21 lines
468 B
GLSL
21 lines
468 B
GLSL
#version 300 es
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/*
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Copyright (c) 2019 The Khronos Group Inc.
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Use of this source code is governed by an MIT-style license that can be
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found in the LICENSE.txt file.
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*/
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uniform uint uval;
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uniform uvec2 uval2;
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uniform uvec3 uval3;
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uniform uvec4 uval4;
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void main()
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{
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uint sum = uval
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+ uval2[0] + uval2[1]
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+ uval3[0] + uval3[1] + uval3[2]
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+ uval4[0] + uval4[1] + uval4[2] + uval4[3];
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gl_Position = vec4(sum, 0.0, 0.0, 1.0);
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}
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