2103 lines
68 KiB
C++
2103 lines
68 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "TextureD3D11.h"
|
|
|
|
#include "CompositorD3D11.h"
|
|
#include "DXVA2Manager.h"
|
|
#include "Effects.h"
|
|
#include "MainThreadUtils.h"
|
|
#include "gfx2DGlue.h"
|
|
#include "gfxContext.h"
|
|
#include "gfxWindowsPlatform.h"
|
|
#include "mozilla/DataMutex.h"
|
|
#include "mozilla/StaticPrefs_gfx.h"
|
|
#include "mozilla/gfx/DataSurfaceHelpers.h"
|
|
#include "mozilla/gfx/DeviceManagerDx.h"
|
|
#include "mozilla/gfx/FileHandleWrapper.h"
|
|
#include "mozilla/gfx/Logging.h"
|
|
#include "mozilla/gfx/gfxVars.h"
|
|
#include "mozilla/ipc/FileDescriptor.h"
|
|
#include "mozilla/layers/CompositorBridgeChild.h"
|
|
#include "mozilla/layers/D3D11ZeroCopyTextureImage.h"
|
|
#include "mozilla/layers/FenceD3D11.h"
|
|
#include "mozilla/layers/CompositeProcessD3D11FencesHolderMap.h"
|
|
#include "mozilla/layers/GpuProcessD3D11TextureMap.h"
|
|
#include "mozilla/layers/HelpersD3D11.h"
|
|
#include "mozilla/layers/VideoProcessorD3D11.h"
|
|
#include "mozilla/webrender/RenderD3D11TextureHost.h"
|
|
#include "mozilla/webrender/RenderThread.h"
|
|
#include "mozilla/webrender/WebRenderAPI.h"
|
|
|
|
namespace mozilla {
|
|
|
|
using namespace gfx;
|
|
|
|
namespace layers {
|
|
|
|
gfx::DeviceResetReason DXGIErrorToDeviceResetReason(HRESULT aError) {
|
|
switch (aError) {
|
|
case S_OK:
|
|
return gfx::DeviceResetReason::OK;
|
|
case DXGI_ERROR_DEVICE_REMOVED:
|
|
return gfx::DeviceResetReason::REMOVED;
|
|
case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
|
|
return gfx::DeviceResetReason::DRIVER_ERROR;
|
|
case DXGI_ERROR_DEVICE_HUNG:
|
|
return gfx::DeviceResetReason::HUNG;
|
|
case DXGI_ERROR_DEVICE_RESET:
|
|
return gfx::DeviceResetReason::RESET;
|
|
case DXGI_ERROR_INVALID_CALL:
|
|
return gfx::DeviceResetReason::INVALID_CALL;
|
|
default:
|
|
gfxCriticalNote << "Device reset with D3D11Device unexpected reason: "
|
|
<< gfx::hexa(aError);
|
|
break;
|
|
}
|
|
return gfx::DeviceResetReason::UNKNOWN;
|
|
}
|
|
|
|
static const GUID sD3D11TextureUsage = {
|
|
0xd89275b0,
|
|
0x6c7d,
|
|
0x4038,
|
|
{0xb5, 0xfa, 0x4d, 0x87, 0x16, 0xd5, 0xcc, 0x4e}};
|
|
|
|
/* This class gets its lifetime tied to a D3D texture
|
|
* and increments memory usage on construction and decrements
|
|
* on destruction */
|
|
class TextureMemoryMeasurer final : public IUnknown {
|
|
public:
|
|
explicit TextureMemoryMeasurer(size_t aMemoryUsed) {
|
|
mMemoryUsed = aMemoryUsed;
|
|
gfxWindowsPlatform::sD3D11SharedTextures += mMemoryUsed;
|
|
mRefCnt = 0;
|
|
}
|
|
STDMETHODIMP_(ULONG) AddRef() {
|
|
mRefCnt++;
|
|
return mRefCnt;
|
|
}
|
|
STDMETHODIMP QueryInterface(REFIID riid, void** ppvObject) {
|
|
IUnknown* punk = nullptr;
|
|
if (riid == IID_IUnknown) {
|
|
punk = this;
|
|
}
|
|
*ppvObject = punk;
|
|
if (punk) {
|
|
punk->AddRef();
|
|
return S_OK;
|
|
} else {
|
|
return E_NOINTERFACE;
|
|
}
|
|
}
|
|
|
|
STDMETHODIMP_(ULONG) Release() {
|
|
int refCnt = --mRefCnt;
|
|
if (refCnt == 0) {
|
|
gfxWindowsPlatform::sD3D11SharedTextures -= mMemoryUsed;
|
|
delete this;
|
|
}
|
|
return refCnt;
|
|
}
|
|
|
|
private:
|
|
int mRefCnt;
|
|
int mMemoryUsed;
|
|
|
|
~TextureMemoryMeasurer() = default;
|
|
};
|
|
|
|
static DXGI_FORMAT SurfaceFormatToDXGIFormat(gfx::SurfaceFormat aFormat) {
|
|
switch (aFormat) {
|
|
case SurfaceFormat::B8G8R8A8:
|
|
return DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
case SurfaceFormat::B8G8R8X8:
|
|
return DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
case SurfaceFormat::R8G8B8A8:
|
|
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
case SurfaceFormat::R8G8B8X8:
|
|
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
case SurfaceFormat::A8:
|
|
return DXGI_FORMAT_R8_UNORM;
|
|
case SurfaceFormat::A16:
|
|
return DXGI_FORMAT_R16_UNORM;
|
|
default:
|
|
MOZ_ASSERT(false, "unsupported format");
|
|
return DXGI_FORMAT_UNKNOWN;
|
|
}
|
|
}
|
|
|
|
void ReportTextureMemoryUsage(ID3D11Texture2D* aTexture, size_t aBytes) {
|
|
aTexture->SetPrivateDataInterface(sD3D11TextureUsage,
|
|
new TextureMemoryMeasurer(aBytes));
|
|
}
|
|
|
|
static uint32_t GetRequiredTilesD3D11(uint32_t aSize, uint32_t aMaxSize) {
|
|
uint32_t requiredTiles = aSize / aMaxSize;
|
|
if (aSize % aMaxSize) {
|
|
requiredTiles++;
|
|
}
|
|
return requiredTiles;
|
|
}
|
|
|
|
static IntRect GetTileRectD3D11(uint32_t aID, IntSize aSize,
|
|
uint32_t aMaxSize) {
|
|
uint32_t horizontalTiles = GetRequiredTilesD3D11(aSize.width, aMaxSize);
|
|
uint32_t verticalTiles = GetRequiredTilesD3D11(aSize.height, aMaxSize);
|
|
|
|
uint32_t verticalTile = aID / horizontalTiles;
|
|
uint32_t horizontalTile = aID % horizontalTiles;
|
|
|
|
return IntRect(
|
|
horizontalTile * aMaxSize, verticalTile * aMaxSize,
|
|
horizontalTile < (horizontalTiles - 1) ? aMaxSize
|
|
: aSize.width % aMaxSize,
|
|
verticalTile < (verticalTiles - 1) ? aMaxSize : aSize.height % aMaxSize);
|
|
}
|
|
|
|
AutoTextureLock::AutoTextureLock(IDXGIKeyedMutex* aMutex, HRESULT& aResult,
|
|
uint32_t aTimeout) {
|
|
mMutex = aMutex;
|
|
if (mMutex) {
|
|
mResult = mMutex->AcquireSync(0, aTimeout);
|
|
aResult = mResult;
|
|
} else {
|
|
aResult = E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
AutoTextureLock::~AutoTextureLock() {
|
|
if (mMutex && !FAILED(mResult) && mResult != WAIT_TIMEOUT &&
|
|
mResult != WAIT_ABANDONED) {
|
|
mMutex->ReleaseSync(0);
|
|
}
|
|
}
|
|
|
|
ID3D11ShaderResourceView* TextureSourceD3D11::GetShaderResourceView() {
|
|
MOZ_ASSERT(mTexture == GetD3D11Texture(),
|
|
"You need to override GetShaderResourceView if you're overriding "
|
|
"GetD3D11Texture!");
|
|
|
|
if (!mSRV && mTexture) {
|
|
RefPtr<ID3D11Device> device;
|
|
mTexture->GetDevice(getter_AddRefs(device));
|
|
|
|
// see comment in CompositingRenderTargetD3D11 constructor
|
|
CD3D11_SHADER_RESOURCE_VIEW_DESC srvDesc(D3D11_SRV_DIMENSION_TEXTURE2D,
|
|
mFormatOverride);
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC* desc =
|
|
mFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &srvDesc;
|
|
|
|
HRESULT hr =
|
|
device->CreateShaderResourceView(mTexture, desc, getter_AddRefs(mSRV));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "[D3D11] TextureSourceD3D11:GetShaderResourceView "
|
|
"CreateSRV failure "
|
|
<< gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
}
|
|
return mSRV;
|
|
}
|
|
|
|
DataTextureSourceD3D11::DataTextureSourceD3D11(ID3D11Device* aDevice,
|
|
SurfaceFormat aFormat,
|
|
TextureFlags aFlags)
|
|
: mDevice(aDevice),
|
|
mFormat(aFormat),
|
|
mFlags(aFlags),
|
|
mCurrentTile(0),
|
|
mIsTiled(false),
|
|
mIterating(false),
|
|
mAllowTextureUploads(true) {}
|
|
|
|
DataTextureSourceD3D11::DataTextureSourceD3D11(ID3D11Device* aDevice,
|
|
SurfaceFormat aFormat,
|
|
ID3D11Texture2D* aTexture)
|
|
: mDevice(aDevice),
|
|
mFormat(aFormat),
|
|
mFlags(TextureFlags::NO_FLAGS),
|
|
mCurrentTile(0),
|
|
mIsTiled(false),
|
|
mIterating(false),
|
|
mAllowTextureUploads(false) {
|
|
mTexture = aTexture;
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
aTexture->GetDesc(&desc);
|
|
|
|
mSize = IntSize(desc.Width, desc.Height);
|
|
}
|
|
|
|
DataTextureSourceD3D11::DataTextureSourceD3D11(gfx::SurfaceFormat aFormat,
|
|
TextureSourceProvider* aProvider,
|
|
ID3D11Texture2D* aTexture)
|
|
: DataTextureSourceD3D11(aProvider->GetD3D11Device(), aFormat, aTexture) {}
|
|
|
|
DataTextureSourceD3D11::DataTextureSourceD3D11(gfx::SurfaceFormat aFormat,
|
|
TextureSourceProvider* aProvider,
|
|
TextureFlags aFlags)
|
|
: DataTextureSourceD3D11(aProvider->GetD3D11Device(), aFormat, aFlags) {}
|
|
|
|
DataTextureSourceD3D11::~DataTextureSourceD3D11() {}
|
|
|
|
enum class SerializeWithMoz2D : bool { No, Yes };
|
|
|
|
template <typename T> // ID3D10Texture2D or ID3D11Texture2D
|
|
static bool LockD3DTexture(
|
|
T* aTexture, SerializeWithMoz2D aSerialize = SerializeWithMoz2D::No) {
|
|
MOZ_ASSERT(aTexture);
|
|
RefPtr<IDXGIKeyedMutex> mutex;
|
|
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
|
|
// Textures created by the DXVA decoders don't have a mutex for
|
|
// synchronization
|
|
if (mutex) {
|
|
HRESULT hr;
|
|
if (aSerialize == SerializeWithMoz2D::Yes) {
|
|
AutoSerializeWithMoz2D serializeWithMoz2D(BackendType::DIRECT2D1_1);
|
|
hr = mutex->AcquireSync(0, 10000);
|
|
} else {
|
|
hr = mutex->AcquireSync(0, 10000);
|
|
}
|
|
if (hr == WAIT_TIMEOUT) {
|
|
RefPtr<ID3D11Device> device;
|
|
aTexture->GetDevice(getter_AddRefs(device));
|
|
if (!device) {
|
|
gfxCriticalNote << "GFX: D3D11 lock mutex timeout - no device returned";
|
|
} else if (device->GetDeviceRemovedReason() != S_OK) {
|
|
gfxCriticalNote << "GFX: D3D11 lock mutex timeout - device removed";
|
|
} else {
|
|
gfxDevCrash(LogReason::D3DLockTimeout)
|
|
<< "D3D lock mutex timeout - device not removed";
|
|
}
|
|
} else if (hr == WAIT_ABANDONED) {
|
|
gfxCriticalNote << "GFX: D3D11 lock mutex abandoned";
|
|
}
|
|
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to lock the texture");
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <typename T>
|
|
static bool HasKeyedMutex(T* aTexture) {
|
|
MOZ_ASSERT(aTexture);
|
|
RefPtr<IDXGIKeyedMutex> mutex;
|
|
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
|
|
return !!mutex;
|
|
}
|
|
|
|
template <typename T> // ID3D10Texture2D or ID3D11Texture2D
|
|
static void UnlockD3DTexture(
|
|
T* aTexture, SerializeWithMoz2D aSerialize = SerializeWithMoz2D::No) {
|
|
MOZ_ASSERT(aTexture);
|
|
RefPtr<IDXGIKeyedMutex> mutex;
|
|
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
|
|
if (mutex) {
|
|
HRESULT hr;
|
|
if (aSerialize == SerializeWithMoz2D::Yes) {
|
|
AutoSerializeWithMoz2D serializeWithMoz2D(BackendType::DIRECT2D1_1);
|
|
hr = mutex->ReleaseSync(0);
|
|
} else {
|
|
hr = mutex->ReleaseSync(0);
|
|
}
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to unlock the texture");
|
|
}
|
|
}
|
|
}
|
|
|
|
D3D11TextureData::D3D11TextureData(
|
|
ID3D11Device* aDevice, ID3D11Texture2D* aTexture, uint32_t aArrayIndex,
|
|
RefPtr<gfx::FileHandleWrapper> aSharedHandle, gfx::IntSize aSize,
|
|
gfx::SurfaceFormat aFormat,
|
|
const Maybe<CompositeProcessFencesHolderId> aFencesHolderId,
|
|
const RefPtr<FenceD3D11> aWriteFence, TextureAllocationFlags aFlags)
|
|
: mSize(aSize),
|
|
mFormat(aFormat),
|
|
mHasKeyedMutex(HasKeyedMutex(aTexture)),
|
|
mFencesHolderId(aFencesHolderId),
|
|
mWriteFence(aWriteFence),
|
|
mNeedsClear(aFlags & ALLOC_CLEAR_BUFFER),
|
|
mTexture(aTexture),
|
|
mSharedHandle(std::move(aSharedHandle)),
|
|
mArrayIndex(aArrayIndex),
|
|
mAllocationFlags(aFlags) {
|
|
MOZ_ASSERT(aTexture);
|
|
}
|
|
|
|
static void DestroyDrawTarget(RefPtr<DrawTarget>& aDT,
|
|
RefPtr<ID3D11Texture2D>& aTexture) {
|
|
// An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is
|
|
// when it calls EndDraw. This EndDraw should not execute anything so it
|
|
// shouldn't -really- need the lock but the debug layer chokes on this.
|
|
LockD3DTexture(aTexture.get(), SerializeWithMoz2D::Yes);
|
|
aDT = nullptr;
|
|
|
|
// Do the serialization here, so we can hold it while destroying the texture.
|
|
AutoSerializeWithMoz2D serializeWithMoz2D(BackendType::DIRECT2D1_1);
|
|
UnlockD3DTexture(aTexture.get(), SerializeWithMoz2D::No);
|
|
aTexture = nullptr;
|
|
}
|
|
|
|
D3D11TextureData::~D3D11TextureData() {
|
|
if (mDrawTarget) {
|
|
DestroyDrawTarget(mDrawTarget, mTexture);
|
|
}
|
|
|
|
if (mGpuProcessTextureId.isSome()) {
|
|
auto* textureMap = GpuProcessD3D11TextureMap::Get();
|
|
if (textureMap) {
|
|
textureMap->Unregister(mGpuProcessTextureId.ref());
|
|
} else {
|
|
gfxCriticalNoteOnce << "GpuProcessD3D11TextureMap does not exist";
|
|
}
|
|
}
|
|
if (mFencesHolderId.isSome()) {
|
|
auto* fencesHolderMap = CompositeProcessD3D11FencesHolderMap::Get();
|
|
if (fencesHolderMap) {
|
|
fencesHolderMap->Unregister(mFencesHolderId.ref());
|
|
} else {
|
|
gfxCriticalNoteOnce
|
|
<< "CompositeProcessD3D11FencesHolderMap does not exist";
|
|
}
|
|
}
|
|
}
|
|
|
|
bool D3D11TextureData::Lock(OpenMode aMode) {
|
|
if (mFencesHolderId.isSome()) {
|
|
auto* fencesHolderMap = CompositeProcessD3D11FencesHolderMap::Get();
|
|
fencesHolderMap->WaitAllFencesAndForget(mFencesHolderId.ref(), mDevice);
|
|
}
|
|
|
|
if (mHasKeyedMutex &&
|
|
!LockD3DTexture(mTexture.get(), SerializeWithMoz2D::Yes)) {
|
|
return false;
|
|
}
|
|
|
|
if (NS_IsMainThread()) {
|
|
if (!PrepareDrawTargetInLock(aMode)) {
|
|
Unlock();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool D3D11TextureData::PrepareDrawTargetInLock(OpenMode aMode) {
|
|
// Make sure that successful write-lock means we will have a DrawTarget to
|
|
// write into.
|
|
if (!mDrawTarget && (aMode & OpenMode::OPEN_WRITE || mNeedsClear)) {
|
|
mDrawTarget = BorrowDrawTarget();
|
|
if (!mDrawTarget) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Reset transform
|
|
mDrawTarget->SetTransform(Matrix());
|
|
|
|
if (mNeedsClear) {
|
|
mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height));
|
|
mNeedsClear = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void D3D11TextureData::Unlock() {
|
|
IncrementAndSignalWriteFence();
|
|
if (mFencesHolderId.isSome()) {
|
|
auto* fencesHolderMap = CompositeProcessD3D11FencesHolderMap::Get();
|
|
fencesHolderMap->SetWriteFence(mFencesHolderId.ref(), mWriteFence);
|
|
}
|
|
if (mHasKeyedMutex) {
|
|
UnlockD3DTexture(mTexture.get(), SerializeWithMoz2D::Yes);
|
|
}
|
|
}
|
|
|
|
void D3D11TextureData::FillInfo(TextureData::Info& aInfo) const {
|
|
aInfo.size = mSize;
|
|
aInfo.format = mFormat;
|
|
aInfo.supportsMoz2D = true;
|
|
aInfo.hasSynchronization = mHasKeyedMutex;
|
|
}
|
|
|
|
void D3D11TextureData::SyncWithObject(RefPtr<SyncObjectClient> aSyncObject) {
|
|
if (!aSyncObject || mHasKeyedMutex) {
|
|
// When we have per texture synchronization we sync using the keyed mutex.
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(aSyncObject->GetSyncType() == SyncObjectClient::SyncType::D3D11);
|
|
SyncObjectD3D11Client* sync =
|
|
static_cast<SyncObjectD3D11Client*>(aSyncObject.get());
|
|
sync->RegisterTexture(mTexture);
|
|
}
|
|
|
|
bool D3D11TextureData::SerializeSpecific(
|
|
SurfaceDescriptorD3D10* const aOutDesc) {
|
|
*aOutDesc = SurfaceDescriptorD3D10(
|
|
mSharedHandle, mGpuProcessTextureId, mArrayIndex, mFormat, mSize,
|
|
mColorSpace, mColorRange, mHasKeyedMutex, mFencesHolderId);
|
|
return true;
|
|
}
|
|
|
|
bool D3D11TextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
|
|
SurfaceDescriptorD3D10 desc;
|
|
if (!SerializeSpecific(&desc)) return false;
|
|
|
|
aOutDescriptor = std::move(desc);
|
|
return true;
|
|
}
|
|
|
|
void D3D11TextureData::GetSubDescriptor(
|
|
RemoteDecoderVideoSubDescriptor* const aOutDesc) {
|
|
SurfaceDescriptorD3D10 ret;
|
|
if (!SerializeSpecific(&ret)) return;
|
|
|
|
*aOutDesc = std::move(ret);
|
|
}
|
|
|
|
/* static */
|
|
already_AddRefed<TextureClient> D3D11TextureData::CreateTextureClient(
|
|
ID3D11Texture2D* aTexture, uint32_t aIndex, gfx::IntSize aSize,
|
|
gfx::SurfaceFormat aFormat, gfx::ColorSpace2 aColorSpace,
|
|
gfx::ColorRange aColorRange, KnowsCompositor* aKnowsCompositor,
|
|
RefPtr<ZeroCopyUsageInfo> aUsageInfo,
|
|
const RefPtr<FenceD3D11> aWriteFence) {
|
|
MOZ_ASSERT(aTexture);
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
aTexture->GetDevice(getter_AddRefs(device));
|
|
|
|
Maybe<CompositeProcessFencesHolderId> fencesHolderId;
|
|
if (aWriteFence) {
|
|
auto* fencesHolderMap = layers::CompositeProcessD3D11FencesHolderMap::Get();
|
|
fencesHolderId = Some(CompositeProcessFencesHolderId::GetNext());
|
|
fencesHolderMap->Register(fencesHolderId.ref());
|
|
}
|
|
|
|
D3D11TextureData* data = new D3D11TextureData(
|
|
device, aTexture, aIndex, nullptr, aSize, aFormat, fencesHolderId,
|
|
aWriteFence, TextureAllocationFlags::ALLOC_MANUAL_SYNCHRONIZATION);
|
|
data->mColorSpace = aColorSpace;
|
|
data->SetColorRange(aColorRange);
|
|
|
|
RefPtr<TextureClient> textureClient = MakeAndAddRef<TextureClient>(
|
|
data, TextureFlags::NO_FLAGS, aKnowsCompositor->GetTextureForwarder());
|
|
const auto textureId = GpuProcessD3D11TextureMap::GetNextTextureId();
|
|
data->SetGpuProcessTextureId(textureId);
|
|
|
|
// Register ID3D11Texture2D to GpuProcessD3D11TextureMap
|
|
auto* textureMap = GpuProcessD3D11TextureMap::Get();
|
|
if (textureMap) {
|
|
textureMap->Register(textureId, aTexture, aIndex, aSize, aUsageInfo);
|
|
} else {
|
|
gfxCriticalNoteOnce << "GpuProcessD3D11TextureMap does not exist";
|
|
}
|
|
|
|
return textureClient.forget();
|
|
}
|
|
|
|
D3D11TextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
|
|
TextureAllocationFlags aFlags,
|
|
ID3D11Device* aDevice) {
|
|
return Create(aSize, aFormat, nullptr, aFlags, aDevice);
|
|
}
|
|
|
|
D3D11TextureData* D3D11TextureData::Create(SourceSurface* aSurface,
|
|
TextureAllocationFlags aFlags,
|
|
ID3D11Device* aDevice) {
|
|
return Create(aSurface->GetSize(), aSurface->GetFormat(), aSurface, aFlags,
|
|
aDevice);
|
|
}
|
|
|
|
D3D11TextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
|
|
SourceSurface* aSurface,
|
|
TextureAllocationFlags aFlags,
|
|
ID3D11Device* aDevice) {
|
|
if (aFormat == SurfaceFormat::A8) {
|
|
// Currently we don't support A8 surfaces. Fallback.
|
|
return nullptr;
|
|
}
|
|
|
|
// Just grab any device. We never use the immediate context, so the devices
|
|
// are fine to use from any thread.
|
|
RefPtr<ID3D11Device> device = aDevice;
|
|
if (!device) {
|
|
device = DeviceManagerDx::Get()->GetContentDevice();
|
|
if (!device) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
CD3D11_TEXTURE2D_DESC newDesc(
|
|
DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1,
|
|
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
|
|
|
|
if (aFormat == SurfaceFormat::NV12) {
|
|
newDesc.Format = DXGI_FORMAT_NV12;
|
|
} else if (aFormat == SurfaceFormat::P010) {
|
|
newDesc.Format = DXGI_FORMAT_P010;
|
|
} else if (aFormat == SurfaceFormat::P016) {
|
|
newDesc.Format = DXGI_FORMAT_P016;
|
|
}
|
|
|
|
newDesc.MiscFlags =
|
|
D3D11_RESOURCE_MISC_SHARED_NTHANDLE | D3D11_RESOURCE_MISC_SHARED;
|
|
bool useFence = false;
|
|
bool useKeyedMutex = false;
|
|
if (!NS_IsMainThread()) {
|
|
// On the main thread we use the syncobject to handle synchronization.
|
|
if (!(aFlags & ALLOC_MANUAL_SYNCHRONIZATION)) {
|
|
if (!(aFlags & USE_D3D11_KEYED_MUTEX)) {
|
|
auto* fencesHolderMap = CompositeProcessD3D11FencesHolderMap::Get();
|
|
useFence = fencesHolderMap && FenceD3D11::IsSupported(device);
|
|
}
|
|
if (!useFence) {
|
|
newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
|
|
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
|
|
useKeyedMutex = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
Maybe<CompositeProcessFencesHolderId> fencesHolderId;
|
|
RefPtr<FenceD3D11> fence;
|
|
if (useFence) {
|
|
fence = FenceD3D11::Create(device);
|
|
if (!fence) {
|
|
return nullptr;
|
|
}
|
|
fencesHolderId = Some(CompositeProcessFencesHolderId::GetNext());
|
|
}
|
|
|
|
if (aSurface && useKeyedMutex &&
|
|
!DeviceManagerDx::Get()->CanInitializeKeyedMutexTextures()) {
|
|
return nullptr;
|
|
}
|
|
|
|
D3D11_SUBRESOURCE_DATA uploadData;
|
|
D3D11_SUBRESOURCE_DATA* uploadDataPtr = nullptr;
|
|
RefPtr<DataSourceSurface> srcSurf;
|
|
|
|
if (aSurface) {
|
|
srcSurf = aSurface->GetDataSurface();
|
|
|
|
if (!srcSurf) {
|
|
gfxCriticalError()
|
|
<< "Failed to GetDataSurface in D3D11TextureData::Create";
|
|
return nullptr;
|
|
}
|
|
|
|
DataSourceSurface::MappedSurface sourceMap;
|
|
if (!srcSurf->Map(DataSourceSurface::READ, &sourceMap)) {
|
|
gfxCriticalError()
|
|
<< "Failed to map source surface for D3D11TextureData::Create";
|
|
return nullptr;
|
|
}
|
|
|
|
uploadData.pSysMem = sourceMap.mData;
|
|
uploadData.SysMemPitch = sourceMap.mStride;
|
|
uploadData.SysMemSlicePitch = 0; // unused
|
|
|
|
uploadDataPtr = &uploadData;
|
|
}
|
|
|
|
// See bug 1397040
|
|
RefPtr<ID3D10Multithread> mt;
|
|
device->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt));
|
|
|
|
RefPtr<ID3D11Texture2D> texture11;
|
|
|
|
{
|
|
AutoSerializeWithMoz2D serializeWithMoz2D(BackendType::DIRECT2D1_1);
|
|
D3D11MTAutoEnter lock(mt.forget());
|
|
|
|
HRESULT hr = device->CreateTexture2D(&newDesc, uploadDataPtr,
|
|
getter_AddRefs(texture11));
|
|
|
|
if (FAILED(hr) || !texture11) {
|
|
gfxCriticalNote << "[D3D11] 2 CreateTexture2D failure Size: " << aSize
|
|
<< "texture11: " << texture11
|
|
<< " Code: " << gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
if (srcSurf) {
|
|
srcSurf->Unmap();
|
|
}
|
|
|
|
// If we created the texture with a keyed mutex, then we expect all operations
|
|
// on it to be synchronized using it. If we did an initial upload using
|
|
// aSurface then bizarely this isn't covered, so we insert a manual
|
|
// lock/unlock pair to force this.
|
|
if (aSurface && useKeyedMutex) {
|
|
if (!LockD3DTexture(texture11.get(), SerializeWithMoz2D::Yes)) {
|
|
return nullptr;
|
|
}
|
|
UnlockD3DTexture(texture11.get(), SerializeWithMoz2D::Yes);
|
|
}
|
|
|
|
RefPtr<IDXGIResource1> resource;
|
|
texture11->QueryInterface((IDXGIResource1**)getter_AddRefs(resource));
|
|
if (!resource) {
|
|
gfxCriticalNoteOnce << "Failed to get IDXGIResource";
|
|
return nullptr;
|
|
}
|
|
|
|
HANDLE sharedHandle;
|
|
HRESULT hr = resource->GetSharedHandle(&sharedHandle);
|
|
hr = resource->CreateSharedHandle(
|
|
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
|
|
&sharedHandle);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNoteOnce << "GetSharedHandle failed: " << gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
texture11->SetPrivateDataInterface(
|
|
sD3D11TextureUsage,
|
|
new TextureMemoryMeasurer(newDesc.Width * newDesc.Height * 4));
|
|
|
|
RefPtr<gfx::FileHandleWrapper> handle =
|
|
new gfx::FileHandleWrapper(UniqueFileHandle(sharedHandle));
|
|
|
|
if (useFence) {
|
|
auto* fencesHolderMap = CompositeProcessD3D11FencesHolderMap::Get();
|
|
fencesHolderMap->Register(fencesHolderId.ref());
|
|
}
|
|
|
|
D3D11TextureData* data =
|
|
new D3D11TextureData(device, texture11, 0, handle, aSize, aFormat,
|
|
fencesHolderId, fence, aFlags);
|
|
|
|
texture11->GetDevice(getter_AddRefs(device));
|
|
if (XRE_IsGPUProcess() &&
|
|
device == gfx::DeviceManagerDx::Get()->GetCompositorDevice()) {
|
|
const auto textureId = GpuProcessD3D11TextureMap::GetNextTextureId();
|
|
data->SetGpuProcessTextureId(textureId);
|
|
// Register ID3D11Texture2D to GpuProcessD3D11TextureMap
|
|
auto* textureMap = GpuProcessD3D11TextureMap::Get();
|
|
if (textureMap) {
|
|
textureMap->Register(textureId, texture11, 0, aSize, nullptr, handle);
|
|
} else {
|
|
gfxCriticalNoteOnce << "GpuProcessD3D11TextureMap does not exist";
|
|
}
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
void D3D11TextureData::Deallocate(LayersIPCChannel* aAllocator) {
|
|
mDrawTarget = nullptr;
|
|
mTexture = nullptr;
|
|
}
|
|
|
|
TextureData* D3D11TextureData::CreateSimilar(
|
|
LayersIPCChannel* aAllocator, LayersBackend aLayersBackend,
|
|
TextureFlags aFlags, TextureAllocationFlags aAllocFlags) const {
|
|
return D3D11TextureData::Create(mSize, mFormat, aAllocFlags);
|
|
}
|
|
|
|
TextureFlags D3D11TextureData::GetTextureFlags() const {
|
|
// With WebRender, resource open happens asynchronously on RenderThread.
|
|
// During opening the resource on host side, TextureClient needs to be alive.
|
|
// With WAIT_HOST_USAGE_END, keep TextureClient alive during host side usage.
|
|
return TextureFlags::WAIT_HOST_USAGE_END;
|
|
}
|
|
|
|
void D3D11TextureData::IncrementAndSignalWriteFence() {
|
|
if (mFencesHolderId.isNothing() || !mWriteFence) {
|
|
return;
|
|
}
|
|
auto* fencesHolderMap = CompositeProcessD3D11FencesHolderMap::Get();
|
|
if (!fencesHolderMap) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
|
|
return;
|
|
}
|
|
|
|
mWriteFence->IncrementAndSignal();
|
|
fencesHolderMap->SetWriteFence(mFencesHolderId.ref(), mWriteFence);
|
|
}
|
|
|
|
DXGIYCbCrTextureData* DXGIYCbCrTextureData::Create(
|
|
ID3D11Texture2D* aTextureY, ID3D11Texture2D* aTextureCb,
|
|
ID3D11Texture2D* aTextureCr, const gfx::IntSize& aSize,
|
|
const gfx::IntSize& aSizeY, const gfx::IntSize& aSizeCbCr,
|
|
const gfx::ColorDepth aColorDepth, const YUVColorSpace aYUVColorSpace,
|
|
const gfx::ColorRange aColorRange) {
|
|
if (!aTextureY || !aTextureCb || !aTextureCr) {
|
|
return nullptr;
|
|
}
|
|
|
|
aTextureY->SetPrivateDataInterface(
|
|
sD3D11TextureUsage,
|
|
new TextureMemoryMeasurer(aSizeY.width * aSizeY.height));
|
|
aTextureCb->SetPrivateDataInterface(
|
|
sD3D11TextureUsage,
|
|
new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height));
|
|
aTextureCr->SetPrivateDataInterface(
|
|
sD3D11TextureUsage,
|
|
new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height));
|
|
|
|
RefPtr<IDXGIResource1> resource;
|
|
|
|
aTextureY->QueryInterface((IDXGIResource1**)getter_AddRefs(resource));
|
|
|
|
HANDLE handleY;
|
|
HRESULT hr = resource->CreateSharedHandle(
|
|
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
|
|
&handleY);
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
const RefPtr<gfx::FileHandleWrapper> sharedHandleY =
|
|
new gfx::FileHandleWrapper(UniqueFileHandle(handleY));
|
|
|
|
aTextureCb->QueryInterface((IDXGIResource1**)getter_AddRefs(resource));
|
|
|
|
HANDLE handleCb;
|
|
hr = resource->CreateSharedHandle(
|
|
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
|
|
&handleCb);
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
const RefPtr<gfx::FileHandleWrapper> sharedHandleCb =
|
|
new gfx::FileHandleWrapper(UniqueFileHandle(handleCb));
|
|
|
|
aTextureCr->QueryInterface((IDXGIResource1**)getter_AddRefs(resource));
|
|
HANDLE handleCr;
|
|
hr = resource->CreateSharedHandle(
|
|
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
|
|
&handleCr);
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
const RefPtr<gfx::FileHandleWrapper> sharedHandleCr =
|
|
new gfx::FileHandleWrapper(UniqueFileHandle(handleCr));
|
|
|
|
auto* fenceHolderMap = CompositeProcessD3D11FencesHolderMap::Get();
|
|
if (!fenceHolderMap) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
aTextureY->GetDevice(getter_AddRefs(device));
|
|
if (!device) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<FenceD3D11> fence = FenceD3D11::Create(device);
|
|
if (!fence) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto fencesHolderId = CompositeProcessFencesHolderId::GetNext();
|
|
fenceHolderMap->Register(fencesHolderId);
|
|
|
|
RefPtr<ID3D11Texture2D> textures[3] = {aTextureY, aTextureCb, aTextureCr};
|
|
RefPtr<gfx::FileHandleWrapper> handles[3] = {sharedHandleY, sharedHandleCb,
|
|
sharedHandleCr};
|
|
|
|
DXGIYCbCrTextureData* texture = new DXGIYCbCrTextureData(
|
|
textures, handles, aSize, aSizeY, aSizeCbCr, aColorDepth, aYUVColorSpace,
|
|
aColorRange, fencesHolderId, fence);
|
|
return texture;
|
|
}
|
|
|
|
DXGIYCbCrTextureData::DXGIYCbCrTextureData(
|
|
RefPtr<ID3D11Texture2D> (&aD3D11Textures)[3],
|
|
RefPtr<gfx::FileHandleWrapper>(aHandles)[3], const gfx::IntSize& aSize,
|
|
const gfx::IntSize& aSizeY, const gfx::IntSize& aSizeCbCr,
|
|
const gfx::ColorDepth aColorDepth, const gfx::YUVColorSpace aYUVColorSpace,
|
|
const gfx::ColorRange aColorRange,
|
|
const CompositeProcessFencesHolderId aFencesHolderId,
|
|
const RefPtr<FenceD3D11> aWriteFence)
|
|
: mSize(aSize),
|
|
mSizeY(aSizeY),
|
|
mSizeCbCr(aSizeCbCr),
|
|
mColorDepth(aColorDepth),
|
|
mYUVColorSpace(aYUVColorSpace),
|
|
mColorRange(aColorRange),
|
|
mFencesHolderId(aFencesHolderId),
|
|
mWriteFence(aWriteFence),
|
|
mD3D11Textures{aD3D11Textures[0], aD3D11Textures[1], aD3D11Textures[2]},
|
|
mHandles{aHandles[0], aHandles[1], aHandles[2]} {}
|
|
|
|
DXGIYCbCrTextureData::~DXGIYCbCrTextureData() {
|
|
auto* fenceHolderMap = CompositeProcessD3D11FencesHolderMap::Get();
|
|
if (!fenceHolderMap) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
|
|
return;
|
|
}
|
|
fenceHolderMap->Unregister(mFencesHolderId);
|
|
}
|
|
|
|
void DXGIYCbCrTextureData::FillInfo(TextureData::Info& aInfo) const {
|
|
aInfo.size = mSize;
|
|
aInfo.format = gfx::SurfaceFormat::YUV420;
|
|
aInfo.supportsMoz2D = false;
|
|
aInfo.hasSynchronization = false;
|
|
}
|
|
|
|
void DXGIYCbCrTextureData::SerializeSpecific(
|
|
SurfaceDescriptorDXGIYCbCr* const aOutDesc) {
|
|
*aOutDesc = SurfaceDescriptorDXGIYCbCr(
|
|
mHandles[0], mHandles[1], mHandles[2], mSize, mSizeY, mSizeCbCr,
|
|
mColorDepth, mYUVColorSpace, mColorRange, mFencesHolderId);
|
|
}
|
|
|
|
bool DXGIYCbCrTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
|
|
SurfaceDescriptorDXGIYCbCr desc;
|
|
SerializeSpecific(&desc);
|
|
|
|
aOutDescriptor = std::move(desc);
|
|
return true;
|
|
}
|
|
|
|
void DXGIYCbCrTextureData::GetSubDescriptor(
|
|
RemoteDecoderVideoSubDescriptor* const aOutDesc) {
|
|
SurfaceDescriptorDXGIYCbCr desc;
|
|
SerializeSpecific(&desc);
|
|
|
|
*aOutDesc = std::move(desc);
|
|
}
|
|
|
|
void DXGIYCbCrTextureData::Deallocate(LayersIPCChannel*) {
|
|
mD3D11Textures[0] = nullptr;
|
|
mD3D11Textures[1] = nullptr;
|
|
mD3D11Textures[2] = nullptr;
|
|
}
|
|
|
|
TextureFlags DXGIYCbCrTextureData::GetTextureFlags() const {
|
|
// With WebRender, resource open happens asynchronously on RenderThread.
|
|
// During opening the resource on host side, TextureClient needs to be alive.
|
|
// With WAIT_HOST_USAGE_END, keep TextureClient alive during host side usage.
|
|
return TextureFlags::WAIT_HOST_USAGE_END;
|
|
}
|
|
|
|
already_AddRefed<TextureHost> CreateTextureHostD3D11(
|
|
const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
|
|
LayersBackend aBackend, TextureFlags aFlags) {
|
|
RefPtr<TextureHost> result;
|
|
switch (aDesc.type()) {
|
|
case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
|
|
result =
|
|
new DXGITextureHostD3D11(aFlags, aDesc.get_SurfaceDescriptorD3D10());
|
|
break;
|
|
}
|
|
case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: {
|
|
result = new DXGIYCbCrTextureHostD3D11(
|
|
aFlags, aDesc.get_SurfaceDescriptorDXGIYCbCr());
|
|
break;
|
|
}
|
|
default: {
|
|
MOZ_ASSERT_UNREACHABLE("Unsupported SurfaceDescriptor type");
|
|
}
|
|
}
|
|
return result.forget();
|
|
}
|
|
|
|
already_AddRefed<DrawTarget> D3D11TextureData::BorrowDrawTarget() {
|
|
MOZ_ASSERT(NS_IsMainThread() || NS_IsInCanvasThreadOrWorker());
|
|
|
|
if (!mDrawTarget && mTexture) {
|
|
// This may return a null DrawTarget
|
|
mDrawTarget = Factory::CreateDrawTargetForD3D11Texture(mTexture, mFormat);
|
|
if (!mDrawTarget) {
|
|
gfxCriticalNote << "Could not borrow DrawTarget (D3D11) " << (int)mFormat;
|
|
}
|
|
}
|
|
|
|
RefPtr<DrawTarget> result = mDrawTarget;
|
|
return result.forget();
|
|
}
|
|
|
|
bool D3D11TextureData::UpdateFromSurface(gfx::SourceSurface* aSurface) {
|
|
// Supporting texture updates after creation requires an ID3D11DeviceContext
|
|
// and those aren't threadsafe. We'd need to either lock, or have a device for
|
|
// whatever thread this runs on and we're trying to avoid extra devices (bug
|
|
// 1284672).
|
|
MOZ_ASSERT(false,
|
|
"UpdateFromSurface not supported for D3D11! Use CreateFromSurface "
|
|
"instead");
|
|
return false;
|
|
}
|
|
|
|
static RefPtr<ID3D11Texture2D> OpenSharedD3D11Texture(
|
|
ID3D11Device* const aDevice, const HANDLE handle) {
|
|
MOZ_ASSERT(aDevice);
|
|
|
|
RefPtr<ID3D11Device1> device1;
|
|
aDevice->QueryInterface((ID3D11Device1**)getter_AddRefs(device1));
|
|
if (!device1) {
|
|
gfxCriticalNoteOnce << "Failed to get ID3D11Device1";
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Texture2D> tex;
|
|
auto hr = device1->OpenSharedResource1(
|
|
(HANDLE)handle, __uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(tex));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "Error code from OpenSharedResource1: " << gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
static RefPtr<ID3D11Texture2D> OpenSharedD3D11Texture(
|
|
DXGITextureHostD3D11* aTextureHost, ID3D11Device* const aDevice) {
|
|
MOZ_ASSERT(aDevice);
|
|
MOZ_ASSERT(aTextureHost);
|
|
|
|
const auto& handle = aTextureHost->mHandle;
|
|
const auto& gpuProcessTextureId = aTextureHost->mGpuProcessTextureId;
|
|
|
|
RefPtr<ID3D11Texture2D> texture;
|
|
if (gpuProcessTextureId.isSome()) {
|
|
auto* textureMap = GpuProcessD3D11TextureMap::Get();
|
|
if (textureMap) {
|
|
texture = textureMap->GetTexture(gpuProcessTextureId.ref());
|
|
}
|
|
} else if (handle) {
|
|
texture = OpenSharedD3D11Texture(aDevice, handle->GetHandle());
|
|
}
|
|
|
|
if (!texture) {
|
|
return nullptr;
|
|
}
|
|
return texture;
|
|
}
|
|
|
|
DXGITextureHostD3D11::DXGITextureHostD3D11(
|
|
TextureFlags aFlags, const SurfaceDescriptorD3D10& aDescriptor)
|
|
: TextureHost(TextureHostType::DXGI, aFlags),
|
|
mHandle(aDescriptor.handle()),
|
|
mGpuProcessTextureId(aDescriptor.gpuProcessTextureId()),
|
|
mArrayIndex(aDescriptor.arrayIndex()),
|
|
mSize(aDescriptor.size()),
|
|
mFormat(aDescriptor.format()),
|
|
mHasKeyedMutex(aDescriptor.hasKeyedMutex()),
|
|
mFencesHolderId(aDescriptor.fencesHolderId()),
|
|
mColorSpace(aDescriptor.colorSpace()),
|
|
mColorRange(aDescriptor.colorRange()) {}
|
|
|
|
already_AddRefed<gfx::DataSourceSurface> DXGITextureHostD3D11::GetAsSurface(
|
|
gfx::DataSourceSurface* aSurface) {
|
|
RefPtr<ID3D11Device> d3d11Device =
|
|
DeviceManagerDx::Get()->GetCompositorDevice();
|
|
if (!d3d11Device) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Texture2D> d3dTexture =
|
|
OpenSharedD3D11Texture(this, d3d11Device);
|
|
if (!d3dTexture) {
|
|
return nullptr;
|
|
}
|
|
|
|
bool isLocked = LockD3DTexture(d3dTexture.get());
|
|
if (!isLocked) {
|
|
return nullptr;
|
|
}
|
|
|
|
const auto onExit =
|
|
mozilla::MakeScopeExit([&]() { UnlockD3DTexture(d3dTexture.get()); });
|
|
|
|
bool isRGB = [&]() {
|
|
switch (mFormat) {
|
|
case gfx::SurfaceFormat::R8G8B8X8:
|
|
case gfx::SurfaceFormat::R8G8B8A8:
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}();
|
|
|
|
if (!isRGB) {
|
|
return nullptr;
|
|
}
|
|
|
|
D3D11_TEXTURE2D_DESC textureDesc = {0};
|
|
d3dTexture->GetDesc(&textureDesc);
|
|
|
|
RefPtr<ID3D11DeviceContext> context;
|
|
d3d11Device->GetImmediateContext(getter_AddRefs(context));
|
|
|
|
textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
textureDesc.Usage = D3D11_USAGE_STAGING;
|
|
textureDesc.BindFlags = 0;
|
|
textureDesc.MiscFlags = 0;
|
|
textureDesc.MipLevels = 1;
|
|
RefPtr<ID3D11Texture2D> cpuTexture;
|
|
HRESULT hr = d3d11Device->CreateTexture2D(&textureDesc, nullptr,
|
|
getter_AddRefs(cpuTexture));
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
|
|
context->CopyResource(cpuTexture, d3dTexture);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mappedSubresource;
|
|
hr = context->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mappedSubresource);
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<DataSourceSurface> surf = gfx::CreateDataSourceSurfaceFromData(
|
|
IntSize(textureDesc.Width, textureDesc.Height), GetFormat(),
|
|
(uint8_t*)mappedSubresource.pData, mappedSubresource.RowPitch);
|
|
context->Unmap(cpuTexture, 0);
|
|
return surf.forget();
|
|
}
|
|
|
|
already_AddRefed<gfx::DataSourceSurface>
|
|
DXGITextureHostD3D11::GetAsSurfaceWithDevice(
|
|
ID3D11Device* const aDevice,
|
|
DataMutex<RefPtr<VideoProcessorD3D11>>& aVideoProcessorD3D11) {
|
|
if (!aDevice) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Texture2D> d3dTexture = OpenSharedD3D11Texture(this, aDevice);
|
|
if (!d3dTexture) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
d3dTexture->GetDevice(getter_AddRefs(device));
|
|
if (!device) {
|
|
gfxCriticalNoteOnce << "Failed to get D3D11 device from source texture";
|
|
return nullptr;
|
|
}
|
|
|
|
if (mFencesHolderId.isSome()) {
|
|
auto* fencesHolderMap = layers::CompositeProcessD3D11FencesHolderMap::Get();
|
|
MOZ_ASSERT(fencesHolderMap);
|
|
if (!fencesHolderMap) {
|
|
return nullptr;
|
|
}
|
|
fencesHolderMap->WaitWriteFence(mFencesHolderId.ref(), device);
|
|
} else {
|
|
bool isLocked = LockD3DTexture(d3dTexture.get());
|
|
if (!isLocked) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
const auto onExit = mozilla::MakeScopeExit([&]() {
|
|
if (mFencesHolderId.isSome()) {
|
|
return;
|
|
}
|
|
UnlockD3DTexture(d3dTexture.get());
|
|
});
|
|
|
|
bool isRGB = [&]() {
|
|
switch (mFormat) {
|
|
case gfx::SurfaceFormat::R8G8B8X8:
|
|
case gfx::SurfaceFormat::R8G8B8A8:
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}();
|
|
|
|
if (isRGB) {
|
|
RefPtr<gfx::DrawTarget> dt =
|
|
gfx::Factory::CreateDrawTargetForD3D11Texture(d3dTexture, mFormat);
|
|
if (!dt) {
|
|
return nullptr;
|
|
}
|
|
RefPtr<gfx::SourceSurface> surface = dt->Snapshot();
|
|
if (!surface) {
|
|
return nullptr;
|
|
}
|
|
RefPtr<DataSourceSurface> dataSurface = surface->GetDataSurface();
|
|
if (!dataSurface) {
|
|
return nullptr;
|
|
}
|
|
return dataSurface.forget();
|
|
}
|
|
|
|
if (mFormat != gfx::SurfaceFormat::NV12 &&
|
|
mFormat != gfx::SurfaceFormat::P010 &&
|
|
mFormat != gfx::SurfaceFormat::P016) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11DeviceContext> context;
|
|
device->GetImmediateContext(getter_AddRefs(context));
|
|
|
|
CD3D11_TEXTURE2D_DESC desc;
|
|
d3dTexture->GetDesc(&desc);
|
|
|
|
desc = CD3D11_TEXTURE2D_DESC(
|
|
DXGI_FORMAT_B8G8R8A8_UNORM, desc.Width, desc.Height, 1, 1,
|
|
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
|
|
desc.MiscFlags =
|
|
D3D11_RESOURCE_MISC_SHARED_NTHANDLE | D3D11_RESOURCE_MISC_SHARED;
|
|
|
|
RefPtr<ID3D11Texture2D> copiedTexture;
|
|
HRESULT hr =
|
|
device->CreateTexture2D(&desc, nullptr, getter_AddRefs(copiedTexture));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNoteOnce << "Failed to create copiedTexture: " << gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
{
|
|
auto lock = aVideoProcessorD3D11.Lock();
|
|
auto& videoProcessor = lock.ref();
|
|
if (videoProcessor && (videoProcessor->mDevice != device)) {
|
|
videoProcessor = nullptr;
|
|
}
|
|
|
|
if (!videoProcessor) {
|
|
videoProcessor = VideoProcessorD3D11::Create(device);
|
|
if (!videoProcessor) {
|
|
gfxCriticalNoteOnce << "Failed to create VideoProcessorD3D11";
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
hr = videoProcessor->Init(mSize);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNoteOnce << "Failed to init VideoProcessorD3D11"
|
|
<< gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
VideoProcessorD3D11::InputTextureInfo info(mColorSpace, mColorRange,
|
|
mArrayIndex, d3dTexture);
|
|
if (!videoProcessor->CallVideoProcessorBlt(info, copiedTexture)) {
|
|
gfxCriticalNoteOnce << "CallVideoProcessorBlt failed";
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
{
|
|
// Wait VideoProcessorBlt gpu task complete.
|
|
RefPtr<ID3D11Query> query;
|
|
CD3D11_QUERY_DESC desc(D3D11_QUERY_EVENT);
|
|
hr = device->CreateQuery(&desc, getter_AddRefs(query));
|
|
if (FAILED(hr) || !query) {
|
|
gfxWarning() << "Could not create D3D11_QUERY_EVENT: " << gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
context->End(query);
|
|
|
|
BOOL result;
|
|
bool ret = WaitForFrameGPUQuery(device, context, query, &result);
|
|
if (!ret) {
|
|
gfxCriticalNoteOnce << "WaitForFrameGPUQuery() failed";
|
|
}
|
|
}
|
|
|
|
RefPtr<IDXGIResource1> resource;
|
|
copiedTexture->QueryInterface((IDXGIResource1**)getter_AddRefs(resource));
|
|
if (!resource) {
|
|
gfxCriticalNoteOnce << "Failed to get IDXGIResource";
|
|
return nullptr;
|
|
}
|
|
|
|
HANDLE sharedHandle;
|
|
hr = resource->CreateSharedHandle(
|
|
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
|
|
&sharedHandle);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNoteOnce << "GetSharedHandle failed: " << gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<gfx::FileHandleWrapper> handle =
|
|
new gfx::FileHandleWrapper(UniqueFileHandle(sharedHandle));
|
|
|
|
d3dTexture = OpenSharedD3D11Texture(aDevice, handle->GetHandle());
|
|
if (!d3dTexture) {
|
|
gfxCriticalNoteOnce << "Failed to open copied texture handle";
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<gfx::DrawTarget> dt = gfx::Factory::CreateDrawTargetForD3D11Texture(
|
|
d3dTexture, gfx::SurfaceFormat::B8G8R8A8);
|
|
if (!dt) {
|
|
gfxCriticalNote << "Failed to create DrawTarget (D3D11)";
|
|
return nullptr;
|
|
}
|
|
RefPtr<gfx::SourceSurface> surface = dt->Snapshot();
|
|
if (!surface) {
|
|
return nullptr;
|
|
}
|
|
RefPtr<DataSourceSurface> dataSurface = surface->GetDataSurface();
|
|
if (!dataSurface) {
|
|
return nullptr;
|
|
}
|
|
|
|
return dataSurface.forget();
|
|
}
|
|
|
|
void DXGITextureHostD3D11::CreateRenderTexture(
|
|
const wr::ExternalImageId& aExternalImageId) {
|
|
MOZ_ASSERT(mExternalImageId.isSome());
|
|
|
|
RefPtr<wr::RenderDXGITextureHost> texture = new wr::RenderDXGITextureHost(
|
|
mHandle, mGpuProcessTextureId, mArrayIndex, mFormat, mColorSpace,
|
|
mColorRange, mSize, mHasKeyedMutex, mFencesHolderId);
|
|
if (mFlags & TextureFlags::SOFTWARE_DECODED_VIDEO) {
|
|
texture->SetIsSoftwareDecodedVideo();
|
|
}
|
|
if (mFlags & TextureFlags::DRM_SOURCE) {
|
|
texture->SetIsFromDRMSource(/* aIsFromDRMSource */ true);
|
|
}
|
|
wr::RenderThread::Get()->RegisterExternalImage(aExternalImageId,
|
|
texture.forget());
|
|
}
|
|
|
|
uint32_t DXGITextureHostD3D11::NumSubTextures() {
|
|
switch (GetFormat()) {
|
|
case gfx::SurfaceFormat::R8G8B8X8:
|
|
case gfx::SurfaceFormat::R8G8B8A8:
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8: {
|
|
return 1;
|
|
}
|
|
case gfx::SurfaceFormat::NV12:
|
|
case gfx::SurfaceFormat::P010:
|
|
case gfx::SurfaceFormat::P016: {
|
|
return 2;
|
|
}
|
|
default: {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected format");
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DXGITextureHostD3D11::PushResourceUpdates(
|
|
wr::TransactionBuilder& aResources, ResourceUpdateOp aOp,
|
|
const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) {
|
|
if (!gfx::gfxVars::UseWebRenderANGLE()) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE");
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(mHandle || mGpuProcessTextureId.isSome());
|
|
auto method = aOp == TextureHost::ADD_IMAGE
|
|
? &wr::TransactionBuilder::AddExternalImage
|
|
: &wr::TransactionBuilder::UpdateExternalImage;
|
|
switch (mFormat) {
|
|
case gfx::SurfaceFormat::R8G8B8X8:
|
|
case gfx::SurfaceFormat::R8G8B8A8:
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8: {
|
|
MOZ_ASSERT(aImageKeys.length() == 1);
|
|
|
|
wr::ImageDescriptor descriptor(mSize, GetFormat());
|
|
// Prefer TextureExternal unless the backend requires TextureRect.
|
|
TextureHost::NativeTexturePolicy policy =
|
|
TextureHost::BackendNativeTexturePolicy(aResources.GetBackendType(),
|
|
mSize);
|
|
auto imageType = policy == TextureHost::NativeTexturePolicy::REQUIRE
|
|
? wr::ExternalImageType::TextureHandle(
|
|
wr::ImageBufferKind::TextureRect)
|
|
: wr::ExternalImageType::TextureHandle(
|
|
wr::ImageBufferKind::TextureExternal);
|
|
(aResources.*method)(aImageKeys[0], descriptor, aExtID, imageType, 0,
|
|
/* aNormalizedUvs */ false);
|
|
break;
|
|
}
|
|
case gfx::SurfaceFormat::P010:
|
|
case gfx::SurfaceFormat::P016:
|
|
case gfx::SurfaceFormat::NV12: {
|
|
MOZ_ASSERT(aImageKeys.length() == 2);
|
|
MOZ_ASSERT(mSize.width % 2 == 0);
|
|
MOZ_ASSERT(mSize.height % 2 == 0);
|
|
|
|
wr::ImageDescriptor descriptor0(mSize, mFormat == gfx::SurfaceFormat::NV12
|
|
? gfx::SurfaceFormat::A8
|
|
: gfx::SurfaceFormat::A16);
|
|
wr::ImageDescriptor descriptor1(mSize / 2,
|
|
mFormat == gfx::SurfaceFormat::NV12
|
|
? gfx::SurfaceFormat::R8G8
|
|
: gfx::SurfaceFormat::R16G16);
|
|
// Prefer TextureExternal unless the backend requires TextureRect.
|
|
TextureHost::NativeTexturePolicy policy =
|
|
TextureHost::BackendNativeTexturePolicy(aResources.GetBackendType(),
|
|
mSize);
|
|
auto imageType = policy == TextureHost::NativeTexturePolicy::REQUIRE
|
|
? wr::ExternalImageType::TextureHandle(
|
|
wr::ImageBufferKind::TextureRect)
|
|
: wr::ExternalImageType::TextureHandle(
|
|
wr::ImageBufferKind::TextureExternal);
|
|
(aResources.*method)(aImageKeys[0], descriptor0, aExtID, imageType, 0,
|
|
/* aNormalizedUvs */ false);
|
|
(aResources.*method)(aImageKeys[1], descriptor1, aExtID, imageType, 1,
|
|
/* aNormalizedUvs */ false);
|
|
break;
|
|
}
|
|
default: {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
|
|
}
|
|
}
|
|
}
|
|
|
|
void DXGITextureHostD3D11::PushDisplayItems(
|
|
wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds,
|
|
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
|
|
const Range<wr::ImageKey>& aImageKeys, PushDisplayItemFlagSet aFlags) {
|
|
bool preferCompositorSurface =
|
|
aFlags.contains(PushDisplayItemFlag::PREFER_COMPOSITOR_SURFACE);
|
|
if (!gfx::gfxVars::UseWebRenderANGLE()) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE");
|
|
return;
|
|
}
|
|
|
|
bool preferExternalCompositing =
|
|
SupportsExternalCompositing(aBuilder.GetBackendType());
|
|
if (aFlags.contains(PushDisplayItemFlag::EXTERNAL_COMPOSITING_DISABLED)) {
|
|
MOZ_ASSERT(aBuilder.GetBackendType() != WebRenderBackend::SOFTWARE);
|
|
preferExternalCompositing = false;
|
|
}
|
|
|
|
switch (GetFormat()) {
|
|
case gfx::SurfaceFormat::R8G8B8X8:
|
|
case gfx::SurfaceFormat::R8G8B8A8:
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8: {
|
|
MOZ_ASSERT(aImageKeys.length() == 1);
|
|
aBuilder.PushImage(aBounds, aClip, true, false, aFilter, aImageKeys[0],
|
|
!(mFlags & TextureFlags::NON_PREMULTIPLIED),
|
|
wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f},
|
|
preferCompositorSurface, preferExternalCompositing);
|
|
break;
|
|
}
|
|
case gfx::SurfaceFormat::P010:
|
|
case gfx::SurfaceFormat::P016:
|
|
case gfx::SurfaceFormat::NV12: {
|
|
// DXGI_FORMAT_P010 stores its 10 bit value in the most significant bits
|
|
// of each 16 bit word with the unused lower bits cleared to zero so that
|
|
// it may be handled as if it was DXGI_FORMAT_P016. This is approximately
|
|
// perceptually correct. However, due to rounding error, the precise
|
|
// quantized value after sampling may be off by 1.
|
|
MOZ_ASSERT(aImageKeys.length() == 2);
|
|
aBuilder.PushNV12Image(
|
|
aBounds, aClip, true, aImageKeys[0], aImageKeys[1],
|
|
GetFormat() == gfx::SurfaceFormat::NV12 ? wr::ColorDepth::Color8
|
|
: wr::ColorDepth::Color16,
|
|
wr::ToWrYuvColorSpace(ToYUVColorSpace(mColorSpace)),
|
|
wr::ToWrColorRange(mColorRange), aFilter, preferCompositorSurface,
|
|
preferExternalCompositing);
|
|
break;
|
|
}
|
|
default: {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
|
|
}
|
|
}
|
|
}
|
|
|
|
bool DXGITextureHostD3D11::SupportsExternalCompositing(
|
|
WebRenderBackend aBackend) {
|
|
if (aBackend == WebRenderBackend::SOFTWARE) {
|
|
return true;
|
|
}
|
|
// XXX Add P010 and P016 support.
|
|
if (GetFormat() == gfx::SurfaceFormat::NV12) {
|
|
if ((mFlags & TextureFlags::SOFTWARE_DECODED_VIDEO) &&
|
|
(gfx::gfxVars::UseWebRenderDCompVideoSwOverlayWin())) {
|
|
return true;
|
|
}
|
|
if (!(mFlags & TextureFlags::SOFTWARE_DECODED_VIDEO) &&
|
|
(gfx::gfxVars::UseWebRenderDCompVideoHwOverlayWin())) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DXGIYCbCrTextureHostD3D11::DXGIYCbCrTextureHostD3D11(
|
|
TextureFlags aFlags, const SurfaceDescriptorDXGIYCbCr& aDescriptor)
|
|
: TextureHost(TextureHostType::DXGIYCbCr, aFlags),
|
|
mSize(aDescriptor.size()),
|
|
mSizeY(aDescriptor.sizeY()),
|
|
mSizeCbCr(aDescriptor.sizeCbCr()),
|
|
mColorDepth(aDescriptor.colorDepth()),
|
|
mYUVColorSpace(aDescriptor.yUVColorSpace()),
|
|
mColorRange(aDescriptor.colorRange()),
|
|
mFencesHolderId(aDescriptor.fencesHolderId()) {
|
|
mHandles[0] = aDescriptor.handleY();
|
|
mHandles[1] = aDescriptor.handleCb();
|
|
mHandles[2] = aDescriptor.handleCr();
|
|
}
|
|
|
|
void DXGIYCbCrTextureHostD3D11::CreateRenderTexture(
|
|
const wr::ExternalImageId& aExternalImageId) {
|
|
MOZ_ASSERT(mExternalImageId.isSome());
|
|
|
|
RefPtr<wr::RenderTextureHost> texture = new wr::RenderDXGIYCbCrTextureHost(
|
|
mHandles, mYUVColorSpace, mColorDepth, mColorRange, mSizeY, mSizeCbCr,
|
|
mFencesHolderId);
|
|
|
|
wr::RenderThread::Get()->RegisterExternalImage(aExternalImageId,
|
|
texture.forget());
|
|
}
|
|
|
|
uint32_t DXGIYCbCrTextureHostD3D11::NumSubTextures() {
|
|
// ycbcr use 3 sub textures.
|
|
return 3;
|
|
}
|
|
|
|
void DXGIYCbCrTextureHostD3D11::PushResourceUpdates(
|
|
wr::TransactionBuilder& aResources, ResourceUpdateOp aOp,
|
|
const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) {
|
|
if (!gfx::gfxVars::UseWebRenderANGLE()) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE");
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(mHandles[0] && mHandles[1] && mHandles[2]);
|
|
MOZ_ASSERT(aImageKeys.length() == 3);
|
|
// Assume the chroma planes are rounded up if the luma plane is odd sized.
|
|
MOZ_ASSERT((mSizeCbCr.width == mSizeY.width ||
|
|
mSizeCbCr.width == (mSizeY.width + 1) >> 1) &&
|
|
(mSizeCbCr.height == mSizeY.height ||
|
|
mSizeCbCr.height == (mSizeY.height + 1) >> 1));
|
|
|
|
auto method = aOp == TextureHost::ADD_IMAGE
|
|
? &wr::TransactionBuilder::AddExternalImage
|
|
: &wr::TransactionBuilder::UpdateExternalImage;
|
|
|
|
// Prefer TextureExternal unless the backend requires TextureRect.
|
|
// Use a size that is the maximum of the Y and CbCr sizes.
|
|
IntSize textureSize = std::max(mSizeY, mSizeCbCr);
|
|
TextureHost::NativeTexturePolicy policy =
|
|
TextureHost::BackendNativeTexturePolicy(aResources.GetBackendType(),
|
|
textureSize);
|
|
auto imageType = policy == TextureHost::NativeTexturePolicy::REQUIRE
|
|
? wr::ExternalImageType::TextureHandle(
|
|
wr::ImageBufferKind::TextureRect)
|
|
: wr::ExternalImageType::TextureHandle(
|
|
wr::ImageBufferKind::TextureExternal);
|
|
|
|
// y
|
|
wr::ImageDescriptor descriptor0(mSizeY, gfx::SurfaceFormat::A8);
|
|
// cb and cr
|
|
wr::ImageDescriptor descriptor1(mSizeCbCr, gfx::SurfaceFormat::A8);
|
|
(aResources.*method)(aImageKeys[0], descriptor0, aExtID, imageType, 0,
|
|
/* aNormalizedUvs */ false);
|
|
(aResources.*method)(aImageKeys[1], descriptor1, aExtID, imageType, 1,
|
|
/* aNormalizedUvs */ false);
|
|
(aResources.*method)(aImageKeys[2], descriptor1, aExtID, imageType, 2,
|
|
/* aNormalizedUvs */ false);
|
|
}
|
|
|
|
void DXGIYCbCrTextureHostD3D11::PushDisplayItems(
|
|
wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds,
|
|
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
|
|
const Range<wr::ImageKey>& aImageKeys, PushDisplayItemFlagSet aFlags) {
|
|
if (!gfx::gfxVars::UseWebRenderANGLE()) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE");
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(aImageKeys.length() == 3);
|
|
|
|
aBuilder.PushYCbCrPlanarImage(
|
|
aBounds, aClip, true, aImageKeys[0], aImageKeys[1], aImageKeys[2],
|
|
wr::ToWrColorDepth(mColorDepth), wr::ToWrYuvColorSpace(mYUVColorSpace),
|
|
wr::ToWrColorRange(mColorRange), aFilter,
|
|
aFlags.contains(PushDisplayItemFlag::PREFER_COMPOSITOR_SURFACE),
|
|
SupportsExternalCompositing(aBuilder.GetBackendType()));
|
|
}
|
|
|
|
bool DXGIYCbCrTextureHostD3D11::SupportsExternalCompositing(
|
|
WebRenderBackend aBackend) {
|
|
return aBackend == WebRenderBackend::SOFTWARE;
|
|
}
|
|
|
|
void DXGIYCbCrTextureHostD3D11::NotifyNotUsed() {
|
|
if (!mReadFence) {
|
|
return;
|
|
}
|
|
|
|
auto* fenceHolderMap = CompositeProcessD3D11FencesHolderMap::Get();
|
|
if (!fenceHolderMap) {
|
|
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
|
|
return;
|
|
}
|
|
fenceHolderMap->SetReadFence(mFencesHolderId, mReadFence);
|
|
mReadFence = nullptr;
|
|
}
|
|
|
|
void DXGIYCbCrTextureHostD3D11::SetReadFence(RefPtr<FenceD3D11> aReadFence) {
|
|
MOZ_ASSERT(aReadFence);
|
|
|
|
if (!aReadFence) {
|
|
return;
|
|
}
|
|
|
|
mReadFence = aReadFence;
|
|
}
|
|
|
|
bool DataTextureSourceD3D11::Update(DataSourceSurface* aSurface,
|
|
nsIntRegion* aDestRegion,
|
|
IntPoint* aSrcOffset,
|
|
IntPoint* aDstOffset) {
|
|
// Incremental update with a source offset is only used on Mac so it is not
|
|
// clear that we ever will need to support it for D3D.
|
|
MOZ_ASSERT(!aSrcOffset);
|
|
MOZ_RELEASE_ASSERT(!aDstOffset);
|
|
MOZ_ASSERT(aSurface);
|
|
|
|
MOZ_ASSERT(mAllowTextureUploads);
|
|
if (!mAllowTextureUploads) {
|
|
return false;
|
|
}
|
|
|
|
HRESULT hr;
|
|
|
|
if (!mDevice) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t bpp = BytesPerPixel(aSurface->GetFormat());
|
|
DXGI_FORMAT dxgiFormat = SurfaceFormatToDXGIFormat(aSurface->GetFormat());
|
|
|
|
mSize = aSurface->GetSize();
|
|
mFormat = aSurface->GetFormat();
|
|
|
|
CD3D11_TEXTURE2D_DESC desc(dxgiFormat, mSize.width, mSize.height, 1, 1);
|
|
|
|
int32_t maxSize = GetMaxTextureSizeFromDevice(mDevice);
|
|
if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
|
|
(mFlags & TextureFlags::DISALLOW_BIGIMAGE)) {
|
|
if (mTexture) {
|
|
D3D11_TEXTURE2D_DESC currentDesc;
|
|
mTexture->GetDesc(¤tDesc);
|
|
|
|
// Make sure there's no size mismatch, if there is, recreate.
|
|
if (static_cast<int32_t>(currentDesc.Width) != mSize.width ||
|
|
static_cast<int32_t>(currentDesc.Height) != mSize.height ||
|
|
currentDesc.Format != dxgiFormat) {
|
|
mTexture = nullptr;
|
|
// Make sure we upload the whole surface.
|
|
aDestRegion = nullptr;
|
|
}
|
|
}
|
|
|
|
nsIntRegion* regionToUpdate = aDestRegion;
|
|
if (!mTexture) {
|
|
hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture));
|
|
mIsTiled = false;
|
|
if (FAILED(hr) || !mTexture) {
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
if (mFlags & TextureFlags::COMPONENT_ALPHA) {
|
|
regionToUpdate = nullptr;
|
|
}
|
|
}
|
|
|
|
DataSourceSurface::MappedSurface map;
|
|
if (!aSurface->Map(DataSourceSurface::MapType::READ, &map)) {
|
|
gfxCriticalError() << "Failed to map surface.";
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11DeviceContext> context;
|
|
mDevice->GetImmediateContext(getter_AddRefs(context));
|
|
|
|
if (regionToUpdate) {
|
|
for (auto iter = regionToUpdate->RectIter(); !iter.Done(); iter.Next()) {
|
|
const IntRect& rect = iter.Get();
|
|
D3D11_BOX box;
|
|
box.front = 0;
|
|
box.back = 1;
|
|
box.left = rect.X();
|
|
box.top = rect.Y();
|
|
box.right = rect.XMost();
|
|
box.bottom = rect.YMost();
|
|
|
|
void* data = map.mData + map.mStride * rect.Y() +
|
|
BytesPerPixel(aSurface->GetFormat()) * rect.X();
|
|
|
|
context->UpdateSubresource(mTexture, 0, &box, data, map.mStride,
|
|
map.mStride * rect.Height());
|
|
}
|
|
} else {
|
|
context->UpdateSubresource(mTexture, 0, nullptr, map.mData, map.mStride,
|
|
map.mStride * mSize.height);
|
|
}
|
|
|
|
aSurface->Unmap();
|
|
} else {
|
|
mIsTiled = true;
|
|
uint32_t tileCount = GetRequiredTilesD3D11(mSize.width, maxSize) *
|
|
GetRequiredTilesD3D11(mSize.height, maxSize);
|
|
|
|
mTileTextures.resize(tileCount);
|
|
mTileSRVs.resize(tileCount);
|
|
mTexture = nullptr;
|
|
|
|
DataSourceSurface::ScopedMap map(aSurface, DataSourceSurface::READ);
|
|
if (!map.IsMapped()) {
|
|
gfxCriticalError() << "Failed to map surface.";
|
|
Reset();
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < tileCount; i++) {
|
|
IntRect tileRect = GetTileRect(i);
|
|
|
|
desc.Width = tileRect.Width();
|
|
desc.Height = tileRect.Height();
|
|
desc.Usage = D3D11_USAGE_IMMUTABLE;
|
|
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem =
|
|
map.GetData() + tileRect.Y() * map.GetStride() + tileRect.X() * bpp;
|
|
initData.SysMemPitch = map.GetStride();
|
|
|
|
hr = mDevice->CreateTexture2D(&desc, &initData,
|
|
getter_AddRefs(mTileTextures[i]));
|
|
if (FAILED(hr) || !mTileTextures[i]) {
|
|
Reset();
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
ID3D11Texture2D* DataTextureSourceD3D11::GetD3D11Texture() const {
|
|
return mIterating ? mTileTextures[mCurrentTile] : mTexture;
|
|
}
|
|
|
|
RefPtr<TextureSource> DataTextureSourceD3D11::ExtractCurrentTile() {
|
|
MOZ_ASSERT(mIterating);
|
|
return new DataTextureSourceD3D11(mDevice, mFormat,
|
|
mTileTextures[mCurrentTile]);
|
|
}
|
|
|
|
ID3D11ShaderResourceView* DataTextureSourceD3D11::GetShaderResourceView() {
|
|
if (mIterating) {
|
|
if (!mTileSRVs[mCurrentTile]) {
|
|
if (!mTileTextures[mCurrentTile]) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
mTileTextures[mCurrentTile]->GetDevice(getter_AddRefs(device));
|
|
HRESULT hr = device->CreateShaderResourceView(
|
|
mTileTextures[mCurrentTile], nullptr,
|
|
getter_AddRefs(mTileSRVs[mCurrentTile]));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote
|
|
<< "[D3D11] DataTextureSourceD3D11:GetShaderResourceView CreateSRV "
|
|
"failure "
|
|
<< gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
}
|
|
return mTileSRVs[mCurrentTile];
|
|
}
|
|
|
|
return TextureSourceD3D11::GetShaderResourceView();
|
|
}
|
|
|
|
void DataTextureSourceD3D11::Reset() {
|
|
mTexture = nullptr;
|
|
mTileSRVs.resize(0);
|
|
mTileTextures.resize(0);
|
|
mIsTiled = false;
|
|
mSize.width = 0;
|
|
mSize.height = 0;
|
|
}
|
|
|
|
IntRect DataTextureSourceD3D11::GetTileRect(uint32_t aIndex) const {
|
|
return GetTileRectD3D11(aIndex, mSize, GetMaxTextureSizeFromDevice(mDevice));
|
|
}
|
|
|
|
IntRect DataTextureSourceD3D11::GetTileRect() {
|
|
IntRect rect = GetTileRect(mCurrentTile);
|
|
return IntRect(rect.X(), rect.Y(), rect.Width(), rect.Height());
|
|
}
|
|
|
|
CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(
|
|
ID3D11Texture2D* aTexture, const gfx::IntPoint& aOrigin,
|
|
DXGI_FORMAT aFormatOverride)
|
|
: CompositingRenderTarget(aOrigin) {
|
|
MOZ_ASSERT(aTexture);
|
|
|
|
mTexture = aTexture;
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
mTexture->GetDevice(getter_AddRefs(device));
|
|
|
|
mFormatOverride = aFormatOverride;
|
|
|
|
// If we happen to have a typeless underlying DXGI surface, we need to be
|
|
// explicit about the format here. (Such a surface could come from an external
|
|
// source, such as the Oculus compositor)
|
|
CD3D11_RENDER_TARGET_VIEW_DESC rtvDesc(D3D11_RTV_DIMENSION_TEXTURE2D,
|
|
mFormatOverride);
|
|
D3D11_RENDER_TARGET_VIEW_DESC* desc =
|
|
aFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &rtvDesc;
|
|
|
|
HRESULT hr =
|
|
device->CreateRenderTargetView(mTexture, desc, getter_AddRefs(mRTView));
|
|
|
|
if (FAILED(hr)) {
|
|
LOGD3D11("Failed to create RenderTargetView.");
|
|
}
|
|
}
|
|
|
|
void CompositingRenderTargetD3D11::BindRenderTarget(
|
|
ID3D11DeviceContext* aContext) {
|
|
if (mClearOnBind) {
|
|
FLOAT clear[] = {0, 0, 0, 0};
|
|
aContext->ClearRenderTargetView(mRTView, clear);
|
|
mClearOnBind = false;
|
|
}
|
|
ID3D11RenderTargetView* view = mRTView;
|
|
aContext->OMSetRenderTargets(1, &view, nullptr);
|
|
}
|
|
|
|
IntSize CompositingRenderTargetD3D11::GetSize() const {
|
|
return TextureSourceD3D11::GetSize();
|
|
}
|
|
|
|
static inline bool ShouldDevCrashOnSyncInitFailure() {
|
|
// Compositor shutdown does not wait for video decoding to finish, so it is
|
|
// possible for the compositor to destroy the SyncObject before video has a
|
|
// chance to initialize it.
|
|
if (!NS_IsMainThread()) {
|
|
return false;
|
|
}
|
|
|
|
// Note: CompositorIsInGPUProcess is a main-thread-only function.
|
|
return !CompositorBridgeChild::CompositorIsInGPUProcess() &&
|
|
!DeviceManagerDx::Get()->HasDeviceReset();
|
|
}
|
|
|
|
SyncObjectD3D11Host::SyncObjectD3D11Host(ID3D11Device* aDevice)
|
|
: mSyncHandle(nullptr), mDevice(aDevice) {
|
|
MOZ_ASSERT(aDevice);
|
|
}
|
|
|
|
bool SyncObjectD3D11Host::Init() {
|
|
CD3D11_TEXTURE2D_DESC desc(
|
|
DXGI_FORMAT_B8G8R8A8_UNORM, 1, 1, 1, 1,
|
|
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
|
|
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
|
|
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
|
|
|
|
RefPtr<ID3D11Texture2D> texture;
|
|
HRESULT hr =
|
|
mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture));
|
|
if (FAILED(hr) || !texture) {
|
|
gfxWarning() << "Could not create a sync texture: " << gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
hr = texture->QueryInterface((IDXGIResource1**)getter_AddRefs(mSyncTexture));
|
|
if (FAILED(hr) || !mSyncTexture) {
|
|
gfxWarning() << "Could not QI sync texture: " << gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
hr = mSyncTexture->QueryInterface(
|
|
(IDXGIKeyedMutex**)getter_AddRefs(mKeyedMutex));
|
|
if (FAILED(hr) || !mKeyedMutex) {
|
|
gfxWarning() << "Could not QI keyed-mutex: " << gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
HANDLE sharedHandle;
|
|
hr = mSyncTexture->CreateSharedHandle(
|
|
nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
|
|
&sharedHandle);
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Could not get sync texture shared handle: "
|
|
<< gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
mSyncHandle = new gfx::FileHandleWrapper(UniqueFileHandle(sharedHandle));
|
|
|
|
return true;
|
|
}
|
|
|
|
SyncHandle SyncObjectD3D11Host::GetSyncHandle() { return mSyncHandle; }
|
|
|
|
bool SyncObjectD3D11Host::Synchronize(bool aFallible) {
|
|
HRESULT hr;
|
|
AutoTextureLock lock(mKeyedMutex, hr, 10000);
|
|
|
|
if (hr == WAIT_TIMEOUT) {
|
|
hr = mDevice->GetDeviceRemovedReason();
|
|
if (hr != S_OK) {
|
|
// Since the timeout is related to the driver-removed. Return false for
|
|
// error handling.
|
|
gfxCriticalNote << "GFX: D3D11 timeout with device-removed:"
|
|
<< gfx::hexa(hr);
|
|
} else if (aFallible) {
|
|
gfxCriticalNote << "GFX: D3D11 timeout on the D3D11 sync lock.";
|
|
} else {
|
|
// There is no driver-removed event. Crash with this timeout.
|
|
MOZ_CRASH("GFX: D3D11 normal status timeout");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
if (hr == WAIT_ABANDONED) {
|
|
gfxCriticalNote << "GFX: AL_D3D11 abandoned sync";
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
SyncObjectD3D11Client::SyncObjectD3D11Client(SyncHandle aSyncHandle,
|
|
ID3D11Device* aDevice)
|
|
: mSyncLock("SyncObjectD3D11"), mSyncHandle(aSyncHandle), mDevice(aDevice) {
|
|
MOZ_ASSERT(aDevice);
|
|
}
|
|
|
|
SyncObjectD3D11Client::SyncObjectD3D11Client(SyncHandle aSyncHandle)
|
|
: mSyncLock("SyncObjectD3D11"), mSyncHandle(aSyncHandle) {}
|
|
|
|
bool SyncObjectD3D11Client::Init(ID3D11Device* aDevice, bool aFallible) {
|
|
if (mKeyedMutex) {
|
|
return true;
|
|
}
|
|
|
|
if (!mSyncHandle) {
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11Device1> device1;
|
|
aDevice->QueryInterface((ID3D11Device1**)getter_AddRefs(device1));
|
|
if (!device1) {
|
|
gfxCriticalNoteOnce << "Failed to get ID3D11Device1";
|
|
return 0;
|
|
}
|
|
|
|
HRESULT hr = device1->OpenSharedResource1(
|
|
mSyncHandle->GetHandle(), __uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(mSyncTexture));
|
|
if (FAILED(hr) || !mSyncTexture) {
|
|
gfxCriticalNote << "Failed to OpenSharedResource1 for SyncObjectD3D11: "
|
|
<< hexa(hr);
|
|
if (!aFallible && ShouldDevCrashOnSyncInitFailure()) {
|
|
gfxDevCrash(LogReason::D3D11FinalizeFrame)
|
|
<< "Without device reset: " << hexa(hr);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
hr = mSyncTexture->QueryInterface(__uuidof(IDXGIKeyedMutex),
|
|
getter_AddRefs(mKeyedMutex));
|
|
if (FAILED(hr) || !mKeyedMutex) {
|
|
// Leave both the critical error and MOZ_CRASH for now; the critical error
|
|
// lets us "save" the hr value. We will probably eventually replace this
|
|
// with gfxDevCrash.
|
|
if (!aFallible) {
|
|
gfxCriticalError() << "Failed to get KeyedMutex (2): " << hexa(hr);
|
|
MOZ_CRASH("GFX: Cannot get D3D11 KeyedMutex");
|
|
} else {
|
|
gfxCriticalNote << "Failed to get KeyedMutex (3): " << hexa(hr);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SyncObjectD3D11Client::RegisterTexture(ID3D11Texture2D* aTexture) {
|
|
mSyncedTextures.push_back(aTexture);
|
|
}
|
|
|
|
bool SyncObjectD3D11Client::IsSyncObjectValid() {
|
|
MOZ_ASSERT(mDevice);
|
|
return true;
|
|
}
|
|
|
|
// We have only 1 sync object. As a thing that somehow works,
|
|
// we copy each of the textures that need to be synced with the compositor
|
|
// into our sync object and only use a lock for this sync object.
|
|
// This way, we don't have to sync every texture we send to the compositor.
|
|
// We only have to do this once per transaction.
|
|
bool SyncObjectD3D11Client::Synchronize(bool aFallible) {
|
|
MOZ_ASSERT(mDevice);
|
|
// Since this can be called from either the Paint or Main thread.
|
|
// We don't want this to race since we initialize the sync texture here
|
|
// too.
|
|
MutexAutoLock syncLock(mSyncLock);
|
|
|
|
if (!mSyncedTextures.size()) {
|
|
return true;
|
|
}
|
|
if (!Init(mDevice, aFallible)) {
|
|
return false;
|
|
}
|
|
|
|
return SynchronizeInternal(mDevice, aFallible);
|
|
}
|
|
|
|
bool SyncObjectD3D11Client::SynchronizeInternal(ID3D11Device* aDevice,
|
|
bool aFallible) {
|
|
mSyncLock.AssertCurrentThreadOwns();
|
|
|
|
HRESULT hr;
|
|
AutoTextureLock lock(mKeyedMutex, hr, 20000);
|
|
|
|
if (hr == WAIT_TIMEOUT) {
|
|
if (DeviceManagerDx::Get()->HasDeviceReset()) {
|
|
gfxWarning() << "AcquireSync timed out because of device reset.";
|
|
return false;
|
|
}
|
|
if (aFallible) {
|
|
gfxWarning() << "Timeout on the D3D11 sync lock.";
|
|
} else {
|
|
gfxDevCrash(LogReason::D3D11SyncLock)
|
|
<< "Timeout on the D3D11 sync lock.";
|
|
}
|
|
return false;
|
|
}
|
|
|
|
D3D11_BOX box;
|
|
box.front = box.top = box.left = 0;
|
|
box.back = box.bottom = box.right = 1;
|
|
|
|
RefPtr<ID3D11DeviceContext> ctx;
|
|
aDevice->GetImmediateContext(getter_AddRefs(ctx));
|
|
|
|
for (auto iter = mSyncedTextures.begin(); iter != mSyncedTextures.end();
|
|
iter++) {
|
|
ctx->CopySubresourceRegion(mSyncTexture, 0, 0, 0, 0, *iter, 0, &box);
|
|
}
|
|
|
|
mSyncedTextures.clear();
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32_t GetMaxTextureSizeFromDevice(ID3D11Device* aDevice) {
|
|
return GetMaxTextureSizeForFeatureLevel(aDevice->GetFeatureLevel());
|
|
}
|
|
|
|
AutoLockD3D11Texture::AutoLockD3D11Texture(ID3D11Texture2D* aTexture) {
|
|
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex));
|
|
if (!mMutex) {
|
|
return;
|
|
}
|
|
HRESULT hr = mMutex->AcquireSync(0, 10000);
|
|
if (hr == WAIT_TIMEOUT) {
|
|
MOZ_CRASH("GFX: IMFYCbCrImage timeout");
|
|
}
|
|
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to lock the texture");
|
|
}
|
|
}
|
|
|
|
AutoLockD3D11Texture::~AutoLockD3D11Texture() {
|
|
if (!mMutex) {
|
|
return;
|
|
}
|
|
HRESULT hr = mMutex->ReleaseSync(0);
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to unlock the texture");
|
|
}
|
|
}
|
|
|
|
SyncObjectD3D11ClientContentDevice::SyncObjectD3D11ClientContentDevice(
|
|
SyncHandle aSyncHandle)
|
|
: SyncObjectD3D11Client(aSyncHandle) {}
|
|
|
|
bool SyncObjectD3D11ClientContentDevice::Synchronize(bool aFallible) {
|
|
// Since this can be called from either the Paint or Main thread.
|
|
// We don't want this to race since we initialize the sync texture here
|
|
// too.
|
|
MutexAutoLock syncLock(mSyncLock);
|
|
|
|
MOZ_ASSERT(mContentDevice);
|
|
|
|
if (!mSyncedTextures.size()) {
|
|
return true;
|
|
}
|
|
|
|
if (!Init(mContentDevice, aFallible)) {
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> dev;
|
|
mSyncTexture->GetDevice(getter_AddRefs(dev));
|
|
|
|
if (dev == DeviceManagerDx::Get()->GetContentDevice()) {
|
|
if (DeviceManagerDx::Get()->HasDeviceReset()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (dev != mContentDevice) {
|
|
gfxWarning() << "Attempt to sync texture from invalid device.";
|
|
return false;
|
|
}
|
|
|
|
return SyncObjectD3D11Client::SynchronizeInternal(dev, aFallible);
|
|
}
|
|
|
|
bool SyncObjectD3D11ClientContentDevice::IsSyncObjectValid() {
|
|
RefPtr<ID3D11Device> dev;
|
|
// There is a case that devices are not initialized yet with WebRender.
|
|
if (gfxPlatform::GetPlatform()->DevicesInitialized()) {
|
|
dev = DeviceManagerDx::Get()->GetContentDevice();
|
|
}
|
|
|
|
// Update mDevice if the ContentDevice initialization is detected.
|
|
if (!mContentDevice && dev && NS_IsMainThread()) {
|
|
mContentDevice = dev;
|
|
}
|
|
|
|
if (!dev || (NS_IsMainThread() && dev != mContentDevice)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void SyncObjectD3D11ClientContentDevice::EnsureInitialized() {
|
|
if (mContentDevice) {
|
|
return;
|
|
}
|
|
|
|
if (XRE_IsGPUProcess() || !gfxPlatform::GetPlatform()->DevicesInitialized()) {
|
|
return;
|
|
}
|
|
|
|
mContentDevice = DeviceManagerDx::Get()->GetContentDevice();
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|