178 lines
5.6 KiB
C++
178 lines
5.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TextureHostWrapperD3D11_H
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#define MOZILLA_GFX_TextureHostWrapperD3D11_H
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#include <deque>
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#include <unordered_map>
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/TextureHost.h"
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#include "mozilla/UniquePtr.h"
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class nsIThreadPool;
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struct ID3D11Texture2D;
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namespace mozilla {
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namespace layers {
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class DXGITextureHostD3D11;
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/**
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* A Class that allocates and recycles ID3D11Texture2D in TextureUpdate thread.
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* And manages in use TextureHostWrapperD3D11s in compositor thread.
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*/
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class TextureWrapperD3D11Allocator {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureWrapperD3D11Allocator)
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TextureWrapperD3D11Allocator();
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RefPtr<ID3D11Texture2D> CreateOrRecycle(gfx::SurfaceFormat aSurfaceFormat,
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gfx::IntSize aSize);
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void EnsureStagingTextureNV12(RefPtr<ID3D11Device> aDevice);
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RefPtr<ID3D11Texture2D> GetStagingTextureNV12();
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RefPtr<ID3D11Device> GetDevice();
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void RecycleTexture(RefPtr<ID3D11Texture2D>& aTexture);
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void RegisterTextureHostWrapper(const wr::ExternalImageId& aExternalImageId,
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RefPtr<TextureHost> aTextureHost);
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void UnregisterTextureHostWrapper(
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const wr::ExternalImageId& aExternalImageId);
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RefPtr<TextureHost> GetTextureHostWrapper(
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const wr::ExternalImageId& aExternalImageId);
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// Holds TextureUpdate thread.
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// Use the SharedThreadPool to create an nsIThreadPool with a maximum of one
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// thread, which is equivalent to an nsIThread for our purposes.
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const nsCOMPtr<nsIThreadPool> mThread;
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protected:
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~TextureWrapperD3D11Allocator();
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void ClearAllTextures(const MutexAutoLock& aProofOfLock);
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// Holds TextureHostWrapperD3D11s that are in use. TextureHostWrapperD3D11 is
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// wrapped by WebRenderTextureHost. Accessed only from compositor thread
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std::unordered_map<uint64_t, RefPtr<TextureHost>> mTextureHostWrappers;
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// Accessed only from TextureUpdate thread
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RefPtr<ID3D11Texture2D> mStagingTexture;
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Mutex mMutex;
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// Protected by mMutex
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RefPtr<ID3D11Device> mDevice;
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gfx::IntSize mSize;
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std::deque<RefPtr<ID3D11Texture2D>> mRecycledTextures;
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};
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/**
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* A TextureHost that exposes DXGITextureHostD3D11 as wrapping YUV
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* BufferTextureHost. The DXGITextureHostD3D11 holds GpuProcessTextureId of
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* ID3D11Texture2D. The ID3D11Texture2D is allocated and data updated in
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* TextureUpdate thread.
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*/
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class TextureHostWrapperD3D11 : public TextureHost {
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public:
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static RefPtr<TextureHost> CreateFromBufferTexture(
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const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
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TextureHost* aTextureHost);
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void DeallocateDeviceData() override {}
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gfx::SurfaceFormat GetFormat() const override;
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already_AddRefed<gfx::DataSourceSurface> GetAsSurface(
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gfx::DataSourceSurface* aSurface) override {
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return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
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}
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gfx::ColorRange GetColorRange() const override;
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gfx::IntSize GetSize() const override;
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bool IsValid() override;
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#ifdef MOZ_LAYERS_HAVE_LOG
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const char* Name() override { return "TextureHostWrapperD3D11"; }
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#endif
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void CreateRenderTexture(
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const wr::ExternalImageId& aExternalImageId) override;
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void MaybeDestroyRenderTexture() override;
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uint32_t NumSubTextures() override;
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void PushResourceUpdates(wr::TransactionBuilder& aResources,
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ResourceUpdateOp aOp,
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const Range<wr::ImageKey>& aImageKeys,
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const wr::ExternalImageId& aExtID) override;
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void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
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const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
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const Range<wr::ImageKey>& aImageKeys,
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PushDisplayItemFlagSet aFlags) override;
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bool SupportsExternalCompositing(WebRenderBackend aBackend) override;
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void UnbindTextureSource() override;
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void NotifyNotUsed() override;
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BufferTextureHost* AsBufferTextureHost() override;
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bool IsWrappingSurfaceTextureHost() override;
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TextureHostType GetTextureHostType() override;
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bool NeedsDeferredDeletion() const override;
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TextureHostWrapperD3D11* AsTextureHostWrapperD3D11() override { return this; }
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DXGITextureHostD3D11* AsDXGITextureHostD3D11() override {
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return mTextureHostD3D11;
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}
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void PostTask();
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bool UpdateTextureData();
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protected:
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TextureHostWrapperD3D11(
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TextureFlags aFlags,
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const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
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const GpuProcessTextureId aTextureId,
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DXGITextureHostD3D11* aTextureHostD3D11, TextureHost* aWrappedTextureHost,
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const wr::ExternalImageId aWrappedExternalImageId);
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virtual ~TextureHostWrapperD3D11();
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TextureHost* EnsureWrappedTextureHost();
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const RefPtr<TextureWrapperD3D11Allocator> mAllocator;
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const GpuProcessTextureId mTextureId;
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// DXGITextureHostD3D11 that replaces the wrapping TextureHost.
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const RefPtr<DXGITextureHostD3D11> mTextureHostD3D11;
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// WebRenderTextureHost that wraps BufferTextureHost
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// BufferTextureHost might be further wrapped by GPUVideoTextureHost.
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CompositableTextureHostRef mWrappedTextureHost;
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const wr::ExternalImageId mWrappedExternalImageId;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // MOZILLA_GFX_TextureHostWrapperD3D11_H
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