289 lines
11 KiB
C++
289 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_WEBRENDERLAYERMANAGER_H
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#define GFX_WEBRENDERLAYERMANAGER_H
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#include <cstddef> // for size_t
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#include <cstdint> // for uint32_t, int32_t, INT32_MAX
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#include <string> // for string
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#include "Units.h" // for LayoutDeviceIntSize
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#include "mozilla/AlreadyAddRefed.h" // for already_AddRefed
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#include "mozilla/Assertions.h" // for AssertionConditionType, MOZ_ASSERT, MOZ_ASSERT_HELPER2
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#include "mozilla/Attributes.h" // for MOZ_NON_OWNING_REF
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/StaticPrefs_apz.h" // for apz_test_logging_enabled
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#include "mozilla/TimeStamp.h" // for TimeStamp
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/gfx/Types.h" // for SurfaceFormat
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#include "mozilla/layers/APZTestData.h" // for APZTestData
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#include "mozilla/layers/CompositorTypes.h" // for TextureFactoryIdentifier
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#include "mozilla/layers/DisplayItemCache.h" // for DisplayItemCache
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#include "mozilla/layers/FocusTarget.h" // for FocusTarget
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#include "mozilla/layers/LayersTypes.h" // for TransactionId, LayersBackend, CompositionPayload (ptr only), LayersBackend::...
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#include "mozilla/layers/RenderRootStateManager.h" // for RenderRootStateManager
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#include "mozilla/layers/ScrollableLayerGuid.h" // for ScrollableLayerGuid, ScrollableLayerGuid::ViewID
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#include "mozilla/layers/WebRenderCommandBuilder.h" // for WebRenderCommandBuilder
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#include "mozilla/layers/WebRenderScrollData.h" // for WebRenderScrollData
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#include "WindowRenderer.h"
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#include "nsHashKeys.h" // for nsRefPtrHashKey
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#include "nsRegion.h" // for nsIntRegion
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#include "nsStringFwd.h" // for nsCString, nsAString
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#include "nsTArray.h" // for nsTArray
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#include "nsTHashSet.h"
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class gfxContext;
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class nsIWidget;
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namespace mozilla {
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class nsDisplayList;
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class nsDisplayListBuilder;
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struct ActiveScrolledRoot;
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namespace layers {
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class CompositorBridgeChild;
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class KnowsCompositor;
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class Layer;
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class PCompositorBridgeChild;
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class WebRenderBridgeChild;
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class WebRenderParentCommand;
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class TransactionIdAllocator;
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class LayerUserData;
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class WebRenderLayerManager final : public WindowRenderer {
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typedef nsTHashSet<RefPtr<WebRenderUserData>> WebRenderUserDataRefTable;
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public:
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explicit WebRenderLayerManager(nsIWidget* aWidget);
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bool Initialize(PCompositorBridgeChild* aCBChild, wr::PipelineId aLayersId,
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TextureFactoryIdentifier* aTextureFactoryIdentifier,
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nsCString& aError);
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void Destroy() override;
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bool IsDestroyed() { return mDestroyed; }
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void DoDestroy(bool aIsSync);
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protected:
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virtual ~WebRenderLayerManager();
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public:
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KnowsCompositor* AsKnowsCompositor() override;
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WebRenderLayerManager* AsWebRender() override { return this; }
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CompositorBridgeChild* GetCompositorBridgeChild() override;
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// WebRender can handle images larger than the max texture size via tiling.
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int32_t GetMaxTextureSize() const override { return INT32_MAX; }
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bool BeginTransactionWithTarget(gfxContext* aTarget, const nsCString& aURL);
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bool BeginTransaction(const nsCString& aURL) override;
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bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override;
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void EndTransactionWithoutLayer(nsDisplayList* aDisplayList,
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nsDisplayListBuilder* aDisplayListBuilder,
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WrFiltersHolder&& aFilters,
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WebRenderBackgroundData* aBackground,
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const double aGeckoDLBuildTime,
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bool aRenderOffscreen);
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LayersBackend GetBackendType() override { return LayersBackend::LAYERS_WR; }
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void GetBackendName(nsAString& name) override;
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bool NeedsWidgetInvalidation() override { return false; }
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bool AddPendingScrollUpdateForNextTransaction(
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ScrollableLayerGuid::ViewID aScrollId,
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const ScrollPositionUpdate& aUpdateInfo) override;
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void DidComposite(TransactionId aTransactionId,
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const mozilla::TimeStamp& aCompositeStart,
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const mozilla::TimeStamp& aCompositeEnd);
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void ClearCachedResources();
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void ClearAnimationResources();
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void UpdateTextureFactoryIdentifier(
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const TextureFactoryIdentifier& aNewIdentifier);
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TextureFactoryIdentifier GetTextureFactoryIdentifier();
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void SetTransactionIdAllocator(TransactionIdAllocator* aAllocator);
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TransactionId GetLastTransactionId();
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void FlushRendering(wr::RenderReasons aReasons) override;
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void WaitOnTransactionProcessed() override;
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void SendInvalidRegion(const nsIntRegion& aRegion);
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void ScheduleComposite(wr::RenderReasons aReasons);
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void SetNeedsComposite(bool aNeedsComposite) {
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mNeedsComposite = aNeedsComposite;
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}
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bool NeedsComposite() const { return mNeedsComposite; }
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void SetIsFirstPaint() { mIsFirstPaint = true; }
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bool GetIsFirstPaint() const { return mIsFirstPaint; }
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void SetFocusTarget(const FocusTarget& aFocusTarget);
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already_AddRefed<PersistentBufferProvider> CreatePersistentBufferProvider(
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const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat,
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bool aWillReadFrequently) override;
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bool AsyncPanZoomEnabled() const;
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// adds an imagekey to a list of keys that will be discarded on the next
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// transaction or destruction
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void DiscardImages();
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void DiscardLocalImages();
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void ClearAsyncAnimations();
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void WrReleasedImages(const nsTArray<wr::ExternalImageKeyPair>& aPairs);
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WebRenderBridgeChild* WrBridge() const { return mWrChild; }
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// See equivalent function in ClientLayerManager
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void LogTestDataForCurrentPaint(ScrollableLayerGuid::ViewID aScrollId,
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const std::string& aKey,
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const std::string& aValue) {
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MOZ_ASSERT(StaticPrefs::apz_test_logging_enabled(), "don't call me");
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mApzTestData.LogTestDataForPaint(mPaintSequenceNumber, aScrollId, aKey,
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aValue);
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}
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void LogAdditionalTestData(const std::string& aKey,
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const std::string& aValue) {
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MOZ_ASSERT(StaticPrefs::apz_test_logging_enabled(), "don't call me");
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mApzTestData.RecordAdditionalData(aKey, aValue);
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}
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// See equivalent function in ClientLayerManager
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const APZTestData& GetAPZTestData() const { return mApzTestData; }
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WebRenderCommandBuilder& CommandBuilder() { return mWebRenderCommandBuilder; }
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WebRenderUserDataRefTable* GetWebRenderUserDataTable() {
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return mWebRenderCommandBuilder.GetWebRenderUserDataTable();
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}
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WebRenderScrollData& GetScrollData() { return mScrollData; }
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void WrUpdated();
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nsIWidget* GetWidget() { return mWidget; }
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uint32_t StartFrameTimeRecording(int32_t aBufferSize) override;
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void StopFrameTimeRecording(uint32_t aStartIndex,
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nsTArray<float>& aFrameIntervals) override;
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RenderRootStateManager* GetRenderRootStateManager() { return &mStateManager; }
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void TakeCompositionPayloads(nsTArray<CompositionPayload>& aPayloads);
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void GetFrameUniformity(FrameUniformityData* aOutData) override;
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void RegisterPayloads(nsTArray<CompositionPayload>&& aPayloads) {
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mPayload.AppendElements(std::move(aPayloads));
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MOZ_ASSERT(mPayload.Length() < 10000);
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}
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static void LayerUserDataDestroy(void* data);
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/**
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* This setter can be used anytime. The user data for all keys is
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* initially null. Ownership pases to the layer manager.
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*/
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void SetUserData(void* aKey, LayerUserData* aData) {
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mUserData.Add(static_cast<gfx::UserDataKey*>(aKey), aData,
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LayerUserDataDestroy);
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}
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/**
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* This can be used anytime. Ownership passes to the caller!
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*/
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UniquePtr<LayerUserData> RemoveUserData(void* aKey);
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/**
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* This getter can be used anytime.
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*/
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bool HasUserData(void* aKey) {
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return mUserData.Has(static_cast<gfx::UserDataKey*>(aKey));
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}
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/**
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* This getter can be used anytime. Ownership is retained by the layer
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* manager.
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*/
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LayerUserData* GetUserData(void* aKey) const {
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return static_cast<LayerUserData*>(
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mUserData.Get(static_cast<gfx::UserDataKey*>(aKey)));
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}
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std::unordered_set<ScrollableLayerGuid::ViewID>
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ClearPendingScrollInfoUpdate();
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#ifdef DEBUG
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gfxContext* GetTarget() const { return mTarget; }
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#endif
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private:
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/**
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* Take a snapshot of the parent context, and copy
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* it into mTarget.
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*/
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void MakeSnapshotIfRequired(LayoutDeviceIntSize aSize);
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private:
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nsIWidget* MOZ_NON_OWNING_REF mWidget;
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RefPtr<WebRenderBridgeChild> mWrChild;
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bool mHasFlushedThisChild;
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RefPtr<TransactionIdAllocator> mTransactionIdAllocator;
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TransactionId mLatestTransactionId;
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gfx::UserData mUserData;
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// This holds the scroll data that we need to send to the compositor for
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// APZ to do it's job
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WebRenderScrollData mScrollData;
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bool mNeedsComposite;
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bool mIsFirstPaint;
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bool mDestroyed;
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FocusTarget mFocusTarget;
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// The payload associated with currently pending painting work, for
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// client layer managers that typically means payload that is part of the
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// 'upcoming transaction', for HostLayerManagers this typically means
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// what has been included in received transactions to be presented on the
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// next composite.
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// IMPORTANT: Clients should take care to clear this or risk it slowly
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// growing out of control.
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nsTArray<CompositionPayload> mPayload;
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// When we're doing a transaction in order to draw to a non-default
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// target, the layers transaction is only performed in order to send
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// a PLayers:Update. We save the original non-default target to
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// mTarget, and then perform the transaction. After the transaction ends,
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// we send a message to our remote side to capture the actual pixels
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// being drawn to the default target, and then copy those pixels
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// back to mTarget.
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gfxContext* mTarget;
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// See equivalent field in ClientLayerManager
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uint32_t mPaintSequenceNumber;
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// See equivalent field in ClientLayerManager
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APZTestData mApzTestData;
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TimeStamp mTransactionStart;
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nsCString mURL;
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WebRenderCommandBuilder mWebRenderCommandBuilder;
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RenderRootStateManager mStateManager;
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DisplayItemCache mDisplayItemCache;
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UniquePtr<wr::DisplayListBuilder> mDLBuilder;
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ScrollUpdatesMap mPendingScrollUpdates;
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LayoutDeviceIntSize mFlushWidgetSize;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* GFX_WEBRENDERLAYERMANAGER_H */
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