionAsPlaintext(nsAString& aResult) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; if (!nsClipboard::sSelectionCache) { MOZ_ASSERT(aResult.IsEmpty()); return NS_OK; } // Get the current chrome or content selection. NSDictionary* pasteboardOutputDict = nullptr; pasteboardOutputDict = nsClipboard::PasteboardDictFromTransferable(nsClipboard::sSelectionCache); if (NS_WARN_IF(!pasteboardOutputDict)) { return NS_ERROR_FAILURE; } // Declare the pasteboard types. unsigned int typeCount = [pasteboardOutputDict count]; NSMutableArray* declaredTypes = [NSMutableArray arrayWithCapacity:typeCount]; [declaredTypes addObjectsFromArray:[pasteboardOutputDict allKeys]]; NSString* currentKey = [declaredTypes objectAtIndex:0]; NSString* currentValue = [pasteboardOutputDict valueForKey:currentKey]; const char* textSelection = [currentValue UTF8String]; aResult = NS_ConvertUTF8toUTF16(textSelection); return NS_OK; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } #ifdef DEBUG nsresult nsCocoaWindow::SetHiDPIMode(bool aHiDPI) { nsCocoaUtils::InvalidateHiDPIState(); Preferences::SetInt("gfx.hidpi.enabled", aHiDPI ? 1 : 0); BackingScaleFactorChanged(); return NS_OK; } nsresult nsCocoaWindow::RestoreHiDPIMode() { nsCocoaUtils::InvalidateHiDPIState(); Preferences::ClearUser("gfx.hidpi.enabled"); BackingScaleFactorChanged(); return NS_OK; } #endif #pragma mark - #ifdef ACCESSIBILITY /* Every ChildView has a corresponding mozDocAccessible object that is doing all the heavy lifting. The topmost ChildView corresponds to a mozRootAccessible object. All ChildView needs to do is to route all accessibility calls (from the NSAccessibility APIs) down to its object, pretending that they are the same. */ - (id)accessible { if (!mGeckoChild) return nil; id nativeAccessible = nil; nsAutoRetainCocoaObject kungFuDeathGrip(self); RefPtr geckoChild(mGeckoChild); RefPtr accessible = geckoChild->GetDocumentAccessible(); if (!accessible) return nil; accessible->GetNativeInterface((void**)&nativeAccessible); # ifdef DEBUG_hakan NSAssert(![nativeAccessible isExpired], @"native acc is expired!!!"); # endif return nativeAccessible; } /* Implementation of formal mozAccessible formal protocol (enabling mozViews to talk to mozAccessible objects in the accessibility module). */ - (BOOL)hasRepresentedView { return YES; } - (id)representedView { return self; } - (BOOL)isRoot { return [[self accessible] isRoot]; } # pragma mark - // general - (BOOL)isAccessibilityElement { if (!mozilla::a11y::ShouldA11yBeEnabled()) return [super isAccessibilityElement]; return [[self accessible] isAccessibilityElement]; } - (id)accessibilityHitTest:(NSPoint)point { if (!mozilla::a11y::ShouldA11yBeEnabled()) return [super accessibilityHitTest:point]; return [[self accessible] accessibilityHitTest:point]; } - (id)accessibilityFocusedUIElement { if (!mozilla::a11y::ShouldA11yBeEnabled()) return [super accessibilityFocusedUIElement]; return [[self accessible] accessibilityFocusedUIElement]; } // actions - (NSArray*)accessibilityActionNames { if (!mozilla::a11y::ShouldA11yBeEnabled()) return [super accessibilityActionNames]; return [[self accessible] accessibilityActionNames]; } - (NSString*)accessibilityActionDescription:(NSString*)action { if (!mozilla::a11y::ShouldA11yBeEnabled()) return [super accessibilityActionDescription:action]; return [[self accessible] accessibilityActionDescription:action]; } - (void)accessibilityPerformAction:(NSString*)action { if (!mozilla::a11y::ShouldA11yBeEnabled()) return [super accessibilityPerformAction:action]; return [[self accessible] accessibilityPerformAction:action]; } // attributes - (NSArray*)accessibilityAttributeNames { if (!mozilla::a11y::ShouldA11yBeEnabled()) return [super accessibilityAttributeNames]; return [[self accessible] accessibilityAttributeNames]; } - (BOOL)accessibilityIsAttributeSettable:(NSString*)attribute { if (!mozilla::a11y::ShouldA11yBeEnabled()) return [super accessibilityIsAttributeSettable:attribute]; return [[self accessible] accessibilityIsAttributeSettable:attribute]; } - (id)accessibilityAttributeValue:(NSString*)attribute { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; if (!mozilla::a11y::ShouldA11yBeEnabled()) return [super accessibilityAttributeValue:attribute]; id accessible = [self accessible]; // if we're the root (topmost) accessible, we need to return our native // AXParent as we traverse outside to the hierarchy of whoever embeds us. // thus, fall back on NSView's default implementation for this attribute. if ([attribute isEqualToString:NSAccessibilityParentAttribute] && [accessible isRoot]) { id parentAccessible = [super accessibilityAttributeValue:attribute]; return parentAccessible; } return [accessible accessibilityAttributeValue:attribute]; NS_OBJC_END_TRY_BLOCK_RETURN(nil); } #endif /* ACCESSIBILITY */ + (uint32_t)sUniqueKeyEventId { return sUniqueKeyEventId; } + (NSMutableDictionary*)sNativeKeyEventsMap { // This dictionary is "leaked". MOZ_RUNINIT static NSMutableDictionary* sNativeKeyEventsMap = [[NSMutableDictionary alloc] init]; return sNativeKeyEventsMap; } @end @implementation PixelHostingView - (id)initWithFrame:(NSRect)aRect { self = [super initWithFrame:aRect]; self.wantsLayer = YES; self.layerContentsRedrawPolicy = NSViewLayerContentsRedrawDuringViewResize; return self; } - (BOOL)isFlipped { return YES; } - (NSView*)hitTest:(NSPoint)aPoint { return nil; } - (void)drawRect:(NSRect)aRect { NS_WARNING("Unexpected call to drawRect: This view returns YES from " "wantsUpdateLayer, so " "drawRect should not be called."); } - (BOOL)wantsUpdateLayer { return YES; } - (void)updateLayer { [(ChildView*)[self superview] updateRootCALayer]; } - (BOOL)wantsBestResolutionOpenGLSurface { return nsCocoaUtils::HiDPIEnabled() ? YES : NO; } @end #pragma mark - void ChildViewMouseTracker::OnDestroyView(ChildView* aView) { if (sLastMouseEventView == aView) { sLastMouseEventView = nil; [sLastMouseMoveEvent release]; sLastMouseMoveEvent = nil; } } void ChildViewMouseTracker::OnDestroyWindow(NSWindow* aWindow) { if (sWindowUnderMouse == aWindow) { sWindowUnderMouse = nil; } } void ChildViewMouseTracker::MouseEnteredWindow(NSEvent* aEvent) { NSWindow* window = aEvent.window; if (!window.ignoresMouseEvents) { sWindowUnderMouse = window; ReEvaluateMouseEnterState(aEvent); } } void ChildViewMouseTracker::MouseExitedWindow(NSEvent* aEvent) { if (sWindowUnderMouse == aEvent.window) { sWindowUnderMouse = nil; [sLastMouseMoveEvent release]; sLastMouseMoveEvent = nil; ReEvaluateMouseEnterState(aEvent); } } void ChildViewMouseTracker::NativeMenuOpened() { // Send a mouse exit event now. // The menu consumes all mouse events while it's open, and we don't want to be // stuck thinking the mouse is still hovering our window after the mouse has // already moved. This could result in unintended cursor changes or tooltips. sWindowUnderMouse = nil; ReEvaluateMouseEnterState(nil); } void ChildViewMouseTracker::NativeMenuClosed() { // If a window was hovered before the menu opened, re-enter that window at the // last known mouse position. After -[NSView didCloseMenu:withEvent:] is // called, any NSTrackingArea updates that were buffered while the menu was // open will be replayed. if (sLastMouseMoveEvent) { sWindowUnderMouse = sLastMouseMoveEvent.window; ReEvaluateMouseEnterState(sLastMouseMoveEvent); } } void ChildViewMouseTracker::ReEvaluateMouseEnterState(NSEvent* aEvent, ChildView* aOldView) { ChildView* oldView = aOldView ? aOldView : sLastMouseEventView; sLastMouseEventView = ViewForEvent(aEvent); if (sLastMouseEventView != oldView) { // Send enter and / or exit events. WidgetMouseEvent::ExitFrom exitFrom = [sLastMouseEventView window] == [oldView window] ? WidgetMouseEvent::ePlatformChild : WidgetMouseEvent::ePlatformTopLevel; [oldView sendMouseEnterOrExitEvent:aEvent enter:NO exitFrom:exitFrom]; // After the cursor exits the window set it to a visible regular arrow // cursor. if (exitFrom == WidgetMouseEvent::ePlatformTopLevel) { [[nsCursorManager sharedInstance] setNonCustomCursor:nsIWidget::Cursor{eCursor_standard}]; } [sLastMouseEventView sendMouseEnterOrExitEvent:aEvent enter:YES exitFrom:exitFrom]; } } void ChildViewMouseTracker::ResendLastMouseMoveEvent() { if (sLastMouseMoveEvent) { MouseMoved(sLastMouseMoveEvent); } } void ChildViewMouseTracker::MouseMoved(NSEvent* aEvent) { MouseEnteredWindow(aEvent); [sLastMouseEventView handleMouseMoved:aEvent]; if (sLastMouseMoveEvent != aEvent) { [sLastMouseMoveEvent release]; sLastMouseMoveEvent = [aEvent retain]; } } void ChildViewMouseTracker::MouseScrolled(NSEvent* aEvent) { if (!nsCocoaUtils::IsMomentumScrollEvent(aEvent)) { // Store the position so we can pin future momentum scroll events. sLastScrollEventScreenLocation = nsCocoaUtils::ScreenLocationForEvent(aEvent); } } ChildView* ChildViewMouseTracker::ViewForEvent(NSEvent* aEvent) { NSWindow* window = sWindowUnderMouse; if (!window) return nil; NSPoint windowEventLocation = nsCocoaUtils::EventLocationForWindow(aEvent, window); NSView* view = [[[window contentView] superview] hitTest:windowEventLocation]; if (![view isKindOfClass:[ChildView class]]) return nil; ChildView* childView = (ChildView*)view; // If childView is being destroyed return nil. if (![childView widget]) return nil; return WindowAcceptsEvent(window, aEvent, childView) ? childView : nil; } BOOL ChildViewMouseTracker::WindowAcceptsEvent(NSWindow* aWindow, NSEvent* aEvent, ChildView* aView, BOOL aIsClickThrough) { // Right mouse down events may get through to all windows, even to a top level // window with an open sheet. if (!aWindow || [aEvent type] == NSEventTypeRightMouseDown) return YES; id delegate = [aWindow delegate]; if (!delegate || ![delegate isKindOfClass:[WindowDelegate class]]) return YES; nsIWidget* windowWidget = [(WindowDelegate*)delegate geckoWidget]; if (!windowWidget) return YES; NSWindow* topLevelWindow = nil; switch (windowWidget->GetWindowType()) { case WindowType::Popup: // If this is a context menu, it won't have a parent. So we'll always // accept mouse move events on context menus even when none of our windows // is active, which is the right thing to do. // For panels, the parent window is the XUL window that owns the panel. return WindowAcceptsEvent([aWindow parentWindow], aEvent, aView, aIsClickThrough); case WindowType::TopLevel: case WindowType::Dialog: if (aWindow.attachedSheet) { return NO; } topLevelWindow = aWindow; break; default: return YES; } if (!topLevelWindow || ([topLevelWindow isMainWindow] && !aIsClickThrough) || [aEvent type] == NSEventTypeOtherMouseDown || (([aEvent modifierFlags] & NSEventModifierFlagCommand) != 0 && [aEvent type] != NSEventTypeMouseMoved)) return YES; // If we're here then we're dealing with a left click or mouse move on an // inactive window or something similar. Ask Gecko what to do. return [aView inactiveWindowAcceptsMouseEvent:aEvent]; } nsCocoaWindow::nsCocoaWindow() : mWindow(nil), mClosedRetainedWindow(nil), mDelegate(nil), mChildView(nil), mBackingScaleFactor(0.0), mFullscreenTransitionAnimation(nil), mShadowStyle(WindowShadow::None), mAnimationType(nsIWidget::eGenericWindowAnimation), mWindowMadeHere(false), mSizeMode(nsSizeMode_Normal), mInFullScreenMode(false), mInNativeFullScreenMode(false), mIgnoreOcclusionCount(0), mHasStartedNativeFullscreen(false), mWindowAnimationBehavior(NSWindowAnimationBehaviorDefault) { // Disable automatic tabbing. We need to do this before we // orderFront any of our windows. NSWindow.allowsAutomaticWindowTabbing = NO; } void nsCocoaWindow::DestroyNativeWindow() { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mWindow) { return; } MOZ_ASSERT(mWindowMadeHere, "We shouldn't be trying to destroy a window we didn't create."); // Clear our class state that is keyed off of mWindow. It's our last // chance! This ensures that other nsCocoaWindow instances are not waiting // for us to finish a native transition that will have no listener once // we clear our delegate. EndOurNativeTransition(); // We are about to destroy mWindow. Before we do that, make sure that we // hide the window using the Show() method, because it has several side // effects that our parent and listeners might be expecting. If we don't // do this now, then these side effects will never execute, though the // window will definitely no longer be shown. Show(false); [mWindow removeTrackingArea]; [mWindow releaseJSObjects]; // We want to unhook the delegate here because we don't want events // sent to it after this object has been destroyed. mWindow.delegate = nil; // Closing the window will also release it. Our second reference will // keep it alive through our destructor. Release any reference we might // have from an earlier call to DestroyNativeWindow, then create a new // one. [mClosedRetainedWindow autorelease]; mClosedRetainedWindow = [mWindow retain]; MOZ_ASSERT(mWindow.releasedWhenClosed); [mWindow close]; mWindow = nil; [mDelegate autorelease]; NS_OBJC_END_TRY_IGNORE_BLOCK; } nsCocoaWindow::~nsCocoaWindow() { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; RemoveAllChildren(); if (mWindow && mWindowMadeHere) { CancelAllTransitions(); DestroyNativeWindow(); } [mClosedRetainedWindow release]; if (mContentLayer) { mNativeLayerRoot->RemoveLayer(mContentLayer); // safe if already removed } DestroyCompositor(); // An nsCocoaWindow object that was in use can be destroyed without Destroy() // ever being called on it. So we also need to do a quick, safe cleanup // here (it's too late to just call Destroy(), which can cause crashes). // It's particularly important to make sure widgetDestroyed is called on our // mView -- this method NULLs mView's mGeckoChild, and NULL checks on // mGeckoChild are used throughout the ChildView class to tell if it's safe // to use a ChildView object. [mChildView widgetDestroyed]; // Safe if mView is nil. ClearParent(); TearDownView(); // Safe if called twice. NS_OBJC_END_TRY_IGNORE_BLOCK; } // Find the screen that overlaps aRect the most, // if none are found default to the mainScreen. static NSScreen* FindTargetScreenForRect(const DesktopIntRect& aRect) { NSScreen* targetScreen = [NSScreen mainScreen]; NSEnumerator* screenEnum = [[NSScreen screens] objectEnumerator]; int largestIntersectArea = 0; while (NSScreen* screen = [screenEnum nextObject]) { DesktopIntRect screenRect = nsCocoaUtils::CocoaRectToGeckoRect([screen visibleFrame]); screenRect = screenRect.Intersect(aRect); int area = screenRect.width * screenRect.height; if (area > largestIntersectArea) { largestIntersectArea = area; targetScreen = screen; } } return targetScreen; } DesktopToLayoutDeviceScale ParentBackingScaleFactor(nsIWidget* aParent) { if (aParent) { return aParent->GetDesktopToDeviceScale(); } return DesktopToLayoutDeviceScale(1.0); } // Returns the screen rectangle for the given widget. // Child widgets are positioned relative to this rectangle. // Exactly one of the arguments must be non-null. static DesktopRect GetWidgetScreenRectForChildren(nsIWidget* aWidget) { mozilla::DesktopToLayoutDeviceScale scale = aWidget->GetDesktopToDeviceScale(); return aWidget->GetClientBounds() / scale; } // aRect here is specified in desktop pixels // // For child windows aRect.{x,y} are offsets from the origin of the parent // window and not an absolute position. nsresult nsCocoaWindow::Create(nsIWidget* aParent, const DesktopIntRect& aRect, widget::InitData* aInitData) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; // Because the hidden window is created outside of an event loop, // we have to provide an autorelease pool (see bug 559075). nsAutoreleasePool localPool; // Set defaults which can be overriden from aInitData in BaseCreate mWindowType = WindowType::TopLevel; mBorderStyle = BorderStyle::Default; // Ensure that the toolkit is created. nsToolkit::GetToolkit(); Inherited::BaseCreate(aParent, aInitData); mAlwaysOnTop = aInitData->mAlwaysOnTop; mIsAlert = aInitData->mIsAlert; // If we have a parent widget, the new widget will be offset from the // parent widget by aRect.{x,y}. Otherwise, we'll use aRect for the // new widget coordinates. DesktopIntPoint parentOrigin; // Do we have a parent widget? if (aParent) { DesktopRect parentDesktopRect = GetWidgetScreenRectForChildren(aParent); parentOrigin = gfx::RoundedToInt(parentDesktopRect.TopLeft()); } DesktopIntRect widgetRect = aRect + parentOrigin; nsresult rv = CreateNativeWindow(nsCocoaUtils::GeckoRectToCocoaRect(widgetRect), mBorderStyle, false, aInitData->mIsPrivate); NS_ENSURE_SUCCESS(rv, rv); mIsAnimationSuppressed = aInitData->mIsAnimationSuppressed; // create our content NSView and hook it up to our parent. Recall that // NS_NATIVE_WIDGET is the NSView. NSView* contentView = mWindow.contentView; mChildView = [[ChildView alloc] initWithFrame:mWindow.childViewFrameRectForCurrentBounds geckoChild:this]; mChildView.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable; [contentView addSubview:mChildView]; mNativeLayerRoot = NativeLayerRootCA::CreateForCALayer(mChildView.rootCALayer); mNativeLayerRoot->SetBackingScale(BackingScaleFactor()); [WindowDataMap.sharedWindowDataMap ensureDataForWindow:mWindow]; NS_ASSERTION(!mTextInputHandler, "mTextInputHandler has already existed"); mTextInputHandler = new TextInputHandler(this, mChildView); [mWindow makeFirstResponder:mChildView]; return NS_OK; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } nsresult nsCocoaWindow::Create(nsIWidget* aParent, const LayoutDeviceIntRect& aRect, widget::InitData* aInitData) { DesktopIntRect desktopRect = RoundedToInt(aRect / ParentBackingScaleFactor(aParent)); return Create(aParent, desktopRect, aInitData); } static unsigned int WindowMaskForBorderStyle(BorderStyle aBorderStyle) { bool allOrDefault = (aBorderStyle == BorderStyle::All || aBorderStyle == BorderStyle::Default); /* Apple's docs on NSWindow styles say that "a window's style mask should * include NSWindowStyleMaskTitled if it includes any of the others [besides * NSWindowStyleMaskBorderless]". This implies that a borderless window * shouldn't have any other styles than NSWindowStyleMaskBorderless. */ if (!allOrDefault && !(aBorderStyle & BorderStyle::Title)) { if (aBorderStyle & BorderStyle::Minimize) { /* It appears that at a minimum, borderless windows can be miniaturizable, * effectively contradicting some of Apple's documentation referenced * above. One such exception is the screen share indicator, see * bug 1742877. */ return NSWindowStyleMaskBorderless | NSWindowStyleMaskMiniaturizable; } return NSWindowStyleMaskBorderless; } unsigned int mask = NSWindowStyleMaskTitled; if (allOrDefault || aBorderStyle & BorderStyle::Close) { mask |= NSWindowStyleMaskClosable; } if (allOrDefault || aBorderStyle & BorderStyle::Minimize) { mask |= NSWindowStyleMaskMiniaturizable; } if (allOrDefault || aBorderStyle & BorderStyle::ResizeH) { mask |= NSWindowStyleMaskResizable; } return mask; } // If aRectIsFrameRect, aRect specifies the frame rect of the new window. // Otherwise, aRect.x/y specify the position of the window's frame relative to // the bottom of the menubar and aRect.width/height specify the size of the // content rect. nsresult nsCocoaWindow::CreateNativeWindow(const NSRect& aRect, BorderStyle aBorderStyle, bool aRectIsFrameRect, bool aIsPrivateBrowsing) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; // We default to NSWindowStyleMaskBorderless, add features if needed. unsigned int features = NSWindowStyleMaskBorderless; // Configure the window we will create based on the window type. switch (mWindowType) { case WindowType::Invisible: break; case WindowType::Popup: if (aBorderStyle != BorderStyle::Default && mBorderStyle & BorderStyle::Title) { features |= NSWindowStyleMaskTitled; if (aBorderStyle & BorderStyle::Close) { features |= NSWindowStyleMaskClosable; } } break; case WindowType::TopLevel: case WindowType::Dialog: features = WindowMaskForBorderStyle(aBorderStyle); break; default: NS_ERROR("Unhandled window type!"); return NS_ERROR_FAILURE; } NSRect contentRect; if (aRectIsFrameRect) { contentRect = [NSWindow contentRectForFrameRect:aRect styleMask:features]; } else { /* * We pass a content area rect to initialize the native Cocoa window. The * content rect we give is the same size as the size we're given by gecko. * The origin we're given for non-popup windows is moved down by the height * of the menu bar so that an origin of (0,100) from gecko puts the window * 100 pixels below the top of the available desktop area. We also move the * origin down by the height of a title bar if it exists. This is so the * origin that gecko gives us for the top-left of the window turns out to * be the top-left of the window we create. This is how it was done in * Carbon. If it ought to be different we'll probably need to look at all * the callers. * * Note: This means that if you put a secondary screen on top of your main * screen and open a window in the top screen, it'll be incorrectly shifted * down by the height of the menu bar. Same thing would happen in Carbon. * * Note: If you pass a rect with 0,0 for an origin, the window ends up in a * weird place for some reason. This stops that without breaking popups. */ // Compensate for difference between frame and content area height (e.g. // title bar). NSRect newWindowFrame = [NSWindow frameRectForContentRect:aRect styleMask:features]; contentRect = aRect; contentRect.origin.y -= (newWindowFrame.size.height - aRect.size.height); if (mWindowType != WindowType::Popup) { contentRect.origin.y -= NSApp.mainMenu.menuBarHeight; } } // NSLog(@"Top-level window being created at Cocoa rect: %f, %f, %f, %f\n", // rect.origin.x, rect.origin.y, rect.size.width, rect.size.height); Class windowClass = [BaseWindow class]; if ((mWindowType == WindowType::TopLevel || mWindowType == WindowType::Dialog) && (features & NSWindowStyleMaskTitled)) { // If we have a titlebar on a top-level window, we want to be able to // control the titlebar color (for unified windows), so use the special // ToolbarWindow class. Note that we need to check the window type because // we mark sheets as having titlebars. windowClass = [ToolbarWindow class]; } else if (mWindowType == WindowType::Popup) { windowClass = [PopupWindow class]; // If we're a popup window we need to use the PopupWindow class. } else if (features == NSWindowStyleMaskBorderless) { // If we're a non-popup borderless window we need to use the // BorderlessWindow class. windowClass = [BorderlessWindow class]; } // Create the window mWindow = [[windowClass alloc] initWithContentRect:contentRect styleMask:features backing:NSBackingStoreBuffered defer:YES]; // Make sure that window titles don't leak to disk in private browsing mode // due to macOS' resume feature. mWindow.restorable = !aIsPrivateBrowsing; if (aIsPrivateBrowsing) { [mWindow disableSnapshotRestoration]; } // setup our notification delegate. Note that setDelegate: does NOT retain. mDelegate = [[WindowDelegate alloc] initWithGeckoWindow:this]; mWindow.delegate = mDelegate; // Make sure that the content rect we gave has been honored. NSRect wantedFrame = [mWindow frameRectForChildViewRect:contentRect]; if (!NSEqualRects(mWindow.frame, wantedFrame)) { // This can happen when the window is not on the primary screen. [mWindow setFrame:wantedFrame display:NO]; } UpdateBounds(); if (mWindowType == WindowType::Invisible) { mWindow.level = kCGDesktopWindowLevelKey; } if (mWindowType == WindowType::Popup) { SetPopupWindowLevel(); mWindow.backgroundColor = NSColor.clearColor; mWindow.opaque = NO; // When multiple spaces are in use and the browser is assigned to a // particular space, override the "Assign To" space and display popups on // the active space. Does not work with multiple displays. See // NeedsRecreateToReshow() for multi-display with multi-space workaround. mWindow.collectionBehavior = mWindow.collectionBehavior | NSWindowCollectionBehaviorMoveToActiveSpace; } else { // Non-popup windows are always opaque. mWindow.opaque = YES; } if (mAlwaysOnTop || mIsAlert) { mWindow.level = NSFloatingWindowLevel; mWindow.collectionBehavior = mWindow.collectionBehavior | NSWindowCollectionBehaviorCanJoinAllSpaces; } mWindow.contentMinSize = NSMakeSize(60, 60); [mWindow disableCursorRects]; // Make the window use CoreAnimation from the start, so that we don't // switch from a non-CA window to a CA-window in the middle. mWindow.contentView.wantsLayer = YES; [mWindow createTrackingArea]; // Make sure the window starts out not draggable by the background. // We will turn it on as necessary. mWindow.movableByWindowBackground = NO; [WindowDataMap.sharedWindowDataMap ensureDataForWindow:mWindow]; mWindowMadeHere = true; return NS_OK; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } void nsCocoaWindow::Destroy() { if (mOnDestroyCalled) { return; } mOnDestroyCalled = true; nsCOMPtr kungFuDeathGrip(this); // Deal with the possiblity that we're being destroyed while running modal. if (mModal) { SetModal(false); } // If we don't hide here we run into problems with panels, this is not ideal. // (Bug 891424) Show(false); { // Make sure that no composition is in progress while disconnecting // ourselves from the view. MutexAutoLock lock(mCompositingLock); [mChildView widgetDestroyed]; } TearDownView(); // Safe if called twice. if (mFullscreenTransitionAnimation) { [mFullscreenTransitionAnimation stopAnimation]; ReleaseFullscreenTransitionAnimation(); } if (mInFullScreenMode && !mInNativeFullScreenMode) { // Keep these calls balanced for emulated fullscreen. nsCocoaUtils::HideOSChromeOnScreen(false); } // Destroy the native window here (and not wait for that to happen in our // destructor). Otherwise this might not happen for several seconds because // at least one object holding a reference to ourselves is usually waiting // to be garbage-collected. if (mWindow && mWindowMadeHere) { CancelAllTransitions(); DestroyNativeWindow(); } nsBaseWidget::OnDestroy(); nsBaseWidget::Destroy(); } void* nsCocoaWindow::GetNativeData(uint32_t aDataType) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; void* retVal = nullptr; switch (aDataType) { // to emulate how windows works, we always have to return a NSView // for NS_NATIVE_WIDGET case NS_NATIVE_WIDGET: retVal = mChildView; break; case NS_NATIVE_WINDOW: retVal = mWindow; break; case NS_NATIVE_GRAPHIC: // There isn't anything that makes sense to return here, // and it doesn't matter so just return nullptr. NS_ERROR("Requesting NS_NATIVE_GRAPHIC on a top-level window!"); break; case NS_RAW_NATIVE_IME_CONTEXT: retVal = GetPseudoIMEContext(); if (retVal) { break; } retVal = [mChildView inputContext]; // If input context isn't available on this widget, we should set |this| // instead of nullptr since if this returns nullptr, IMEStateManager // cannot manage composition with TextComposition instance. Although, // this case shouldn't occur. if (NS_WARN_IF(!retVal)) { retVal = this; } break; case NS_NATIVE_WINDOW_WEBRTC_DEVICE_ID: { retVal = (void*)mWindow.windowNumber; break; } } return retVal; NS_OBJC_END_TRY_BLOCK_RETURN(nullptr); } bool nsCocoaWindow::IsVisible() const { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; return mWindow && mWindow.isVisibleOrBeingShown; NS_OBJC_END_TRY_BLOCK_RETURN(false); } void nsCocoaWindow::SetModal(bool aModal) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (mModal == aModal) { return; } // Unlike many functions here, we explicitly *do not check* for the // existence of mWindow. This is to ensure that calls to SetModal have // no early exits and always update state. That way, if the calls are // balanced, we get expected behavior even if the native window has // been destroyed during the modal period. Within this function, all // the calls to mWindow will resolve even if mWindow is nil (as is // guaranteed by Objective-C). And since those calls are only concerned // with changing mWindow appearance/level, it's fine for them to be // no-ops if mWindow has already been destroyed. // This is used during startup (outside the event loop) when creating // the add-ons compatibility checking dialog and the profile manager UI; // therefore, it needs to provide an autorelease pool to avoid cocoa // objects leaking. nsAutoreleasePool localPool; mModal = aModal; if (aModal) { sModalWindowCount++; } else { MOZ_ASSERT(sModalWindowCount); sModalWindowCount--; } // When a window gets "set modal", make the window(s) that it appears over // behave as they should. We can't rely on native methods to do this, for the // following reason: The OS runs modal non-sheet windows in an event loop // (using [NSApplication runModalForWindow:] or similar methods) that's // incompatible with the modal event loop in AppWindow::ShowModal() (each of // these event loops is "exclusive", and can't run at the same time as other // (similar) event loops). for (auto* ancestorWidget = mParent; ancestorWidget; ancestorWidget = ancestorWidget->GetParent()) { auto* ancestor = static_cast(ancestorWidget); const bool changed = aModal ? ancestor->mNumModalDescendants++ == 0 : --ancestor->mNumModalDescendants == 0; NS_ASSERTION(ancestor->mNumModalDescendants >= 0, "Widget hierarchy changed while modal!"); if (!changed || ancestor->mWindowType == WindowType::Invisible) { continue; } NSWindow* win = ancestor->GetCocoaWindow(); [[win standardWindowButton:NSWindowCloseButton] setEnabled:!aModal]; [[win standardWindowButton:NSWindowMiniaturizeButton] setEnabled:!aModal]; [[win standardWindowButton:NSWindowZoomButton] setEnabled:!aModal]; } if (aModal) { mWindow.level = NSModalPanelWindowLevel; } else if (mWindowType == WindowType::Popup) { SetPopupWindowLevel(); } else { mWindow.level = NSNormalWindowLevel; } NS_OBJC_END_TRY_IGNORE_BLOCK; } bool nsCocoaWindow::IsRunningAppModal() { return [NSApp _isRunningAppModal]; } // Hide or show this window void nsCocoaWindow::Show(bool aState) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mWindow) { return; } // Early exit if our current visibility state is already the requested // state. if (aState == mWindow.isVisibleOrBeingShown) { return; } [mWindow setBeingShown:aState]; if (aState && !mWasShown) { mWasShown = true; } NSWindow* nativeParentWindow = mParent ? (NSWindow*)mParent->GetNativeData(NS_NATIVE_WINDOW) : nil; if (aState && !mBounds.IsEmpty()) { // If we had set the activationPolicy to accessory, then right now we won't // have a dock icon. Make sure that we undo that and show a dock icon now // that we're going to show a window. if (NSApp.activationPolicy != NSApplicationActivationPolicyRegular) { NSApp.activationPolicy = NSApplicationActivationPolicyRegular; PR_SetEnv("MOZ_APP_NO_DOCK="); } // Don't try to show a popup when the parent isn't visible or is minimized. if (mWindowType == WindowType::Popup && nativeParentWindow) { if (!nativeParentWindow.isVisible || nativeParentWindow.isMiniaturized) { return; } } // We're about to show a window. If we are opening the new window while the // user is in a fullscreen space, for example because the new window is // opened from an existing fullscreen window, then macOS will open the new // window in fullscreen, too. For some windows, this is not desirable. We // want to prevent it for any popup, alert, or alwaysOnTop windows that // aren't already in fullscreen. If the user already got the window into // fullscreen somehow, that's fine, but we don't want the initial display to // be in fullscreen. bool savedValueForSupportsNativeFullscreen = GetSupportsNativeFullscreen(); if (!mInFullScreenMode && ((mWindowType == WindowType::Popup) || mAlwaysOnTop || mIsAlert)) { SetSupportsNativeFullscreen(false); } if (mWindowType == WindowType::Popup) { // For reasons that aren't yet clear, calls to [NSWindow orderFront:] or // [NSWindow makeKeyAndOrderFront:] can sometimes trigger "Error (1000) // creating CGSWindow", which in turn triggers an internal inconsistency // NSException. These errors shouldn't be fatal. So we need to wrap // calls to ...orderFront: in TRY blocks. See bmo bug 470864. NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; [[mWindow contentView] setNeedsDisplay:YES]; if (!nativeParentWindow || mPopupLevel != PopupLevel::Parent) { [mWindow orderFront:nil]; } NS_OBJC_END_TRY_IGNORE_BLOCK; // If our popup window is a non-native context menu, tell the OS (and // other programs) that a menu has opened. This is how the OS knows to // close other programs' context menus when ours open. if ([mWindow isKindOfClass:[PopupWindow class]] && [(PopupWindow*)mWindow isContextMenu]) { [NSDistributedNotificationCenter.defaultCenter postNotificationName: @"com.apple.HIToolbox.beginMenuTrackingNotification" object:@"org.mozilla.gecko.PopupWindow"]; } // If a parent window was supplied and this is a popup at the parent // level, set its child window. This will cause the child window to // appear above the parent and move when the parent does. if (nativeParentWindow && mPopupLevel == PopupLevel::Parent) { [nativeParentWindow addChildWindow:mWindow ordered:NSWindowAbove]; } } else { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (mWindowType == WindowType::TopLevel && [mWindow respondsToSelector:@selector(setAnimationBehavior:)]) { NSWindowAnimationBehavior behavior; if (mIsAnimationSuppressed) { behavior = NSWindowAnimationBehaviorNone; } else { switch (mAnimationType) { case nsIWidget::eDocumentWindowAnimation: behavior = NSWindowAnimationBehaviorDocumentWindow; break; default: MOZ_FALLTHROUGH_ASSERT("unexpected mAnimationType value"); case nsIWidget::eGenericWindowAnimation: behavior = NSWindowAnimationBehaviorDefault; break; } } [mWindow setAnimationBehavior:behavior]; mWindowAnimationBehavior = behavior; } // We don't want alwaysontop / alert windows to pull focus when they're // opened, as these tend to be for peripheral indicators and displays. if (mAlwaysOnTop || mIsAlert) { [mWindow orderFront:nil]; } else { [mWindow makeKeyAndOrderFront:nil]; } NS_OBJC_END_TRY_IGNORE_BLOCK; } SetSupportsNativeFullscreen(savedValueForSupportsNativeFullscreen); // If we've previously tried to call MoveToWorkspace but the window wasn't // visible, then we saved the call for later. Now is the time to actually // do it. if (mDeferredWorkspaceID) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK MoveVisibleWindowToWorkspace(mDeferredWorkspaceID); NS_OBJC_END_TRY_IGNORE_BLOCK mDeferredWorkspaceID = 0; } } else { // roll up any popups if a top-level window is going away if (mWindowType == WindowType::TopLevel || mWindowType == WindowType::Dialog) { RollUpPopups(); } // If the window is a popup window with a parent window we need to // unhook it here before ordering it out. When you order out the child // of a window it hides the parent window. if (mWindowType == WindowType::Popup && nativeParentWindow) { [nativeParentWindow removeChildWindow:mWindow]; } [mWindow orderOut:nil]; // If our popup window is a non-native context menu, tell the OS (and // other programs) that a menu has closed. if ([mWindow isKindOfClass:[PopupWindow class]] && [(PopupWindow*)mWindow isContextMenu]) { [NSDistributedNotificationCenter.defaultCenter postNotificationName: @"com.apple.HIToolbox.endMenuTrackingNotification" object:@"org.mozilla.gecko.PopupWindow"]; } } [mWindow setBeingShown:NO]; NS_OBJC_END_TRY_IGNORE_BLOCK; } // Work around a problem where with multiple displays and multiple spaces // enabled, where the browser is assigned to a single display or space, popup // windows that are reshown after being hidden with [NSWindow orderOut] show on // the assigned space even when opened from another display. Apply the // workaround whenever more than one display is enabled. bool nsCocoaWindow::NeedsRecreateToReshow() { // Limit the workaround to popup windows because only they need to override // the "Assign To" setting. i.e., to display where the parent window is. return mWindowType == WindowType::Popup && mWasShown && NSScreen.screens.count > 1; } bool nsCocoaWindow::ShouldUseOffMainThreadCompositing() { // We need to enable OMTC in popups which contain remote layer // trees, since the remote content won't be rendered at all otherwise. if (HasRemoteContent()) { return true; } // Don't use OMTC for popup windows, because we do not want context menus to // pay the overhead of starting up a compositor. With the OpenGL compositor, // new windows are expensive because of shader re-compilation, and with // WebRender, new windows are expensive because they create their own threads // and texture caches. // Using OMTC with BasicCompositor for context menus would probably be fine // but isn't a well-tested configuration. if (mWindowType == WindowType::Popup) { // Use main-thread BasicLayerManager for drawing menus. return false; } return nsBaseWidget::ShouldUseOffMainThreadCompositing(); } TransparencyMode nsCocoaWindow::GetTransparencyMode() { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; return mWindow.isOpaque ? TransparencyMode::Opaque : TransparencyMode::Transparent; NS_OBJC_END_TRY_BLOCK_RETURN(TransparencyMode::Opaque); } // This is called from nsMenuPopupFrame when making a popup transparent. void nsCocoaWindow::SetTransparencyMode(TransparencyMode aMode) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mWindow) { return; } BOOL isTransparent = aMode == TransparencyMode::Transparent; BOOL currentTransparency = !mWindow.isOpaque; if (isTransparent == currentTransparency) { return; } mWindow.opaque = !isTransparent; mWindow.backgroundColor = isTransparent ? NSColor.clearColor : NSColor.whiteColor; NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::Enable(bool aState) {} bool nsCocoaWindow::IsEnabled() const { return true; } void nsCocoaWindow::ConstrainPosition(DesktopIntPoint& aPoint) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mWindow || ![mWindow screen]) { return; } DesktopIntRect screenRect; int32_t width, height; NSRect frame = mWindow.frame; // zero size rects confuse the screen manager width = std::max(frame.size.width, 1); height = std::max(frame.size.height, 1); nsCOMPtr screenMgr = do_GetService("@mozilla.org/gfx/screenmanager;1"); if (screenMgr) { nsCOMPtr screen; screenMgr->ScreenForRect(aPoint.x, aPoint.y, width, height, getter_AddRefs(screen)); if (screen) { screenRect = screen->GetRectDisplayPix(); } } aPoint = ConstrainPositionToBounds(aPoint, {width, height}, screenRect); NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::SetSizeConstraints(const SizeConstraints& aConstraints) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; // Popups can be smaller than (32, 32) NSRect rect = (mWindowType == WindowType::Popup) ? NSZeroRect : NSMakeRect(0.0, 0.0, 32, 32); rect = [mWindow frameRectForChildViewRect:rect]; SizeConstraints c = aConstraints; if (c.mScale.scale == MOZ_WIDGET_INVALID_SCALE) { c.mScale.scale = BackingScaleFactor(); } c.mMinSize.width = std::max( nsCocoaUtils::CocoaPointsToDevPixels(rect.size.width, c.mScale.scale), c.mMinSize.width); c.mMinSize.height = std::max( nsCocoaUtils::CocoaPointsToDevPixels(rect.size.height, c.mScale.scale), c.mMinSize.height); NSSize minSize = { nsCocoaUtils::DevPixelsToCocoaPoints(c.mMinSize.width, c.mScale.scale), nsCocoaUtils::DevPixelsToCocoaPoints(c.mMinSize.height, c.mScale.scale)}; mWindow.minSize = minSize; c.mMaxSize.width = std::max( nsCocoaUtils::CocoaPointsToDevPixels(c.mMaxSize.width, c.mScale.scale), c.mMaxSize.width); c.mMaxSize.height = std::max( nsCocoaUtils::CocoaPointsToDevPixels(c.mMaxSize.height, c.mScale.scale), c.mMaxSize.height); NSSize maxSize = { c.mMaxSize.width == NS_MAXSIZE ? FLT_MAX : nsCocoaUtils::DevPixelsToCocoaPoints( c.mMaxSize.width, c.mScale.scale), c.mMaxSize.height == NS_MAXSIZE ? FLT_MAX : nsCocoaUtils::DevPixelsToCocoaPoints( c.mMaxSize.height, c.mScale.scale)}; mWindow.maxSize = maxSize; nsBaseWidget::SetSizeConstraints(c); NS_OBJC_END_TRY_IGNORE_BLOCK; } // Coordinates are desktop pixels void nsCocoaWindow::Move(double aX, double aY) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mWindow) { return; } // The point we have is in Gecko coordinates (origin top-left). Convert // it to Cocoa ones (origin bottom-left). NSPoint coord = { static_cast(aX), static_cast(nsCocoaUtils::FlippedScreenY(NSToIntRound(aY)))}; NSRect frame = mWindow.frame; if (frame.origin.x != coord.x || frame.origin.y + frame.size.height != coord.y) { [mWindow setFrameTopLeftPoint:coord]; } NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::SetSizeMode(nsSizeMode aMode) { if (aMode == nsSizeMode_Normal) { QueueTransition(TransitionType::Windowed); } else if (aMode == nsSizeMode_Minimized) { QueueTransition(TransitionType::Miniaturize); } else if (aMode == nsSizeMode_Maximized) { QueueTransition(TransitionType::Zoom); } else if (aMode == nsSizeMode_Fullscreen) { MakeFullScreen(true); } } // The (work)space switching implementation below was inspired by Phoenix: // https://github.com/kasper/phoenix/tree/d6c877f62b30a060dff119d8416b0934f76af534 // License: MIT. // Runtime `CGSGetActiveSpace` library function feature detection. typedef CGSSpaceID (*CGSGetActiveSpaceFunc)(CGSConnection cid); static CGSGetActiveSpaceFunc GetCGSGetActiveSpaceFunc() { static CGSGetActiveSpaceFunc func = nullptr; static bool lookedUpFunc = false; if (!lookedUpFunc) { func = (CGSGetActiveSpaceFunc)dlsym(RTLD_DEFAULT, "CGSGetActiveSpace"); lookedUpFunc = true; } return func; } // Runtime `CGSCopyManagedDisplaySpaces` library function feature detection. typedef CFArrayRef (*CGSCopyManagedDisplaySpacesFunc)(CGSConnection cid); static CGSCopyManagedDisplaySpacesFunc GetCGSCopyManagedDisplaySpacesFunc() { static CGSCopyManagedDisplaySpacesFunc func = nullptr; static bool lookedUpFunc = false; if (!lookedUpFunc) { func = (CGSCopyManagedDisplaySpacesFunc)dlsym( RTLD_DEFAULT, "CGSCopyManagedDisplaySpaces"); lookedUpFunc = true; } return func; } // Runtime `CGSCopySpacesForWindows` library function feature detection. typedef CFArrayRef (*CGSCopySpacesForWindowsFunc)(CGSConnection cid, CGSSpaceMask mask, CFArrayRef windowIDs); static CGSCopySpacesForWindowsFunc GetCGSCopySpacesForWindowsFunc() { static CGSCopySpacesForWindowsFunc func = nullptr; static bool lookedUpFunc = false; if (!lookedUpFunc) { func = (CGSCopySpacesForWindowsFunc)dlsym(RTLD_DEFAULT, "CGSCopySpacesForWindows"); lookedUpFunc = true; } return func; } // Runtime `CGSAddWindowsToSpaces` library function feature detection. typedef void (*CGSAddWindowsToSpacesFunc)(CGSConnection cid, CFArrayRef windowIDs, CFArrayRef spaceIDs); static CGSAddWindowsToSpacesFunc GetCGSAddWindowsToSpacesFunc() { static CGSAddWindowsToSpacesFunc func = nullptr; static bool lookedUpFunc = false; if (!lookedUpFunc) { func = (CGSAddWindowsToSpacesFunc)dlsym(RTLD_DEFAULT, "CGSAddWindowsToSpaces"); lookedUpFunc = true; } return func; } // Runtime `CGSRemoveWindowsFromSpaces` library function feature detection. typedef void (*CGSRemoveWindowsFromSpacesFunc)(CGSConnection cid, CFArrayRef windowIDs, CFArrayRef spaceIDs); static CGSRemoveWindowsFromSpacesFunc GetCGSRemoveWindowsFromSpacesFunc() { static CGSRemoveWindowsFromSpacesFunc func = nullptr; static bool lookedUpFunc = false; if (!lookedUpFunc) { func = (CGSRemoveWindowsFromSpacesFunc)dlsym(RTLD_DEFAULT, "CGSRemoveWindowsFromSpaces"); lookedUpFunc = true; } return func; } void nsCocoaWindow::GetWorkspaceID(nsAString& workspaceID) { workspaceID.Truncate(); int32_t sid = GetWorkspaceID(); if (sid != 0) { workspaceID.AppendInt(sid); } } int32_t nsCocoaWindow::GetWorkspaceID() { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; // Mac OSX space IDs start at '1' (default space), so '0' means 'unknown', // effectively. CGSSpaceID sid = 0; CGSCopySpacesForWindowsFunc CopySpacesForWindows = GetCGSCopySpacesForWindowsFunc(); if (!CopySpacesForWindows) { return sid; } CGSConnection cid = _CGSDefaultConnection(); // Fetch all spaces that this window belongs to (in order). NSArray* spaceIDs = CFBridgingRelease(CopySpacesForWindows( cid, kCGSAllSpacesMask, (__bridge CFArrayRef) @[ @([mWindow windowNumber]) ])); if ([spaceIDs count]) { // When spaces are found, return the first one. // We don't support a single window painted across multiple places for now. sid = [spaceIDs[0] integerValue]; } else { // Fall back to the workspace that's currently active, which is '1' in the // common case. CGSGetActiveSpaceFunc GetActiveSpace = GetCGSGetActiveSpaceFunc(); if (GetActiveSpace) { sid = GetActiveSpace(cid); } } return sid; NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::MoveToWorkspace(const nsAString& workspaceIDStr) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; nsresult rv = NS_OK; int32_t workspaceID = workspaceIDStr.ToInteger(&rv); if (NS_FAILED(rv)) { return; } // Calling [NSWindow windowNumber] on a window which doesn't have a window // device will return -1. This happens when a window was created with // defer:YES and has never been visible. During startup, the main app window // won't yet have a window device when session restore tries to move it to its // workspace, so we defer the move until it's actually shown. That's in the // nsCocoaWindow::Show method. if (mWindow.isVisible) { MoveVisibleWindowToWorkspace(workspaceID); } else { mDeferredWorkspaceID = workspaceID; } NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::MoveVisibleWindowToWorkspace(int32_t workspaceID) { CGSConnection cid = _CGSDefaultConnection(); int32_t currentSpace = GetWorkspaceID(); // If an empty workspace ID is passed in (not valid on OSX), or when the // window is already on this workspace, we don't need to do anything. if (!workspaceID || workspaceID == currentSpace) { return; } CGSCopyManagedDisplaySpacesFunc CopyManagedDisplaySpaces = GetCGSCopyManagedDisplaySpacesFunc(); CGSAddWindowsToSpacesFunc AddWindowsToSpaces = GetCGSAddWindowsToSpacesFunc(); CGSRemoveWindowsFromSpacesFunc RemoveWindowsFromSpaces = GetCGSRemoveWindowsFromSpacesFunc(); if (!CopyManagedDisplaySpaces || !AddWindowsToSpaces || !RemoveWindowsFromSpaces) { return; } // Fetch an ordered list of all known spaces. NSArray* displaySpacesInfo = CFBridgingRelease(CopyManagedDisplaySpaces(cid)); // When we found the space we're looking for, we can bail out of the loop // early, which this local variable is used for. BOOL found = false; for (NSDictionary* spacesInfo in displaySpacesInfo) { NSArray* sids = [spacesInfo[CGSSpacesKey] valueForKey:CGSSpaceIDKey]; for (NSNumber* sid in sids) { // If we found our space in the list, we're good to go and can jump out of // this loop. if ((int)[sid integerValue] == workspaceID) { found = true; break; } } if (found) { break; } } // We were unable to find the space to correspond with the workspaceID as // requested, so let's bail out. if (!found) { return; } // First we add the window to the appropriate space. AddWindowsToSpaces(cid, (__bridge CFArrayRef) @[ @([mWindow windowNumber]) ], (__bridge CFArrayRef) @[ @(workspaceID) ]); // Then we remove the window from the active space. RemoveWindowsFromSpaces(cid, (__bridge CFArrayRef) @[ @([mWindow windowNumber]) ], (__bridge CFArrayRef) @[ @(currentSpace) ]); } void nsCocoaWindow::SuppressAnimation(bool aSuppress) { if ([mWindow respondsToSelector:@selector(setAnimationBehavior:)]) { mWindow.isAnimationSuppressed = aSuppress; mWindow.animationBehavior = aSuppress ? NSWindowAnimationBehaviorNone : mWindowAnimationBehavior; } } // This has to preserve the window's frame bounds. // This method requires (as does the Windows impl.) that you call Resize shortly // after calling HideWindowChrome. See bug 498835 for fixing this. void nsCocoaWindow::HideWindowChrome(bool aShouldHide) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mWindow || !mWindowMadeHere || (mWindowType != WindowType::TopLevel && mWindowType != WindowType::Dialog)) { return; } const BOOL isVisible = mWindow.isVisible; // Remove child windows. NSArray* childWindows = [mWindow childWindows]; NSEnumerator* enumerator = [childWindows objectEnumerator]; NSWindow* child = nil; while ((child = [enumerator nextObject])) { [mWindow removeChildWindow:child]; } // Remove the views in the old window's content view. // The NSArray is autoreleased and retains its NSViews. NSArray* contentViewContents = [mWindow contentViewContents]; for (NSView* view in contentViewContents) { [view removeFromSuperviewWithoutNeedingDisplay]; } // Save state (like window title). NSMutableDictionary* state = [mWindow exportState]; // Recreate the window with the right border style. NSRect frameRect = mWindow.frame; BOOL restorable = mWindow.restorable; DestroyNativeWindow(); nsresult rv = CreateNativeWindow( frameRect, aShouldHide ? BorderStyle::None : mBorderStyle, true, restorable); NS_ENSURE_SUCCESS_VOID(rv); // Re-import state. [mWindow importState:state]; // Add the old content view subviews to the new window's content view. for (NSView* view in contentViewContents) { [[mWindow contentView] addSubview:view]; } // Reparent child windows. enumerator = [childWindows objectEnumerator]; while ((child = [enumerator nextObject])) { [mWindow addChildWindow:child ordered:NSWindowAbove]; } // Show the new window. if (isVisible) { bool wasAnimationSuppressed = mIsAnimationSuppressed; mIsAnimationSuppressed = true; Show(true); mIsAnimationSuppressed = wasAnimationSuppressed; } NS_OBJC_END_TRY_IGNORE_BLOCK; } class FullscreenTransitionData : public nsISupports { public: NS_DECL_ISUPPORTS explicit FullscreenTransitionData(NSWindow* aWindow) : mTransitionWindow(aWindow) {} NSWindow* mTransitionWindow; private: virtual ~FullscreenTransitionData() { [mTransitionWindow close]; } }; NS_IMPL_ISUPPORTS0(FullscreenTransitionData) @interface FullscreenTransitionDelegate : NSObject { @public nsCocoaWindow* mWindow; nsIRunnable* mCallback; } @end @implementation FullscreenTransitionDelegate - (void)cleanupAndDispatch:(NSAnimation*)animation { [animation setDelegate:nil]; [self autorelease]; // The caller should have added ref for us. NS_DispatchToMainThread(already_AddRefed(mCallback)); } - (void)animationDidEnd:(NSAnimation*)animation { MOZ_ASSERT(animation == mWindow->FullscreenTransitionAnimation(), "Should be handling the only animation on the window"); mWindow->ReleaseFullscreenTransitionAnimation(); [self cleanupAndDispatch:animation]; } - (void)animationDidStop:(NSAnimation*)animation { [self cleanupAndDispatch:animation]; } @end static bool AlwaysUsesNativeFullScreen() { return Preferences::GetBool("full-screen-api.macos-native-full-screen", false); } /* virtual */ bool nsCocoaWindow::PrepareForFullscreenTransition( nsISupports** aData) { if (AlwaysUsesNativeFullScreen()) { return false; } // Our fullscreen transition creates a new window occluding this window. // That triggers an occlusion event which can cause DOM fullscreen requests // to fail due to the context not being focused at the time the focus check // is performed in the child process. Until the transition is cleaned up in // CleanupFullscreenTransition(), ignore occlusion events for this window. // If this method is changed to return false, the transition will not be // performed and mIgnoreOcclusionCount should not be incremented. MOZ_ASSERT(mIgnoreOcclusionCount >= 0); mIgnoreOcclusionCount++; nsCOMPtr widgetScreen = GetWidgetScreen(); NSScreen* cocoaScreen = ScreenHelperCocoa::CocoaScreenForScreen(widgetScreen); NSWindow* win = [[NSWindow alloc] initWithContentRect:cocoaScreen.frame styleMask:NSWindowStyleMaskBorderless backing:NSBackingStoreBuffered defer:YES]; [win setBackgroundColor:[NSColor blackColor]]; [win setAlphaValue:0]; [win setIgnoresMouseEvents:YES]; [win setLevel:NSScreenSaverWindowLevel]; [win makeKeyAndOrderFront:nil]; auto data = new FullscreenTransitionData(win); *aData = data; NS_ADDREF(data); return true; } /* virtual */ void nsCocoaWindow::CleanupFullscreenTransition() { MOZ_ASSERT(mIgnoreOcclusionCount > 0); mIgnoreOcclusionCount--; } /* virtual */ void nsCocoaWindow::PerformFullscreenTransition( FullscreenTransitionStage aStage, uint16_t aDuration, nsISupports* aData, nsIRunnable* aCallback) { auto data = static_cast(aData); FullscreenTransitionDelegate* delegate = [[FullscreenTransitionDelegate alloc] init]; delegate->mWindow = this; // Storing already_AddRefed directly could cause static checking fail. delegate->mCallback = nsCOMPtr(aCallback).forget().take(); if (mFullscreenTransitionAnimation) { [mFullscreenTransitionAnimation stopAnimation]; ReleaseFullscreenTransitionAnimation(); } NSDictionary* dict = @{ NSViewAnimationTargetKey : data->mTransitionWindow, NSViewAnimationEffectKey : aStage == eBeforeFullscreenToggle ? NSViewAnimationFadeInEffect : NSViewAnimationFadeOutEffect }; mFullscreenTransitionAnimation = [[NSViewAnimation alloc] initWithViewAnimations:@[ dict ]]; [mFullscreenTransitionAnimation setDelegate:delegate]; [mFullscreenTransitionAnimation setDuration:aDuration / 1000.0]; [mFullscreenTransitionAnimation startAnimation]; } void nsCocoaWindow::CocoaWindowWillEnterFullscreen(bool aFullscreen) { MOZ_ASSERT(mUpdateFullscreenOnResize.isNothing()); mHasStartedNativeFullscreen = true; // Ensure that we update our fullscreen state as early as possible, when the // resize happens. mUpdateFullscreenOnResize = Some(aFullscreen ? TransitionType::Fullscreen : TransitionType::Windowed); } void nsCocoaWindow::CocoaWindowDidEnterFullscreen(bool aFullscreen) { EndOurNativeTransition(); mHasStartedNativeFullscreen = false; DispatchOcclusionEvent(); // Check if aFullscreen matches our expected fullscreen state. It might not if // there was a failure somewhere along the way, in which case we'll recover // from that. bool receivedExpectedFullscreen = false; if (mUpdateFullscreenOnResize.isSome()) { bool expectingFullscreen = (*mUpdateFullscreenOnResize == TransitionType::Fullscreen); receivedExpectedFullscreen = (expectingFullscreen == aFullscreen); } else { receivedExpectedFullscreen = (mInFullScreenMode == aFullscreen); } TransitionType transition = aFullscreen ? TransitionType::Fullscreen : TransitionType::Windowed; if (receivedExpectedFullscreen) { // Everything is as expected. Update our state if needed. HandleUpdateFullscreenOnResize(); } else { // We weren't expecting this fullscreen state. Update our fullscreen state // to the new reality. UpdateFullscreenState(aFullscreen, true); // If we have a current transition, switch it to match what we just did. if (mTransitionCurrent.isSome()) { mTransitionCurrent = Some(transition); } } // Whether we expected this transition or not, we're ready to finish it. FinishCurrentTransitionIfMatching(transition); } void nsCocoaWindow::UpdateFullscreenState(bool aFullScreen, bool aNativeMode) { bool wasInFullscreen = mInFullScreenMode; mInFullScreenMode = aFullScreen; if (aNativeMode || mInNativeFullScreenMode) { mInNativeFullScreenMode = aFullScreen; } if (aFullScreen == wasInFullscreen) { return; } [mWindow updateChildViewFrameRect]; DispatchSizeModeEvent(); if (mNativeLayerRoot) { mNativeLayerRoot->SetWindowIsFullscreen(aFullScreen); } } nsresult nsCocoaWindow::MakeFullScreen(bool aFullScreen) { return DoMakeFullScreen(aFullScreen, AlwaysUsesNativeFullScreen()); } nsresult nsCocoaWindow::MakeFullScreenWithNativeTransition(bool aFullScreen) { return DoMakeFullScreen(aFullScreen, true); } nsresult nsCocoaWindow::DoMakeFullScreen(bool aFullScreen, bool aUseSystemTransition) { if (!mWindow) { return NS_OK; } // Figure out what type of transition is being requested. TransitionType transition = TransitionType::Windowed; if (aFullScreen) { // Decide whether to use fullscreen or emulated fullscreen. transition = (aUseSystemTransition && (mWindow.collectionBehavior & NSWindowCollectionBehaviorFullScreenPrimary)) ? TransitionType::Fullscreen : TransitionType::EmulatedFullscreen; } QueueTransition(transition); return NS_OK; } void nsCocoaWindow::QueueTransition(const TransitionType& aTransition) { mTransitionsPending.push(aTransition); ProcessTransitions(); } void nsCocoaWindow::ProcessTransitions() { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK if (mInProcessTransitions) { return; } mInProcessTransitions = true; if (mProcessTransitionsPending) { mProcessTransitionsPending->Cancel(); mProcessTransitionsPending = nullptr; } // Start a loop that will continue as long as we have transitions to process // and we aren't waiting on an asynchronous transition to complete. Any // transition that starts something async will `continue` this loop to exit. while (!mTransitionsPending.empty() && !IsInTransition()) { TransitionType nextTransition = mTransitionsPending.front(); // We have to check for some incompatible transition states, and if we find // one, instead perform an alternative transition and leave the queue // untouched. If we add one of these transitions, we set // mIsTransitionCurrentAdded because we don't want to confuse listeners who // are expecting to receive exactly one event when the requested transition // has completed. switch (nextTransition) { case TransitionType::Fullscreen: case TransitionType::EmulatedFullscreen: case TransitionType::Windowed: case TransitionType::Zoom: // These can't handle miniaturized windows, so deminiaturize first. if (mWindow.miniaturized) { mTransitionCurrent = Some(TransitionType::Deminiaturize); mIsTransitionCurrentAdded = true; } break; case TransitionType::Miniaturize: // This can't handle fullscreen, so go to windowed first. if (mInFullScreenMode) { mTransitionCurrent = Some(TransitionType::Windowed); mIsTransitionCurrentAdded = true; } break; default: break; } // If mTransitionCurrent is still empty, then we use the nextTransition and // pop the queue. if (mTransitionCurrent.isNothing()) { mTransitionCurrent = Some(nextTransition); mTransitionsPending.pop(); } switch (*mTransitionCurrent) { case TransitionType::Fullscreen: { if (!mInFullScreenMode) { // Run a local run loop until it is safe to start a native fullscreen // transition. NSRunLoop* localRunLoop = [NSRunLoop currentRunLoop]; while (mWindow && !CanStartNativeTransition() && [localRunLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]) { // This loop continues to process events until // CanStartNativeTransition() returns true or our native // window has been destroyed. } // This triggers an async animation, so continue. [mWindow toggleFullScreen:nil]; continue; } break; } case TransitionType::EmulatedFullscreen: { if (!mInFullScreenMode) { mSuppressSizeModeEvents = true; // The order here matters. When we exit full screen mode, we need to // show the Dock first, otherwise the newly-created window won't have // its minimize button enabled. See bug 526282. nsCocoaUtils::HideOSChromeOnScreen(true); nsBaseWidget::InfallibleMakeFullScreen(true); mSuppressSizeModeEvents = false; UpdateFullscreenState(true, false); } break; } case TransitionType::Windowed: { if (mInFullScreenMode) { if (mInNativeFullScreenMode) { // Run a local run loop until it is safe to start a native // fullscreen transition. NSRunLoop* localRunLoop = [NSRunLoop currentRunLoop]; while (mWindow && !CanStartNativeTransition() && [localRunLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]) { // This loop continues to process events until // CanStartNativeTransition() returns true or our native // window has been destroyed. } // This triggers an async animation, so continue. [mWindow toggleFullScreen:nil]; continue; } else { mSuppressSizeModeEvents = true; // The order here matters. When we exit full screen mode, we need to // show the Dock first, otherwise the newly-created window won't // have its minimize button enabled. See bug 526282. nsCocoaUtils::HideOSChromeOnScreen(false); nsBaseWidget::InfallibleMakeFullScreen(false); mSuppressSizeModeEvents = false; UpdateFullscreenState(false, false); } } else if (mWindow.zoomed) { [mWindow zoom:nil]; // Check if we're still zoomed. If we are, we need to do *something* // to make the window smaller than the zoom size so Cocoa will treat // us as being out of the zoomed state. Otherwise, we could stay // zoomed and never be able to be "normal" from calls to SetSizeMode. if (mWindow.zoomed) { NSRect maximumFrame = mWindow.frame; const CGFloat INSET_OUT_OF_ZOOM = 20.0f; [mWindow setFrame:NSInsetRect(maximumFrame, INSET_OUT_OF_ZOOM, INSET_OUT_OF_ZOOM) display:YES]; MOZ_ASSERT( !mWindow.zoomed, "We should be able to unzoom by shrinking the frame a bit."); } } break; } case TransitionType::Miniaturize: if (!mWindow.miniaturized) { // This triggers an async animation, so continue. [mWindow miniaturize:nil]; continue; } break; case TransitionType::Deminiaturize: if (mWindow.miniaturized) { // This triggers an async animation, so continue. [mWindow deminiaturize:nil]; continue; } break; case TransitionType::Zoom: if (!mWindow.zoomed) { [mWindow zoom:nil]; } break; default: break; } mTransitionCurrent.reset(); mIsTransitionCurrentAdded = false; } mInProcessTransitions = false; // When we finish processing transitions, dispatch a size mode event to cover // the cases where an inserted transition suppressed one, and the original // transition never sent one because it detected it was at the desired state // when it ran. If we've already sent a size mode event, then this will be a // no-op. if (!IsInTransition()) { DispatchSizeModeEvent(); } NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::CancelAllTransitions() { // Clear our current and pending transitions. This simplifies our // reasoning about what happens next, and ensures that whatever is // currently happening won't trigger another call to // ProcessTransitions(). mTransitionCurrent.reset(); mIsTransitionCurrentAdded = false; if (mProcessTransitionsPending) { mProcessTransitionsPending->Cancel(); mProcessTransitionsPending = nullptr; } std::queue().swap(mTransitionsPending); } void nsCocoaWindow::FinishCurrentTransitionIfMatching( const TransitionType& aTransition) { // We've just finished some transition activity, and we're not sure whether it // was triggered programmatically, or by the user. If it matches our current // transition, then assume it was triggered programmatically and we can clean // up that transition and start processing transitions again. // Whether programmatic or user-initiated, we send out a size mode event. DispatchSizeModeEvent(); if (mTransitionCurrent.isSome() && (*mTransitionCurrent == aTransition)) { // This matches our current transition, so do the safe parts of transition // cleanup. mTransitionCurrent.reset(); mIsTransitionCurrentAdded = false; // Since this function is called from nsWindowDelegate transition callbacks, // we want to make sure those callbacks are all the way done before we // continue processing more transitions. To accomplish this, we dispatch // ProcessTransitions on the next event loop. Doing this will ensure that // any async native transition methods we call (like toggleFullScreen) will // succeed. if (!mTransitionsPending.empty() && !mProcessTransitionsPending) { mProcessTransitionsPending = NS_NewCancelableRunnableFunction( "ProcessTransitionsPending", [self = RefPtr{this}] { self->ProcessTransitions(); }); NS_DispatchToCurrentThread(mProcessTransitionsPending); } } } bool nsCocoaWindow::HandleUpdateFullscreenOnResize() { if (mUpdateFullscreenOnResize.isNothing()) { return false; } bool toFullscreen = (*mUpdateFullscreenOnResize == TransitionType::Fullscreen); mUpdateFullscreenOnResize.reset(); UpdateFullscreenState(toFullscreen, true); return true; } /* static */ nsCocoaWindow* nsCocoaWindow::sWindowInNativeTransition(nullptr); bool nsCocoaWindow::CanStartNativeTransition() { if (sWindowInNativeTransition == nullptr) { // Claim it and return true, indicating that the caller has permission to // start the native fullscreen transition. sWindowInNativeTransition = this; return true; } return false; } void nsCocoaWindow::EndOurNativeTransition() { if (sWindowInNativeTransition == this) { sWindowInNativeTransition = nullptr; } } // Coordinates are desktop pixels void nsCocoaWindow::DoResize(double aX, double aY, double aWidth, double aHeight, bool aRepaint, bool aConstrainToCurrentScreen) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mWindow || mInResize) { return; } // We are able to resize a window outside of any aspect ratio contraints // applied to it, but in order to "update" the aspect ratio contraint to the // new window dimensions, we must re-lock the aspect ratio. auto relockAspectRatio = MakeScopeExit([&]() { if (mAspectRatioLocked) { LockAspectRatio(true); } }); AutoRestore reentrantResizeGuard(mInResize); mInResize = true; CGFloat scale = mSizeConstraints.mScale.scale; if (scale == MOZ_WIDGET_INVALID_SCALE) { scale = BackingScaleFactor(); } // mSizeConstraints is in device pixels. int32_t width = NSToIntRound(aWidth * scale); int32_t height = NSToIntRound(aHeight * scale); width = std::max(mSizeConstraints.mMinSize.width, std::min(mSizeConstraints.mMaxSize.width, width)); height = std::max(mSizeConstraints.mMinSize.height, std::min(mSizeConstraints.mMaxSize.height, height)); DesktopIntRect newBounds(NSToIntRound(aX), NSToIntRound(aY), NSToIntRound(width / scale), NSToIntRound(height / scale)); // convert requested bounds into Cocoa coordinate system NSRect newFrame = nsCocoaUtils::GeckoRectToCocoaRect(newBounds); NSRect frame = mWindow.frame; BOOL isMoving = newFrame.origin.x != frame.origin.x || newFrame.origin.y != frame.origin.y; BOOL isResizing = newFrame.size.width != frame.size.width || newFrame.size.height != frame.size.height; if (!isMoving && !isResizing) { return; } // We ignore aRepaint -- we have to call display:YES, otherwise the // title bar doesn't immediately get repainted and is displayed in // the wrong place, leading to a visual jump. [mWindow setFrame:newFrame display:YES]; NS_OBJC_END_TRY_IGNORE_BLOCK; } // Coordinates are desktop pixels void nsCocoaWindow::Resize(double aX, double aY, double aWidth, double aHeight, bool aRepaint) { DoResize(aX, aY, aWidth, aHeight, aRepaint, false); } // Coordinates are desktop pixels void nsCocoaWindow::Resize(double aWidth, double aHeight, bool aRepaint) { double invScale = 1.0 / BackingScaleFactor(); DoResize(mBounds.x * invScale, mBounds.y * invScale, aWidth, aHeight, aRepaint, true); } // Return the area that the Gecko ChildView in our window should cover, as an // NSRect in screen coordinates (with 0,0 being the bottom left corner of the // primary screen). NSRect nsCocoaWindow::GetClientCocoaRect() { if (!mWindow) { return NSZeroRect; } return [mWindow childViewRectForFrameRect:mWindow.frame]; } LayoutDeviceIntRect nsCocoaWindow::GetClientBounds() { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; CGFloat scaleFactor = BackingScaleFactor(); return nsCocoaUtils::CocoaRectToGeckoRectDevPix(GetClientCocoaRect(), scaleFactor); NS_OBJC_END_TRY_BLOCK_RETURN(LayoutDeviceIntRect(0, 0, 0, 0)); } void nsCocoaWindow::UpdateBounds() { NSRect frame = mWindow ? mWindow.frame : NSZeroRect; mBounds = nsCocoaUtils::CocoaRectToGeckoRectDevPix(frame, BackingScaleFactor()); } LayoutDeviceIntRect nsCocoaWindow::GetScreenBounds() { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; #ifdef DEBUG LayoutDeviceIntRect r = nsCocoaUtils::CocoaRectToGeckoRectDevPix( mWindow.frame, BackingScaleFactor()); NS_ASSERTION(mWindow && mBounds == r, "mBounds out of sync!"); #endif return mBounds; NS_OBJC_END_TRY_BLOCK_RETURN(LayoutDeviceIntRect(0, 0, 0, 0)); } double nsCocoaWindow::GetDefaultScaleInternal() { return BackingScaleFactor(); } static CGFloat GetBackingScaleFactor(NSWindow* aWindow) { NSRect frame = aWindow.frame; if (frame.size.width > 0 && frame.size.height > 0) { return nsCocoaUtils::GetBackingScaleFactor(aWindow); } // For windows with zero width or height, the backingScaleFactor method // is broken - it will always return 2 on a retina macbook, even when // the window position implies it's on a non-hidpi external display // (to the extent that a zero-area window can be said to be "on" a // display at all!) // And to make matters worse, Cocoa even fires a // windowDidChangeBackingProperties notification with the // NSBackingPropertyOldScaleFactorKey key when a window on an // external display is resized to/from zero height, even though it hasn't // really changed screens. // This causes us to handle popup window sizing incorrectly when the // popup is resized to zero height (bug 820327) - nsXULPopupManager // becomes (incorrectly) convinced the popup has been explicitly forced // to a non-default size and needs to have size attributes attached. // Workaround: instead of asking the window, we'll find the screen it is on // and ask that for *its* backing scale factor. // (See bug 853252 and additional comments in windowDidChangeScreen: below // for further complications this causes.) // First, expand the rect so that it actually has a measurable area, // for FindTargetScreenForRect to use. if (frame.size.width == 0) { frame.size.width = 1; } if (frame.size.height == 0) { frame.size.height = 1; } // Then identify the screen it belongs to, and return its scale factor. NSScreen* screen = FindTargetScreenForRect(nsCocoaUtils::CocoaRectToGeckoRect(frame)); return nsCocoaUtils::GetBackingScaleFactor(screen); } CGFloat nsCocoaWindow::BackingScaleFactor() const { if (mBackingScaleFactor > 0.0) { return mBackingScaleFactor; } if (!mWindow) { return 1.0; } mBackingScaleFactor = GetBackingScaleFactor(mWindow); return mBackingScaleFactor; } void nsCocoaWindow::BackingScaleFactorChanged() { CGFloat newScale = GetBackingScaleFactor(mWindow); // Ignore notification if it hasn't really changed if (BackingScaleFactor() == newScale) { return; } SuspendAsyncCATransactions(); mBackingScaleFactor = newScale; if (mNativeLayerRoot) { mNativeLayerRoot->SetBackingScale(newScale); } NotifyAPZOfDPIChange(); if (mWidgetListener) { if (PresShell* presShell = mWidgetListener->GetPresShell()) { presShell->BackingScaleFactorChanged(); } } } int32_t nsCocoaWindow::RoundsWidgetCoordinatesTo() { if (BackingScaleFactor() == 2.0) { return 2; } return 1; } nsresult nsCocoaWindow::SetTitle(const nsAString& aTitle) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; if (!mWindow) { return NS_OK; } const nsString& strTitle = PromiseFlatString(aTitle); const unichar* uniTitle = reinterpret_cast(strTitle.get()); NSString* title = [NSString stringWithCharacters:uniTitle length:strTitle.Length()]; if (mWindow.drawsContentsIntoWindowFrame && !mWindow.wantsTitleDrawn) { // Don't cause invalidations when the title isn't displayed. [mWindow disableSetNeedsDisplay]; [mWindow setTitle:title]; [mWindow enableSetNeedsDisplay]; } else { [mWindow setTitle:title]; } return NS_OK; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } // Pass notification of some drag event to Gecko // // The drag manager has let us know that something related to a drag has // occurred in this window. It could be any number of things, ranging from // a drop, to a drag enter/leave, or a drag over event. The actual event // is passed in |aMessage| and is passed along to our event hanlder so Gecko // knows about it. bool nsCocoaWindow::DragEvent(unsigned int aMessage, mozilla::gfx::Point aMouseGlobal, UInt16 aKeyModifiers) { return false; } // Invokes callback and ProcessEvent methods on Event Listener object nsresult nsCocoaWindow::DispatchEvent(WidgetGUIEvent* event, nsEventStatus& aStatus) { RefPtr kungFuDeathGrip{this}; aStatus = nsEventStatus_eIgnore; if (event->mFlags.mIsSynthesizedForTests) { if (WidgetKeyboardEvent* keyEvent = event->AsKeyboardEvent()) { nsresult rv = mTextInputHandler->AttachNativeKeyEvent(*keyEvent); NS_ENSURE_SUCCESS(rv, rv); } } // Top level windows can have a view attached which requires events be sent // to the underlying base window and the view. Added when we combined the // base chrome window with the main content child for custom titlebar // rendering. if (mAttachedWidgetListener) { aStatus = mAttachedWidgetListener->HandleEvent(event, mUseAttachedEvents); } else if (mWidgetListener) { aStatus = mWidgetListener->HandleEvent(event, mUseAttachedEvents); } return NS_OK; } // aFullScreen should be the window's mInFullScreenMode. We don't have access to // that from here, so we need to pass it in. mInFullScreenMode should be the // canonical indicator that a window is currently full screen and it makes sense // to keep all sizemode logic here. static nsSizeMode GetWindowSizeMode(NSWindow* aWindow, bool aFullScreen) { if (aFullScreen) { return nsSizeMode_Fullscreen; } if (aWindow.isMiniaturized) { return nsSizeMode_Minimized; } if ((aWindow.styleMask & NSWindowStyleMaskResizable) && aWindow.isZoomed) { return nsSizeMode_Maximized; } return nsSizeMode_Normal; } void nsCocoaWindow::ReportMoveEvent() { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; // Prevent recursion, which can become infinite (see bug 708278). This // can happen when the call to [NSWindow setFrameTopLeftPoint:] in // nsCocoaWindow::Move() triggers an immediate NSWindowDidMove notification // (and a call to [WindowDelegate windowDidMove:]). if (mInReportMoveEvent) { return; } mInReportMoveEvent = true; UpdateBounds(); // The zoomed state can change when we're moving, in which case we need to // update our internal mSizeMode. This can happen either if we're maximized // and then moved, or if we're not maximized and moved back to zoomed state. if (mWindow && (mSizeMode == nsSizeMode_Maximized) ^ mWindow.isZoomed) { DispatchSizeModeEvent(); } // Dispatch the move event to Gecko NotifyWindowMoved(mBounds.x, mBounds.y); mInReportMoveEvent = false; NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::DispatchSizeModeEvent() { if (!mWindow) { return; } if (mSuppressSizeModeEvents || mIsTransitionCurrentAdded) { return; } nsSizeMode newMode = GetWindowSizeMode(mWindow, mInFullScreenMode); if (mSizeMode == newMode) { return; } mSizeMode = newMode; if (mWidgetListener) { mWidgetListener->SizeModeChanged(newMode); } } void nsCocoaWindow::DispatchOcclusionEvent() { if (!mWindow) { return; } // Our new occlusion state is true if the window is not visible. bool newOcclusionState = !(mHasStartedNativeFullscreen || ([mWindow occlusionState] & NSWindowOcclusionStateVisible)); // Don't dispatch if the new occlustion state is the same as the current // state. if (mIsFullyOccluded == newOcclusionState) { return; } MOZ_ASSERT(mIgnoreOcclusionCount >= 0); if (newOcclusionState && mIgnoreOcclusionCount > 0) { return; } mIsFullyOccluded = newOcclusionState; if (mWidgetListener) { mWidgetListener->OcclusionStateChanged(mIsFullyOccluded); } } void nsCocoaWindow::ReportSizeEvent() { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; UpdateBounds(); LayoutDeviceIntRect innerBounds = GetClientBounds(); if (mWidgetListener) { mWidgetListener->WindowResized(this, innerBounds.width, innerBounds.height); } if (mAttachedWidgetListener) { mAttachedWidgetListener->WindowResized(this, innerBounds.width, innerBounds.height); } NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::SetMenuBar(RefPtr&& aMenuBar) { if (!mWindow) { mMenuBar = nullptr; return; } mMenuBar = std::move(aMenuBar); // Only paint for active windows, or paint the hidden window menu bar if no // other menu bar has been painted yet so that some reasonable menu bar is // displayed when the app starts up. if (mMenuBar && ((!gSomeMenuBarPainted && nsMenuUtilsX::GetHiddenWindowMenuBar() == mMenuBar) || mWindow.isMainWindow)) { // We do an async paint in order to prevent crashes when macOS is actively // enumerating the menu items in `NSApp.mainMenu`. mMenuBar->PaintAsyncIfNeeded(); } } void nsCocoaWindow::SetFocus(Raise aRaise, mozilla::dom::CallerType aCallerType) { if (!mWindow) return; if (aRaise == Raise::Yes && (mWindow.isVisible || mWindow.isMiniaturized)) { if (mWindow.isMiniaturized) { [mWindow deminiaturize:nil]; } [mWindow makeKeyAndOrderFront:nil]; } } LayoutDeviceIntPoint nsCocoaWindow::WidgetToScreenOffset() { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; return nsCocoaUtils::CocoaRectToGeckoRectDevPix(GetClientCocoaRect(), BackingScaleFactor()) .TopLeft(); NS_OBJC_END_TRY_BLOCK_RETURN(LayoutDeviceIntPoint(0, 0)); } LayoutDeviceIntPoint nsCocoaWindow::GetClientOffset() { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; LayoutDeviceIntRect clientRect = GetClientBounds(); return clientRect.TopLeft() - mBounds.TopLeft(); NS_OBJC_END_TRY_BLOCK_RETURN(LayoutDeviceIntPoint(0, 0)); } LayoutDeviceIntMargin nsCocoaWindow::NormalSizeModeClientToWindowMargin() { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; if (!mWindow || mWindow.drawsContentsIntoWindowFrame || mWindowType == WindowType::Popup) { return {}; } NSRect clientNSRect = mWindow.contentLayoutRect; NSRect frameNSRect = [mWindow frameRectForChildViewRect:clientNSRect]; CGFloat backingScale = BackingScaleFactor(); const auto clientRect = nsCocoaUtils::CocoaRectToGeckoRectDevPix(clientNSRect, backingScale); const auto frameRect = nsCocoaUtils::CocoaRectToGeckoRectDevPix(frameNSRect, backingScale); return frameRect - clientRect; NS_OBJC_END_TRY_BLOCK_RETURN({}); } nsMenuBarX* nsCocoaWindow::GetMenuBar() { return mMenuBar; } void nsCocoaWindow::CaptureRollupEvents(bool aDoCapture) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (aDoCapture) { if (!NSApp.isActive) { // We need to capture mouse event if we aren't // the active application. We only set this up when needed // because they cause spurious mouse event after crash // and gdb sessions. See bug 699538. nsToolkit::GetToolkit()->MonitorAllProcessMouseEvents(); } // Sometimes more than one popup window can be visible at the same time // (e.g. nested non-native context menus, or the test case (attachment // 276885) for bmo bug 392389, which displays a non-native combo-box in a // non-native popup window). In these cases the "active" popup window // should be the topmost -- the (nested) context menu the mouse is currently // over, or the combo-box's drop-down list (when it's displayed). But // (among windows that have the same "level") OS X makes topmost the window // that last received a mouse-down event, which may be incorrect (in the // combo-box case, it makes topmost the window containing the combo-box). // So here we fiddle with a non-native popup window's level to make sure the // "active" one is always above any other non-native popup windows that // may be visible. if (mWindowType == WindowType::Popup) { SetPopupWindowLevel(); } } else { nsToolkit::GetToolkit()->StopMonitoringAllProcessMouseEvents(); // XXXndeakin this doesn't make sense. // Why is the new window assumed to be a modal panel? if (mWindow && mWindowType == WindowType::Popup) { mWindow.level = NSModalPanelWindowLevel; } } NS_OBJC_END_TRY_IGNORE_BLOCK; } nsresult nsCocoaWindow::GetAttention(int32_t aCycleCount) { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; [NSApp requestUserAttention:NSInformationalRequest]; return NS_OK; NS_OBJC_END_TRY_BLOCK_RETURN(NS_ERROR_FAILURE); } bool nsCocoaWindow::HasPendingInputEvent() { return DoHasPendingInputEvent(); } void nsCocoaWindow::SetWindowShadowStyle(WindowShadow aStyle) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (mShadowStyle == aStyle) { return; } mShadowStyle = aStyle; if (!mWindow || mWindowType != WindowType::Popup) { return; } mWindow.shadowStyle = mShadowStyle; [mWindow setEffectViewWrapperForStyle:mShadowStyle]; [mWindow setHasShadow:aStyle != WindowShadow::None]; NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::SetWindowOpacity(float aOpacity) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mWindow) { return; } [mWindow setAlphaValue:(CGFloat)aOpacity]; NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::SetColorScheme(const Maybe& aScheme) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mWindow) { return; } NSAppearance* appearance = aScheme ? NSAppearanceForColorScheme(*aScheme) : nil; if (mWindow.appearance != appearance) { mWindow.appearance = appearance; } NS_OBJC_END_TRY_IGNORE_BLOCK; } static inline CGAffineTransform GfxMatrixToCGAffineTransform( const gfx::Matrix& m) { CGAffineTransform t; t.a = m._11; t.b = m._12; t.c = m._21; t.d = m._22; t.tx = m._31; t.ty = m._32; return t; } void nsCocoaWindow::SetWindowTransform(const gfx::Matrix& aTransform) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (!mWindow) { return; } // Calling CGSSetWindowTransform when the window is not visible results in // misplacing the window into doubled x,y coordinates (see bug 1448132). if (!mWindow.isVisible || NSIsEmptyRect(mWindow.frame)) { return; } if (StaticPrefs::widget_window_transforms_disabled()) { // CGSSetWindowTransform is a private API. In case calling it causes // problems either now or in the future, we'll want to have an easy kill // switch. So we allow disabling it with a pref. return; } gfx::Matrix transform = aTransform; // aTransform is a transform that should be applied to the window relative // to its regular position: If aTransform._31 is 100, then we want the // window to be displayed 100 pixels to the right of its regular position. // The transform that CGSSetWindowTransform accepts has a different meaning: // It's used to answer the question "For the screen pixel at x,y (with the // origin at the top left), what pixel in the window's buffer (again with // origin top left) should be displayed at that position?" // In the example above, this means that we need to call // CGSSetWindowTransform with a horizontal translation of -windowPos.x - 100. // So we need to invert the transform and adjust it by the window's position. if (!transform.Invert()) { // Treat non-invertible transforms as the identity transform. transform = gfx::Matrix(); } bool isIdentity = transform.IsIdentity(); if (isIdentity && mWindowTransformIsIdentity) { return; } transform.PreTranslate(-mBounds.x, -mBounds.y); // Snap translations to device pixels, to match what we do for CSS transforms // and because the window server rounds down instead of to nearest. if (!transform.HasNonTranslation() && transform.HasNonIntegerTranslation()) { auto snappedTranslation = gfx::IntPoint::Round(transform.GetTranslation()); transform = gfx::Matrix::Translation(snappedTranslation.x, snappedTranslation.y); } // We also need to account for the backing scale factor: aTransform is given // in device pixels, but CGSSetWindowTransform works with logical display // pixels. CGFloat backingScale = BackingScaleFactor(); transform.PreScale(backingScale, backingScale); transform.PostScale(1 / backingScale, 1 / backingScale); CGSConnection cid = _CGSDefaultConnection(); CGSSetWindowTransform(cid, [mWindow windowNumber], GfxMatrixToCGAffineTransform(transform)); mWindowTransformIsIdentity = isIdentity; NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::SetInputRegion(const InputRegion& aInputRegion) { MOZ_ASSERT(mWindowType == WindowType::Popup, "This should only be called on popup windows."); // TODO: Somehow support aInputRegion.mMargin? Though maybe not. if (aInputRegion.mFullyTransparent) { [mWindow setIgnoresMouseEvents:YES]; } else { [mWindow setIgnoresMouseEvents:NO]; } } void nsCocoaWindow::SetShowsToolbarButton(bool aShow) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (mWindow) [mWindow setShowsToolbarButton:aShow]; NS_OBJC_END_TRY_IGNORE_BLOCK; } bool nsCocoaWindow::GetSupportsNativeFullscreen() { return mWindow.collectionBehavior & NSWindowCollectionBehaviorFullScreenPrimary; } void nsCocoaWindow::SetSupportsNativeFullscreen( bool aSupportsNativeFullscreen) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (mWindow) { // This determines whether we tell cocoa that the window supports native // full screen. If we do so, and another window is in native full screen, // this window will also appear in native full screen. We generally only // want to do this for primary application windows. We'll set the // relevant macnativefullscreen attribute on those, which will lead to us // being called with aSupportsNativeFullscreen set to `true` here. NSWindowCollectionBehavior newBehavior = [mWindow collectionBehavior]; if (aSupportsNativeFullscreen) { newBehavior |= NSWindowCollectionBehaviorFullScreenPrimary; } else { newBehavior &= ~NSWindowCollectionBehaviorFullScreenPrimary; } [mWindow setCollectionBehavior:newBehavior]; } NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::SetWindowAnimationType( nsIWidget::WindowAnimationType aType) { mAnimationType = aType; } void nsCocoaWindow::SetDrawsTitle(bool aDrawTitle) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; // If we don't draw into the window frame, we always want to display window // titles. mWindow.wantsTitleDrawn = aDrawTitle || !mWindow.drawsContentsIntoWindowFrame; NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::SetCustomTitlebar(bool aState) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (mWindow) { [mWindow setDrawsContentsIntoWindowFrame:aState]; } NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::LockAspectRatio(bool aShouldLock) { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; if (aShouldLock) { [mWindow setContentAspectRatio:mWindow.frame.size]; mAspectRatioLocked = true; } else { // According to // https://developer.apple.com/documentation/appkit/nswindow/1419507-aspectratio, // aspect ratios and resize increments are mutually exclusive, and the // accepted way of cancelling an established aspect ratio is to set the // resize increments to 1.0, 1.0 [mWindow setResizeIncrements:NSMakeSize(1.0, 1.0)]; mAspectRatioLocked = false; } NS_OBJC_END_TRY_IGNORE_BLOCK; } void nsCocoaWindow::SetPopupWindowLevel() { if (!mWindow) { return; } // Otherwise, this is a top-level or parent popup. Parent popups always // appear just above their parent and essentially ignore the level. mWindow.level = NSPopUpMenuWindowLevel; mWindow.hidesOnDeactivate = NO; } bool nsCocoaWindow::GetEditCommands(NativeKeyBindingsType aType, const WidgetKeyboardEvent& aEvent, nsTArray& aCommands) { // Validate the arguments. if (NS_WARN_IF(!nsIWidget::GetEditCommands(aType, aEvent, aCommands))) { return false; } Maybe writingMode; if (aEvent.NeedsToRemapNavigationKey()) { if (RefPtr dispatcher = GetTextEventDispatcher()) { writingMode = dispatcher->MaybeQueryWritingModeAtSelection(); } } NativeKeyBindings* keyBindings = NativeKeyBindings::GetInstance(aType); keyBindings->GetEditCommands(aEvent, writingMode, aCommands); return true; } already_AddRefed nsIWidget::CreateTopLevelWindow() { nsCOMPtr window = new nsCocoaWindow(); return window.forget(); } already_AddRefed nsIWidget::CreateChildWindow() { nsCOMPtr window = new nsCocoaWindow(); return window.forget(); } @implementation WindowDelegate // We try to find a gecko menu bar to paint. If one does not exist, just paint // the application menu by itself so that a window doesn't have some other // window's menu bar. + (void)paintMenubarForWindow:(NSWindow*)aWindow { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; // make sure we only act on windows that have this kind of // object as a delegate id windowDelegate = [aWindow delegate]; if ([windowDelegate class] != [self class]) return; nsCocoaWindow* geckoWidget = [windowDelegate geckoWidget]; NS_ASSERTION(geckoWidget, "Window delegate not returning a gecko widget!"); if (nsMenuBarX* geckoMenuBar = geckoWidget->GetMenuBar()) { // We do an async paint in order to prevent crashes when macOS is actively // enumerating the menu items in `NSApp.mainMenu`. geckoMenuBar->PaintAsyncIfNeeded(); } else { // sometimes we don't have a native application menu early in launching if (!sApplicationMenu) { return; } NSMenu* mainMenu = NSApp.mainMenu; NS_ASSERTION( mainMenu.numberOfItems > 0, "Main menu does not have any items, something is terribly wrong!"); // Create a new menu bar. // We create a GeckoNSMenu because all menu bar NSMenu objects should use // that subclass for key handling reasons. GeckoNSMenu* newMenuBar = [[GeckoNSMenu alloc] initWithTitle:@"MainMenuBar"]; // move the application menu from the existing menu bar to the new one NSMenuItem* firstMenuItem = [[mainMenu itemAtIndex:0] retain]; [mainMenu removeItemAtIndex:0]; [newMenuBar insertItem:firstMenuItem atIndex:0]; [firstMenuItem release]; // set our new menu bar as the main menu NSApp.mainMenu = newMenuBar; [newMenuBar release]; } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (id)initWithGeckoWindow:(nsCocoaWindow*)geckoWind { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; [super init]; mGeckoWindow = geckoWind; mToplevelActiveState = false; mHasEverBeenZoomed = false; return self; NS_OBJC_END_TRY_BLOCK_RETURN(nil); } - (NSSize)windowWillResize:(NSWindow*)sender toSize:(NSSize)proposedFrameSize { RollUpPopups(); return proposedFrameSize; } - (NSRect)windowWillUseStandardFrame:(NSWindow*)window defaultFrame:(NSRect)newFrame { // This function needs to return a rect representing the frame a window would // have if it is in its "maximized" size mode. The parameter newFrame is // supposed to be a frame representing the maximum window size on the screen // where the window currently appears. However, in practice, newFrame can be a // much smaller size. So, we ignore newframe and instead return the frame of // the entire screen associated with the window. That frame is bigger than the // window could actually be, due to the presence of the menubar and possibly // the dock, but we never call this function directly, and Cocoa callers will // shrink it to its true maximum size. return window.screen.frame; } void nsCocoaWindow::CocoaSendToplevelActivateEvents() { if (mWidgetListener) { mWidgetListener->WindowActivated(); } } void nsCocoaWindow::CocoaSendToplevelDeactivateEvents() { if (mWidgetListener) { mWidgetListener->WindowDeactivated(); } } void nsCocoaWindow::CocoaWindowDidResize() { // It's important to update our bounds before we trigger any listeners. This // ensures that our bounds are correct when GetScreenBounds is called. UpdateBounds(); if (HandleUpdateFullscreenOnResize()) { ReportSizeEvent(); return; } // Resizing might have changed our zoom state. DispatchSizeModeEvent(); ReportSizeEvent(); } - (void)windowDidResize:(NSNotification*)aNotification { if (!mGeckoWindow) return; mGeckoWindow->CocoaWindowDidResize(); } - (void)windowDidChangeScreen:(NSNotification*)aNotification { if (!mGeckoWindow) return; // Because of Cocoa's peculiar treatment of zero-size windows (see comments // at GetBackingScaleFactor() above), we sometimes have a situation where // our concept of backing scale (based on the screen where the zero-sized // window is positioned) differs from Cocoa's idea (always based on the // Retina screen, AFAICT, even when an external non-Retina screen is the // primary display). // // As a result, if the window was created with zero size on an external // display, but then made visible on the (secondary) Retina screen, we // will *not* get a windowDidChangeBackingProperties notification for it. // This leads to an incorrect GetDefaultScale(), and widget coordinate // confusion, as per bug 853252. // // To work around this, we check for a backing scale mismatch when we // receive a windowDidChangeScreen notification, as we will receive this // even if Cocoa was already treating the zero-size window as having // Retina backing scale. Note that BackingScaleFactorChanged() bails early // if the scale factor did in fact not change. mGeckoWindow->BackingScaleFactorChanged(); mGeckoWindow->ReportMoveEvent(); } - (void)windowWillEnterFullScreen:(NSNotification*)notification { if (!mGeckoWindow) { return; } mGeckoWindow->CocoaWindowWillEnterFullscreen(true); } // Lion's full screen mode will bypass our internal fullscreen tracking, so // we need to catch it when we transition and call our own methods, which in // turn will fire "fullscreen" events. - (void)windowDidEnterFullScreen:(NSNotification*)notification { // On Yosemite, the NSThemeFrame class has two new properties -- // titlebarView (an NSTitlebarView object) and titlebarContainerView (an // NSTitlebarContainerView object). These are used to display the titlebar // in fullscreen mode. In Safari they're not transparent. But in Firefox // for some reason they are, which causes bug 1069658. The following code // works around this Apple bug or design flaw. NSWindow* window = notification.object; NSView* frameView = window.contentView.superview; NSView* titlebarView = nil; NSView* titlebarContainerView = nil; if ([frameView respondsToSelector:@selector(titlebarView)]) { titlebarView = [frameView titlebarView]; } if ([frameView respondsToSelector:@selector(titlebarContainerView)]) { titlebarContainerView = [frameView titlebarContainerView]; } if ([titlebarView respondsToSelector:@selector(setTransparent:)]) { [titlebarView setTransparent:NO]; } if ([titlebarContainerView respondsToSelector:@selector(setTransparent:)]) { [titlebarContainerView setTransparent:NO]; } if (@available(macOS 11.0, *)) { if ([window isKindOfClass:[ToolbarWindow class]]) { // In order to work around a drawing bug with windows in full screen // mode, disable titlebar separators for full screen windows of the // ToolbarWindow class. The drawing bug was filed as FB9056136. See bug // 1700211 and bug 1912338 for more details. window.titlebarSeparatorStyle = NSTitlebarSeparatorStyleNone; } } if (!mGeckoWindow) { return; } mGeckoWindow->CocoaWindowDidEnterFullscreen(true); } - (void)windowWillExitFullScreen:(NSNotification*)notification { if (!mGeckoWindow) { return; } mGeckoWindow->CocoaWindowWillEnterFullscreen(false); } - (void)windowDidExitFullScreen:(NSNotification*)notification { if (!mGeckoWindow) { return; } mGeckoWindow->CocoaWindowDidEnterFullscreen(false); } - (void)windowDidFailToEnterFullScreen:(NSNotification*)notification { if (!mGeckoWindow) { return; } MOZ_ASSERT((mGeckoWindow->GetCocoaWindow().styleMask & NSWindowStyleMaskFullScreen) == 0); MOZ_ASSERT(mGeckoWindow->SizeMode() == nsSizeMode_Fullscreen); // We're in a strange situation. We've told DOM that we are going to // fullscreen by changing our size mode, and therefore the window // content is what we would show if we were properly in fullscreen. // But the window is actually in a windowed style. We have to do // several things: // 1) Clear sWindowInNativeTransition and mTransitionCurrent, both set // when we started the fullscreen transition. // 2) Change our size mode to windowed. // Conveniently, we can do these things by pretending we just arrived // at windowed mode, and all will be sorted out. mGeckoWindow->CocoaWindowDidEnterFullscreen(false); } - (void)windowDidFailToExitFullScreen:(NSNotification*)notification { if (!mGeckoWindow) { return; } // Similarly to windowDidFailToEnterFullScreen, we can get the right // result by pretending we just entered fullscreen. mGeckoWindow->CocoaWindowDidEnterFullscreen(true); } - (void)windowDidBecomeMain:(NSNotification*)aNotification { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; RollUpPopups(); ChildViewMouseTracker::ReEvaluateMouseEnterState(); // [NSApp _isRunningAppModal] will return true if we're running an OS dialog // app modally. If one of those is up then we want it to retain its menu bar. if (NSApp._isRunningAppModal) { return; } NSWindow* window = aNotification.object; if (window) { [WindowDelegate paintMenubarForWindow:window]; } if ([window isKindOfClass:[ToolbarWindow class]]) { [(ToolbarWindow*)window windowMainStateChanged]; } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)windowDidResignMain:(NSNotification*)aNotification { RollUpPopups(); ChildViewMouseTracker::ReEvaluateMouseEnterState(); // [NSApp _isRunningAppModal] will return true if we're running an OS dialog // app modally. If one of those is up then we want it to retain its menu bar. if ([NSApp _isRunningAppModal]) return; RefPtr hiddenWindowMenuBar = nsMenuUtilsX::GetHiddenWindowMenuBar(); if (hiddenWindowMenuBar) { // We do an async paint in order to prevent crashes when macOS is actively // enumerating the menu items in `NSApp.mainMenu`. hiddenWindowMenuBar->PaintAsyncIfNeeded(); } NSWindow* window = [aNotification object]; if ([window isKindOfClass:[ToolbarWindow class]]) { [(ToolbarWindow*)window windowMainStateChanged]; } } - (void)windowDidBecomeKey:(NSNotification*)aNotification { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; RollUpPopups(); ChildViewMouseTracker::ReEvaluateMouseEnterState(); if (!mGeckoWindow) { return; } if (mGeckoWindow->GetInputContext().IsPasswordEditor()) { TextInputHandler::EnableSecureEventInput(); } else { TextInputHandler::EnsureSecureEventInputDisabled(); } NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)windowDidResignKey:(NSNotification*)aNotification { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; RollUpPopups(nsIRollupListener::AllowAnimations::No); ChildViewMouseTracker::ReEvaluateMouseEnterState(); TextInputHandler::EnsureSecureEventInputDisabled(); NS_OBJC_END_TRY_IGNORE_BLOCK; } - (void)windowWillMove:(NSNotification*)aNotification { RollUpPopups(); } - (void)windowDidMove:(NSNotification*)aNotification { if (mGeckoWindow) mGeckoWindow->ReportMoveEvent(); } - (BOOL)windowShouldClose:(id)sender { nsIWidgetListener* listener = mGeckoWindow ? mGeckoWindow->GetWidgetListener() : nullptr; if (listener) listener->RequestWindowClose(mGeckoWindow); return NO; // gecko will do it } - (void)windowWillClose:(NSNotification*)aNotification { RollUpPopups(); } - (void)windowWillMiniaturize:(NSNotification*)aNotification { RollUpPopups(); } - (void)windowDidMiniaturize:(NSNotification*)aNotification { if (!mGeckoWindow) { return; } mGeckoWindow->FinishCurrentTransitionIfMatching( nsCocoaWindow::TransitionType::Miniaturize); } - (void)windowDidDeminiaturize:(NSNotification*)aNotification { if (!mGeckoWindow) { return; } mGeckoWindow->FinishCurrentTransitionIfMatching( nsCocoaWindow::TransitionType::Deminiaturize); } - (BOOL)windowShouldZoom:(NSWindow*)window toFrame:(NSRect)proposedFrame { if (!mHasEverBeenZoomed && window.isZoomed) { return NO; // See bug 429954. } mHasEverBeenZoomed = YES; return YES; } - (void)windowDidChangeBackingProperties:(NSNotification*)aNotification { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; mGeckoWindow->BackingScaleFactorChanged(); NS_OBJC_END_TRY_IGNORE_BLOCK; } // This method is on NSWindowDelegate starting with 10.9 - (void)windowDidChangeOcclusionState:(NSNotification*)aNotification { if (mGeckoWindow) { mGeckoWindow->DispatchOcclusionEvent(); } } - (nsCocoaWindow*)geckoWidget { return mGeckoWindow; } - (bool)toplevelActiveState { return mToplevelActiveState; } - (void)sendToplevelActivateEvents { if (!mToplevelActiveState && mGeckoWindow) { mGeckoWindow->CocoaSendToplevelActivateEvents(); mToplevelActiveState = true; } } - (void)sendToplevelDeactivateEvents { if (mToplevelActiveState && mGeckoWindow) { mGeckoWindow->CocoaSendToplevelDeactivateEvents(); mToplevelActiveState = false; } } @end @interface NSView (FrameViewMethodSwizzling) - (NSPoint)FrameView__closeButtonOrigin; - (CGFloat)FrameView__titlebarHeight; @end @implementation NSView (FrameViewMethodSwizzling) - (NSPoint)FrameView__closeButtonOrigin { if (![self.window isKindOfClass:[ToolbarWindow class]]) { return self.FrameView__closeButtonOrigin; } auto* win = static_cast(self.window); if (win.drawsContentsIntoWindowFrame && !win.wantsTitleDrawn && !(win.styleMask & NSWindowStyleMaskFullScreen) && (win.styleMask & NSWindowStyleMaskTitled)) { const NSRect buttonsRect = win.windowButtonsRect; if (NSIsEmptyRect(buttonsRect)) { // Empty rect. Let's hide the buttons. // Position is in non-flipped window coordinates. Using frame's height // for the vertical coordinate will move the buttons above the window, // making them invisible. return NSMakePoint(buttonsRect.origin.x, win.frame.size.height); } if (win.windowTitlebarLayoutDirection == NSUserInterfaceLayoutDirectionRightToLeft) { // We're in RTL mode, which means that the close button is the rightmost // button of the three window buttons. and buttonsRect.origin is the // bottom left corner of the green (zoom) button. The close button is 40px // to the right of the zoom button. This is confirmed to be the same on // all macOS versions between 10.12 - 12.0. return NSMakePoint(buttonsRect.origin.x + 40.0f, buttonsRect.origin.y); } return buttonsRect.origin; } return self.FrameView__closeButtonOrigin; } - (CGFloat)FrameView__titlebarHeight { // XXX: Shouldn't this be [super FrameView__titlebarHeight]? CGFloat height = [self FrameView__titlebarHeight]; if ([self.window isKindOfClass:[ToolbarWindow class]]) { // Make sure that the titlebar height includes our shifted buttons. // The following coordinates are in window space, with the origin being at // the bottom left corner of the window. auto* win = static_cast(self.window); CGFloat frameHeight = self.frame.size.height; CGFloat windowButtonY = frameHeight; if (!NSIsEmptyRect(win.windowButtonsRect) && win.drawsContentsIntoWindowFrame && !(win.styleMask & NSWindowStyleMaskFullScreen) && (win.styleMask & NSWindowStyleMaskTitled)) { windowButtonY = win.windowButtonsRect.origin.y; } height = std::max(height, frameHeight - windowButtonY); } return height; } @end static NSMutableSet* gSwizzledFrameViewClasses = nil; @interface NSWindow (PrivateSetNeedsDisplayInRectMethod) - (void)_setNeedsDisplayInRect:(NSRect)aRect; @end @interface BaseWindow (Private) - (void)cursorUpdated:(NSEvent*)aEvent; - (void)reflowTitlebarElements; @end @implementation BaseWindow // The frame of a window is implemented using undocumented NSView subclasses. // We offset the window buttons by overriding the method _closeButtonOrigin on // these frame view classes. The class which is // used for a window is determined in the window's frameViewClassForStyleMask: // method, so this is where we make sure that we have swizzled the method on // all encountered classes. + (Class)frameViewClassForStyleMask:(NSUInteger)styleMask { Class frameViewClass = [super frameViewClassForStyleMask:styleMask]; if (!gSwizzledFrameViewClasses) { gSwizzledFrameViewClasses = [[NSMutableSet setWithCapacity:3] retain]; if (!gSwizzledFrameViewClasses) { return frameViewClass; } } MOZ_RUNINIT static IMP our_closeButtonOrigin = class_getMethodImplementation( [NSView class], @selector(FrameView__closeButtonOrigin)); MOZ_RUNINIT static IMP our_titlebarHeight = class_getMethodImplementation( [NSView class], @selector(FrameView__titlebarHeight)); if (![gSwizzledFrameViewClasses containsObject:frameViewClass]) { // Either of these methods might be implemented in both a subclass of // NSFrameView and one of its own subclasses. Which means that if we // aren't careful we might end up swizzling the same method twice. // Since method swizzling involves swapping pointers, this would break // things. IMP _closeButtonOrigin = class_getMethodImplementation( frameViewClass, @selector(_closeButtonOrigin)); if (_closeButtonOrigin && _closeButtonOrigin != our_closeButtonOrigin) { nsToolkit::SwizzleMethods(frameViewClass, @selector(_closeButtonOrigin), @selector(FrameView__closeButtonOrigin)); } // Override _titlebarHeight so that the floating titlebar doesn't clip the // bottom of the window buttons which we move down with our override of // _closeButtonOrigin. IMP _titlebarHeight = class_getMethodImplementation( frameViewClass, @selector(_titlebarHeight)); if (_titlebarHeight && _titlebarHeight != our_titlebarHeight) { nsToolkit::SwizzleMethods(frameViewClass, @selector(_titlebarHeight), @selector(FrameView__titlebarHeight)); } [gSwizzledFrameViewClasses addObject:frameViewClass]; } return frameViewClass; } - (id)initWithContentRect:(NSRect)aContentRect styleMask:(NSUInteger)aStyle backing:(NSBackingStoreType)aBufferingType defer:(BOOL)aFlag { mDrawsIntoWindowFrame = NO; [super initWithContentRect:aContentRect styleMask:aStyle backing:aBufferingType defer:aFlag]; mState = nil; mDisabledNeedsDisplay = NO; mTrackingArea = nil; mViewWithTrackingArea = nil; mDirtyRect = NSZeroRect; mBeingShown = NO; mDrawTitle = NO; mTouchBar = nil; mIsAnimationSuppressed = NO; return self; } // Returns an autoreleased NSImage. static NSImage* GetMenuMaskImage() { const CGFloat radius = 6.0f; const NSSize maskSize = {radius * 3.0f, radius * 3.0f}; NSImage* maskImage = [NSImage imageWithSize:maskSize flipped:FALSE drawingHandler:^BOOL(NSRect dstRect) { NSBezierPath* path = [NSBezierPath bezierPathWithRoundedRect:dstRect xRadius:radius yRadius:radius]; [NSColor.blackColor set]; [path fill]; return YES; }]; maskImage.capInsets = NSEdgeInsetsMake(radius, radius, radius, radius); return maskImage; } // Add an effect view wrapper if needed so that the OS draws the appropriate // vibrancy effect and window border. - (void)setEffectViewWrapperForStyle:(WindowShadow)aStyle { NSView* wrapper = [&]() -> NSView* { if (aStyle == WindowShadow::Menu || aStyle == WindowShadow::Tooltip) { const bool isMenu = aStyle == WindowShadow::Menu; auto* effectView = [[NSVisualEffectView alloc] initWithFrame:self.contentView.frame]; effectView.material = isMenu ? NSVisualEffectMaterialMenu : NSVisualEffectMaterialToolTip; // Tooltip and menu windows are never "key", so we need to tell the // vibrancy effect to look active regardless of window state. effectView.state = NSVisualEffectStateActive; effectView.blendingMode = NSVisualEffectBlendingModeBehindWindow; if (isMenu) { // Turn on rounded corner masking. effectView.maskImage = GetMenuMaskImage(); } return effectView; } return [[NSView alloc] initWithFrame:self.contentView.frame]; }(); wrapper.wantsLayer = YES; // Swap out our content view by the new view. Setting .contentView releases // the old view. NSView* childView = [self.mainChildView retain]; [childView removeFromSuperview]; [wrapper addSubview:childView]; [childView release]; super.contentView = wrapper; [wrapper release]; } - (NSTouchBar*)makeTouchBar { mTouchBar = [[nsTouchBar alloc] init]; if (mTouchBar) { sTouchBarIsInitialized = YES; } return mTouchBar; } - (void)setBeingShown:(BOOL)aValue { mBeingShown = aValue; } - (BOOL)isBeingShown { return mBeingShown; } - (BOOL)isVisibleOrBeingShown { return [super isVisible] || mBeingShown; } - (void)setIsAnimationSuppressed:(BOOL)aValue { mIsAnimationSuppressed = aValue; } - (BOOL)isAnimationSuppressed { return mIsAnimationSuppressed; } - (void)disableSetNeedsDisplay { mDisabledNeedsDisplay = YES; } - (void)enableSetNeedsDisplay { mDisabledNeedsDisplay = NO; } - (void)dealloc { [mTouchBar release]; ChildViewMouseTracker::OnDestroyWindow(self); [super dealloc]; } static const NSString* kStateTitleKey = @"title"; static const NSString* kStateDrawsContentsIntoWindowFrameKey = @"drawsContentsIntoWindowFrame"; static const NSString* kStateShowsToolbarButton = @"showsToolbarButton"; static const NSString* kStateCollectionBehavior = @"collectionBehavior"; static const NSString* kStateWantsTitleDrawn = @"wantsTitleDrawn"; - (void)importState:(NSDictionary*)aState { if (NSString* title = [aState objectForKey:kStateTitleKey]) { [self setTitle:title]; } [self setDrawsContentsIntoWindowFrame: [[aState objectForKey:kStateDrawsContentsIntoWindowFrameKey] boolValue]]; [self setShowsToolbarButton:[[aState objectForKey:kStateShowsToolbarButton] boolValue]]; [self setCollectionBehavior:[[aState objectForKey:kStateCollectionBehavior] unsignedIntValue]]; [self setWantsTitleDrawn:[[aState objectForKey:kStateWantsTitleDrawn] boolValue]]; } - (NSMutableDictionary*)exportState { NSMutableDictionary* state = [NSMutableDictionary dictionaryWithCapacity:10]; if (NSString* title = self.title) { [state setObject:title forKey:kStateTitleKey]; } [state setObject:[NSNumber numberWithBool:self.drawsContentsIntoWindowFrame] forKey:kStateDrawsContentsIntoWindowFrameKey]; [state setObject:[NSNumber numberWithBool:self.showsToolbarButton] forKey:kStateShowsToolbarButton]; [state setObject:[NSNumber numberWithUnsignedInt:self.collectionBehavior] forKey:kStateCollectionBehavior]; [state setObject:[NSNumber numberWithBool:self.wantsTitleDrawn] forKey:kStateWantsTitleDrawn]; return state; } - (void)setDrawsContentsIntoWindowFrame:(BOOL)aState { bool changed = aState != mDrawsIntoWindowFrame; mDrawsIntoWindowFrame = aState; if (changed) { [self reflowTitlebarElements]; } } - (BOOL)drawsContentsIntoWindowFrame { return mDrawsIntoWindowFrame; } - (NSRect)childViewRectForFrameRect:(NSRect)aFrameRect { if (mDrawsIntoWindowFrame) { return aFrameRect; } NSUInteger styleMask = [self styleMask]; styleMask &= ~NSWindowStyleMaskFullSizeContentView; return [NSWindow contentRectForFrameRect:aFrameRect styleMask:styleMask]; } // relative to the window frame rect, with the origin in the bottom left. - (NSRect)childViewFrameRectForCurrentBounds { auto frame = self.frame; NSRect r = [self childViewRectForFrameRect:frame]; r.origin.x -= frame.origin.x; r.origin.y -= frame.origin.y; return r; } - (void)updateChildViewFrameRect { self.mainChildView.frame = self.childViewFrameRectForCurrentBounds; } - (NSRect)frameRectForChildViewRect:(NSRect)aChildViewRect { if (mDrawsIntoWindowFrame) { return aChildViewRect; } NSUInteger styleMask = [self styleMask]; styleMask &= ~NSWindowStyleMaskFullSizeContentView; return [NSWindow frameRectForContentRect:aChildViewRect styleMask:styleMask]; } - (NSTimeInterval)animationResizeTime:(NSRect)newFrame { if (mIsAnimationSuppressed) { // Should not animate the initial session-restore size change return 0.0; } return [super animationResizeTime:newFrame]; } - (void)setWantsTitleDrawn:(BOOL)aDrawTitle { mDrawTitle = aDrawTitle; [self setTitleVisibility:mDrawTitle ? NSWindowTitleVisible : NSWindowTitleHidden]; } - (BOOL)wantsTitleDrawn { return mDrawTitle; } - (NSView*)trackingAreaView { NSView* contentView = self.contentView; return contentView.superview ? contentView.superview : contentView; } - (NSArray*)contentViewContents { return [[self.contentView.subviews copy] autorelease]; } - (ChildView*)mainChildView { NSView* contentView = self.contentView; NSView* lastView = contentView.subviews.lastObject; if ([lastView isKindOfClass:[ChildView class]]) { return (ChildView*)lastView; } return nil; } - (void)removeTrackingArea { [mViewWithTrackingArea removeTrackingArea:mTrackingArea]; [mTrackingArea release]; mTrackingArea = nil; [mViewWithTrackingArea release]; mViewWithTrackingArea = nil; } - (void)createTrackingArea { mViewWithTrackingArea = [self.trackingAreaView retain]; const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingMouseMoved | NSTrackingActiveAlways | NSTrackingInVisibleRect; mTrackingArea = [[NSTrackingArea alloc] initWithRect:[mViewWithTrackingArea bounds] options:options owner:self userInfo:nil]; [mViewWithTrackingArea addTrackingArea:mTrackingArea]; } - (void)mouseEntered:(NSEvent*)aEvent { ChildViewMouseTracker::MouseEnteredWindow(aEvent); } - (void)mouseExited:(NSEvent*)aEvent { ChildViewMouseTracker::MouseExitedWindow(aEvent); } - (void)mouseMoved:(NSEvent*)aEvent { ChildViewMouseTracker::MouseMoved(aEvent); } - (void)cursorUpdated:(NSEvent*)aEvent { // Nothing to do here, but NSTrackingArea wants us to implement this method. } - (void)_setNeedsDisplayInRect:(NSRect)aRect { // Prevent unnecessary invalidations due to moving NSViews (e.g. for plugins) if (!mDisabledNeedsDisplay) { // This method is only called by Cocoa, so when we're here, we know that // it's available and don't need to check whether our superclass responds // to the selector. [super _setNeedsDisplayInRect:aRect]; mDirtyRect = NSUnionRect(mDirtyRect, aRect); } } - (NSRect)getAndResetNativeDirtyRect { NSRect dirtyRect = mDirtyRect; mDirtyRect = NSZeroRect; return dirtyRect; } // Possibly move the titlebar buttons. - (void)reflowTitlebarElements { NSView* frameView = self.contentView.superview; if ([frameView respondsToSelector:@selector(_tileTitlebarAndRedisplay:)]) { [frameView _tileTitlebarAndRedisplay:NO]; } } - (BOOL)respondsToSelector:(SEL)aSelector { // Claim the window doesn't respond to this so that the system // doesn't steal keyboard equivalents for it. Bug 613710. if (aSelector == @selector(cancelOperation:)) { return NO; } return [super respondsToSelector:aSelector]; } - (void)doCommandBySelector:(SEL)aSelector { // We override this so that it won't beep if it can't act. // We want to control the beeping for missing or disabled // commands ourselves. [self tryToPerform:aSelector with:nil]; } - (id)accessibilityAttributeValue:(NSString*)attribute { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; id retval = [super accessibilityAttributeValue:attribute]; // The following works around a problem with Text-to-Speech on OS X 10.7. // See bug 674612 for more info. // // When accessibility is off, AXUIElementCopyAttributeValue(), when called // on an AXApplication object to get its AXFocusedUIElement attribute, // always returns an AXWindow object (the actual browser window -- never a // mozAccessible object). This also happens with accessibility turned on, // if no other object in the browser window has yet been focused. But if // the browser window has a title bar (as it currently always does), the // AXWindow object will always have four "accessible" children, one of which // is an AXStaticText object (the title bar's "title"; the other three are // the close, minimize and zoom buttons). This means that (for complicated // reasons, for which see bug 674612) Text-to-Speech on OS X 10.7 will often // "speak" the window title, no matter what text is selected, or even if no // text at all is selected. (This always happens when accessibility is off. // It doesn't happen in Firefox releases because Apple has (on OS X 10.7) // special-cased the handling of apps whose CFBundleIdentifier is // org.mozilla.firefox.) // // We work around this problem by only returning AXChildren that are // mozAccessible object or are one of the titlebar's buttons (which // instantiate subclasses of NSButtonCell). if ([retval isKindOfClass:[NSArray class]] && [attribute isEqualToString:@"AXChildren"]) { NSMutableArray* holder = [NSMutableArray arrayWithCapacity:10]; [holder addObjectsFromArray:(NSArray*)retval]; NSUInteger count = [holder count]; for (NSInteger i = count - 1; i >= 0; --i) { id item = [holder objectAtIndex:i]; // Remove anything from holder that isn't one of the titlebar's buttons // (which instantiate subclasses of NSButtonCell) or a mozAccessible // object (or one of its subclasses). if (![item isKindOfClass:[NSButtonCell class]] && ![item respondsToSelector:@selector(hasRepresentedView)]) { [holder removeObjectAtIndex:i]; } } retval = [NSArray arrayWithArray:holder]; } return retval; NS_OBJC_END_TRY_BLOCK_RETURN(nil); } - (void)releaseJSObjects { [mTouchBar releaseJSObjects]; } @end @interface MOZTitlebarAccessoryView : NSView @end @implementation MOZTitlebarAccessoryView : NSView - (void)viewWillMoveToWindow:(NSWindow*)aWindow { if (aWindow) { // When entering full screen mode, titlebar accessory views are inserted // into a floating NSWindow which houses the window titlebar and toolbars. // In order to work around a drawing bug with windows in full screen mode, // disable titlebar separators for all NSWindows that this view is used in // that are not of the ToolbarWindow class, such as the floating full // screen toolbar window. The drawing bug was filed as FB9056136. See bug // 1700211 and bug 1912338 for more details. if (@available(macOS 11.0, *)) { aWindow.titlebarSeparatorStyle = [aWindow isKindOfClass:[ToolbarWindow class]] ? NSTitlebarSeparatorStyleAutomatic : NSTitlebarSeparatorStyleNone; } } } @end @implementation FullscreenTitlebarTracker - (FullscreenTitlebarTracker*)init { [super init]; self.hidden = YES; return self; } - (void)loadView { self.view = [[[MOZTitlebarAccessoryView alloc] initWithFrame:NSZeroRect] autorelease]; } @end // Drop all mouse events if a modal window has appeared above us. // This helps make us behave as if the OS were running a "real" modal event // loop. static bool MaybeDropEventForModalWindow(NSEvent* aEvent, id aDelegate) { if (!sModalWindowCount) { return false; } NSEventType type = [aEvent type]; switch (type) { case NSEventTypeScrollWheel: case NSEventTypeLeftMouseDown: case NSEventTypeLeftMouseUp: case NSEventTypeRightMouseDown: case NSEventTypeRightMouseUp: case NSEventTypeOtherMouseDown: case NSEventTypeOtherMouseUp: case NSEventTypeMouseMoved: case NSEventTypeLeftMouseDragged: case NSEventTypeRightMouseDragged: case NSEventTypeOtherMouseDragged: break; default: return false; } if (aDelegate && [aDelegate isKindOfClass:[WindowDelegate class]]) { if (nsCocoaWindow* widget = [(WindowDelegate*)aDelegate geckoWidget]) { if (!widget->IsModal() || widget->HasModalDescendants()) { return true; } } } return false; } @implementation ToolbarWindow - (id)initWithContentRect:(NSRect)aChildViewRect styleMask:(NSUInteger)aStyle backing:(NSBackingStoreType)aBufferingType defer:(BOOL)aFlag { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; // We treat aChildViewRect as the rectangle that the window's main ChildView // should be sized to. Get the right frameRect for the requested child view // rect. NSRect frameRect = [NSWindow frameRectForContentRect:aChildViewRect styleMask:aStyle]; // Always size the content view to the full frame size of the window. // We do this even if we want this window to have a titlebar; in that case, // the window's content view covers the entire window but the ChildView inside // it will only cover the content area. We do this so that we can render the // titlebar gradient manually, with a subview of our content view that's // positioned in the titlebar area. This lets us have a smooth connection // between titlebar and toolbar gradient in case the window has a "unified // toolbar + titlebar" look. Moreover, always using a full size content view // lets us toggle the titlebar on and off without changing the window's style // mask (which would have other subtle effects, for example on keyboard // focus). aStyle |= NSWindowStyleMaskFullSizeContentView; // -[NSWindow initWithContentRect:styleMask:backing:defer:] calls // [self frameRectForContentRect:styleMask:] to convert the supplied content // rect to the window's frame rect. We've overridden that method to be a // pass-through function. So, in order to get the intended frameRect, we need // to supply frameRect itself as the "content rect". NSRect contentRect = frameRect; if ((self = [super initWithContentRect:contentRect styleMask:aStyle backing:aBufferingType defer:aFlag])) { mWindowButtonsRect = NSZeroRect; mFullscreenTitlebarTracker = [[FullscreenTitlebarTracker alloc] init]; // revealAmount is an undocumented property of // NSTitlebarAccessoryViewController that updates whenever the menubar // slides down in fullscreen mode. [mFullscreenTitlebarTracker addObserver:self forKeyPath:@"revealAmount" options:NSKeyValueObservingOptionNew context:nil]; // Adding this accessory view controller allows us to shift the toolbar down // when the user mouses to the top of the screen in fullscreen. [(NSWindow*)self addTitlebarAccessoryViewController:mFullscreenTitlebarTracker]; } return self; NS_OBJC_END_TRY_BLOCK_RETURN(nil); } - (void)observeValueForKeyPath:(NSString*)keyPath ofObject:(id)object change:(NSDictionary*)change context:(void*)context { if ([keyPath isEqualToString:@"revealAmount"]) { [[self mainChildView] ensureNextCompositeIsAtomicWithMainThreadPaint]; NSNumber* revealAmount = (change[NSKeyValueChangeNewKey]); [self updateTitlebarShownAmount:[revealAmount doubleValue]]; } else { [super observeValueForKeyPath:keyPath ofObject:object change:change context:context]; } } static bool ScreenHasNotch(nsCocoaWindow* aGeckoWindow) { if (@available(macOS 12.0, *)) { nsCOMPtr widgetScreen = aGeckoWindow->GetWidgetScreen(); NSScreen* cocoaScreen = ScreenHelperCocoa::CocoaScreenForScreen(widgetScreen); return cocoaScreen.safeAreaInsets.top != 0.0f; } return false; } static bool ShouldShiftByMenubarHeightInFullscreen(nsCocoaWindow* aWindow) { switch (StaticPrefs::widget_macos_shift_by_menubar_on_fullscreen()) { case 0: return false; case 1: return true; default: break; } return !ScreenHasNotch(aWindow) && ![NSUserDefaults.standardUserDefaults integerForKey:@"AppleMenuBarVisibleInFullscreen"]; } - (void)updateTitlebarShownAmount:(CGFloat)aShownAmount { if (!(self.styleMask & NSWindowStyleMaskFullScreen)) { // We are not interested in the size of the titlebar unless we are in // fullscreen. return; } // [NSApp mainMenu] menuBarHeight] returns one of two values: the full height // if the menubar is shown or is in the process of being shown, and 0 // otherwise. Since we are multiplying the menubar height by aShownAmount, we // always want the full height. CGFloat menuBarHeight = NSApp.mainMenu.menuBarHeight; if (menuBarHeight > 0.0f) { mMenuBarHeight = menuBarHeight; } if ([[self delegate] isKindOfClass:[WindowDelegate class]]) { WindowDelegate* windowDelegate = (WindowDelegate*)[self delegate]; nsCocoaWindow* geckoWindow = [windowDelegate geckoWidget]; if (!geckoWindow) { return; } if (nsIWidgetListener* listener = geckoWindow->GetWidgetListener()) { // titlebarHeight returns 0 when we're in fullscreen, return the default // titlebar height. CGFloat shiftByPixels = LookAndFeel::GetInt(LookAndFeel::IntID::MacTitlebarHeight) * aShownAmount; if (ShouldShiftByMenubarHeightInFullscreen(geckoWindow)) { shiftByPixels += mMenuBarHeight * aShownAmount; } // Use desktop pixels rather than the DesktopToLayoutDeviceScale in // nsCocoaWindow. The latter accounts for screen DPI. We don't want that // because the revealAmount property already accounts for it, so we'd be // compounding DPI scales > 1. listener->MacFullscreenMenubarOverlapChanged(DesktopCoord(shiftByPixels)); } } } - (void)dealloc { [mFullscreenTitlebarTracker removeObserver:self forKeyPath:@"revealAmount"]; [mFullscreenTitlebarTracker removeFromParentViewController]; [mFullscreenTitlebarTracker release]; [super dealloc]; } - (NSArray*)contentViewContents { return [[self.contentView.subviews copy] autorelease]; } - (void)windowMainStateChanged { [[self mainChildView] ensureNextCompositeIsAtomicWithMainThreadPaint]; } // Extending the content area into the title bar works by resizing the // mainChildView so that it covers the titlebar. - (void)setDrawsContentsIntoWindowFrame:(BOOL)aState { BOOL stateChanged = self.drawsContentsIntoWindowFrame != aState; [super setDrawsContentsIntoWindowFrame:aState]; if (stateChanged && [self.delegate isKindOfClass:[WindowDelegate class]]) { // Hide the titlebar if we are drawing into it self.titlebarAppearsTransparent = self.drawsContentsIntoWindowFrame; // Here we extend / shrink our mainChildView. [self updateChildViewFrameRect]; auto* windowDelegate = static_cast(self.delegate); if (nsCocoaWindow* geckoWindow = windowDelegate.geckoWidget) { // Re-layout our contents. geckoWindow->ReportSizeEvent(); } // Resizing the content area causes a reflow which would send a synthesized // mousemove event to the old mouse position relative to the top left // corner of the content area. But the mouse has shifted relative to the // content area, so that event would have wrong position information. So // we'll send a mouse move event with the correct new position. ChildViewMouseTracker::ResendLastMouseMoveEvent(); } } - (void)placeWindowButtons:(NSRect)aRect { if (!NSEqualRects(mWindowButtonsRect, aRect)) { mWindowButtonsRect = aRect; [self reflowTitlebarElements]; } } - (NSRect)windowButtonsRect { return mWindowButtonsRect; } // Returning YES here makes the setShowsToolbarButton method work even though // the window doesn't contain an NSToolbar. - (BOOL)_hasToolbar { return YES; } // Dispatch a toolbar pill button clicked message to Gecko. - (void)_toolbarPillButtonClicked:(id)sender { NS_OBJC_BEGIN_TRY_IGNORE_BLOCK; RollUpPopups(); if ([self.delegate isKindOfClass:[WindowDelegate class]]) { auto* windowDelegate = static_cast(self.delegate); nsCocoaWindow* geckoWindow = windowDelegate.geckoWidget; if (!geckoWindow) { return; } if (nsIWidgetListener* listener = geckoWindow->GetWidgetListener()) { listener->OSToolbarButtonPressed(); } } NS_OBJC_END_TRY_IGNORE_BLOCK; } // Retain and release "self" to avoid crashes when our widget (and its native // window) is closed as a result of processing a key equivalent (e.g. // Command+w or Command+q). This workaround is only needed for a window // that can become key. - (BOOL)performKeyEquivalent:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; NSWindow* nativeWindow = [self retain]; BOOL retval = [super performKeyEquivalent:theEvent]; [nativeWindow release]; return retval; NS_OBJC_END_TRY_BLOCK_RETURN(NO); } - (void)sendEvent:(NSEvent*)anEvent { if (MaybeDropEventForModalWindow(anEvent, self.delegate)) { return; } [super sendEvent:anEvent]; } @end @implementation PopupWindow - (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)bufferingType defer:(BOOL)deferCreation { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; mIsContextMenu = false; return [super initWithContentRect:contentRect styleMask:styleMask backing:bufferingType defer:deferCreation]; NS_OBJC_END_TRY_BLOCK_RETURN(nil); } // Override the private API _backdropBleedAmount. This determines how much the // desktop wallpaper contributes to the vibrancy backdrop. // Return 0 in order to match what the system does for sheet windows and // _NSPopoverWindows. - (CGFloat)_backdropBleedAmount { return 0.0; } // Override the private API shadowOptions. // The constants below were found in AppKit's implementations of the // shadowOptions method on the various window types. static const NSUInteger kWindowShadowOptionsNoShadow = 0; static const NSUInteger kWindowShadowOptionsMenu = 2; static const NSUInteger kWindowShadowOptionsTooltip = 4; - (NSDictionary*)shadowParameters { NSDictionary* parent = [super shadowParameters]; // NSLog(@"%@", parent); if (self.shadowStyle != WindowShadow::Panel) { return parent; } NSMutableDictionary* copy = [parent mutableCopy]; for (auto* key : {@"com.apple.WindowShadowRimDensityActive", @"com.apple.WindowShadowRimDensityInactive"}) { if ([parent objectForKey:key] != nil) { [copy setValue:@(0) forKey:key]; } } return copy; } - (NSUInteger)shadowOptions { if (!self.hasShadow) { return kWindowShadowOptionsNoShadow; } switch (self.shadowStyle) { case WindowShadow::None: return kWindowShadowOptionsNoShadow; case WindowShadow::Menu: case WindowShadow::Panel: return kWindowShadowOptionsMenu; case WindowShadow::Tooltip: return kWindowShadowOptionsTooltip; } } - (BOOL)isContextMenu { return mIsContextMenu; } - (void)setIsContextMenu:(BOOL)flag { mIsContextMenu = flag; } - (BOOL)canBecomeMainWindow { // This is overriden because the default is 'yes' when a titlebar is present. return NO; } @end // According to Apple's docs on [NSWindow canBecomeKeyWindow] and [NSWindow // canBecomeMainWindow], windows without a title bar or resize bar can't (by // default) become key or main. But if a window can't become key, it can't // accept keyboard input (bmo bug 393250). And it should also be possible for // an otherwise "ordinary" window to become main. We need to override these // two methods to make this happen. @implementation BorderlessWindow - (BOOL)canBecomeKeyWindow { return YES; } - (void)sendEvent:(NSEvent*)anEvent { if (MaybeDropEventForModalWindow(anEvent, self.delegate)) { return; } [super sendEvent:anEvent]; } // Apple's doc on this method says that the NSWindow class's default is not to // become main if the window isn't "visible" -- so we should replicate that // behavior here. As best I can tell, the [NSWindow isVisible] method is an // accurate test of what Apple means by "visibility". - (BOOL)canBecomeMainWindow { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; return self.isVisible; NS_OBJC_END_TRY_BLOCK_RETURN(NO); } // Retain and release "self" to avoid crashes when our widget (and its native // window) is closed as a result of processing a key equivalent (e.g. // Command+w or Command+q). This workaround is only needed for a window // that can become key. - (BOOL)performKeyEquivalent:(NSEvent*)theEvent { NS_OBJC_BEGIN_TRY_BLOCK_RETURN; NSWindow* nativeWindow = [self retain]; BOOL retval = [super performKeyEquivalent:theEvent]; [nativeWindow release]; return retval; NS_OBJC_END_TRY_BLOCK_RETURN(NO); } @end