49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/PGamepadTestChannelParent.h"
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#include "mozilla/WeakPtr.h"
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#ifndef mozilla_dom_GamepadTestChannelParent_h_
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# define mozilla_dom_GamepadTestChannelParent_h_
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namespace mozilla::dom {
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class GamepadTestChannelParent final : public PGamepadTestChannelParent,
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public SupportsWeakPtr {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadTestChannelParent)
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static already_AddRefed<GamepadTestChannelParent> Create();
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mozilla::ipc::IPCResult RecvGamepadTestEvent(
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const uint32_t& aID, const GamepadChangeEvent& aGamepadEvent);
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void OnMonitoringStateChanged(bool aNewState);
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GamepadTestChannelParent(const GamepadTestChannelParent&) = delete;
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GamepadTestChannelParent(GamepadTestChannelParent&&) = delete;
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GamepadTestChannelParent& operator=(const GamepadTestChannelParent&) = delete;
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GamepadTestChannelParent& operator=(GamepadTestChannelParent&&) = delete;
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private:
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struct DeferredGamepadAdded {
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uint32_t promiseId;
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GamepadAdded gamepadAdded;
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};
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GamepadTestChannelParent();
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~GamepadTestChannelParent();
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void AddGamepadToPlatformService(uint32_t aPromiseId,
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const GamepadAdded& aGamepadAdded);
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nsTArray<DeferredGamepadAdded> mDeferredGamepadAdded;
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};
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} // namespace mozilla::dom
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#endif
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