198 lines
7.4 KiB
C++
198 lines
7.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CompositorThread.h"
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#include "CompositorBridgeParent.h"
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#include "gfxGradientCache.h"
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#include "MainThreadUtils.h"
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#include "VRManagerParent.h"
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#include "mozilla/BackgroundHangMonitor.h"
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#include "mozilla/SpinEventLoopUntil.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/layers/CompositorManagerParent.h"
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#include "mozilla/layers/ImageBridgeParent.h"
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#include "mozilla/layers/VideoBridgeParent.h"
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#include "mozilla/media/MediaSystemResourceService.h"
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#include "nsThread.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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namespace layers {
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static StaticRefPtr<CompositorThreadHolder> sCompositorThreadHolder;
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static Atomic<bool> sFinishedCompositorShutDown(false);
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static mozilla::BackgroundHangMonitor* sBackgroundHangMonitor;
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static ProfilerThreadId sProfilerThreadId;
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nsIThread* CompositorThread() {
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return sCompositorThreadHolder
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? sCompositorThreadHolder->GetCompositorThread()
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: nullptr;
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}
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CompositorThreadHolder* CompositorThreadHolder::GetSingleton() {
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return sCompositorThreadHolder;
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}
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CompositorThreadHolder::CompositorThreadHolder()
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: mCompositorThread(CreateCompositorThread()) {
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MOZ_ASSERT(NS_IsMainThread());
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}
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CompositorThreadHolder::~CompositorThreadHolder() {
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sFinishedCompositorShutDown = true;
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}
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/* static */ already_AddRefed<nsIThread>
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CompositorThreadHolder::CreateCompositorThread() {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!sCompositorThreadHolder,
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"The compositor thread has already been started!");
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// When the CanvasRenderer thread is disabled, WebGL may be handled on this
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// thread, requiring a bigger stack size. See: CanvasManagerParent::Init
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//
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// This is 4M, which is higher than the default 256K.
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// Increased with bug 1753349 to accommodate the `chromium/5359` branch of
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// ANGLE, which has large peak stack usage for some pathological shader
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// compilations.
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//
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// Previously increased to 512K to accommodate Mesa in bug 1753340.
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//
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// Previously increased to 320K to avoid a stack overflow in the
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// Intel Vulkan driver initialization in bug 1716120.
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//
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// Note: we only override it if it's limited already.
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uint32_t stackSize = nsIThreadManager::DEFAULT_STACK_SIZE;
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if (stackSize) {
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stackSize =
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std::max(stackSize, gfx::gfxVars::SupportsThreadsafeGL() &&
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!gfx::gfxVars::UseCanvasRenderThread()
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? 4096U << 10
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: 512U << 10);
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}
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nsCOMPtr<nsIThread> compositorThread;
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nsresult rv = NS_NewNamedThread(
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"Compositor", getter_AddRefs(compositorThread),
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NS_NewRunnableFunction(
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"CompositorThreadHolder::CompositorThreadHolderSetup",
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[]() {
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sProfilerThreadId = profiler_current_thread_id();
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sBackgroundHangMonitor = new mozilla::BackgroundHangMonitor(
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"Compositor",
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/* Timeout values are powers-of-two to enable us get better
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data. 128ms is chosen for transient hangs because 8Hz should
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be the minimally acceptable goal for Compositor
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responsiveness (normal goal is 60Hz). */
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128,
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/* 2048ms is chosen for permanent hangs because it's longer than
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* most Compositor hangs seen in the wild, but is short enough
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* to not miss getting native hang stacks. */
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2048);
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nsCOMPtr<nsIThread> thread = NS_GetCurrentThread();
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static_cast<nsThread*>(thread.get())->SetUseHangMonitor(true);
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}),
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{.stackSize = stackSize});
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if (NS_FAILED(rv)) {
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return nullptr;
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}
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ImageBridgeParent::Setup();
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return compositorThread.forget();
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}
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void CompositorThreadHolder::Start() {
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MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!");
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MOZ_ASSERT(!sCompositorThreadHolder,
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"The compositor thread has already been started!");
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// We unset the holder instead of asserting because failing to start the
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// compositor thread may not be a fatal error. As long as this succeeds in
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// either the GPU process or the UI process, the user will have a usable
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// browser. If we get neither, it will crash as soon as we try to post to the
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// compositor thread for the first time.
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sProfilerThreadId = ProfilerThreadId();
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sCompositorThreadHolder = new CompositorThreadHolder();
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if (!sCompositorThreadHolder->GetCompositorThread()) {
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gfxCriticalNote << "Compositor thread not started ("
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<< XRE_IsParentProcess() << ")";
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sCompositorThreadHolder = nullptr;
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}
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}
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void CompositorThreadHolder::Shutdown() {
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MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!");
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if (!sCompositorThreadHolder) {
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// We've already shutdown or never started.
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return;
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}
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ImageBridgeParent::Shutdown();
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gfx::VRManagerParent::Shutdown();
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MediaSystemResourceService::Shutdown();
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CompositorManagerParent::Shutdown();
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gfx::gfxGradientCache::Shutdown();
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// Ensure there are no pending tasks that would cause an access to the
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// thread's HangMonitor. APZ and Canvas can keep a reference to the compositor
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// thread and may continue to dispatch tasks on it as the system shuts down.
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CompositorThread()->Dispatch(NS_NewRunnableFunction(
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"CompositorThreadHolder::Shutdown",
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[compositorThreadHolder =
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RefPtr<CompositorThreadHolder>(sCompositorThreadHolder),
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backgroundHangMonitor = UniquePtr<mozilla::BackgroundHangMonitor>(
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sBackgroundHangMonitor)]() {
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VideoBridgeParent::UnregisterExternalImages();
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nsCOMPtr<nsIThread> thread = NS_GetCurrentThread();
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static_cast<nsThread*>(thread.get())->SetUseHangMonitor(false);
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}));
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sCompositorThreadHolder = nullptr;
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sBackgroundHangMonitor = nullptr;
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SpinEventLoopUntil("CompositorThreadHolder::Shutdown"_ns, [&]() {
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bool finished = sFinishedCompositorShutDown;
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return finished;
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});
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// At this point, the CompositorThreadHolder instance will have been
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// destroyed, but the compositor thread itself may still be running due to
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// APZ/Canvas code holding a reference to the underlying
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// nsIThread/nsISerialEventTarget. Any tasks scheduled to run on the
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// compositor thread earlier in this function will have been run to
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// completion.
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CompositorBridgeParent::FinishShutdown();
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}
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/* static */
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bool CompositorThreadHolder::IsInCompositorThread() {
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if (!CompositorThread()) {
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// We no longer have a pointer to the compositor thread, but we might
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// still be running in the compositor thread. In we ever had a
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// compositor thread, we logged the thread id in sProfilerThreadId,
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// so we compare that value against the current thread id.
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return (sProfilerThreadId == profiler_current_thread_id());
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}
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bool in = false;
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MOZ_ALWAYS_SUCCEEDS(CompositorThread()->IsOnCurrentThread(&in));
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return in;
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}
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/* static */
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ProfilerThreadId CompositorThreadHolder::GetThreadId() {
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return sCompositorThreadHolder ? sProfilerThreadId : ProfilerThreadId();
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}
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} // namespace layers
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} // namespace mozilla
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bool NS_IsInCompositorThread() {
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return mozilla::layers::CompositorThreadHolder::IsInCompositorThread();
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}
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