1553 lines
60 KiB
C++
1553 lines
60 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* rendering object to wrap rendering objects that should be scrollable */
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#ifndef mozilla_ScrollContainerFrame_h_
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#define mozilla_ScrollContainerFrame_h_
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#include "FrameMetrics.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/dom/WindowBinding.h" // for mozilla::dom::ScrollBehavior
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#include "mozilla/layout/ScrollAnchorContainer.h"
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#include "mozilla/ScrollOrigin.h"
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#include "mozilla/ScrollTypes.h"
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#include "mozilla/TypedEnumBits.h"
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#include "nsContainerFrame.h"
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#include "nsExpirationTracker.h"
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#include "nsIAnonymousContentCreator.h"
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#include "nsIReflowCallback.h"
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#include "nsIScrollbarMediator.h"
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#include "nsIStatefulFrame.h"
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#include "nsQueryFrame.h"
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#include "nsThreadUtils.h"
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#include "ScrollVelocityQueue.h"
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class nsPresContext;
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class nsIContent;
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class nsAtom;
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class nsIScrollPositionListener;
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class AutoContainsBlendModeCapturer;
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namespace mozilla {
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struct nsDisplayListCollection;
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class PresShell;
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class PresState;
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enum class PhysicalAxis : uint8_t;
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enum class StyleScrollbarWidth : uint8_t;
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class ScrollContainerFrame;
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class ScrollPositionUpdate;
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struct ScrollReflowInput;
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struct ScrollStyles;
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struct StyleScrollSnapAlign;
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namespace layers {
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class Layer;
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class WebRenderLayerManager;
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} // namespace layers
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namespace layout {
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class ScrollbarActivity;
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} // namespace layout
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} // namespace mozilla
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mozilla::ScrollContainerFrame* NS_NewScrollContainerFrame(
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mozilla::PresShell* aPresShell, mozilla::ComputedStyle* aStyle,
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bool aIsRoot);
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namespace mozilla {
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/**
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* The scroll frame creates and manages the scrolling view
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*
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* It only supports having a single child frame that typically is an area
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* frame, but doesn't have to be. The child frame must have a view, though
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*
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* Scroll frames don't support incremental changes, i.e. you can't replace
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* or remove the scrolled frame
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*/
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class ScrollContainerFrame : public nsContainerFrame,
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public nsIScrollbarMediator,
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public nsIAnonymousContentCreator,
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public nsIReflowCallback,
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public nsIStatefulFrame {
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public:
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using Element = dom::Element;
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using ScrollAnchorContainer = layout::ScrollAnchorContainer;
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using SnapTargetSet = nsTHashSet<RefPtr<nsIContent>>;
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friend ScrollContainerFrame* ::NS_NewScrollContainerFrame(
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mozilla::PresShell* aPresShell, ComputedStyle* aStyle, bool aIsRoot);
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friend class layout::ScrollAnchorContainer;
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NS_DECL_QUERYFRAME
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NS_DECL_FRAMEARENA_HELPERS(ScrollContainerFrame)
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void BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsDisplayListSet& aLists) override;
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// Return the sum of inline-size of the scrollbar gutters (if any) at the
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// inline-start and inline-end edges of the scroll frame (for a potential
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// scrollbar that scrolls in the block axis).
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nscoord IntrinsicScrollbarGutterSizeAtInlineEdges() const;
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// Return the size of space created by scrollbar-gutter or actual scrollbars,
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// assuming that the content is *not* overflowing the container. In other
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// words, this space is created by stable scrollbar-gutter or by scrollbars
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// due to "overflow: scroll".
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nsMargin IntrinsicScrollbarGutterSize() const;
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// Compute stable scrollbar-gutter from scrollbar-width and scrollbar-gutter
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// properties.
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//
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// Note: this method doesn't consider overflow property and the space created
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// by the actual scrollbars. That is, if scrollbar-gutter is 'auto', this
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// method just returns empty result.
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nsMargin ComputeStableScrollbarGutter(
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const StyleScrollbarWidth& aStyleScrollbarWidth,
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const StyleScrollbarGutter& aStyleScrollbarGutter) const;
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bool GetBorderRadii(const nsSize& aFrameSize, const nsSize& aBorderArea,
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nsIFrame::Sides aSkipSides,
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nscoord aRadii[8]) const final;
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nscoord IntrinsicISize(const IntrinsicSizeInput& aInput,
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IntrinsicISizeType aType) override;
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void Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize,
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const ReflowInput& aReflowInput,
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nsReflowStatus& aStatus) override;
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void DidReflow(nsPresContext* aPresContext,
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const ReflowInput* aReflowInput) override;
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bool ComputeCustomOverflow(OverflowAreas& aOverflowAreas) final;
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BaselineSharingGroup GetDefaultBaselineSharingGroup() const override;
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nscoord SynthesizeFallbackBaseline(
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WritingMode aWM, BaselineSharingGroup aBaselineGroup) const override;
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Maybe<nscoord> GetNaturalBaselineBOffset(
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WritingMode aWM, BaselineSharingGroup aBaselineGroup,
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BaselineExportContext aExportContext) const override;
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// Recomputes the scrollable overflow area we store in the helper to take
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// children that are affected by perpsective set on the outer frame and scroll
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// at different rates.
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void AdjustForPerspective(nsRect& aScrollableOverflow);
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// Called to set the child frames. We typically have three: the scroll area,
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// the vertical scrollbar, and the horizontal scrollbar.
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void SetInitialChildList(ChildListID aListID,
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nsFrameList&& aChildList) override;
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void AppendFrames(ChildListID aListID, nsFrameList&& aFrameList) final;
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void InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
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const nsLineList::iterator* aPrevFrameLine,
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nsFrameList&& aFrameList) final;
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void RemoveFrame(DestroyContext&, ChildListID, nsIFrame*) final;
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void DidSetComputedStyle(ComputedStyle* aOldComputedStyle) final;
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void Destroy(DestroyContext&) override;
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ScrollContainerFrame* GetScrollTargetFrame() const final {
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return const_cast<ScrollContainerFrame*>(this);
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}
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nsContainerFrame* GetContentInsertionFrame() override {
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return GetScrolledFrame()->GetContentInsertionFrame();
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}
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nsPoint GetPositionOfChildIgnoringScrolling(const nsIFrame* aChild) final {
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nsPoint pt = aChild->GetPosition();
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if (aChild == GetScrolledFrame()) {
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pt += GetScrollPosition();
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}
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return pt;
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}
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// nsIAnonymousContentCreator
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nsresult CreateAnonymousContent(nsTArray<ContentInfo>&) final;
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void AppendAnonymousContentTo(nsTArray<nsIContent*>&, uint32_t aFilter) final;
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/**
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* Get the frame for the content that we are scrolling within
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* this scrollable frame.
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*/
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nsIFrame* GetScrolledFrame() const { return mScrolledFrame; }
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/**
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* Get the overflow styles (StyleOverflow::Scroll, StyleOverflow::Hidden, or
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* StyleOverflow::Auto) governing the horizontal and vertical scrollbars for
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* this frame.
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*
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* This is special because they can be propagated from the <body> element,
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* unlike other styles.
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*/
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ScrollStyles GetScrollStyles() const;
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/**
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* Returns whether we already have anonymous content nodes for all our needed
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* scrollbar parts (or a superset thereof).
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*/
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bool HasAllNeededScrollbars() const {
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return GetCurrentAnonymousContent().contains(GetNeededAnonymousContent());
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}
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struct PerAxisScrollDirections {
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bool mToRight = false;
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bool mToBottom = false;
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};
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static PerAxisScrollDirections ComputePerAxisScrollDirections(
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const nsIFrame* aScrolledFrame);
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/**
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* Get the overscroll-behavior styles.
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*/
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layers::OverscrollBehaviorInfo GetOverscrollBehaviorInfo() const;
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/**
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* Return the scrollbars which are visible. It's OK to call this during reflow
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* of the scrolled contents, in which case it will reflect the current
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* assumptions about scrollbar visibility.
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*/
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layers::ScrollDirections GetScrollbarVisibility() const {
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layers::ScrollDirections result;
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if (mHasHorizontalScrollbar) {
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result += layers::ScrollDirection::eHorizontal;
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}
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if (mHasVerticalScrollbar) {
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result += layers::ScrollDirection::eVertical;
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}
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return result;
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}
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/**
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* Returns the directions in which scrolling is allowed (if the scroll range
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* is at least one device pixel in that direction).
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*/
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layers::ScrollDirections GetAvailableScrollingDirections() const;
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/**
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* Returns the directions in which scrolling is allowed when taking into
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* account the visual viewport size and overflow hidden. (An (apz) zoomed in
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* overflow hidden scrollframe is actually user scrollable.)
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*/
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layers::ScrollDirections GetAvailableScrollingDirectionsForUserInputEvents()
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const;
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/**
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* Return the actual sizes of all possible scrollbars. Returns 0 for scrollbar
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* positions that don't have a scrollbar or where the scrollbar is not
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* visible. Do not call this while this frame's descendants are being
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* reflowed, it won't be accurate.
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* INCLUDE_VISUAL_VIEWPORT_SCROLLBARS means we include the size of layout
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* scrollbars that are only visible to scroll the visual viewport inside the
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* layout viewport (ie the layout viewport cannot be scrolled) even though
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* there is no layout space set aside for these scrollbars.
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*/
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enum class ScrollbarSizesOptions { NONE, INCLUDE_VISUAL_VIEWPORT_SCROLLBARS };
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nsMargin GetActualScrollbarSizes(
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ScrollbarSizesOptions aOptions = ScrollbarSizesOptions::NONE) const;
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/**
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* Return the sizes of all scrollbars assuming that any scrollbars that could
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* be visible due to overflowing content, are. This can be called during
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* reflow of the scrolled contents.
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*/
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nsMargin GetDesiredScrollbarSizes() const;
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/**
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* Get the layout size of this frame.
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* Note that this is a value which is not expanded by the minimum scale size.
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* For scroll frames other than the root content document's scroll frame, this
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* value will be the same as GetScrollPortRect().Size().
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*
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* This value is used for Element.clientWidth and clientHeight.
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*/
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nsSize GetLayoutSize() const {
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if (mIsUsingMinimumScaleSize) {
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return mICBSize;
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}
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return mScrollPort.Size();
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}
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/**
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* GetScrolledRect is designed to encapsulate deciding which
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* directions of overflow should be reachable by scrolling and which
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* should not. Callers should NOT depend on it having any particular
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* behavior.
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*
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* This should only be called when the scrolled frame has been
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* reflowed with the scroll port size given in mScrollPort.
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*
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* Currently it allows scrolling down and to the right for
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* ScrollContainerFrames with LTR directionality, and allows scrolling down
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* and to the left for ScrollContainerFrames with RTL directionality.
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*/
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nsRect GetScrolledRect() const;
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/**
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* Get the area of the scrollport relative to the origin of this frame's
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* border-box.
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* This is the area of this frame minus border and scrollbars.
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*/
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nsRect GetScrollPortRect() const { return mScrollPort; }
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nsRect GetScrollPortRectAccountingForDynamicToolbar() const {
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auto rect = mScrollPort;
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if (mIsRoot) {
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rect.height += PresContext()->GetBimodalDynamicToolbarHeightInAppUnits();
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}
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return rect;
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}
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nsRect GetScrollPortRectAccountingForMaxDynamicToolbar() const;
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nsSize GetScrolledFrameSizeAccountingForDynamicToolbar() const {
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auto size = mScrolledFrame->GetContentRectRelativeToSelf().Size();
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if (mIsRoot) {
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size.height += PresContext()->GetBimodalDynamicToolbarHeightInAppUnits();
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}
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return size;
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}
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/**
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* Get the offset of the scrollport origin relative to the scrolled
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* frame origin. Typically the position will be non-negative.
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* This will always be a multiple of device pixels.
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*/
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nsPoint GetScrollPosition() const {
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return mScrollPort.TopLeft() - mScrolledFrame->GetPosition();
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}
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/**
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* For LTR frames, the logical scroll position is the offset of the top left
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* corner of the frame from the top left corner of the scroll port (same as
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* GetScrollPosition).
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* For RTL frames, it is the offset of the top right corner of the frame from
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* the top right corner of the scroll port.
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*/
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nsPoint GetLogicalScrollPosition() const {
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nsPoint pt;
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pt.x = IsPhysicalLTR()
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? mScrollPort.x - mScrolledFrame->GetPosition().x
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: mScrollPort.XMost() - mScrolledFrame->GetRect().XMost();
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pt.y = mScrollPort.y - mScrolledFrame->GetPosition().y;
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return pt;
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}
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/**
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* Get the area that must contain the scroll position. Typically
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* (but not always, e.g. for RTL content) x and y will be 0, and
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* width or height will be nonzero if the content can be scrolled in
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* that direction. Since scroll positions must be a multiple of
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* device pixels, the range extrema will also be a multiple of
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* device pixels.
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*/
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nsRect GetScrollRange() const { return GetLayoutScrollRange(); }
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/**
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* Get the size of the view port to use when clamping the scroll
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* position.
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*/
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nsSize GetVisualViewportSize() const;
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/**
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* Returns the offset of the visual viewport relative to
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* the origin of the scrolled content. Note that only the RCD-RSF
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* has a distinct visual viewport; for other scroll frames, the
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* visual viewport always coincides with the layout viewport, and
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* consequently the offset this function returns is equal to
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* GetScrollPosition().
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*/
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nsPoint GetVisualViewportOffset() const;
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/**
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* Set the visual viewport offset associated with a root scroll frame. This is
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* only valid when called on a root scroll frame and will assert otherwise.
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* aRepaint indicates if we need to ask for a main thread paint if this
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* changes scrollbar positions or not. For example, if the compositor has
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* already put the scrollbars at this position then they don't need to move so
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* we can skip the repaint. Returns true if the offset changed and the scroll
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* frame is still alive after this call.
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*/
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bool SetVisualViewportOffset(const nsPoint& aOffset, bool aRepaint);
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/**
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* Get the area that must contain the visual viewport offset.
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*/
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nsRect GetVisualScrollRange() const;
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/**
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* Like GetVisualScrollRange but also takes into account overflow: hidden.
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*/
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nsRect GetScrollRangeForUserInputEvents() const;
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/**
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* Return how much we would try to scroll by in each direction if
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* asked to scroll by one "line" vertically and horizontally.
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*/
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nsSize GetLineScrollAmount() const;
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/**
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* Return how much we would try to scroll by in each direction if
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* asked to scroll by one "page" vertically and horizontally.
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*/
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nsSize GetPageScrollAmount() const;
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/**
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* Return scroll-padding value of this frame.
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*/
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nsMargin GetScrollPadding() const;
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/**
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* @note This method might destroy the frame, pres shell and other objects.
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* Clamps aScrollPosition to GetScrollRange and sets the scroll position
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* to that value.
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* @param aRange If non-null, specifies area which contains aScrollPosition
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* and can be used for choosing a performance-optimized scroll position.
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* Any point within this area can be chosen.
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* The choosen point will be as close as possible to aScrollPosition.
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*/
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void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode,
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const nsRect* aRange = nullptr,
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ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled,
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ScrollTriggeredByScript aTriggeredByScript =
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ScrollTriggeredByScript::No) {
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return ScrollToInternal(aScrollPosition, aMode, ScrollOrigin::Other, aRange,
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aSnapFlags, aTriggeredByScript);
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}
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/**
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* @note This method might destroy the frame, pres shell and other objects.
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* Scrolls to a particular position in integer CSS pixels.
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* Keeps the exact current horizontal or vertical position if the current
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* position, rounded to CSS pixels, matches aScrollPosition. If
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* aScrollPosition.x/y is different from the current CSS pixel position,
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* makes sure we only move in the direction given by the difference.
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*
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* When aMode is SMOOTH, INSTANT, or NORMAL, GetRoundedScrollPositionCSSPixels
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* (the scroll position after rounding to CSS pixels) will be exactly
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* aScrollPosition at the end of the scroll animation.
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*
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* When aMode is SMOOTH_MSD, intermediate animation frames may be outside the
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* range and / or moving in any direction; GetRoundedScrollPositionCSSPixels
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* will be exactly aScrollPosition at the end of the scroll animation unless
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* the SMOOTH_MSD animation is interrupted.
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*/
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void ScrollToCSSPixels(const CSSIntPoint& aScrollPosition,
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ScrollMode aMode = ScrollMode::Instant);
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/**
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* @note This method might destroy the frame, pres shell and other objects.
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* Scrolls to a particular position in float CSS pixels.
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* This does not guarantee that GetRoundedScrollPositionCSSPixels equals
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* aScrollPosition afterward. It tries to scroll as close to
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* aScrollPosition as possible while scrolling by an integer
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* number of layer pixels (so the operation is fast and looks clean).
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*/
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void ScrollToCSSPixelsForApz(const CSSPoint& aScrollPosition,
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ScrollSnapTargetIds&& aLastSnapTargetIds);
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/**
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* Returns the scroll position in integer CSS pixels, rounded to the nearest
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* pixel.
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*/
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CSSIntPoint GetRoundedScrollPositionCSSPixels();
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/**
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* Some platforms (OSX) may generate additional scrolling events even
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* after the user has stopped scrolling, simulating a momentum scrolling
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* effect resulting from fling gestures.
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* SYNTHESIZED_MOMENTUM_EVENT indicates that the scrolling is being requested
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* by such a synthesized event and may be ignored if another scroll has
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* been started since the last actual user input.
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*/
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enum ScrollMomentum { NOT_MOMENTUM, SYNTHESIZED_MOMENTUM_EVENT };
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/**
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* @note This method might destroy the frame, pres shell and other objects.
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* Modifies the current scroll position by aDelta units given by aUnit,
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* clamping it to GetScrollRange. If WHOLE is specified as the unit,
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* content is scrolled all the way in the direction(s) given by aDelta.
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* @param aOverflow if non-null, returns the amount that scrolling
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* was clamped by in each direction (how far we moved the scroll position
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* to bring it back into the legal range). This is never negative. The
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* values are in device pixels.
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*/
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void ScrollBy(nsIntPoint aDelta, ScrollUnit aUnit, ScrollMode aMode,
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nsIntPoint* aOverflow = nullptr,
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ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
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ScrollMomentum aMomentum = NOT_MOMENTUM,
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ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled);
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void ScrollByCSSPixels(const CSSIntPoint& aDelta,
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ScrollMode aMode = ScrollMode::Instant) {
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return ScrollByCSSPixelsInternal(aDelta, aMode);
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}
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/**
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* Perform scroll snapping, possibly resulting in a smooth scroll to
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* maintain the scroll snap position constraints. Velocity sampled from
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* main thread scrolling is used to determine best matching snap point
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* when called after a fling gesture on a trackpad or mouse wheel.
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*/
|
|
void ScrollSnap() { return ScrollSnap(ScrollMode::SmoothMsd); }
|
|
|
|
/**
|
|
* @note This method might destroy the frame, pres shell and other objects.
|
|
* This tells the scroll frame to try scrolling to the scroll
|
|
* position that was restored from the history. This must be called
|
|
* at least once after state has been restored. It is called by the
|
|
* scrolled frame itself during reflow, but sometimes state can be
|
|
* restored after reflows are done...
|
|
* XXX should we take an aMode parameter here? Currently it's instant.
|
|
*/
|
|
void ScrollToRestoredPosition();
|
|
|
|
bool NeedRestorePosition() const {
|
|
return mRestorePos.y != -1 && mLastPos.x != -1 && mLastPos.y != -1;
|
|
}
|
|
|
|
/**
|
|
* Add a scroll position listener. This listener must be removed
|
|
* before it is destroyed.
|
|
*/
|
|
void AddScrollPositionListener(nsIScrollPositionListener* aListener) {
|
|
mListeners.AppendElement(aListener);
|
|
}
|
|
|
|
/**
|
|
* Remove a scroll position listener.
|
|
*/
|
|
void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) {
|
|
mListeners.RemoveElement(aListener);
|
|
}
|
|
|
|
/**
|
|
* @note This method might destroy the frame, pres shell and other objects.
|
|
* Internal method used by scrollbars to notify their scrolling
|
|
* container of changes.
|
|
*/
|
|
void CurPosAttributeChanged(nsIContent* aChild) {
|
|
return CurPosAttributeChangedInternal(aChild);
|
|
}
|
|
|
|
/**
|
|
* Allows the docshell to request that the scroll frame post an event
|
|
* after being restored from history.
|
|
*/
|
|
NS_IMETHOD PostScrolledAreaEventForCurrentArea() final {
|
|
PostScrolledAreaEvent();
|
|
return NS_OK;
|
|
}
|
|
|
|
/**
|
|
* Returns true if this scrollframe is being "actively scrolled".
|
|
* This basically means that we should allocate resources in the
|
|
* expectation that scrolling is going to happen.
|
|
*/
|
|
bool IsScrollingActive() const;
|
|
|
|
/**
|
|
* Returns true if this scroll frame might be scrolled
|
|
* asynchronously by the compositor.
|
|
*/
|
|
bool IsMaybeAsynchronouslyScrolled() const {
|
|
// If this is true, then we'll build an ASR, and that's what we want
|
|
// to know I think.
|
|
return mWillBuildScrollableLayer;
|
|
}
|
|
|
|
/**
|
|
* Was the current presentation state for this frame restored from history?
|
|
*/
|
|
bool DidHistoryRestore() const { return mDidHistoryRestore; }
|
|
|
|
/**
|
|
* Clear the flag so that DidHistoryRestore() returns false until the next
|
|
* RestoreState call.
|
|
* @see nsIStatefulFrame::RestoreState
|
|
*/
|
|
void ClearDidHistoryRestore() { mDidHistoryRestore = false; }
|
|
|
|
/**
|
|
* Mark the frame as having been scrolled at least once, so that it remains
|
|
* active and we can also start storing its scroll position when saving state.
|
|
*/
|
|
void MarkEverScrolled();
|
|
|
|
/**
|
|
* Determine if the passed in rect is nearly visible according to the frame
|
|
* visibility heuristics for how close it is to the visible scrollport.
|
|
*/
|
|
bool IsRectNearlyVisible(const nsRect& aRect) const;
|
|
|
|
/**
|
|
* Expand the given rect taking into account which directions we can scroll
|
|
* and how far we want to expand for frame visibility purposes.
|
|
*/
|
|
nsRect ExpandRectToNearlyVisible(const nsRect& aRect) const;
|
|
|
|
/**
|
|
* Returns the origin that triggered the last instant scroll. Will equal
|
|
* ScrollOrigin::Apz when the compositor's replica frame metrics includes the
|
|
* latest instant scroll.
|
|
*/
|
|
ScrollOrigin LastScrollOrigin() const { return mLastScrollOrigin; }
|
|
|
|
/**
|
|
* Gets the async scroll animation state of this scroll frame.
|
|
*
|
|
* There are five possible kinds that can overlap.
|
|
* MainThread means async scroll animated by the main thread.
|
|
* APZ scroll animations that are requested from the main thread go through
|
|
* three states: 1) pending, when the main thread has recorded that it wants
|
|
* apz to do a scroll animation, 2) requested, when the main thread has sent
|
|
* the request to the compositor (but it hasn't necessarily arrived yet), and
|
|
* 3) in progress, after apz has responded to the main thread that it got the
|
|
* request.
|
|
* TriggeredByScript means that the async scroll animation was triggered by
|
|
* script, e.g. Element.scrollTo().
|
|
*/
|
|
enum class AnimationState {
|
|
MainThread, // mAsyncScroll || mAsyncSmoothMSDScroll
|
|
APZPending, // mScrollUpdates.LastElement() is Smooth or SmoothMsd
|
|
APZRequested, // mApzAnimationRequested
|
|
APZInProgress, // mCurrentAPZScrollAnimationType !=
|
|
// APZScrollAniationType::No
|
|
TriggeredByScript // The animation was triggered with
|
|
// ScrollTriggeredByScript::Yes
|
|
};
|
|
EnumSet<AnimationState> ScrollAnimationState() const;
|
|
|
|
/**
|
|
* Returns the current generation counter for the scrollframe. This counter
|
|
* increments every time the scroll position is set.
|
|
*/
|
|
MainThreadScrollGeneration CurrentScrollGeneration() const {
|
|
return mScrollGeneration;
|
|
}
|
|
|
|
/**
|
|
* The APZ scroll generation associated with the last APZ scroll offset for
|
|
* which we processed a repaint request.
|
|
*/
|
|
APZScrollGeneration ScrollGenerationOnApz() const {
|
|
return mScrollGenerationOnApz;
|
|
}
|
|
|
|
/**
|
|
* LastScrollDestination returns the destination of the most recently
|
|
* requested smooth scroll animation.
|
|
*/
|
|
nsPoint LastScrollDestination() { return mDestination; }
|
|
|
|
/**
|
|
* Returns the list of scroll position updates since the last call to
|
|
* NotifyApzTransaction().
|
|
*/
|
|
nsTArray<ScrollPositionUpdate> GetScrollUpdates() const;
|
|
|
|
/**
|
|
* Returns true if the scroll frame has any scroll position updates since
|
|
* the last call to NotifyApzTransaction().
|
|
*/
|
|
bool HasScrollUpdates() const { return !mScrollUpdates.IsEmpty(); }
|
|
|
|
/**
|
|
* Clears the "origin of last scroll" property stored in this frame, if
|
|
* the generation counter passed in matches the current scroll generation
|
|
* counter, and clears the "origin of last smooth scroll" property if the
|
|
* generation counter matches. It also resets whether there's an ongoing apz
|
|
* animation.
|
|
*/
|
|
enum class InScrollingGesture : bool { No, Yes };
|
|
void ResetScrollInfoIfNeeded(const MainThreadScrollGeneration& aGeneration,
|
|
const APZScrollGeneration& aGenerationOnApz,
|
|
APZScrollAnimationType aAPZScrollAnimationType,
|
|
InScrollingGesture aInScrollingGesture);
|
|
|
|
/**
|
|
* Determine whether it is desirable to be able to asynchronously scroll this
|
|
* scroll frame.
|
|
*/
|
|
bool WantAsyncScroll() const;
|
|
|
|
/**
|
|
* Returns the ScrollMetadata contributed by this frame, if there is one.
|
|
*/
|
|
Maybe<layers::ScrollMetadata> ComputeScrollMetadata(
|
|
layers::WebRenderLayerManager* aLayerManager, const nsIFrame* aItemFrame,
|
|
const nsPoint& aOffsetToReferenceFrame) const;
|
|
|
|
/**
|
|
* Mark the scrollbar frames for reflow.
|
|
*/
|
|
void MarkScrollbarsDirtyForReflow() const;
|
|
|
|
/**
|
|
* Invalidate the scrollbar after the marks have been changed.
|
|
*/
|
|
void InvalidateScrollbars() const;
|
|
|
|
/**
|
|
* @note This method might destroy the frame, pres shell and other objects.
|
|
* Update scrollbar curpos attributes to reflect current scroll position
|
|
*/
|
|
void UpdateScrollbarPosition();
|
|
|
|
void SetTransformingByAPZ(bool aTransforming);
|
|
bool IsTransformingByAPZ() const { return mTransformingByAPZ; }
|
|
|
|
/**
|
|
* Notify this scroll frame that it can be scrolled by APZ. In particular,
|
|
* this is called *after* the APZ code has created an APZC for this scroll
|
|
* frame and verified that it is not a scrollinfo layer. Therefore, setting an
|
|
* async transform on it is actually user visible.
|
|
*/
|
|
void SetScrollableByAPZ(bool aScrollable);
|
|
|
|
/**
|
|
* Notify this scroll frame that it can be zoomed by APZ.
|
|
*/
|
|
void SetZoomableByAPZ(bool aZoomable);
|
|
|
|
/**
|
|
* Mark this scroll frame as having out-of-flow content inside a CSS filter.
|
|
* Such content will move incorrectly during async-scrolling; to mitigate
|
|
* this, paint skipping is disabled for such scroll frames.
|
|
*/
|
|
void SetHasOutOfFlowContentInsideFilter();
|
|
|
|
/**
|
|
* Determine if we should build a scrollable layer for this scroll frame and
|
|
* return the result. It will also record this result on the scroll frame.
|
|
* Pass the visible rect in aVisibleRect. On return it will be set to the
|
|
* displayport if there is one.
|
|
* Pass the dirty rect in aDirtyRect. On return it will be set to the
|
|
* dirty rect inside the displayport (ie the dirty rect that should be used).
|
|
* This function will set the display port base rect if aSetBase is true.
|
|
* aSetBase is only allowed to be false if there has been a call with it
|
|
* set to true before on the same paint.
|
|
*/
|
|
bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder,
|
|
nsRect* aVisibleRect, nsRect* aDirtyRect,
|
|
bool aSetBase) {
|
|
return DecideScrollableLayer(aBuilder, aVisibleRect, aDirtyRect, aSetBase,
|
|
nullptr);
|
|
}
|
|
|
|
/**
|
|
* Notify the scrollframe that the current scroll offset and origin have been
|
|
* sent over in a layers transaction.
|
|
*
|
|
* This sets a flag on the scrollframe that indicates subsequent changes
|
|
* to the scroll position by "weaker" origins are permitted to overwrite the
|
|
* the scroll origin. Scroll origins that
|
|
* nsLayoutUtils::CanScrollOriginClobberApz returns false for are considered
|
|
* "weaker" than scroll origins for which that function returns true.
|
|
*
|
|
* This function must be called for a scrollframe after all calls to
|
|
* ComputeScrollMetadata in a layers transaction have been completed.
|
|
*
|
|
*/
|
|
void NotifyApzTransaction();
|
|
|
|
/**
|
|
* Notification that this scroll frame is getting its frame visibility
|
|
* updated. aIgnoreDisplayPort indicates that the display port was ignored
|
|
* (because there was no suitable base rect)
|
|
*/
|
|
void NotifyApproximateFrameVisibilityUpdate(bool aIgnoreDisplayPort);
|
|
|
|
/**
|
|
* Returns true if this scroll frame had a display port at the last frame
|
|
* visibility update and fills in aDisplayPort with that displayport. Returns
|
|
* false otherwise, and doesn't touch aDisplayPort.
|
|
*/
|
|
bool GetDisplayPortAtLastApproximateFrameVisibilityUpdate(
|
|
nsRect* aDisplayPort);
|
|
|
|
/**
|
|
* This is called when a descendant scrollframe's has its displayport expired.
|
|
* This function will check to see if this scrollframe may safely expire its
|
|
* own displayport and schedule a timer to do that if it is safe.
|
|
*/
|
|
void TriggerDisplayPortExpiration();
|
|
|
|
/**
|
|
* Returns information required to determine where to snap to after a scroll.
|
|
*/
|
|
ScrollSnapInfo GetScrollSnapInfo();
|
|
|
|
void TryResnap();
|
|
|
|
/**
|
|
* Post a pending re-snap request if the given |aFrame| is one of the snap
|
|
* points on the last scroll operation.
|
|
*/
|
|
void PostPendingResnapIfNeeded(const nsIFrame* aFrame);
|
|
void PostPendingResnap();
|
|
|
|
/**
|
|
* Returns a pair of the scroll-snap-align property value both on X and Y axes
|
|
* for the given |aFrame| considering the scroll-snap-type of this scroll
|
|
* container. For example, if the scroll-snap-type is `none`, the pair of
|
|
* scroll-snap-align is also `none none`.
|
|
*/
|
|
using PhysicalScrollSnapAlign =
|
|
std::pair<StyleScrollSnapAlignKeyword, StyleScrollSnapAlignKeyword>;
|
|
PhysicalScrollSnapAlign GetScrollSnapAlignFor(const nsIFrame* aFrame) const;
|
|
|
|
/**
|
|
* Given the drag event aEvent, determine whether the mouse is near the edge
|
|
* of the scrollable area, and scroll the view in the direction of that edge
|
|
* if so. If scrolling occurred, true is returned. When false is returned, the
|
|
* caller should look for an ancestor to scroll.
|
|
*/
|
|
bool DragScroll(WidgetEvent* aEvent);
|
|
|
|
void AsyncScrollbarDragInitiated(uint64_t aDragBlockId,
|
|
layers::ScrollDirection aDirection);
|
|
void AsyncScrollbarDragRejected();
|
|
|
|
/**
|
|
* Returns whether this scroll frame is the root scroll frame of the document
|
|
* that it is in. Note that some documents don't have root scroll frames at
|
|
* all (ie XUL documents) even though they may contain other scroll frames.
|
|
*/
|
|
bool IsRootScrollFrameOfDocument() const { return mIsRoot; }
|
|
|
|
/**
|
|
* Returns the paint sequence number if this scroll frame was the first
|
|
* scrollable frame for the paint.
|
|
*/
|
|
Maybe<uint32_t> IsFirstScrollableFrameSequenceNumber() const {
|
|
return mIsFirstScrollableFrameSequenceNumber;
|
|
}
|
|
|
|
/**
|
|
* Set the paint sequence number for the paint in which this was the first
|
|
* scrollable frame that was encountered.
|
|
*/
|
|
void SetIsFirstScrollableFrameSequenceNumber(Maybe<uint32_t> aValue) {
|
|
mIsFirstScrollableFrameSequenceNumber = aValue;
|
|
}
|
|
|
|
/**
|
|
* Returns the scroll anchor associated with this scrollable frame. This is
|
|
* never null.
|
|
*/
|
|
const ScrollAnchorContainer* Anchor() const { return &mAnchor; }
|
|
ScrollAnchorContainer* Anchor() { return &mAnchor; }
|
|
|
|
bool SmoothScrollVisual(
|
|
const nsPoint& aVisualViewportOffset,
|
|
layers::FrameMetrics::ScrollOffsetUpdateType aUpdateType);
|
|
|
|
/**
|
|
* Returns true if this scroll frame should perform smooth scroll with the
|
|
* given |aBehavior|.
|
|
*/
|
|
bool IsSmoothScroll(
|
|
dom::ScrollBehavior aBehavior = dom::ScrollBehavior::Auto) const;
|
|
|
|
static nscoord GetNonOverlayScrollbarSize(const nsPresContext*,
|
|
StyleScrollbarWidth);
|
|
|
|
void ScrollByCSSPixelsInternal(
|
|
const CSSIntPoint& aDelta, ScrollMode aMode = ScrollMode::Instant,
|
|
// This ScrollByCSSPixels is mainly used for Element.scrollBy and
|
|
// Window.scrollBy. An exception is the transmogrification of
|
|
// ScrollToCSSPixels.
|
|
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::IntendedDirection |
|
|
ScrollSnapFlags::IntendedEndPosition);
|
|
|
|
// nsIReflowCallback
|
|
bool ReflowFinished() override;
|
|
void ReflowCallbackCanceled() final;
|
|
|
|
// nsIStatefulFrame
|
|
UniquePtr<PresState> SaveState() final;
|
|
NS_IMETHOD RestoreState(PresState* aState) final;
|
|
|
|
// nsIScrollbarMediator
|
|
void ScrollByPage(
|
|
nsScrollbarFrame* aScrollbar, int32_t aDirection,
|
|
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled) final;
|
|
void ScrollByWhole(
|
|
nsScrollbarFrame* aScrollbar, int32_t aDirection,
|
|
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled) final;
|
|
void ScrollByLine(nsScrollbarFrame* aScrollbar, int32_t aDirection,
|
|
ScrollSnapFlags = ScrollSnapFlags::Disabled) final;
|
|
void ScrollByUnit(nsScrollbarFrame* aScrollbar, ScrollMode aMode,
|
|
int32_t aDirection, ScrollUnit aUnit,
|
|
ScrollSnapFlags = ScrollSnapFlags::Disabled) final;
|
|
void RepeatButtonScroll(nsScrollbarFrame* aScrollbar) final;
|
|
void ThumbMoved(nsScrollbarFrame* aScrollbar, nscoord aOldPos,
|
|
nscoord aNewPos) final;
|
|
void ScrollbarReleased(nsScrollbarFrame* aScrollbar) final;
|
|
void VisibilityChanged(bool aVisible) final {}
|
|
nsScrollbarFrame* GetScrollbarBox(bool aVertical) final {
|
|
return aVertical ? mVScrollbarBox : mHScrollbarBox;
|
|
}
|
|
void ScrollbarActivityStarted() const final;
|
|
void ScrollbarActivityStopped() const final;
|
|
bool IsScrollbarOnRight() const final;
|
|
bool ShouldSuppressScrollbarRepaints() const final {
|
|
return mSuppressScrollbarRepaints;
|
|
}
|
|
|
|
// Return the scrolled frame.
|
|
void AppendDirectlyOwnedAnonBoxes(nsTArray<OwnedAnonBox>& aResult) final {
|
|
aResult.AppendElement(OwnedAnonBox(GetScrolledFrame()));
|
|
}
|
|
|
|
#ifdef DEBUG_FRAME_DUMP
|
|
nsresult GetFrameName(nsAString& aResult) const override;
|
|
#endif
|
|
|
|
#ifdef ACCESSIBILITY
|
|
a11y::AccType AccessibleType() override;
|
|
#endif
|
|
|
|
static void AsyncScrollCallback(ScrollContainerFrame* aInstance,
|
|
TimeStamp aTime);
|
|
static void AsyncSmoothMSDScrollCallback(ScrollContainerFrame* aInstance,
|
|
TimeDuration aDeltaTime);
|
|
/**
|
|
* @note This method might destroy the frame, pres shell and other objects.
|
|
* aRange is the range of allowable scroll positions around the desired
|
|
* aScrollPosition. Null means only aScrollPosition is allowed.
|
|
* This is a closed-ended range --- aRange.XMost()/aRange.YMost() are allowed.
|
|
*/
|
|
void ScrollToInternal(
|
|
nsPoint aScrollPosition, ScrollMode aMode,
|
|
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
|
|
const nsRect* aRange = nullptr,
|
|
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled,
|
|
ScrollTriggeredByScript aTriggeredByScript = ScrollTriggeredByScript::No);
|
|
/**
|
|
* @note This method might destroy the frame, pres shell and other objects.
|
|
*/
|
|
void ScrollToImpl(
|
|
nsPoint aPt, const nsRect& aRange,
|
|
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
|
|
ScrollTriggeredByScript aTriggeredByScript = ScrollTriggeredByScript::No);
|
|
void ScrollVisual();
|
|
|
|
enum class LoadingState { Loading, Stopped, Loaded };
|
|
|
|
LoadingState GetPageLoadingState();
|
|
|
|
/**
|
|
* GetSnapPointForDestination determines which point to snap to after
|
|
* scrolling. aStartPos gives the position before scrolling and aDestination
|
|
* gives the position after scrolling, with no snapping. Behaviour is
|
|
* dependent on the value of aUnit.
|
|
* Returns true if a suitable snap point could be found and aDestination has
|
|
* been updated to a valid snapping position.
|
|
*/
|
|
Maybe<SnapDestination> GetSnapPointForDestination(
|
|
ScrollUnit aUnit, ScrollSnapFlags aFlags, const nsPoint& aStartPos,
|
|
const nsPoint& aDestination);
|
|
|
|
Maybe<SnapDestination> GetSnapPointForResnap();
|
|
bool NeedsResnap();
|
|
|
|
void SetLastSnapTargetIds(UniquePtr<ScrollSnapTargetIds> aId);
|
|
|
|
static void SetScrollbarVisibility(nsIFrame* aScrollbar, bool aVisible);
|
|
|
|
/**
|
|
* GetUnsnappedScrolledRectInternal is designed to encapsulate deciding which
|
|
* directions of overflow should be reachable by scrolling and which
|
|
* should not. Callers should NOT depend on it having any particular
|
|
* behavior.
|
|
*
|
|
* Currently it allows scrolling down and to the right for
|
|
* ScrollContainerFrames with LTR directionality, and allows scrolling down
|
|
* and to the left for ScrollContainerFrames with RTL directionality.
|
|
*/
|
|
nsRect GetUnsnappedScrolledRectInternal(const nsRect& aScrolledOverflowArea,
|
|
const nsSize& aScrollPortSize) const;
|
|
|
|
bool IsPhysicalLTR() const { return GetWritingMode().IsPhysicalLTR(); }
|
|
bool IsBidiLTR() const { return GetWritingMode().IsBidiLTR(); }
|
|
|
|
bool IsAlwaysActive() const;
|
|
void MarkRecentlyScrolled();
|
|
void MarkNotRecentlyScrolled();
|
|
nsExpirationState* GetExpirationState() { return &mActivityExpirationState; }
|
|
|
|
bool UsesOverlayScrollbars() const;
|
|
bool IsLastSnappedTarget(const nsIFrame* aFrame) const;
|
|
|
|
static bool ShouldActivateAllScrollFrames();
|
|
nsRect RestrictToRootDisplayPort(const nsRect& aDisplayportBase);
|
|
bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder,
|
|
nsRect* aVisibleRect, nsRect* aDirtyRect,
|
|
bool aSetBase, bool* aDirtyRectHasBeenOverriden);
|
|
bool AllowDisplayPortExpiration();
|
|
void ResetDisplayPortExpiryTimer();
|
|
|
|
void ScheduleSyntheticMouseMove();
|
|
static void ScrollActivityCallback(nsITimer* aTimer, void* anInstance);
|
|
|
|
void HandleScrollbarStyleSwitching();
|
|
|
|
bool IsApzAnimationInProgress() const {
|
|
return mCurrentAPZScrollAnimationType != APZScrollAnimationType::No;
|
|
}
|
|
nsPoint LastScrollDestination() const { return mDestination; }
|
|
|
|
bool IsLastScrollUpdateAnimating() const;
|
|
bool IsLastScrollUpdateTriggeredByScriptAnimating() const;
|
|
|
|
// Update minimum-scale size. The minimum-scale size will be set/used only
|
|
// if there is overflow-x:hidden region.
|
|
void UpdateMinimumScaleSize(const nsRect& aScrollableOverflow,
|
|
const nsSize& aICBSize);
|
|
|
|
// Return the scroll frame's "true outer size".
|
|
// This is GetSize(), except when we've been sized to reflect a virtual
|
|
// (layout) viewport in which case this returns the outer size used to size
|
|
// the physical (visual) viewport.
|
|
nsSize TrueOuterSize(nsDisplayListBuilder* aBuilder) const;
|
|
|
|
already_AddRefed<Element> MakeScrollbar(dom::NodeInfo* aNodeInfo,
|
|
bool aVertical,
|
|
AnonymousContentKey& aKey);
|
|
|
|
void AppendScrollUpdate(const ScrollPositionUpdate& aUpdate);
|
|
|
|
bool HasBeenScrolled() const { return mHasBeenScrolled; }
|
|
|
|
protected:
|
|
ScrollContainerFrame(ComputedStyle* aStyle, nsPresContext* aPresContext,
|
|
bool aIsRoot)
|
|
: ScrollContainerFrame(aStyle, aPresContext, kClassID, aIsRoot) {}
|
|
ScrollContainerFrame(ComputedStyle* aStyle, nsPresContext* aPresContext,
|
|
nsIFrame::ClassID aID, bool aIsRoot);
|
|
~ScrollContainerFrame();
|
|
void SetSuppressScrollbarUpdate(bool aSuppress) {
|
|
mSuppressScrollbarUpdate = aSuppress;
|
|
}
|
|
bool GuessHScrollbarNeeded(const ScrollReflowInput& aState);
|
|
bool GuessVScrollbarNeeded(const ScrollReflowInput& aState);
|
|
|
|
bool IsScrollbarUpdateSuppressed() const { return mSuppressScrollbarUpdate; }
|
|
|
|
// Return whether we're in an "initial" reflow. Some reflows with
|
|
// NS_FRAME_FIRST_REFLOW set are NOT "initial" as far as we're concerned.
|
|
bool InInitialReflow() const;
|
|
|
|
bool TryLayout(ScrollReflowInput& aState, ReflowOutput* aKidMetrics,
|
|
bool aAssumeHScroll, bool aAssumeVScroll, bool aForce);
|
|
|
|
// Return true if ReflowScrolledFrame is going to do something different based
|
|
// on the presence of a horizontal scrollbar in a horizontal writing mode or a
|
|
// vertical scrollbar in a vertical writing mode.
|
|
bool ScrolledContentDependsOnBSize(const ScrollReflowInput& aState) const;
|
|
|
|
void ReflowScrolledFrame(ScrollReflowInput& aState, bool aAssumeHScroll,
|
|
bool aAssumeVScroll, ReflowOutput* aMetrics);
|
|
void ReflowContents(ScrollReflowInput& aState,
|
|
const ReflowOutput& aDesiredSize);
|
|
void PlaceScrollArea(ScrollReflowInput& aState,
|
|
const nsPoint& aScrollPosition);
|
|
|
|
void UpdateSticky();
|
|
void UpdatePrevScrolledRect();
|
|
|
|
// adjust the scrollbar rectangle aRect to account for any visible resizer.
|
|
// aHasResizer specifies if there is a content resizer, however this method
|
|
// will also check if a widget resizer is present as well.
|
|
void AdjustScrollbarRectForResizer(nsIFrame* aFrame,
|
|
nsPresContext* aPresContext, nsRect& aRect,
|
|
bool aHasResizer,
|
|
layers::ScrollDirection aDirection);
|
|
void LayoutScrollbars(ScrollReflowInput& aState,
|
|
const nsRect& aInsideBorderArea,
|
|
const nsRect& aOldScrollPort);
|
|
|
|
void LayoutScrollbarPartAtRect(const ScrollReflowInput&,
|
|
ReflowInput& aKidReflowInput, const nsRect&);
|
|
|
|
/**
|
|
* Override this to return false if computed bsize/min-bsize/max-bsize
|
|
* should NOT be propagated to child content.
|
|
* nsListControlFrame uses this.
|
|
*/
|
|
virtual bool ShouldPropagateComputedBSizeToScrolledContent() const {
|
|
return true;
|
|
}
|
|
|
|
PhysicalAxes GetOverflowAxes() const;
|
|
|
|
MOZ_CAN_RUN_SCRIPT nsresult FireScrollPortEvent();
|
|
void PostScrollEndEvent();
|
|
MOZ_CAN_RUN_SCRIPT void FireScrollEndEvent();
|
|
void PostOverflowEvent();
|
|
|
|
// Add display items for the top-layer (which includes things like
|
|
// the fullscreen element, its backdrop, and text selection carets)
|
|
// to |aLists|.
|
|
// This is a no-op for scroll frames other than the viewport's
|
|
// root scroll frame.
|
|
// This should be called with an nsDisplayListSet that will be
|
|
// wrapped in the async zoom container, if we're building one.
|
|
// It should not be called with an ASR setter on the stack, as the
|
|
// top-layer items handle setting up their own ASRs.
|
|
void MaybeCreateTopLayerAndWrapRootItems(
|
|
nsDisplayListBuilder*, nsDisplayListCollection&, bool aCreateAsyncZoom,
|
|
AutoContainsBlendModeCapturer* aAsyncZoomBlendCapture,
|
|
const nsRect& aAsyncZoomClipRect, nscoord* aRadii);
|
|
|
|
void AppendScrollPartsTo(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayListSet& aLists, bool aCreateLayer,
|
|
bool aPositioned);
|
|
|
|
/**
|
|
* @note This method might destroy the frame, pres shell and other objects.
|
|
* Called when the 'curpos' attribute on one of the scrollbars changes.
|
|
*/
|
|
void CurPosAttributeChangedInternal(nsIContent*, bool aDoScroll = true);
|
|
|
|
void PostScrollEvent();
|
|
MOZ_CAN_RUN_SCRIPT void FireScrollEvent();
|
|
void PostScrolledAreaEvent();
|
|
MOZ_CAN_RUN_SCRIPT void FireScrolledAreaEvent();
|
|
|
|
/**
|
|
* @note This method might destroy the frame, pres shell and other objects.
|
|
*/
|
|
void FinishReflowForScrollbar(Element* aElement, nscoord aMinXY,
|
|
nscoord aMaxXY, nscoord aCurPosXY,
|
|
nscoord aPageIncrement, nscoord aIncrement);
|
|
/**
|
|
* @note This method might destroy the frame, pres shell and other objects.
|
|
*/
|
|
void SetScrollbarEnabled(Element* aElement, nscoord aMaxPos);
|
|
/**
|
|
* @note This method might destroy the frame, pres shell and other objects.
|
|
*/
|
|
void SetCoordAttribute(Element* aElement, nsAtom* aAtom, nscoord aSize);
|
|
|
|
nscoord GetCoordAttribute(nsIFrame* aFrame, nsAtom* aAtom,
|
|
nscoord aDefaultValue, nscoord* aRangeStart,
|
|
nscoord* aRangeLength);
|
|
|
|
nsRect GetLayoutScrollRange() const;
|
|
// Get the scroll range assuming the viewport has size (aWidth, aHeight).
|
|
nsRect GetScrollRange(nscoord aWidth, nscoord aHeight) const;
|
|
|
|
const nsRect& ScrollPort() const { return mScrollPort; }
|
|
void SetScrollPort(const nsRect& aNewScrollPort) {
|
|
if (!mScrollPort.IsEqualEdges(aNewScrollPort)) {
|
|
mMayScheduleScrollAnimations = true;
|
|
}
|
|
mScrollPort = aNewScrollPort;
|
|
}
|
|
|
|
/**
|
|
* Return the 'optimal viewing region' as a rect suitable for use by
|
|
* scroll anchoring. This rect is in the same coordinate space as
|
|
* 'GetScrollPortRect', and accounts for 'scroll-padding' as defined by:
|
|
*
|
|
* https://drafts.csswg.org/css-scroll-snap-1/#optimal-viewing-region
|
|
*/
|
|
nsRect GetVisualOptimalViewingRect() const;
|
|
|
|
/**
|
|
* For LTR frames, this is the same as GetVisualViewportOffset().
|
|
* For RTL frames, we take the offset from the top right corner of the frame
|
|
* to the top right corner of the visual viewport.
|
|
*/
|
|
nsPoint GetLogicalVisualViewportOffset() const {
|
|
nsPoint pt = GetVisualViewportOffset();
|
|
if (!IsPhysicalLTR()) {
|
|
pt.x += GetVisualViewportSize().width - mScrolledFrame->GetRect().width;
|
|
}
|
|
return pt;
|
|
}
|
|
void ScrollSnap(ScrollMode aMode);
|
|
void ScrollSnap(const nsPoint& aDestination,
|
|
ScrollMode aMode = ScrollMode::SmoothMsd);
|
|
|
|
bool HasPendingScrollRestoration() const {
|
|
return mRestorePos != nsPoint(-1, -1);
|
|
}
|
|
|
|
bool IsProcessingScrollEvent() const { return mProcessingScrollEvent; }
|
|
|
|
class AutoScrollbarRepaintSuppression;
|
|
friend class AutoScrollbarRepaintSuppression;
|
|
class AutoScrollbarRepaintSuppression {
|
|
public:
|
|
AutoScrollbarRepaintSuppression(ScrollContainerFrame* aFrame,
|
|
AutoWeakFrame& aWeakOuter, bool aSuppress)
|
|
: mFrame(aFrame),
|
|
mWeakOuter(aWeakOuter),
|
|
mOldSuppressValue(aFrame->mSuppressScrollbarRepaints) {
|
|
mFrame->mSuppressScrollbarRepaints = aSuppress;
|
|
}
|
|
|
|
~AutoScrollbarRepaintSuppression() {
|
|
if (mWeakOuter.IsAlive()) {
|
|
mFrame->mSuppressScrollbarRepaints = mOldSuppressValue;
|
|
}
|
|
}
|
|
|
|
private:
|
|
ScrollContainerFrame* mFrame;
|
|
AutoWeakFrame& mWeakOuter;
|
|
bool mOldSuppressValue;
|
|
};
|
|
|
|
struct ScrollOperationParams {
|
|
ScrollOperationParams(const ScrollOperationParams&) = delete;
|
|
ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin)
|
|
: mMode(aMode), mOrigin(aOrigin) {}
|
|
ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin,
|
|
ScrollSnapTargetIds&& aSnapTargetIds)
|
|
: ScrollOperationParams(aMode, aOrigin) {
|
|
mTargetIds = std::move(aSnapTargetIds);
|
|
}
|
|
ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin,
|
|
ScrollSnapFlags aSnapFlags,
|
|
ScrollTriggeredByScript aTriggeredByScript)
|
|
: ScrollOperationParams(aMode, aOrigin) {
|
|
mSnapFlags = aSnapFlags;
|
|
mTriggeredByScript = aTriggeredByScript;
|
|
}
|
|
|
|
ScrollMode mMode;
|
|
ScrollOrigin mOrigin;
|
|
ScrollSnapFlags mSnapFlags = ScrollSnapFlags::Disabled;
|
|
ScrollTriggeredByScript mTriggeredByScript = ScrollTriggeredByScript::No;
|
|
ScrollSnapTargetIds mTargetIds;
|
|
|
|
bool IsInstant() const { return mMode == ScrollMode::Instant; }
|
|
bool IsSmoothMsd() const { return mMode == ScrollMode::SmoothMsd; }
|
|
bool IsSmooth() const { return mMode == ScrollMode::Smooth; }
|
|
bool IsScrollSnapDisabled() const {
|
|
return mSnapFlags == ScrollSnapFlags::Disabled;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @note This method might destroy the frame, pres shell and other objects.
|
|
*
|
|
* A caller can ask this ScrollToWithOrigin() function to perform snapping by
|
|
* passing in aParams.mSnapFlags != ScrollSnapFlags::Disabled. Alternatively,
|
|
* a caller may want to do its own snapping, in which case it should pass
|
|
* ScrollSnapFlags::Disabled and populate aParams.mTargetIds based on the
|
|
* result of the snapping.
|
|
*/
|
|
void ScrollToWithOrigin(nsPoint aScrollPosition, const nsRect* aRange,
|
|
ScrollOperationParams&& aParams);
|
|
|
|
void CompleteAsyncScroll(const nsPoint& aStartPosition, const nsRect& aRange,
|
|
UniquePtr<ScrollSnapTargetIds> aSnapTargetIds,
|
|
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified);
|
|
|
|
bool HasPerspective() const { return ChildrenHavePerspective(); }
|
|
bool HasBgAttachmentLocal() const;
|
|
StyleDirection GetScrolledFrameDir() const;
|
|
static StyleDirection GetScrolledFrameDir(const nsIFrame*);
|
|
|
|
// Ask APZ to smooth scroll to |aDestination|.
|
|
// This method does not clamp the destination; callers should clamp it to
|
|
// either the layout or the visual scroll range (APZ will happily smooth
|
|
// scroll to either).
|
|
void ApzSmoothScrollTo(const nsPoint& aDestination, ScrollMode, ScrollOrigin,
|
|
ScrollTriggeredByScript,
|
|
UniquePtr<ScrollSnapTargetIds> aSnapTargetIds);
|
|
|
|
// Check whether APZ can scroll in the provided directions, keeping in mind
|
|
// that APZ currently cannot scroll along axes which are overflow:hidden.
|
|
bool CanApzScrollInTheseDirections(layers::ScrollDirections aDirections);
|
|
|
|
// Removes any RefreshDriver observers we might have registered.
|
|
void RemoveObservers();
|
|
|
|
private:
|
|
class AsyncScroll;
|
|
class AsyncSmoothMSDScroll;
|
|
class AutoMinimumScaleSizeChangeDetector;
|
|
|
|
enum class AnonymousContentType {
|
|
VerticalScrollbar,
|
|
HorizontalScrollbar,
|
|
Resizer,
|
|
};
|
|
EnumSet<AnonymousContentType> GetNeededAnonymousContent() const;
|
|
EnumSet<AnonymousContentType> GetCurrentAnonymousContent() const;
|
|
|
|
// If a child frame was added or removed on the scrollframe,
|
|
// reload our child frame list.
|
|
// We need this if a scrollbar frame is recreated.
|
|
void ReloadChildFrames();
|
|
|
|
// NOTE: Use GetScrollStylesFromFrame() if you want to know `overflow`
|
|
// and `overflow-behavior` properties.
|
|
nsIFrame* GetFrameForStyle() const;
|
|
|
|
// Compute all scroll snap related information and store eash snap target
|
|
// element in |mSnapTargets|.
|
|
ScrollSnapInfo ComputeScrollSnapInfo();
|
|
|
|
bool NeedsScrollSnap() const;
|
|
|
|
// Returns the snapport size of this scroll container.
|
|
// https://drafts.csswg.org/css-scroll-snap/#scroll-snapport
|
|
nsSize GetSnapportSize() const;
|
|
|
|
// Schedule the scroll-driven animations.
|
|
void ScheduleScrollAnimations();
|
|
void TryScheduleScrollAnimations() {
|
|
if (!mMayScheduleScrollAnimations) {
|
|
return;
|
|
}
|
|
ScheduleScrollAnimations();
|
|
mMayScheduleScrollAnimations = false;
|
|
}
|
|
|
|
CSSPoint GetScrollPositionCSSPixels() const {
|
|
return CSSPoint::FromAppUnits(GetScrollPosition());
|
|
}
|
|
|
|
static void RemoveDisplayPortCallback(nsITimer* aTimer, void* aClosure);
|
|
|
|
// owning references to the nsIAnonymousContentCreator-built content
|
|
nsCOMPtr<Element> mHScrollbarContent;
|
|
nsCOMPtr<Element> mVScrollbarContent;
|
|
nsCOMPtr<Element> mScrollCornerContent;
|
|
nsCOMPtr<Element> mResizerContent;
|
|
|
|
class ScrollEvent;
|
|
class ScrollEndEvent;
|
|
class AsyncScrollPortEvent;
|
|
class ScrolledAreaEvent;
|
|
|
|
RefPtr<ScrollEvent> mScrollEvent;
|
|
RefPtr<ScrollEndEvent> mScrollEndEvent;
|
|
nsRevocableEventPtr<AsyncScrollPortEvent> mAsyncScrollPortEvent;
|
|
nsRevocableEventPtr<ScrolledAreaEvent> mScrolledAreaEvent;
|
|
nsScrollbarFrame* mHScrollbarBox;
|
|
nsScrollbarFrame* mVScrollbarBox;
|
|
nsIFrame* mScrolledFrame;
|
|
nsIFrame* mScrollCornerBox;
|
|
nsIFrame* mResizerBox;
|
|
const nsIFrame* mReferenceFrameDuringPainting;
|
|
RefPtr<AsyncScroll> mAsyncScroll;
|
|
RefPtr<AsyncSmoothMSDScroll> mAsyncSmoothMSDScroll;
|
|
RefPtr<layout::ScrollbarActivity> mScrollbarActivity;
|
|
nsTArray<nsIScrollPositionListener*> mListeners;
|
|
ScrollOrigin mLastScrollOrigin;
|
|
Maybe<nsPoint> mApzSmoothScrollDestination;
|
|
MainThreadScrollGeneration mScrollGeneration;
|
|
APZScrollGeneration mScrollGenerationOnApz;
|
|
|
|
nsTArray<ScrollPositionUpdate> mScrollUpdates;
|
|
|
|
nsSize mMinimumScaleSize;
|
|
|
|
// Stores the ICB size for the root document if this frame is using the
|
|
// minimum scale size for |mScrollPort|.
|
|
nsSize mICBSize;
|
|
|
|
// Where we're currently scrolling to, if we're scrolling asynchronously.
|
|
// If we're not in the middle of an asynchronous scroll then this is
|
|
// just the current scroll position. ScrollBy will choose its
|
|
// destination based on this value.
|
|
nsPoint mDestination;
|
|
|
|
// A goal position to try to scroll to as content loads. As long as mLastPos
|
|
// matches the current logical scroll position, we try to scroll to
|
|
// mRestorePos after every reflow --- because after each time content is
|
|
// loaded/added to the scrollable element, there will be a reflow.
|
|
// Note that for frames where layout and visual viewport aren't one and the
|
|
// same thing, this scroll position will be the logical scroll position of
|
|
// the *visual* viewport, as its position will be more relevant to the user.
|
|
nsPoint mRestorePos;
|
|
// The last logical position we scrolled to while trying to restore
|
|
// mRestorePos, or 0,0 when this is a new frame. Set to -1,-1 once we've
|
|
// scrolled for any reason other than trying to restore mRestorePos.
|
|
// Just as with mRestorePos, this position will be the logical position of
|
|
// the *visual* viewport where available.
|
|
nsPoint mLastPos;
|
|
|
|
// The latest scroll position we've sent or received from APZ. This
|
|
// represents the main thread's best knowledge of the APZ scroll position,
|
|
// and is used to calculate relative scroll offset updates.
|
|
nsPoint mApzScrollPos;
|
|
|
|
nsExpirationState mActivityExpirationState;
|
|
|
|
nsCOMPtr<nsITimer> mScrollActivityTimer;
|
|
|
|
// The scroll position where we last updated frame visibility.
|
|
nsPoint mLastUpdateFramesPos;
|
|
nsRect mDisplayPortAtLastFrameUpdate;
|
|
|
|
nsRect mPrevScrolledRect;
|
|
|
|
layers::ScrollableLayerGuid::ViewID mScrollParentID;
|
|
|
|
// Timer to remove the displayport some time after scrolling has stopped
|
|
nsCOMPtr<nsITimer> mDisplayPortExpiryTimer;
|
|
|
|
ScrollAnchorContainer mAnchor;
|
|
|
|
// We keep holding a strong reference for each snap target element until the
|
|
// next snapping happens so that it avoids using the same nsIContent* pointer
|
|
// for newly created contents in this scroll container. Otherwise we will try
|
|
// to match different nsIContent(s) generated at the same address during
|
|
// re-snapping.
|
|
SnapTargetSet mSnapTargets;
|
|
|
|
// Representing there's an APZ animation is in progress and what caused the
|
|
// animation. Note that this is only set when repainted via APZ, which means
|
|
// that there may be a request for an APZ animation in flight for example,
|
|
// while this is still `No`. In order to answer "is an APZ animation in the
|
|
// process of starting or in progress" you need to check mScrollUpdates,
|
|
// mApzAnimationRequested, and this type.
|
|
APZScrollAnimationType mCurrentAPZScrollAnimationType;
|
|
|
|
// The paint sequence number if the scroll frame is the first scrollable frame
|
|
// encountered.
|
|
Maybe<uint32_t> mIsFirstScrollableFrameSequenceNumber;
|
|
|
|
// Representing whether the APZC corresponding to this frame is now in the
|
|
// middle of handling a gesture (e.g. a pan gesture).
|
|
InScrollingGesture mInScrollingGesture : 1;
|
|
|
|
bool mAllowScrollOriginDowngrade : 1;
|
|
bool mHadDisplayPortAtLastFrameUpdate : 1;
|
|
|
|
// True if the most recent reflow of the scroll container frame has
|
|
// the vertical scrollbar shown.
|
|
bool mHasVerticalScrollbar : 1;
|
|
// True if the most recent reflow of the scroll container frame has the
|
|
// horizontal scrollbar shown.
|
|
bool mHasHorizontalScrollbar : 1;
|
|
|
|
// If mHas(Vertical|Horizontal)Scrollbar is true then
|
|
// mOnlyNeed(V|H)ScrollbarToScrollVVInsideLV indicates if the only reason we
|
|
// need that scrollbar is to scroll the visual viewport inside the layout
|
|
// viewport. These scrollbars are special in that even if they are layout
|
|
// scrollbars they do not take up any layout space.
|
|
bool mOnlyNeedVScrollbarToScrollVVInsideLV : 1;
|
|
bool mOnlyNeedHScrollbarToScrollVVInsideLV : 1;
|
|
bool mFrameIsUpdatingScrollbar : 1;
|
|
bool mDidHistoryRestore : 1;
|
|
// Is this the scrollframe for the document's viewport?
|
|
bool mIsRoot : 1;
|
|
// If true, don't try to layout the scrollbars in Reflow(). This can be
|
|
// useful if multiple passes are involved, because we don't want to place the
|
|
// scrollbars at the wrong size.
|
|
bool mSuppressScrollbarUpdate : 1;
|
|
// If true, we skipped a scrollbar layout due to mSuppressScrollbarUpdate
|
|
// being set at some point. That means we should lay out scrollbars even if
|
|
// it might not strictly be needed next time mSuppressScrollbarUpdate is
|
|
// false.
|
|
bool mSkippedScrollbarLayout : 1;
|
|
|
|
bool mHadNonInitialReflow : 1;
|
|
// Initially true; first call to ReflowFinished() sets it to false.
|
|
bool mFirstReflow : 1;
|
|
// State used only by PostScrollEvents so we know
|
|
// which overflow states have changed.
|
|
bool mHorizontalOverflow : 1;
|
|
bool mVerticalOverflow : 1;
|
|
bool mPostedReflowCallback : 1;
|
|
bool mMayHaveDirtyFixedChildren : 1;
|
|
// If true, need to actually update our scrollbar attributes in the
|
|
// reflow callback.
|
|
bool mUpdateScrollbarAttributes : 1;
|
|
// If true, we should be prepared to scroll using this scrollframe
|
|
// by placing descendant content into its own layer(s)
|
|
bool mHasBeenScrolledRecently : 1;
|
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// If true, the scroll frame should always be active because we always build
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// a scrollable layer. Used for asynchronous scrolling.
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bool mWillBuildScrollableLayer : 1;
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// If true, the scroll frame is an ancestor of other "active" scrolling
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// frames, where "active" means has a non-minimal display port if
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// ShouldActivateAllScrollFrames is true, or has a display port if
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// ShouldActivateAllScrollFrames is false. And this means that we shouldn't
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// expire the display port (if ShouldActivateAllScrollFrames is true then
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// expiring a display port means making it minimal, otherwise it means
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// removing the display port). If those descendant scrollframes have their
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// display ports removed or made minimal, then we expire our display port.
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bool mIsParentToActiveScrollFrames : 1;
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// True if this frame has been scrolled at least once
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bool mHasBeenScrolled : 1;
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// True if the events synthesized by OSX to produce momentum scrolling should
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|
// be ignored. Reset when the next real, non-synthesized scroll event occurs.
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bool mIgnoreMomentumScroll : 1;
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// True if the APZ is in the process of async-transforming this scrollframe,
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// (as best as we can tell on the main thread, anyway).
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bool mTransformingByAPZ : 1;
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// True if APZ can scroll this frame asynchronously (i.e. it has an APZC
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// set up for this frame and it's not a scrollinfo layer).
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bool mScrollableByAPZ : 1;
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// True if the APZ is allowed to zoom this scrollframe.
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bool mZoomableByAPZ : 1;
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// True if the scroll frame contains out-of-flow content and is inside
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// a CSS filter.
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bool mHasOutOfFlowContentInsideFilter : 1;
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// True if we don't want the scrollbar to repaint itself right now.
|
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bool mSuppressScrollbarRepaints : 1;
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// True if we are using the minimum scale size instead of ICB for scroll port.
|
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bool mIsUsingMinimumScaleSize : 1;
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// True if the minimum scale size has been changed since the last reflow.
|
|
bool mMinimumScaleSizeChanged : 1;
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// True if we're processing an scroll event.
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|
bool mProcessingScrollEvent : 1;
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// This is true from the time a scroll animation is requested of APZ to the
|
|
// time that APZ responds with an up-to-date repaint request. More precisely,
|
|
// this is flipped to true if a repaint request is dispatched to APZ where
|
|
// the most recent scroll request is a smooth scroll, and it is cleared when
|
|
// mApzAnimationInProgress is updated.
|
|
bool mApzAnimationRequested : 1;
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// Similar to above mApzAnimationRequested but the request came from script,
|
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// e.g., scrollBy().
|
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bool mApzAnimationTriggeredByScriptRequested : 1;
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// Whether we need to reclamp the visual viewport offset in ReflowFinished.
|
|
bool mReclampVVOffsetInReflowFinished : 1;
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// Whether we need to schedule the scroll-driven animations.
|
|
bool mMayScheduleScrollAnimations : 1;
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#ifdef MOZ_WIDGET_ANDROID
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// True if this scrollable frame was vertically overflowed on the last reflow.
|
|
bool mHasVerticalOverflowForDynamicToolbar : 1;
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#endif
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layout::ScrollVelocityQueue mVelocityQueue;
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// NOTE: On mobile this value might be factoring into overflow:hidden region
|
|
// in the case of the top level document.
|
|
nsRect mScrollPort;
|
|
UniquePtr<ScrollSnapTargetIds> mLastSnapTargetIds;
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|
};
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} // namespace mozilla
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#endif /* mozilla_ScrollContainerFrame_h_ */
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