19 lines
316 B
GLSL
19 lines
316 B
GLSL
#version 300 es
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/*
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Copyright (c) 2019 The Khronos Group Inc.
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Use of this source code is governed by an MIT-style license that can be
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found in the LICENSE.txt file.
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*/
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precision mediump float;
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in vec3 normal;
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in vec4 ecPosition;
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out vec4 fragColor;
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void main()
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{
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fragColor = vec4(normal/2.0+vec3(0.5), 1);
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}
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