8 lines
203 B
GLSL
8 lines
203 B
GLSL
precision mediump float;
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uniform sampler2D s2D;
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uniform samplerCube sCube;
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void main()
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{
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gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) +
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textureCube(sCube, vec3(0.5, 0.5, 0.5));
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}
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