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firefox/testing/web-platform/tests/gamepad/idlharness-manual.html
Daniel Baumann 5e9a113729
Adding upstream version 140.0.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-25 09:37:52 +02:00

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HTML

<!doctype html>
<title>Manual Gamepad IDL tests</title>
<link rel="help" href="https://w3c.github.io/gamepad/">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/WebIDLParser.js"></script>
<script src="/resources/idlharness.js"></script>
<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p>
<script>
'use strict';
idl_test(
['gamepad'],
['dom', 'html'],
(idl_array, t) => {
idl_array.add_objects({
Gamepad: ['gamepad'],
GamepadButton: ['gamepadButton'],
GamepadEvent: ['event'],
Navigator: ['navigator']
});
const eventWatcher = new EventWatcher(t, window, "gamepadconnected");
const gamepadConnected = eventWatcher.wait_for("gamepadconnected")
.then(e => {
self.event = e;
self.gamepad = e.gamepad;
self.gamepadButton = e.gamepad.buttons[0];
});
const timeout = new Promise((_, reject) => {
t.step_timeout(() => { reject('Timed out waiting for gamepad'); }, 5000);
});
return Promise.race([gamepadConnected, timeout]);
}
);
</script>