47 lines
1.5 KiB
JavaScript
47 lines
1.5 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Check that the AnimationsActor allows changing many players' currentTimes at once.
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add_task(async function () {
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const { target, walker, animations } = await initAnimationsFrontForUrl(
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MAIN_DOMAIN + "animation.html"
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);
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await testSetCurrentTimes(walker, animations);
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await target.destroy();
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gBrowser.removeCurrentTab();
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});
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async function testSetCurrentTimes(walker, animations) {
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ok(animations.setCurrentTimes, "The AnimationsActor has the right method");
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info("Retrieve multiple animated node and its animation players");
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const nodeMulti = await walker.querySelector(
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walker.rootNode,
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".multiple-animations"
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);
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const players = await animations.getAnimationPlayersForNode(nodeMulti);
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Assert.greater(players.length, 1, "Node has more than 1 animation player");
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info("Try to set multiple current times at once");
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// Assume that all animations were created at same time.
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const createdTime = players[1].state.createdTime;
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await animations.setCurrentTimes(players, createdTime + 500, true);
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info("Get the states of players and verify their correctness");
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for (let i = 0; i < players.length; i++) {
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const state = await players[i].getCurrentState();
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is(state.playState, "paused", `Player ${i + 1} is paused`);
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is(
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parseInt(state.currentTime.toPrecision(4), 10),
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500,
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`Player ${i + 1} has the right currentTime`
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);
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}
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}
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