176 lines
4.8 KiB
Rust
176 lines
4.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
//! Parametric Bézier curves.
|
|
//!
|
|
//! This is based on `WebCore/platform/graphics/UnitBezier.h` in WebKit.
|
|
|
|
#![deny(missing_docs)]
|
|
|
|
use crate::values::CSSFloat;
|
|
|
|
const NEWTON_METHOD_ITERATIONS: u8 = 8;
|
|
|
|
/// A unit cubic Bézier curve, used for timing functions in CSS transitions and animations.
|
|
pub struct Bezier {
|
|
ax: f64,
|
|
bx: f64,
|
|
cx: f64,
|
|
ay: f64,
|
|
by: f64,
|
|
cy: f64,
|
|
}
|
|
|
|
impl Bezier {
|
|
/// Calculate the output of a unit cubic Bézier curve from the two middle control points.
|
|
///
|
|
/// X coordinate is time, Y coordinate is function advancement.
|
|
/// The nominal range for both is 0 to 1.
|
|
///
|
|
/// The start and end points are always (0, 0) and (1, 1) so that a transition or animation
|
|
/// starts at 0% and ends at 100%.
|
|
pub fn calculate_bezier_output(
|
|
progress: f64,
|
|
epsilon: f64,
|
|
x1: f32,
|
|
y1: f32,
|
|
x2: f32,
|
|
y2: f32,
|
|
) -> f64 {
|
|
// Check for a linear curve.
|
|
if x1 == y1 && x2 == y2 {
|
|
return progress;
|
|
}
|
|
|
|
// Ensure that we return 0 or 1 on both edges.
|
|
if progress == 0.0 {
|
|
return 0.0;
|
|
}
|
|
if progress == 1.0 {
|
|
return 1.0;
|
|
}
|
|
|
|
// For negative values, try to extrapolate with tangent (p1 - p0) or,
|
|
// if p1 is coincident with p0, with (p2 - p0).
|
|
if progress < 0.0 {
|
|
if x1 > 0.0 {
|
|
return progress * y1 as f64 / x1 as f64;
|
|
}
|
|
if y1 == 0.0 && x2 > 0.0 {
|
|
return progress * y2 as f64 / x2 as f64;
|
|
}
|
|
// If we can't calculate a sensible tangent, don't extrapolate at all.
|
|
return 0.0;
|
|
}
|
|
|
|
// For values greater than 1, try to extrapolate with tangent (p2 - p3) or,
|
|
// if p2 is coincident with p3, with (p1 - p3).
|
|
if progress > 1.0 {
|
|
if x2 < 1.0 {
|
|
return 1.0 + (progress - 1.0) * (y2 as f64 - 1.0) / (x2 as f64 - 1.0);
|
|
}
|
|
if y2 == 1.0 && x1 < 1.0 {
|
|
return 1.0 + (progress - 1.0) * (y1 as f64 - 1.0) / (x1 as f64 - 1.0);
|
|
}
|
|
// If we can't calculate a sensible tangent, don't extrapolate at all.
|
|
return 1.0;
|
|
}
|
|
|
|
Bezier::new(x1, y1, x2, y2).solve(progress, epsilon)
|
|
}
|
|
|
|
#[inline]
|
|
fn new(x1: CSSFloat, y1: CSSFloat, x2: CSSFloat, y2: CSSFloat) -> Bezier {
|
|
let cx = 3. * x1 as f64;
|
|
let bx = 3. * (x2 as f64 - x1 as f64) - cx;
|
|
|
|
let cy = 3. * y1 as f64;
|
|
let by = 3. * (y2 as f64 - y1 as f64) - cy;
|
|
|
|
Bezier {
|
|
ax: 1.0 - cx - bx,
|
|
bx: bx,
|
|
cx: cx,
|
|
ay: 1.0 - cy - by,
|
|
by: by,
|
|
cy: cy,
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
fn sample_curve_x(&self, t: f64) -> f64 {
|
|
// ax * t^3 + bx * t^2 + cx * t
|
|
((self.ax * t + self.bx) * t + self.cx) * t
|
|
}
|
|
|
|
#[inline]
|
|
fn sample_curve_y(&self, t: f64) -> f64 {
|
|
((self.ay * t + self.by) * t + self.cy) * t
|
|
}
|
|
|
|
#[inline]
|
|
fn sample_curve_derivative_x(&self, t: f64) -> f64 {
|
|
(3.0 * self.ax * t + 2.0 * self.bx) * t + self.cx
|
|
}
|
|
|
|
#[inline]
|
|
fn solve_curve_x(&self, x: f64, epsilon: f64) -> f64 {
|
|
// Fast path: Use Newton's method.
|
|
let mut t = x;
|
|
for _ in 0..NEWTON_METHOD_ITERATIONS {
|
|
let x2 = self.sample_curve_x(t);
|
|
if x2.approx_eq(x, epsilon) {
|
|
return t;
|
|
}
|
|
let dx = self.sample_curve_derivative_x(t);
|
|
if dx.approx_eq(0.0, 1e-6) {
|
|
break;
|
|
}
|
|
t -= (x2 - x) / dx;
|
|
}
|
|
|
|
// Slow path: Use bisection.
|
|
let (mut lo, mut hi, mut t) = (0.0, 1.0, x);
|
|
|
|
if t < lo {
|
|
return lo;
|
|
}
|
|
if t > hi {
|
|
return hi;
|
|
}
|
|
|
|
while lo < hi {
|
|
let x2 = self.sample_curve_x(t);
|
|
if x2.approx_eq(x, epsilon) {
|
|
return t;
|
|
}
|
|
if x > x2 {
|
|
lo = t
|
|
} else {
|
|
hi = t
|
|
}
|
|
t = (hi - lo) / 2.0 + lo
|
|
}
|
|
|
|
t
|
|
}
|
|
|
|
/// Solve the bezier curve for a given `x` and an `epsilon`, that should be
|
|
/// between zero and one.
|
|
#[inline]
|
|
fn solve(&self, x: f64, epsilon: f64) -> f64 {
|
|
self.sample_curve_y(self.solve_curve_x(x, epsilon))
|
|
}
|
|
}
|
|
|
|
trait ApproxEq {
|
|
fn approx_eq(self, value: Self, epsilon: Self) -> bool;
|
|
}
|
|
|
|
impl ApproxEq for f64 {
|
|
#[inline]
|
|
fn approx_eq(self, value: f64, epsilon: f64) -> bool {
|
|
(self - value).abs() < epsilon
|
|
}
|
|
}
|