212 lines
7.9 KiB
JavaScript
212 lines
7.9 KiB
JavaScript
/*
|
|
Copyright (c) 2019 The Khronos Group Inc.
|
|
Use of this source code is governed by an MIT-style license that can be
|
|
found in the LICENSE.txt file.
|
|
*/
|
|
|
|
function generateTest(internalFormat, pixelFormat, pixelType, prologue, resourcePath, defaultContextVersion) {
|
|
var wtu = WebGLTestUtils;
|
|
var tiu = TexImageUtils;
|
|
var gl = null;
|
|
var successfullyParsed = false;
|
|
var redColor = [255, 0, 0];
|
|
var greenColor = [0, 255, 0];
|
|
|
|
function init()
|
|
{
|
|
description('Verify texImage3D and texSubImage3D code paths taking webgl canvas elements (' + internalFormat + '/' + pixelFormat + '/' + pixelType + ')');
|
|
|
|
// Set the default context version while still allowing the webglVersion URL query string to override it.
|
|
wtu.setDefault3DContextVersion(defaultContextVersion);
|
|
gl = wtu.create3DContext("example");
|
|
|
|
if (!prologue(gl)) {
|
|
finishTest();
|
|
return;
|
|
}
|
|
|
|
switch (gl[pixelFormat]) {
|
|
case gl.RED:
|
|
case gl.RED_INTEGER:
|
|
greenColor = [0, 0, 0];
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
gl.clearColor(0,0,0,1);
|
|
gl.clearDepth(1);
|
|
|
|
runTest();
|
|
}
|
|
|
|
function setCanvasToRedGreen(ctx) {
|
|
var width = ctx.canvas.width;
|
|
var height = ctx.canvas.height;
|
|
var halfHeight = Math.floor(height / 2);
|
|
|
|
ctx.viewport(0, 0, width, height);
|
|
|
|
ctx.enable(ctx.SCISSOR_TEST);
|
|
ctx.scissor(0, 0, width, halfHeight);
|
|
ctx.clearColor(1.0, 0, 0, 1.0);
|
|
ctx.clear(ctx.COLOR_BUFFER_BIT);
|
|
ctx.scissor(0, halfHeight, width, height - halfHeight);
|
|
ctx.clearColor(0.0, 1.0, 0, 1.0);
|
|
ctx.clear(ctx.COLOR_BUFFER_BIT);
|
|
ctx.disable(ctx.SCISSOR_TEST);
|
|
}
|
|
|
|
function setCanvasTo257x257(ctx, bindingTarget) {
|
|
ctx.canvas.width = 257;
|
|
ctx.canvas.height = 257;
|
|
setCanvasToRedGreen(ctx);
|
|
}
|
|
|
|
function setCanvasToMin(ctx, bindingTarget) {
|
|
ctx.canvas.width = 1;
|
|
ctx.canvas.height = 2;
|
|
setCanvasToRedGreen(ctx);
|
|
}
|
|
|
|
function runOneIteration(canvas, flipY, program, bindingTarget, opt_texture)
|
|
{
|
|
var objType = 'canvas';
|
|
if (canvas.transferToImageBitmap)
|
|
objType = 'OffscreenCanvas';
|
|
else if (canvas.parentNode)
|
|
objType = 'canvas attached to DOM';
|
|
debug('Testing flipY=' + flipY + ' object type: ' + objType +
|
|
' bindingTarget=' + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY') +
|
|
' canvas size: ' + canvas.width + 'x' + canvas.height + ' with red-green');
|
|
|
|
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
|
if (!opt_texture) {
|
|
var texture = gl.createTexture();
|
|
// Bind the texture to texture unit 0
|
|
gl.bindTexture(bindingTarget, texture);
|
|
// Set up texture parameters
|
|
gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
} else {
|
|
var texture = opt_texture;
|
|
}
|
|
// Set up pixel store parameters
|
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
|
|
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
|
wtu.failIfGLError(gl, 'gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);');
|
|
|
|
// Upload the image into the texture
|
|
// Initialize the texture to black first
|
|
gl.texImage3D(bindingTarget, 0, gl[internalFormat], canvas.width, canvas.height, 1 /* depth */, 0,
|
|
gl[pixelFormat], gl[pixelType], null);
|
|
gl.texSubImage3D(bindingTarget, 0, 0, 0, 0, canvas.width, canvas.height, 1 /* depth */,
|
|
gl[pixelFormat], gl[pixelType], canvas);
|
|
|
|
var width = gl.canvas.width;
|
|
var height = gl.canvas.height;
|
|
var halfHeight = Math.floor(height / 2);
|
|
var top = flipY ? (height - halfHeight) : 0;
|
|
var bottom = flipY ? 0 : (height - halfHeight);
|
|
|
|
// Draw the triangles
|
|
wtu.clearAndDrawUnitQuad(gl, [0, 255, 0, 255]);
|
|
|
|
// Check the top and bottom halves and make sure they have the right color.
|
|
debug("Checking " + (flipY ? "top" : "bottom"));
|
|
wtu.checkCanvasRect(gl, 0, bottom, width, halfHeight, redColor, "shouldBe " + redColor);
|
|
debug("Checking " + (flipY ? "bottom" : "top"));
|
|
wtu.checkCanvasRect(gl, 0, top, width, halfHeight, greenColor, "shouldBe " + greenColor);
|
|
|
|
if (false) {
|
|
var ma = wtu.makeImageFromCanvas(canvas);
|
|
document.getElementById("console").appendChild(ma);
|
|
|
|
var m = wtu.makeImageFromCanvas(gl.canvas);
|
|
document.getElementById("console").appendChild(m);
|
|
document.getElementById("console").appendChild(document.createElement("hr"));
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
function runTest()
|
|
{
|
|
var ctx = wtu.create3DContext();
|
|
var canvas = ctx.canvas;
|
|
// Note: We use preserveDrawingBuffer:true to prevent canvas
|
|
// visibility from interfering with the tests.
|
|
var visibleCtx = wtu.create3DContext(null, { preserveDrawingBuffer:true });
|
|
var visibleCanvas = visibleCtx.canvas;
|
|
var descriptionNode = document.getElementById("description");
|
|
document.body.insertBefore(visibleCanvas, descriptionNode);
|
|
|
|
var cases = [
|
|
{ flipY: true, ctx: ctx, init: setCanvasToMin },
|
|
{ flipY: false, ctx: ctx },
|
|
{ flipY: true, ctx: ctx, init: setCanvasTo257x257 },
|
|
{ flipY: false, ctx: ctx },
|
|
{ flipY: true, ctx: visibleCtx, init: setCanvasToMin},
|
|
{ flipY: false, ctx: visibleCtx },
|
|
];
|
|
|
|
if (window.OffscreenCanvas) {
|
|
var offscreen = new OffscreenCanvas(1, 1);
|
|
var offscreenCtx = wtu.create3DContext(offscreen);
|
|
cases = cases.concat([
|
|
{ flipY: true, ctx: offscreenCtx, init: setCanvasToMin },
|
|
{ flipY: false, ctx: offscreenCtx },
|
|
]);
|
|
}
|
|
|
|
function runTexImageTest(bindingTarget) {
|
|
var program;
|
|
if (bindingTarget == gl.TEXTURE_3D) {
|
|
program = tiu.setupTexturedQuadWith3D(gl, internalFormat);
|
|
} else {
|
|
program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat);
|
|
}
|
|
|
|
return new Promise(function(resolve, reject) {
|
|
var count = 4;
|
|
var caseNdx = 0;
|
|
var texture = undefined;
|
|
function runNextTest() {
|
|
var c = cases[caseNdx];
|
|
if (c.init) {
|
|
c.init(c.ctx, bindingTarget);
|
|
}
|
|
texture = runOneIteration(c.ctx.canvas, c.flipY, program, bindingTarget, texture);
|
|
// for the first 2 iterations always make a new texture.
|
|
if (count < 2) {
|
|
gl.deleteTexture(texture);
|
|
texture = undefined;
|
|
}
|
|
++caseNdx;
|
|
if (caseNdx == cases.length) {
|
|
caseNdx = 0;
|
|
--count;
|
|
if (!count) {
|
|
resolve("SUCCESS");
|
|
return;
|
|
}
|
|
}
|
|
wtu.waitForComposite(runNextTest);
|
|
}
|
|
runNextTest();
|
|
});
|
|
}
|
|
|
|
runTexImageTest(gl.TEXTURE_3D).then(function(val) {
|
|
runTexImageTest(gl.TEXTURE_2D_ARRAY).then(function(val) {
|
|
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
|
|
finishTest();
|
|
});
|
|
});
|
|
}
|
|
|
|
return init;
|
|
}
|