157 lines
5.8 KiB
C++
157 lines
5.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedRGBImage.h"
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#include "ImageTypes.h" // for ImageFormat::SHARED_RGB, etc
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#include "mozilla/ipc/Shmem.h" // for Shmem
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#include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat, etc
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#include "gfxPlatform.h" // for gfxPlatform, gfxImageFormat
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#include "mozilla/gfx/Point.h" // for IntSIze
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#include "mozilla/layers/BufferTexture.h"
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#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator, etc
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#include "mozilla/layers/ImageClient.h" // for ImageClient
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
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#include "mozilla/layers/TextureClient.h" // for BufferTextureClient, etc
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#include "mozilla/layers/TextureClientRecycleAllocator.h" // for ITextureClientAllocationHelper
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#include "mozilla/layers/ImageBridgeChild.h" // for ImageBridgeChild
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nsDebug.h" // for NS_WARNING, NS_ASSERTION
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#include "nsISupportsImpl.h" // for Image::AddRef, etc
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#include "nsProxyRelease.h"
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#include "nsRect.h" // for mozilla::gfx::IntRect
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// Just big enough for a 1080p RGBA32 frame
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#define MAX_FRAME_SIZE (16 * 1024 * 1024)
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namespace mozilla {
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namespace layers {
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class TextureClientForRawBufferAccessAllocationHelper
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: public ITextureClientAllocationHelper {
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public:
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TextureClientForRawBufferAccessAllocationHelper(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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TextureFlags aTextureFlags)
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: ITextureClientAllocationHelper(aFormat, aSize, BackendSelector::Content,
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aTextureFlags, ALLOC_DEFAULT) {}
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bool IsCompatible(TextureClient* aTextureClient) override {
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bool ret = aTextureClient->GetFormat() == mFormat &&
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aTextureClient->GetSize() == mSize;
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return ret;
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}
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already_AddRefed<TextureClient> Allocate(
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KnowsCompositor* aAllocator) override {
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return TextureClient::CreateForRawBufferAccess(
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aAllocator, mFormat, mSize, gfx::BackendType::NONE, mTextureFlags);
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}
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};
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SharedRGBImage::SharedRGBImage(ImageClient* aCompositable)
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: Image(nullptr, ImageFormat::SHARED_RGB), mCompositable(aCompositable) {
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MOZ_COUNT_CTOR(SharedRGBImage);
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}
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SharedRGBImage::SharedRGBImage(TextureClientRecycleAllocator* aRecycleAllocator)
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: Image(nullptr, ImageFormat::SHARED_RGB),
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mRecycleAllocator(aRecycleAllocator) {
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MOZ_COUNT_CTOR(SharedRGBImage);
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}
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SharedRGBImage::~SharedRGBImage() {
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MOZ_COUNT_DTOR(SharedRGBImage);
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NS_ReleaseOnMainThread("SharedRGBImage::mSourceSurface",
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mSourceSurface.forget());
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}
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TextureClientRecycleAllocator* SharedRGBImage::RecycleAllocator() {
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static const uint32_t MAX_POOLED_VIDEO_COUNT = 5;
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if (!mRecycleAllocator && mCompositable) {
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if (!mCompositable->HasTextureClientRecycler()) {
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// Initialize TextureClientRecycler
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mCompositable->GetTextureClientRecycler()->SetMaxPoolSize(
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MAX_POOLED_VIDEO_COUNT);
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}
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mRecycleAllocator = mCompositable->GetTextureClientRecycler();
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}
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return mRecycleAllocator;
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}
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bool SharedRGBImage::Allocate(gfx::IntSize aSize, gfx::SurfaceFormat aFormat) {
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mSize = aSize;
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TextureFlags flags =
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mCompositable ? mCompositable->GetTextureFlags() : TextureFlags::DEFAULT;
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{
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TextureClientForRawBufferAccessAllocationHelper helper(aFormat, aSize,
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flags);
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mTextureClient =
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RecycleAllocator()->CreateOrRecycle(helper).unwrapOr(nullptr);
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}
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return !!mTextureClient;
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}
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gfx::IntSize SharedRGBImage::GetSize() const { return mSize; }
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TextureClient* SharedRGBImage::GetTextureClient(
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KnowsCompositor* aKnowsCompositor) {
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return mTextureClient.get();
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}
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static void ReleaseTextureClient(void* aData) {
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RELEASE_MANUALLY(static_cast<TextureClient*>(aData));
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}
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static gfx::UserDataKey sTextureClientKey;
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already_AddRefed<gfx::SourceSurface> SharedRGBImage::GetAsSourceSurface() {
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NS_ASSERTION(NS_IsMainThread(), "Must be main thread");
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if (mSourceSurface) {
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RefPtr<gfx::SourceSurface> surface(mSourceSurface);
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return surface.forget();
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}
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RefPtr<gfx::SourceSurface> surface;
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{
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// We are 'borrowing' the DrawTarget and retaining a permanent reference to
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// the underlying data (via the surface). It is in this instance since we
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// know that the TextureClient is always wrapping a BufferTextureData and
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// therefore it won't go away underneath us.
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BufferTextureData* decoded_buffer =
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mTextureClient->GetInternalData()->AsBufferTextureData();
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RefPtr<gfx::DrawTarget> drawTarget = decoded_buffer->BorrowDrawTarget();
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if (!drawTarget) {
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return nullptr;
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}
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surface = drawTarget->Snapshot();
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if (!surface) {
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return nullptr;
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}
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// The surface may outlive the owning TextureClient. So, we need to ensure
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// that the surface keeps the TextureClient alive via a reference held in
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// user data. The TextureClient's DrawTarget only has a weak reference to
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// the surface, so we won't create any cycles by just referencing the
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// TextureClient.
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if (!surface->GetUserData(&sTextureClientKey)) {
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surface->AddUserData(&sTextureClientKey, mTextureClient,
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ReleaseTextureClient);
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ADDREF_MANUALLY(mTextureClient);
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}
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}
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mSourceSurface = surface;
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return surface.forget();
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}
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} // namespace layers
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} // namespace mozilla
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