510 lines
12 KiB
Rust
510 lines
12 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Generic types for CSS handling of specified and computed values of
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//! [`position`](https://drafts.csswg.org/css-backgrounds-3/#position)
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use std::fmt::Write;
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use style_traits::CssWriter;
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use style_traits::SpecifiedValueInfo;
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use style_traits::ToCss;
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use crate::logical_geometry::PhysicalSide;
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use crate::values::animated::ToAnimatedZero;
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use crate::values::generics::box_::PositionProperty;
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use crate::values::generics::length::{AnchorResolutionResult, GenericAnchorSizeFunction};
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use crate::values::generics::ratio::Ratio;
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use crate::values::generics::Optional;
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use crate::values::DashedIdent;
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/// A generic type for representing a CSS [position](https://drafts.csswg.org/css-values/#position).
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Copy,
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Debug,
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Deserialize,
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MallocSizeOf,
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PartialEq,
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Serialize,
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SpecifiedValueInfo,
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ToAnimatedValue,
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ToAnimatedZero,
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ToComputedValue,
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ToResolvedValue,
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ToShmem,
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)]
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#[repr(C)]
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pub struct GenericPosition<H, V> {
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/// The horizontal component of position.
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pub horizontal: H,
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/// The vertical component of position.
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pub vertical: V,
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}
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impl<H, V> PositionComponent for Position<H, V>
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where
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H: PositionComponent,
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V: PositionComponent,
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{
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#[inline]
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fn is_center(&self) -> bool {
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self.horizontal.is_center() && self.vertical.is_center()
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}
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}
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pub use self::GenericPosition as Position;
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impl<H, V> Position<H, V> {
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/// Returns a new position.
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pub fn new(horizontal: H, vertical: V) -> Self {
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Self {
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horizontal,
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vertical,
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}
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}
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}
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/// Implements a method that checks if the position is centered.
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pub trait PositionComponent {
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/// Returns if the position component is 50% or center.
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/// For pixel lengths, it always returns false.
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fn is_center(&self) -> bool;
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}
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/// A generic type for representing an `Auto | <position>`.
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/// This is used by <offset-anchor> for now.
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/// https://drafts.fxtf.org/motion-1/#offset-anchor-property
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Copy,
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Debug,
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Deserialize,
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MallocSizeOf,
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Parse,
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PartialEq,
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Serialize,
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SpecifiedValueInfo,
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ToAnimatedZero,
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ToAnimatedValue,
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ToComputedValue,
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ToCss,
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ToResolvedValue,
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ToShmem,
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)]
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#[repr(C, u8)]
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pub enum GenericPositionOrAuto<Pos> {
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/// The <position> value.
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Position(Pos),
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/// The keyword `auto`.
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Auto,
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}
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pub use self::GenericPositionOrAuto as PositionOrAuto;
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impl<Pos> PositionOrAuto<Pos> {
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/// Return `auto`.
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#[inline]
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pub fn auto() -> Self {
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PositionOrAuto::Auto
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}
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/// Return true if it is 'auto'.
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#[inline]
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pub fn is_auto(&self) -> bool {
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matches!(self, PositionOrAuto::Auto)
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}
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}
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/// A generic value for the `z-index` property.
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Copy,
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Debug,
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MallocSizeOf,
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PartialEq,
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Parse,
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SpecifiedValueInfo,
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ToAnimatedValue,
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ToAnimatedZero,
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ToComputedValue,
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ToCss,
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ToResolvedValue,
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ToShmem,
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)]
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#[repr(C, u8)]
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pub enum GenericZIndex<I> {
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/// An integer value.
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Integer(I),
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/// The keyword `auto`.
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Auto,
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}
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pub use self::GenericZIndex as ZIndex;
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impl<Integer> ZIndex<Integer> {
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/// Returns `auto`
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#[inline]
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pub fn auto() -> Self {
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ZIndex::Auto
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}
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/// Returns whether `self` is `auto`.
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#[inline]
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pub fn is_auto(self) -> bool {
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matches!(self, ZIndex::Auto)
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}
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/// Returns the integer value if it is an integer, or `auto`.
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#[inline]
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pub fn integer_or(self, auto: Integer) -> Integer {
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match self {
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ZIndex::Integer(n) => n,
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ZIndex::Auto => auto,
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}
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}
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}
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/// Ratio or None.
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Copy,
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Debug,
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MallocSizeOf,
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PartialEq,
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SpecifiedValueInfo,
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ToAnimatedValue,
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ToComputedValue,
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ToCss,
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ToResolvedValue,
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ToShmem,
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)]
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#[repr(C, u8)]
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pub enum PreferredRatio<N> {
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/// Without specified ratio
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#[css(skip)]
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None,
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/// With specified ratio
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Ratio(
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#[animation(field_bound)]
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#[css(field_bound)]
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#[distance(field_bound)]
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Ratio<N>,
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),
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}
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/// A generic value for the `aspect-ratio` property, the value is `auto || <ratio>`.
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Copy,
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Debug,
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MallocSizeOf,
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PartialEq,
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SpecifiedValueInfo,
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ToAnimatedValue,
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ToComputedValue,
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ToCss,
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ToResolvedValue,
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ToShmem,
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)]
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#[repr(C)]
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pub struct GenericAspectRatio<N> {
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/// Specifiy auto or not.
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#[animation(constant)]
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#[css(represents_keyword)]
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pub auto: bool,
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/// The preferred aspect-ratio value.
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#[animation(field_bound)]
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#[css(field_bound)]
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#[distance(field_bound)]
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pub ratio: PreferredRatio<N>,
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}
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pub use self::GenericAspectRatio as AspectRatio;
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impl<N> AspectRatio<N> {
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/// Returns `auto`
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#[inline]
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pub fn auto() -> Self {
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AspectRatio {
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auto: true,
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ratio: PreferredRatio::None,
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}
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}
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}
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impl<N> ToAnimatedZero for AspectRatio<N> {
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#[inline]
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fn to_animated_zero(&self) -> Result<Self, ()> {
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Err(())
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}
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}
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/// Specified type for `inset` properties, which allows
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/// the use of the `anchor()` function.
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/// Note(dshin): `LengthPercentageOrAuto` is not used here because
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/// having `LengthPercentageOrAuto` and `AnchorFunction` in the enum
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/// pays the price of the discriminator for `LengthPercentage | Auto`
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/// as well as `LengthPercentageOrAuto | AnchorFunction`. This increases
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/// the size of the style struct, which would not be great.
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/// On the other hand, we trade for code duplication, so... :(
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Debug,
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MallocSizeOf,
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PartialEq,
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ToCss,
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ToShmem,
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ToAnimatedValue,
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ToAnimatedZero,
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ToComputedValue,
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ToResolvedValue,
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)]
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#[repr(C)]
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pub enum GenericInset<P, LP> {
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/// A `<length-percentage>` value.
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LengthPercentage(LP),
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/// An `auto` value.
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Auto,
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/// Inset defined by the anchor element.
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///
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/// <https://drafts.csswg.org/css-anchor-position-1/#anchor-pos>
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AnchorFunction(
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#[animation(field_bound)]
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#[distance(field_bound)]
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Box<GenericAnchorFunction<P, LP>>,
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),
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/// Inset defined by the size of the anchor element.
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///
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/// <https://drafts.csswg.org/css-anchor-position-1/#anchor-pos>
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AnchorSizeFunction(
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#[animation(field_bound)]
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#[distance(field_bound)]
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Box<GenericAnchorSizeFunction<LP>>,
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),
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/// A `<length-percentage>` value, guaranteed to contain `calc()`,
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/// which then is guaranteed to contain `anchor()` or `anchor-size()`.
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AnchorContainingCalcFunction(LP),
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}
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impl<P, LP> SpecifiedValueInfo for GenericInset<P, LP>
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where
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LP: SpecifiedValueInfo,
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{
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fn collect_completion_keywords(f: style_traits::KeywordsCollectFn) {
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LP::collect_completion_keywords(f);
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f(&["auto"]);
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if static_prefs::pref!("layout.css.anchor-positioning.enabled") {
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f(&["anchor", "anchor-size"]);
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}
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}
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}
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impl<P, LP> GenericInset<P, LP> {
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/// `auto` value.
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#[inline]
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pub fn auto() -> Self {
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Self::Auto
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}
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/// Return true if it is 'auto'.
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#[inline]
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#[cfg(feature = "servo")]
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pub fn is_auto(&self) -> bool {
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matches!(self, Self::Auto)
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}
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}
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pub use self::GenericInset as Inset;
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/// Anchor function used by inset properties. This resolves
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/// to length at computed time.
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///
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/// https://drafts.csswg.org/css-anchor-position-1/#funcdef-anchor
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Debug,
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MallocSizeOf,
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PartialEq,
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SpecifiedValueInfo,
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ToShmem,
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ToAnimatedValue,
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ToAnimatedZero,
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ToComputedValue,
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ToResolvedValue,
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Serialize,
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Deserialize,
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)]
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#[repr(C)]
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pub struct GenericAnchorFunction<Percentage, LengthPercentage> {
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/// Anchor name of the element to anchor to.
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/// If omitted, selects the implicit anchor element.
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#[animation(constant)]
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pub target_element: DashedIdent,
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/// Where relative to the target anchor element to position
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/// the anchored element to.
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pub side: AnchorSide<Percentage>,
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/// Value to use in case the anchor function is invalid.
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pub fallback: Optional<LengthPercentage>,
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}
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impl<Percentage, LengthPercentage> ToCss for GenericAnchorFunction<Percentage, LengthPercentage>
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where
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Percentage: ToCss,
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LengthPercentage: ToCss,
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{
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fn to_css<W>(&self, dest: &mut CssWriter<W>) -> std::fmt::Result
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where
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W: Write,
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{
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dest.write_str("anchor(")?;
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if !self.target_element.is_empty() {
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self.target_element.to_css(dest)?;
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dest.write_str(" ")?;
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}
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self.side.to_css(dest)?;
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if let Some(f) = self.fallback.as_ref() {
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// This comma isn't really `derive()`-able, unfortunately.
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dest.write_str(", ")?;
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f.to_css(dest)?;
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}
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dest.write_str(")")
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}
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}
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impl<Percentage, LengthPercentage> GenericAnchorFunction<Percentage, LengthPercentage> {
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/// Resolve the anchor function. On failure, return reference to fallback, if exists.
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pub fn resolve<'a>(
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&'a self,
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side: PhysicalSide,
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position_property: PositionProperty,
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) -> AnchorResolutionResult<'a, LengthPercentage> {
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if !position_property.is_absolutely_positioned() {
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return AnchorResolutionResult::new_anchor_invalid(self.fallback.as_ref());
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}
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if !self.side.valid_for(side) {
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return AnchorResolutionResult::new_anchor_invalid(self.fallback.as_ref());
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}
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// TODO(dshin): Do the actual anchor resolution here.
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AnchorResolutionResult::new_anchor_invalid(self.fallback.as_ref())
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}
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}
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/// Keyword values for the anchor positioning function.
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Copy,
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Debug,
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MallocSizeOf,
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PartialEq,
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SpecifiedValueInfo,
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ToCss,
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ToShmem,
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Parse,
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ToAnimatedValue,
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ToAnimatedZero,
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ToComputedValue,
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ToResolvedValue,
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Serialize,
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Deserialize,
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)]
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#[repr(u8)]
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pub enum AnchorSideKeyword {
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/// Inside relative (i.e. Same side) to the inset property it's used in.
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Inside,
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/// Same as above, but outside (i.e. Opposite side).
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Outside,
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/// Top of the anchor element.
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Top,
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/// Left of the anchor element.
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Left,
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/// Right of the anchor element.
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Right,
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/// Bottom of the anchor element.
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Bottom,
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/// Refers to the start side of the anchor element for the same axis of the inset
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/// property it's used in, resolved against the positioned element's containing
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/// block's writing mode.
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Start,
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/// Same as above, but for the end side.
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End,
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/// Same as `start`, resolved against the positioned element's writing mode.
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SelfStart,
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/// Same as above, but for the end side.
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SelfEnd,
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/// Halfway between `start` and `end` sides.
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Center,
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}
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impl AnchorSideKeyword {
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fn valid_for(&self, side: PhysicalSide) -> bool {
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match self {
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Self::Left | Self::Right => matches!(side, PhysicalSide::Left | PhysicalSide::Right),
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Self::Top | Self::Bottom => matches!(side, PhysicalSide::Top | PhysicalSide::Bottom),
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Self::Inside |
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Self::Outside |
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Self::Start |
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Self::End |
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Self::SelfStart |
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Self::SelfEnd |
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Self::Center => true,
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}
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}
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}
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/// Anchor side for the anchor positioning function.
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#[derive(
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Animate,
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Clone,
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ComputeSquaredDistance,
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Copy,
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Debug,
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MallocSizeOf,
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PartialEq,
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Parse,
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SpecifiedValueInfo,
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ToCss,
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ToShmem,
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ToAnimatedValue,
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ToAnimatedZero,
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ToComputedValue,
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ToResolvedValue,
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Serialize,
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Deserialize,
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)]
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#[repr(C)]
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pub enum AnchorSide<P> {
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/// A keyword value for the anchor side.
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Keyword(AnchorSideKeyword),
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/// Percentage value between the `start` and `end` sides.
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Percentage(P),
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}
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impl<P> AnchorSide<P> {
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/// Is this anchor side valid for a given side?
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pub fn valid_for(&self, side: PhysicalSide) -> bool {
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match self {
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Self::Keyword(k) => k.valid_for(side),
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Self::Percentage(_) => true,
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}
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}
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}
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