76 lines
2.1 KiB
JavaScript
76 lines
2.1 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/* eslint-disable mozilla/no-arbitrary-setTimeout */
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"use strict";
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// Check that the right duration/iterationCount/delay are retrieved even when
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// the node has multiple animations and one of them already ended before getting
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// the player objects.
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// See devtools/server/actors/animation.js |getPlayerIndex| for more
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// information.
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add_task(async function () {
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const { target, walker, animations } = await initAnimationsFrontForUrl(
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MAIN_DOMAIN + "animation.html"
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);
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info("Retrieve a non animated node");
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const node = await walker.querySelector(walker.rootNode, ".not-animated");
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info("Apply the multiple-animations-2 class to start the animations");
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await node.modifyAttributes([
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{ attributeName: "class", newValue: "multiple-animations-2" },
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]);
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info(
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"Get the list of players, by the time this executes, the first, " +
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"short, animation should have ended."
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);
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let players = await animations.getAnimationPlayersForNode(node);
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if (players.length === 3) {
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info("The short animation hasn't ended yet, wait for a bit.");
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// The animation lasts for 500ms, so 1000ms should do it.
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await new Promise(resolve => setTimeout(resolve, 1000));
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info("And get the list again");
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players = await animations.getAnimationPlayersForNode(node);
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}
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is(players.length, 2, "2 animations remain on the node");
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is(
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players[0].state.duration,
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100000,
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"The duration of the first animation is correct"
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);
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is(
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players[0].state.delay,
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2000,
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"The delay of the first animation is correct"
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);
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is(
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players[0].state.iterationCount,
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null,
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"The iterationCount of the first animation is correct"
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);
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is(
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players[1].state.duration,
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300000,
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"The duration of the second animation is correct"
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);
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is(
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players[1].state.delay,
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1000,
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"The delay of the second animation is correct"
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);
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is(
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players[1].state.iterationCount,
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100,
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"The iterationCount of the second animation is correct"
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);
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await target.destroy();
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gBrowser.removeCurrentTab();
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});
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