47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_FS_CHILD_FILESYSTEMACCESSHANDLECONTROLCHILD_H_
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#define DOM_FS_CHILD_FILESYSTEMACCESSHANDLECONTROLCHILD_H_
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#include "mozilla/dom/PFileSystemAccessHandleControlChild.h"
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#include "nsISupportsImpl.h"
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namespace mozilla::dom {
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class FileSystemSyncAccessHandle;
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class FileSystemAccessHandleControlChild
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: public PFileSystemAccessHandleControlChild {
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public:
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NS_INLINE_DECL_REFCOUNTING_WITH_DESTROY(FileSystemAccessHandleControlChild,
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Destroy(), override)
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void SetAccessHandle(FileSystemSyncAccessHandle* aAccessHandle);
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void Shutdown();
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void ActorDestroy(ActorDestroyReason aWhy) override;
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protected:
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virtual ~FileSystemAccessHandleControlChild() = default;
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// This is called when the object's refcount drops to zero. We use this custom
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// callback to close the top level actor if it hasn't been explicitly closed
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// yet. For example when `FileSystemSyncAccessHandle::Create` fails after
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// creating and binding the top level actor.
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virtual void Destroy() {
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Shutdown();
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delete this;
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}
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// The weak reference is cleared in ActorDestroy.
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FileSystemSyncAccessHandle* MOZ_NON_OWNING_REF mAccessHandle;
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};
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} // namespace mozilla::dom
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#endif // DOM_FS_CHILD_FILESYSTEMACCESSHANDLECONTROLCHILD_H_
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