166 lines
5.3 KiB
C++
166 lines
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(MediaTimer_h_)
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# define MediaTimer_h_
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# include <queue>
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# include "mozilla/AbstractThread.h"
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# include "mozilla/AwakeTimeStamp.h"
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# include "mozilla/Monitor.h"
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# include "mozilla/MozPromise.h"
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# include "mozilla/RefPtr.h"
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# include "mozilla/SharedThreadPool.h"
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# include "mozilla/TimeStamp.h"
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# include "mozilla/Unused.h"
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# include "nsITimer.h"
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namespace mozilla {
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extern LazyLogModule gMediaTimerLog;
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# define TIMER_LOG(x, ...) \
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MOZ_ASSERT(gMediaTimerLog); \
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MOZ_LOG(gMediaTimerLog, LogLevel::Debug, \
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("[MediaTimer=%p relative_t=%" PRId64 "]" x, this, \
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RelativeMicroseconds(T::Now()), ##__VA_ARGS__))
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// This promise type is only exclusive because so far there isn't a reason for
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// it not to be. Feel free to change that.
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using MediaTimerPromise = MozPromise<bool, bool, true>;
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// Timers only know how to fire at a given thread, which creates an impedence
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// mismatch with code that operates with TaskQueues. This class solves
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// that mismatch with a dedicated (but shared) thread and a nice MozPromise-y
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// interface.
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template <typename T>
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class MediaTimer {
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public:
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explicit MediaTimer(bool aFuzzy = false);
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_DESTROY(MediaTimer,
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DispatchDestroy());
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RefPtr<MediaTimerPromise> WaitFor(const typename T::DurationType& aDuration,
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StaticString aCallSite);
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RefPtr<MediaTimerPromise> WaitUntil(const T& aTimeStamp,
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StaticString aCallSite);
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// Cancel and reject any unresolved promises with false.
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void Cancel();
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private:
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virtual ~MediaTimer() { MOZ_ASSERT(OnMediaTimerThread()); }
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void DispatchDestroy();
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// Runs on the timer thread.
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void Destroy();
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bool OnMediaTimerThread();
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void ScheduleUpdate();
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void Update();
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void UpdateLocked();
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bool IsExpired(const T& aTarget, const T& aNow);
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void Reject();
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/*
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* We use a callback function, rather than a callback method, to ensure that
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* the nsITimer does not artifically keep the refcount of the MediaTimer above
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* zero. When the MediaTimer is destroyed, it safely cancels the nsITimer so
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* that we never fire against a dangling closure.
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*/
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static void TimerCallback(nsITimer* aTimer, void* aClosure);
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void TimerFired();
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void ArmTimer(const T& aTarget, const T& aNow);
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bool TimerIsArmed();
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void CancelTimerIfArmed();
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struct Entry {
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T mTimeStamp;
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RefPtr<MediaTimerPromise::Private> mPromise;
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explicit Entry(const T& aTimeStamp, StaticString aCallSite)
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: mTimeStamp(aTimeStamp),
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mPromise(new MediaTimerPromise::Private(aCallSite)) {}
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// Define a < overload that reverses ordering because std::priority_queue
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// provides access to the largest element, and we want the smallest
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// (i.e. the soonest).
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bool operator<(const Entry& aOther) const {
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return mTimeStamp > aOther.mTimeStamp;
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}
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};
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nsCOMPtr<nsIEventTarget> mThread;
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std::priority_queue<Entry> mEntries;
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Monitor mMonitor MOZ_UNANNOTATED;
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nsCOMPtr<nsITimer> mTimer;
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Maybe<T> mCurrentTimerTarget;
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// Timestamps only have relative meaning, so we need a base timestamp for
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// logging purposes.
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T mCreationTimeStamp;
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int64_t RelativeMicroseconds(const T& aTimeStamp) {
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return (int64_t)(aTimeStamp - mCreationTimeStamp).ToMicroseconds();
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}
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bool mUpdateScheduled;
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const bool mFuzzy;
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};
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// Class for managing delayed dispatches on target thread.
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template <typename T>
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class DelayedScheduler {
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public:
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explicit DelayedScheduler(nsISerialEventTarget* aTargetThread,
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bool aFuzzy = false)
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: mTargetThread(aTargetThread), mMediaTimer(new MediaTimer<T>(aFuzzy)) {
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MOZ_ASSERT(mTargetThread);
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}
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bool IsScheduled() const { return mTarget.isSome(); }
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void Reset() {
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MOZ_ASSERT(mTargetThread->IsOnCurrentThread(),
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"Must be on target thread to disconnect");
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mRequest.DisconnectIfExists();
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mTarget = Nothing();
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}
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template <typename ResolveFunc, typename RejectFunc>
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void Ensure(T& aTarget, ResolveFunc&& aResolver, RejectFunc&& aRejector) {
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MOZ_ASSERT(mTargetThread->IsOnCurrentThread());
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if (IsScheduled() && mTarget.value() <= aTarget) {
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return;
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}
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Reset();
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mTarget.emplace(aTarget);
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mMediaTimer->WaitUntil(mTarget.value(), __func__)
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->Then(mTargetThread, __func__, std::forward<ResolveFunc>(aResolver),
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std::forward<RejectFunc>(aRejector))
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->Track(mRequest);
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}
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void CompleteRequest() {
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MOZ_ASSERT(mTargetThread->IsOnCurrentThread());
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mRequest.Complete();
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mTarget = Nothing();
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}
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private:
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nsCOMPtr<nsISerialEventTarget> mTargetThread;
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RefPtr<MediaTimer<T>> mMediaTimer;
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Maybe<T> mTarget;
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MozPromiseRequestHolder<mozilla::MediaTimerPromise> mRequest;
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};
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using MediaTimerTimeStamp = MediaTimer<TimeStamp>;
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using MediaTimerAwakeTimeStamp = MediaTimer<AwakeTimeStamp>;
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} // namespace mozilla
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#endif
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