213 lines
7.2 KiB
C++
213 lines
7.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set ts=8 sts=2 et sw=2 tw=80:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* JSPrincipals and related interfaces. */
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#ifndef js_Principals_h
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#define js_Principals_h
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#include "mozilla/Atomics.h"
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#include <stdint.h>
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#include "jstypes.h"
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#include "js/TypeDecls.h"
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struct JSStructuredCloneReader;
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struct JSStructuredCloneWriter;
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struct JSPrincipals {
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/* Don't call "destroy"; use reference counting macros below. */
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mozilla::Atomic<int32_t, mozilla::SequentiallyConsistent> refcount{0};
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#ifdef JS_DEBUG
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/* A helper to facilitate principals debugging. */
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uint32_t debugToken = 0;
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#endif
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JSPrincipals() = default;
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struct RefCount {
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const int32_t value;
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constexpr explicit RefCount(int32_t value) : value(value) {}
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RefCount(const RefCount&) = delete;
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};
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/* Initialize a JSPrincipals with the given refcount in a constexpr-compatible
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* way. */
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explicit constexpr JSPrincipals(RefCount c) : refcount{c.value} {}
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void setDebugToken(int32_t token) {
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#ifdef JS_DEBUG
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debugToken = token;
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#endif
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}
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/*
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* Write the principals with the given |writer|. Return false on failure,
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* true on success.
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*/
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virtual bool write(JSContext* cx, JSStructuredCloneWriter* writer) = 0;
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/*
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* Whether the principal corresponds to a System or AddOn Principal.
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* Technically this also checks for an ExpandedAddonPrincipal.
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*/
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virtual bool isSystemOrAddonPrincipal() = 0;
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/*
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* This is not defined by the JS engine but should be provided by the
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* embedding.
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*/
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JS_PUBLIC_API void dump();
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};
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extern JS_PUBLIC_API void JS_HoldPrincipals(JSPrincipals* principals);
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extern JS_PUBLIC_API void JS_DropPrincipals(JSContext* cx,
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JSPrincipals* principals);
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// Return whether the first principal subsumes the second. The exact meaning of
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// 'subsumes' is left up to the browser. Subsumption is checked inside the JS
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// engine when determining, e.g., which stack frames to display in a backtrace.
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typedef bool (*JSSubsumesOp)(JSPrincipals* first, JSPrincipals* second);
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namespace JS {
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enum class RuntimeCode { JS, WASM };
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enum class CompilationType { DirectEval, IndirectEval, Function, Undefined };
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} // namespace JS
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/*
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* Used to check if a CSP instance wants to disable eval() and friends.
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* See JSContext::isRuntimeCodeGenEnabled() in vm/JSContext.cpp.
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*
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* codeString, compilationType, parameterStrings, bodyString, parameterArgs,
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* and bodyArg are defined in the "Dynamic Code Brand Checks" spec
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* (see https://tc39.es/proposal-dynamic-code-brand-checks).
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*
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* An Undefined compilationType is used for cases that are not covered by that
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* spec and unused parameters are null/empty. Currently, this includes Wasm
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* (only check if compilation is enabled) and ShadowRealmEval (only check
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* codeString).
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*
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* `outCanCompileStrings` is set to false if this callback prevents the
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* execution/compilation of the code and to true otherwise.
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*
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* Return false on failure, true on success. The |outCanCompileStrings|
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* parameter should not be modified in case of failure.
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*/
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typedef bool (*JSCSPEvalChecker)(
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JSContext* cx, JS::RuntimeCode kind, JS::Handle<JSString*> codeString,
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JS::CompilationType compilationType,
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JS::Handle<JS::StackGCVector<JSString*>> parameterStrings,
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JS::Handle<JSString*> bodyString,
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JS::Handle<JS::StackGCVector<JS::Value>> parameterArgs,
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JS::Handle<JS::Value> bodyArg, bool* outCanCompileStrings);
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/*
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* Provide a string of code from an Object argument, to be used by eval.
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* See JSContext::getCodeForEval() in vm/JSContext.cpp as well as
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* https://tc39.es/proposal-dynamic-code-brand-checks/#sec-hostgetcodeforeval
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*
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* `code` is the JavaScript object passed by the user.
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* `outCode` is the JavaScript string to be actually executed, with nullptr
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* meaning NO-CODE.
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*
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* Return false on failure, true on success. The |outCode| parameter should not
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* be modified in case of failure.
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*/
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typedef bool (*JSCodeForEvalOp)(JSContext* cx, JS::HandleObject code,
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JS::MutableHandle<JSString*> outCode);
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struct JSSecurityCallbacks {
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JSCSPEvalChecker contentSecurityPolicyAllows;
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JSCodeForEvalOp codeForEvalGets;
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JSSubsumesOp subsumes;
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};
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extern JS_PUBLIC_API void JS_SetSecurityCallbacks(
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JSContext* cx, const JSSecurityCallbacks* callbacks);
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extern JS_PUBLIC_API const JSSecurityCallbacks* JS_GetSecurityCallbacks(
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JSContext* cx);
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/*
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* Code running with "trusted" principals will be given a deeper stack
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* allocation than ordinary scripts. This allows trusted script to run after
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* untrusted script has exhausted the stack. This function sets the
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* runtime-wide trusted principal.
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*
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* This principals is not held (via JS_HoldPrincipals/JS_DropPrincipals).
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* Instead, the caller must ensure that the given principals stays valid for as
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* long as 'cx' may point to it. If the principals would be destroyed before
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* 'cx', JS_SetTrustedPrincipals must be called again, passing nullptr for
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* 'prin'.
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*/
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extern JS_PUBLIC_API void JS_SetTrustedPrincipals(JSContext* cx,
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JSPrincipals* prin);
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typedef void (*JSDestroyPrincipalsOp)(JSPrincipals* principals);
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/*
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* Initialize the callback that is called to destroy JSPrincipals instance
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* when its reference counter drops to zero. The initialization can be done
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* only once per JS runtime.
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*/
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extern JS_PUBLIC_API void JS_InitDestroyPrincipalsCallback(
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JSContext* cx, JSDestroyPrincipalsOp destroyPrincipals);
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/*
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* Read a JSPrincipals instance from the given |reader| and initialize the out
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* paratemer |outPrincipals| to the JSPrincipals instance read.
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*
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* Return false on failure, true on success. The |outPrincipals| parameter
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* should not be modified if false is returned.
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*
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* The caller is not responsible for calling JS_HoldPrincipals on the resulting
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* JSPrincipals instance, the JSReadPrincipalsOp must increment the refcount of
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* the resulting JSPrincipals on behalf of the caller.
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*/
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using JSReadPrincipalsOp = bool (*)(JSContext* cx,
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JSStructuredCloneReader* reader,
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JSPrincipals** outPrincipals);
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/*
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* Initialize the callback that is called to read JSPrincipals instances from a
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* buffer. The initialization can be done only once per JS runtime.
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*/
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extern JS_PUBLIC_API void JS_InitReadPrincipalsCallback(
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JSContext* cx, JSReadPrincipalsOp read);
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namespace JS {
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class MOZ_RAII AutoHoldPrincipals {
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JSContext* cx_;
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JSPrincipals* principals_ = nullptr;
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public:
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explicit AutoHoldPrincipals(JSContext* cx, JSPrincipals* principals = nullptr)
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: cx_(cx) {
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reset(principals);
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}
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~AutoHoldPrincipals() { reset(nullptr); }
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void reset(JSPrincipals* principals) {
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if (principals) {
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JS_HoldPrincipals(principals);
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}
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if (principals_) {
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JS_DropPrincipals(cx_, principals_);
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}
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principals_ = principals;
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}
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JSPrincipals* get() const { return principals_; }
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};
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} // namespace JS
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#endif /* js_Principals_h */
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