8 lines
143 B
GLSL
8 lines
143 B
GLSL
uniform int ival;
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uniform int ival2[2];
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void main()
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{
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int sum = ival + ival2[0] + ival2[1];
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gl_Position = vec4(sum, 0.0, 0.0, 1.0);
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}
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