59 lines
1.9 KiB
Bash
Executable file
59 lines
1.9 KiB
Bash
Executable file
#!/bin/bash
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set -x -e -v
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# This script is for building the DirectX Shader Compiler (DXC).
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# It takes the target CPU architecture as parameter ("x86_64" or "aarch64").
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export MOZ_DXC_TARGET_ARCH=$1
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# Detect a windows SDK version by looking at the directory names in
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# "Windows Kits/10/Include/". At the time of writing this comment, there
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# is one, but we pick the first result in alphabetical order in to reduce
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# the risk of breakage if the vs-toolchain job changes.
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export MOZ_DXC_WIN10_SDK_VERSION=`ls fetches/vs/Windows\ Kits/10/Include/ | sort | head -n 1`
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export VSINSTALLDIR="$MOZ_FETCHES_DIR/vs"
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artifact=$(basename "$TOOLCHAIN_ARTIFACT")
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dxc_folder=${artifact%.tar.*}
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cd "$HOME/fetches/DirectXShaderCompiler"
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# Configure and build.
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mkdir build
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cd build
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# Note: it is important that LLVM_ENABLE_ASSERTIONS remains enabled.
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cmake .. \
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-C ../cmake/caches/PredefinedParams.cmake \
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-DCMAKE_TOOLCHAIN_FILE=../cmake/platforms/WinMsvc.cmake \
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-DHOST_ARCH="$MOZ_DXC_TARGET_ARCH" \
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-DCMAKE_BUILD_TYPE=Release \
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-DLLVM_DISABLE_ASSEMBLY_FILES=ON \
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-DLLVM_NATIVE_TOOLCHAIN="$MOZ_FETCHES_DIR/clang" \
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-DLLVM_WINSYSROOT="$VSINSTALLDIR" \
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-DDIASDK_INCLUDE_DIR="$VSINSTALLDIR/DIA SDK/include" \
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-DWIN10_SDK_PATH="$VSINSTALLDIR/Windows Kits/10" -DWIN10_SDK_VERSION="$MOZ_DXC_WIN10_SDK_VERSION" \
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-DCMAKE_RC_COMPILER="$MOZ_FETCHES_DIR/clang/bin/llvm-rc" \
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-DHLSL_INCLUDE_TESTS=OFF -DCLANG_INCLUDE_TESTS=OFF -DLLVM_INCLUDE_TESTS=OFF \
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-DHLSL_BUILD_DXILCONV=OFF -DSPIRV_WERROR=OFF \
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-DENABLE_SPIRV_CODEGEN=OFF \
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-DLLVM_ENABLE_ASSERTIONS=ON \
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-DLLVM_ASSERTIONS_NO_STRINGS=ON \
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-DLLVM_ASSERTIONS_TRAP=ON \
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-DDXC_CODEGEN_EXCEPTIONS_TRAP=ON \
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-DDXC_DISABLE_ALLOCATOR_OVERRIDES=ON \
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-G Ninja
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# Only build the required target.
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ninja dxcompiler.dll
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# Pack the result and upload.
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mkdir $dxc_folder
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mv bin/dxcompiler.dll $dxc_folder
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mkdir -p $UPLOAD_DIR
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tar cavf $UPLOAD_DIR/$artifact $dxc_folder
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