/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SVGTransformableElement.h" #include "DOMSVGAnimatedTransformList.h" #include "mozilla/dom/MutationEventBinding.h" #include "nsContentUtils.h" #include "nsIFrame.h" using namespace mozilla::gfx; namespace mozilla::dom { already_AddRefed SVGTransformableElement::Transform() { // We're creating a DOM wrapper, so we must tell GetAnimatedTransformList // to allocate the DOMSVGAnimatedTransformList if it hasn't already done so: return DOMSVGAnimatedTransformList::GetDOMWrapper( GetAnimatedTransformList(DO_ALLOCATE), this); } //---------------------------------------------------------------------- // nsIContent methods bool SVGTransformableElement::IsAttributeMapped( const nsAtom* aAttribute) const { return aAttribute == nsGkAtoms::transform || SVGElement::IsAttributeMapped(aAttribute); } bool SVGTransformableElement::IsEventAttributeNameInternal(nsAtom* aName) { return nsContentUtils::IsEventAttributeName(aName, EventNameType_SVGGraphic); } //---------------------------------------------------------------------- // SVGElement overrides const gfx::Matrix* SVGTransformableElement::GetAnimateMotionTransform() const { return mAnimateMotionTransform.get(); } void SVGTransformableElement::SetAnimateMotionTransform( const gfx::Matrix* aMatrix) { if ((!aMatrix && !mAnimateMotionTransform) || (aMatrix && mAnimateMotionTransform && aMatrix->FuzzyEquals(*mAnimateMotionTransform))) { return; } bool transformSet = mTransforms && mTransforms->IsExplicitlySet(); bool prevSet = mAnimateMotionTransform || transformSet; mAnimateMotionTransform = aMatrix ? MakeUnique(*aMatrix) : nullptr; bool nowSet = mAnimateMotionTransform || transformSet; int32_t modType; if (prevSet && !nowSet) { modType = MutationEvent_Binding::REMOVAL; } else if (!prevSet && nowSet) { modType = MutationEvent_Binding::ADDITION; } else { modType = MutationEvent_Binding::MODIFICATION; } DidAnimateTransformList(modType); nsIFrame* frame = GetPrimaryFrame(); if (frame) { // If the result of this transform and any other transforms on this frame // is the identity matrix, then DoApplyRenderingChangeToTree won't handle // our nsChangeHint_UpdateTransformLayer hint since aFrame->IsTransformed() // will return false. That's fine, but we still need to schedule a repaint, // and that won't otherwise happen. Since it's cheap to call SchedulePaint, // we don't bother to check IsTransformed(). frame->SchedulePaint(); } } SVGAnimatedTransformList* SVGTransformableElement::GetAnimatedTransformList( uint32_t aFlags) { if (!mTransforms && (aFlags & DO_ALLOCATE)) { mTransforms = MakeUnique(); } return mTransforms.get(); } } // namespace mozilla::dom