151 lines
6.8 KiB
JavaScript
151 lines
6.8 KiB
JavaScript
/*
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Copyright (c) 2019 The Khronos Group Inc.
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Use of this source code is governed by an MIT-style license that can be
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found in the LICENSE.txt file.
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*/
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function testTexLinear(gl, extensionName, internalFormatWebgl2, pixelType) {
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var wtu = WebGLTestUtils;
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// Before the extension is enabled
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var extensionEnabled = false;
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runTestSuite(extensionEnabled);
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if (!gl.getExtension(extensionName))
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testPassed("No " + extensionName + " support -- this is legal");
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else {
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// After the extension is enabled
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extensionEnabled = true;
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runTestSuite(extensionEnabled);
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}
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function runTestSuite(extensionEnabled)
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{
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var magF = [gl.NEAREST, gl.LINEAR];
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var minF = [gl.NEAREST, gl.LINEAR, gl.NEAREST_MIPMAP_NEAREST, gl.NEAREST_MIPMAP_LINEAR, gl.LINEAR_MIPMAP_NEAREST, gl.LINEAR_MIPMAP_LINEAR];
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var tex2DFShader = [
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'uniform sampler2D tex;',
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'void main() {',
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' gl_FragData[0] = texture2D(tex, vec2(0.5, 0.5)) * vec4(4.0, 2.0, 2.0, 1);',
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'}'].join('\n');
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var positionVertexShader = [
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'attribute vec4 vPosition;',
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'void main() {',
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' gl_Position = vPosition;',
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'}'].join('\n');
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var texCubeFShader = [
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'uniform samplerCube tex;',
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'void main() {',
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' gl_FragColor = textureCube(tex, normalize(vec3(0.5, 0.5, 1))) * vec4(4.0, 2.0, 2.0, 1);',
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'}'].join('\n');
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var vs = wtu.loadShader(gl, positionVertexShader, gl.VERTEX_SHADER);
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var fs_2d = wtu.loadShader(gl, tex2DFShader, gl.FRAGMENT_SHADER);
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var fs_cube = wtu.loadShader(gl, texCubeFShader, gl.FRAGMENT_SHADER);
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// TEXTURE_2D
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var program = wtu.setupProgram(gl, [vs, fs_2d]);
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gl.useProgram(program);
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wtu.setupUnitQuad(gl);
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for (var kk = 0; kk < 2; ++kk) {
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for (var ii = 0; ii < 6; ++ii) {
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var linear = false;
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if (magF[kk] == gl.LINEAR || (minF[ii] != gl.NEAREST && minF[ii] != gl.NEAREST_MIPMAP_NEAREST))
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linear = true;
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var color = (!extensionEnabled && linear) ? [0, 0, 0, 255] : [255, 255, 255, 255];
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runEachTest(gl.TEXTURE_2D, magF[kk], minF[ii], linear, extensionEnabled, color);
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}
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}
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// TEXTURE_CUBE_MAP
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var programCube = wtu.setupProgram(gl, [vs, fs_cube]);
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gl.useProgram(programCube);
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wtu.setupUnitQuad(gl);
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for (var kk = 0; kk < 2; ++kk) {
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for (var ii = 0; ii < 6; ++ii) {
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var linear = false;
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if (magF[kk] == gl.LINEAR || (minF[ii] != gl.NEAREST && minF[ii] != gl.NEAREST_MIPMAP_NEAREST))
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linear = true;
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var color = (!extensionEnabled && linear) ? [0, 0, 0, 255] : [255, 255, 255, 255];
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runEachTest(gl.TEXTURE_CUBE_MAP, magF[kk], minF[ii], linear, extensionEnabled, color);
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}
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}
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}
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function runEachTest(textureTarget, magFilter, minFilter, linear, extensionEnabled, expected)
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{
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const format = gl.RGBA;
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let internalFormat = format;
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if (wtu.isWebGL2(gl)) {
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internalFormat = gl[internalFormatWebgl2];
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}
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var numberOfChannels = 4;
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debug("");
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debug("testing target: " + wtu.glEnumToString(gl,textureTarget) +
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", testing format: " + wtu.glEnumToString(gl, format) +
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", magFilter is: " + wtu.glEnumToString(gl, magFilter) +
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", minFilter is: " + wtu.glEnumToString(gl, minFilter) +
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", " + extensionName + " is " + (extensionEnabled ? "enabled": "not enabled")
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);
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// Generate data.
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var width = 4;
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var height = 4;
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var canvas2d = document.createElement('canvas');
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canvas2d.width = width;
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canvas2d.height = height;
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var ctx2d = canvas2d.getContext('2d');
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var color = [64, 128, 128, 255];
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ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")";
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ctx2d.fillRect(0, 0, width, height);
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var texture = gl.createTexture();
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gl.bindTexture(textureTarget, texture);
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gl.texParameteri(textureTarget, gl.TEXTURE_MAG_FILTER, magFilter);
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gl.texParameteri(textureTarget, gl.TEXTURE_MIN_FILTER, minFilter);
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gl.texParameteri(textureTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(textureTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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if (textureTarget == gl.TEXTURE_2D) {
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gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, format, gl[pixelType], canvas2d);
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if (minFilter != gl.NEAREST && minFilter != gl.LINEAR) {
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wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors during texture setup");
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gl.generateMipmap(gl.TEXTURE_2D);
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if (gl.getError() != gl.NO_ERROR) {
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debug("generateMipmap failed for floating-point TEXTURE_2D -- this is legal -- skipping the rest of this test");
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return;
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}
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}
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} else if (textureTarget == gl.TEXTURE_CUBE_MAP) {
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var targets = [
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gl.TEXTURE_CUBE_MAP_POSITIVE_X,
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gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
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gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
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gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
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gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
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gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
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for (var tt = 0; tt < targets.length; ++tt)
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gl.texImage2D(targets[tt], 0, internalFormat, format, gl[pixelType], canvas2d);
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if (minFilter != gl.NEAREST && minFilter != gl.LINEAR) {
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wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors during texture setup");
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gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
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if (gl.getError() != gl.NO_ERROR) {
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debug("generateMipmap failed for floating-point TEXTURE_CUBE_MAP -- this is legal -- skipping the rest of this test");
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return;
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}
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}
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}
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wtu.clearAndDrawUnitQuad(gl);
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if (!linear) {
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wtu.glErrorShouldBe(gl, gl.NO_ERROR, pixelType + " texture with non-Linear filter should succeed with NO_ERROR no matter whether " + extensionName + " is enabled or not");
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} else if (!extensionEnabled) {
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wtu.glErrorShouldBe(gl, gl.NO_ERROR, pixelType + " texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if " + extensionName + " isn't enabled");
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} else {
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wtu.glErrorShouldBe(gl, gl.NO_ERROR, pixelType + " texture with Linear filter should succeed with NO_ERROR if " + extensionName + " is enabled");
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}
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wtu.checkCanvas(gl, expected, "should be " + expected[0] + "," + expected[1] + "," + expected[2] + "," + expected[3]);
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}
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}
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