230 lines
11 KiB
C++
230 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_NativeLayerMacSurfaceHandler_h
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#define mozilla_layers_NativeLayerMacSurfaceHandler_h
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#include "mozilla/Maybe.h"
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#include "mozilla/gfx/Types.h"
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#include "GLTypes.h"
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#include "nsISupportsImpl.h"
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#include "nsRegion.h"
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namespace mozilla {
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namespace gl {
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class GLContext;
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} // namespace gl
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namespace wr {
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class RenderTextureHost;
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class RenderMacIOSurfaceTextureHost;
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} // namespace wr
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namespace layers {
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class SurfacePoolHandleCA;
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struct SurfaceWithInvalidRegion {
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CFTypeRefPtr<IOSurfaceRef> mSurface;
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gfx::IntRegion mInvalidRegion;
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};
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struct SurfaceWithInvalidRegionAndCheckCount {
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SurfaceWithInvalidRegion mEntry;
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uint32_t mCheckCount; // The number of calls to IOSurfaceIsInUse
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};
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// A companion to macOS-specific subclasses of NativeLayer, this class
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// handles the implementation of the surface management calls. The
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// expectation is that NativeLayerMacIOSurfaceHandler is composed into
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// these classes, rather than be used as a superclass/.
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class NativeLayerMacSurfaceHandler {
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public:
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NativeLayerMacSurfaceHandler(const gfx::IntSize& aSize,
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SurfacePoolHandleCA* aSurfacePoolHandle);
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~NativeLayerMacSurfaceHandler();
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gfx::IntSize Size() { return mSize; }
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// Returns the "display rect", in content coordinates, of the current front
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// surface. This rect acts as an extra clip and prevents invalid content from
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// getting to the screen. The display rect starts out empty before the first
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// call to NextSurface*. Note the different coordinate space from the regular
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// clip rect: the clip rect is "outside" the layer position, the display rect
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// is "inside" the layer position (moves with the layer).
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gfx::IntRect DisplayRect() { return mDisplayRect; }
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void SetSurfaceIsFlipped(bool aIsFlipped) { mSurfaceIsFlipped = aIsFlipped; }
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bool SurfaceIsFlipped() { return mSurfaceIsFlipped; }
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// Gets the next surface for drawing from our swap chain and stores it in
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// mInProgressSurface. Returns whether this was successful.
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// mInProgressSurface is guaranteed to be not in use by the window server.
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// After a call to NextSurface, NextSurface must not be called again until
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// after NotifySurfaceReady has been called. Can be called on any thread. When
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// used from multiple threads, callers need to make sure that they still only
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// call NextSurface and NotifySurfaceReady alternatingly and not in any other
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// order.
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bool NextSurface();
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// Invalidates the specified region in all surfaces that are tracked by this
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// layer.
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void InvalidateRegionThroughoutSwapchain(const gfx::IntRegion& aRegion);
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// Invalidate aUpdateRegion and make sure that mInProgressSurface retains any
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// valid content from the previous surface outside of aUpdateRegion, so that
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// only aUpdateRegion needs to be drawn. If content needs to be copied,
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// aCopyFn is called to do the copying.
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// aCopyFn: Fn(CFTypeRefPtr<IOSurfaceRef> aValidSourceIOSurface,
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// const gfx::IntRegion& aCopyRegion) -> void
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template <typename F>
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void HandlePartialUpdate(const gfx::IntRect& aDisplayRect,
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const gfx::IntRegion& aUpdateRegion, F&& aCopyFn);
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Maybe<SurfaceWithInvalidRegion> GetUnusedSurfaceAndCleanUp();
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// Returns a DrawTarget. The size of the DrawTarget will be the same as the
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// size of this layer. The caller should draw to that DrawTarget, then drop
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// its reference to the DrawTarget, and then call NotifySurfaceReady(). It can
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// limit its drawing to aUpdateRegion (which is in the DrawTarget's device
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// space). After a call to NextSurface*, NextSurface* must not be called again
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// until after NotifySurfaceReady has been called. Can be called on any
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// thread. When used from multiple threads, callers need to make sure that
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// they still only call NextSurface* and NotifySurfaceReady alternatingly and
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// not in any other order. aUpdateRegion and aDisplayRect are in "content
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// coordinates" and must not extend beyond the layer size. If aDisplayRect
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// contains parts that were not valid before, then those parts must be updated
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// (must be part of aUpdateRegion), so that the entirety of aDisplayRect is
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// valid after the update. The display rect determines the parts of the
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// surface that will be shown; this allows using surfaces with only
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// partially-valid content, as long as none of the invalid content is included
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// in the display rect.
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RefPtr<gfx::DrawTarget> NextSurfaceAsDrawTarget(
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const gfx::IntRect& aDisplayRect, const gfx::IntRegion& aUpdateRegion,
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gfx::BackendType aBackendType);
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// Returns a GLuint for a framebuffer that can be used for drawing to the
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// surface. The size of the framebuffer will be the same as the size of this
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// layer. If aNeedsDepth is true, the framebuffer is created with a depth
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// buffer.
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// The framebuffer's depth buffer (if present) may be shared with other
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// framebuffers of the same size, even from entirely different NativeLayer
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// objects. The caller should not assume anything about the depth buffer's
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// existing contents (i.e. it should clear it at the beginning of the draw).
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// Callers should draw to one layer at a time, such that there is no
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// interleaved drawing to different framebuffers that could be tripped up by
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// the sharing.
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// The caller should draw to the framebuffer, unbind it, and then call
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// NotifySurfaceReady(). It can limit its drawing to aUpdateRegion (which is
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// in the framebuffer's device space, possibly "upside down" if
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// SurfaceIsFlipped()).
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// The framebuffer will be created in the GLContext that this layer's
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// SurfacePoolHandle was created for.
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// After a call to NextSurface*, NextSurface* must not be called again until
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// after NotifySurfaceReady has been called. Can be called on any thread. When
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// used from multiple threads, callers need to make sure that they still only
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// call NextSurface and NotifySurfaceReady alternatingly and not in any other
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// order.
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// aUpdateRegion and aDisplayRect are in "content coordinates" and must not
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// extend beyond the layer size. If aDisplayRect contains parts that were not
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// valid before, then those parts must be updated (must be part of
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// aUpdateRegion), so that the entirety of aDisplayRect is valid after the
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// update. The display rect determines the parts of the surface that will be
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// shown; this allows using surfaces with only partially-valid content, as
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// long as none of the invalid content is included in the display rect.
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Maybe<GLuint> NextSurfaceAsFramebuffer(const gfx::IntRect& aDisplayRect,
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const gfx::IntRegion& aUpdateRegion,
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bool aNeedsDepth);
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// Indicates that the surface which has been returned from the most recent
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// call to NextSurface* is now finished being drawn to and can be displayed on
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// the screen. Resets the invalid region on the surface to the empty region.
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// Returns true if the display rect has changed.
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bool NotifySurfaceReady();
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// If you know that this layer will likely not draw any more frames, then it's
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// good to call DiscardBackbuffers in order to save memory and allow other
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// layer's to pick up the released surfaces from the pool.
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void DiscardBackbuffers();
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Maybe<SurfaceWithInvalidRegion> FrontSurface() { return mFrontSurface; }
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Maybe<SurfaceWithInvalidRegion> InProgressSurface() {
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return mInProgressSurface;
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}
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std::vector<SurfaceWithInvalidRegionAndCheckCount> Surfaces() {
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return mSurfaces;
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}
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protected:
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friend class NativeLayerCA;
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gfx::IntSize mSize;
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gfx::IntRect mDisplayRect;
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bool mSurfaceIsFlipped = false;
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#ifdef NIGHTLY_BUILD
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// Track the consistency of our caller's API usage. Layers that are drawn
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// should only ever be called with NotifySurfaceReady. Layers that are
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// external should only ever be called with AttachExternalImage.
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bool mHasEverAttachExternalImage = false;
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bool mHasEverNotifySurfaceReady = false;
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#endif
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// Each IOSurface is initially created inside NextSurface.
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// The surface stays alive until the recycling mechanism in NextSurface
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// determines it is no longer needed (because the swap chain has grown too
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// long) or until DiscardBackbuffers() is called or the layer is destroyed.
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// During the surface's lifetime, it will continuously move through the fields
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// mInProgressSurface, mFrontSurface, and back to front through the mSurfaces
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// queue:
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//
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// mSurfaces.front()
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// ------[NextSurface()]-----> mInProgressSurface
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// --[NotifySurfaceReady()]--> mFrontSurface
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// --[NotifySurfaceReady()]--> mSurfaces.back() --> .... -->
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// mSurfaces.front()
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//
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// We mark an IOSurface as "in use" as long as it is either in
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// mInProgressSurface. When it is in mFrontSurface or in the mSurfaces queue,
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// it is not marked as "in use" by us - but it can be "in use" by the window
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// server. Consequently, IOSurfaceIsInUse on a surface from mSurfaces reflects
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// whether the window server is still reading from the surface, and we can use
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// this indicator to decide when to recycle the surface.
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//
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// Users of NativeLayerCA normally proceed in this order:
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// 1. Begin a frame by calling NextSurface to get the surface.
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// 2. Draw to the surface.
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// 3. Mark the surface as done by calling NotifySurfaceReady.
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// 4. Call NativeLayerRoot::CommitToScreen(), which calls ApplyChanges()
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// during a CATransaction.
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// The surface we returned from the most recent call to NextSurface, before
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// the matching call to NotifySurfaceReady.
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// Will only be Some() between calls to NextSurface and NotifySurfaceReady.
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Maybe<SurfaceWithInvalidRegion> mInProgressSurface;
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Maybe<gfx::IntRegion> mInProgressUpdateRegion;
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Maybe<gfx::IntRect> mInProgressDisplayRect;
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// The surface that the most recent call to NotifySurfaceReady was for.
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// Will be Some() after the first call to NotifySurfaceReady, for the rest of
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// the layer's life time.
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Maybe<SurfaceWithInvalidRegion> mFrontSurface;
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// The queue of surfaces which make up the rest of our "swap chain".
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// mSurfaces.front() is the next surface we'll attempt to use.
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// mSurfaces.back() is the one that was used most recently.
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std::vector<SurfaceWithInvalidRegionAndCheckCount> mSurfaces;
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// Non-null between calls to NextSurfaceAsDrawTarget and NotifySurfaceReady.
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RefPtr<MacIOSurface> mInProgressLockedIOSurface;
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RefPtr<SurfacePoolHandleCA> mSurfacePoolHandle;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_layers_NativeLayerMacSurfaceHandler_h
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