385 lines
12 KiB
C++
385 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ActiveElementManager.h"
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#include "mozilla/EventStateManager.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/StaticPrefs_ui.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/layers/APZEventState.h"
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#include "mozilla/layers/APZUtils.h"
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#include "nsITimer.h"
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static mozilla::LazyLogModule sApzAemLog("apz.activeelement");
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#define AEM_LOG(...) MOZ_LOG(sApzAemLog, LogLevel::Debug, (__VA_ARGS__))
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namespace mozilla {
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namespace layers {
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class DelayedClearElementActivation final : public nsITimerCallback,
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public nsINamed {
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private:
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explicit DelayedClearElementActivation(RefPtr<dom::Element>& aTarget,
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const nsCOMPtr<nsITimer>& aTimer)
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: mTarget(aTarget)
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// Hold the reference count until we are called back.
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,
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mTimer(aTimer),
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mProcessedSingleTap(false) {}
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public:
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NS_DECL_ISUPPORTS
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static RefPtr<DelayedClearElementActivation> Create(
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RefPtr<dom::Element>& aTarget);
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NS_IMETHOD Notify(nsITimer*) override;
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NS_IMETHOD GetName(nsACString& aName) override;
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void MarkSingleTapProcessed();
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bool ProcessedSingleTap() const { return mProcessedSingleTap; }
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void StartTimer();
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/**
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* Clear the Event State Manager's global active content.
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*/
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void ClearGlobalActiveContent();
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void ClearTimer() {
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if (mTimer) {
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mTimer->Cancel();
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mTimer = nullptr;
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}
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}
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dom::Element* GetTarget() const { return mTarget; }
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private:
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~DelayedClearElementActivation() = default;
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RefPtr<dom::Element> mTarget;
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nsCOMPtr<nsITimer> mTimer;
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bool mProcessedSingleTap;
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};
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static nsPresContext* GetPresContextFor(nsIContent* aContent) {
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if (!aContent) {
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return nullptr;
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}
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PresShell* presShell = aContent->OwnerDoc()->GetPresShell();
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if (!presShell) {
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return nullptr;
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}
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return presShell->GetPresContext();
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}
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RefPtr<DelayedClearElementActivation> DelayedClearElementActivation::Create(
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RefPtr<dom::Element>& aTarget) {
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nsCOMPtr<nsITimer> timer = NS_NewTimer();
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if (!timer) {
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return nullptr;
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}
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RefPtr<DelayedClearElementActivation> event =
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new DelayedClearElementActivation(aTarget, timer);
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return event;
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}
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NS_IMETHODIMP DelayedClearElementActivation::Notify(nsITimer*) {
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AEM_LOG("DelayedClearElementActivation notification ready=%d",
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mProcessedSingleTap);
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// If the single tap has been processed and the timer has expired,
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// clear the active element state.
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if (mProcessedSingleTap) {
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AEM_LOG("DelayedClearElementActivation clearing active content\n");
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ClearGlobalActiveContent();
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}
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mTimer = nullptr;
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return NS_OK;
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}
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NS_IMETHODIMP DelayedClearElementActivation::GetName(nsACString& aName) {
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aName.AssignLiteral("DelayedClearElementActivation");
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return NS_OK;
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}
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void DelayedClearElementActivation::StartTimer() {
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MOZ_ASSERT(mTimer);
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// If the timer is null, active content state has already been cleared.
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if (!mTimer) {
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return;
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}
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nsresult rv = mTimer->InitWithCallback(
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this, StaticPrefs::ui_touch_activation_duration_ms(),
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nsITimer::TYPE_ONE_SHOT);
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if (NS_FAILED(rv)) {
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ClearTimer();
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}
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}
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void DelayedClearElementActivation::MarkSingleTapProcessed() {
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mProcessedSingleTap = true;
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if (!mTimer) {
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AEM_LOG("Clear activation immediate!");
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ClearGlobalActiveContent();
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}
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}
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void DelayedClearElementActivation::ClearGlobalActiveContent() {
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if (nsPresContext* pc = GetPresContextFor(mTarget)) {
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EventStateManager::ClearGlobalActiveContent(pc->EventStateManager());
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}
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mTarget = nullptr;
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}
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NS_IMPL_ISUPPORTS(DelayedClearElementActivation, nsITimerCallback, nsINamed)
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ActiveElementManager::ActiveElementManager()
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: mCanBePanOrZoom(false),
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mCanBePanOrZoomSet(false),
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mSingleTapBeforeActivation(false),
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mSingleTapState(apz::SingleTapState::NotClick),
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mSetActiveTask(nullptr) {}
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ActiveElementManager::~ActiveElementManager() = default;
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void ActiveElementManager::SetTargetElement(dom::EventTarget* aTarget) {
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if (mTarget) {
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// Multiple fingers on screen (since HandleTouchEnd clears mTarget).
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AEM_LOG("Multiple fingers on-screen, clearing target element\n");
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CancelTask();
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ResetActive();
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ResetTouchBlockState();
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return;
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}
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mTarget = dom::Element::FromEventTargetOrNull(aTarget);
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AEM_LOG("Setting target element to %p\n", mTarget.get());
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TriggerElementActivation();
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}
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void ActiveElementManager::HandleTouchStart(bool aCanBePanOrZoom) {
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AEM_LOG("Touch start, aCanBePanOrZoom: %d\n", aCanBePanOrZoom);
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if (mCanBePanOrZoomSet) {
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// Multiple fingers on screen (since HandleTouchEnd clears mCanBePanSet).
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AEM_LOG("Multiple fingers on-screen, clearing touch block state\n");
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CancelTask();
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ResetActive();
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ResetTouchBlockState();
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return;
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}
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mCanBePanOrZoom = aCanBePanOrZoom;
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mCanBePanOrZoomSet = true;
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TriggerElementActivation();
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}
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void ActiveElementManager::TriggerElementActivation() {
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// Reset mSingleTapState here either when HandleTouchStart() or
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// SetTargetElement() gets called.
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// NOTE: It's possible that ProcessSingleTap() gets called in between
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// HandleTouchStart() and SetTargetElement() calls. I.e.,
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// mSingleTapBeforeActivation is true, in such cases it doesn't matter that
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// mSingleTapState was reset once and referred it in ProcessSingleTap() and
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// then reset here again because in ProcessSingleTap() `NotYetDetermined` is
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// the only one state we need to care, and it should NOT happen in the
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// scenario. In other words the case where we need to care `NotYetDetermined`
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// is when ProcessSingleTap() gets called later than any other events and
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// notifications.
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mSingleTapState = apz::SingleTapState::NotClick;
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// Both HandleTouchStart() and SetTargetElement() call this. They can be
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// called in either order. One will set mCanBePanOrZoomSet, and the other,
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// mTarget. We want to actually trigger the activation once both are set.
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if (!(mTarget && mCanBePanOrZoomSet)) {
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return;
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}
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RefPtr<DelayedClearElementActivation> delayedEvent =
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DelayedClearElementActivation::Create(mTarget);
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if (mDelayedClearElementActivation) {
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mDelayedClearElementActivation->ClearTimer();
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mDelayedClearElementActivation->ClearGlobalActiveContent();
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}
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mDelayedClearElementActivation = delayedEvent;
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// If the touch cannot be a pan, make mTarget :active right away.
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// Otherwise, wait a bit to see if the user will pan or not.
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if (!mCanBePanOrZoom) {
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SetActive(mTarget);
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if (mDelayedClearElementActivation) {
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if (mSingleTapBeforeActivation) {
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mDelayedClearElementActivation->MarkSingleTapProcessed();
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}
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mDelayedClearElementActivation->StartTimer();
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}
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} else {
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CancelTask(); // this is only needed because of bug 1169802. Fixing that
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// bug properly should make this unnecessary.
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MOZ_ASSERT(mSetActiveTask == nullptr);
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RefPtr<CancelableRunnable> task =
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NewCancelableRunnableMethod<nsCOMPtr<dom::Element>>(
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"layers::ActiveElementManager::SetActiveTask", this,
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&ActiveElementManager::SetActiveTask, mTarget);
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mSetActiveTask = task;
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NS_GetCurrentThread()->DelayedDispatch(
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task.forget(), StaticPrefs::ui_touch_activation_delay_ms());
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AEM_LOG("Scheduling mSetActiveTask %p\n", mSetActiveTask.get());
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}
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AEM_LOG(
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"Got both touch-end event and end touch notiication, clearing pan "
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"state\n");
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mCanBePanOrZoomSet = false;
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}
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void ActiveElementManager::ClearActivation() {
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AEM_LOG("Clearing element activation\n");
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CancelTask();
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ResetActive();
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}
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bool ActiveElementManager::HandleTouchEndEvent(apz::SingleTapState aState) {
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AEM_LOG("Touch end event, state: %hhu\n", static_cast<uint8_t>(aState));
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mTouchEndState += TouchEndState::GotTouchEndEvent;
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return MaybeChangeActiveState(aState);
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}
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bool ActiveElementManager::HandleTouchEnd(apz::SingleTapState aState) {
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AEM_LOG("Touch end\n");
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mTouchEndState += TouchEndState::GotTouchEndNotification;
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return MaybeChangeActiveState(aState);
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}
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bool ActiveElementManager::MaybeChangeActiveState(apz::SingleTapState aState) {
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if (mTouchEndState !=
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TouchEndStates(TouchEndState::GotTouchEndEvent,
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TouchEndState::GotTouchEndNotification)) {
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return false;
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}
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CancelTask();
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mSingleTapState = aState;
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if (aState == apz::SingleTapState::WasClick) {
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// Scrollbar thumbs use a different mechanism for their active
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// highlight (the "active" attribute), so don't set the active state
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// on them because nothing will clear it.
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if (mCanBePanOrZoom &&
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!(mTarget && mTarget->IsXULElement(nsGkAtoms::thumb))) {
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SetActive(mTarget);
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}
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} else {
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// We might reach here if mCanBePanOrZoom was false on touch-start and
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// so we set the element active right away. Now it turns out the
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// action was not a click so we need to reset the active element.
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ResetActive();
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}
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ResetTouchBlockState();
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return true;
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}
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void ActiveElementManager::ProcessSingleTap() {
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if (!mDelayedClearElementActivation) {
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// We have not received touch-start notification yet. We will have to run
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// MarkSingleTapProcessed() when we receive the touch-start notification.
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mSingleTapBeforeActivation = true;
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return;
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}
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if (mSingleTapState == apz::SingleTapState::NotYetDetermined) {
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// If we got `NotYetDetermined`, which means at the moment we don't know for
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// sure whether double-tapping will be incoming or not, but now we are sure
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// that no double-tapping will happen, thus it's time to activate the target
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// element.
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if (auto* target = mDelayedClearElementActivation->GetTarget()) {
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SetActive(target);
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}
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}
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mDelayedClearElementActivation->MarkSingleTapProcessed();
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if (mCanBePanOrZoom) {
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// In the case that we have not started the delayed reset of the element
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// activation state, start the timer now.
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mDelayedClearElementActivation->StartTimer();
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}
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// We don't need to keep a reference to the element activation
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// clearing, because the event and its timer keep each other alive
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// until the timer expires
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mDelayedClearElementActivation = nullptr;
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}
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void ActiveElementManager::Destroy() {
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if (mDelayedClearElementActivation) {
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mDelayedClearElementActivation->ClearTimer();
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mDelayedClearElementActivation = nullptr;
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}
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}
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void ActiveElementManager::SetActive(dom::Element* aTarget) {
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AEM_LOG("Setting active %p\n", aTarget);
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if (nsPresContext* pc = GetPresContextFor(aTarget)) {
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pc->EventStateManager()->SetContentState(aTarget,
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dom::ElementState::ACTIVE);
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}
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}
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void ActiveElementManager::ResetActive() {
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AEM_LOG("Resetting active from %p\n", mTarget.get());
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// Clear the :active flag from mTarget by setting it on the document root.
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if (mTarget) {
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dom::Element* root = mTarget->OwnerDoc()->GetDocumentElement();
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if (root) {
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AEM_LOG("Found root %p, making active\n", root);
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SetActive(root);
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}
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}
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}
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void ActiveElementManager::ResetTouchBlockState() {
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mTarget = nullptr;
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mCanBePanOrZoomSet = false;
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mTouchEndState.clear();
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mSingleTapBeforeActivation = false;
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// NOTE: Do not reset mSingleTapState here since it will be necessary in
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// ProcessSingleTap() to tell whether we need to activate the target element
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// because on environments where double-tap is enabled ProcessSingleTap()
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// gets called after both of touch-end event and end touch notiication
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// arrived.
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}
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void ActiveElementManager::SetActiveTask(
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const nsCOMPtr<dom::Element>& aTarget) {
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AEM_LOG("mSetActiveTask %p running\n", mSetActiveTask.get());
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// This gets called from mSetActiveTask's Run() method. The message loop
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// deletes the task right after running it, so we need to null out
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// mSetActiveTask to make sure we're not left with a dangling pointer.
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mSetActiveTask = nullptr;
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SetActive(aTarget);
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}
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void ActiveElementManager::CancelTask() {
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AEM_LOG("Cancelling task %p\n", mSetActiveTask.get());
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if (mSetActiveTask) {
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mSetActiveTask->Cancel();
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mSetActiveTask = nullptr;
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}
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}
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} // namespace layers
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} // namespace mozilla
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