87 lines
2.1 KiB
Text
87 lines
2.1 KiB
Text
// GENERATED CONTENT - DO NOT EDIT
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// Content was automatically extracted by Reffy into webref
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// (https://github.com/w3c/webref)
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// Source: Gamepad (https://w3c.github.io/gamepad/)
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[Exposed=Window]
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interface Gamepad {
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readonly attribute DOMString id;
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readonly attribute long index;
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readonly attribute boolean connected;
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readonly attribute DOMHighResTimeStamp timestamp;
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readonly attribute GamepadMappingType mapping;
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readonly attribute FrozenArray<double> axes;
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readonly attribute FrozenArray<GamepadButton> buttons;
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readonly attribute FrozenArray<GamepadTouch> touches;
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[SameObject] readonly attribute GamepadHapticActuator vibrationActuator;
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};
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[Exposed=Window]
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interface GamepadButton {
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readonly attribute boolean pressed;
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readonly attribute boolean touched;
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readonly attribute double value;
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};
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dictionary GamepadTouch {
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unsigned long touchId;
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octet surfaceId;
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DOMPointReadOnly position;
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DOMRectReadOnly? surfaceDimensions;
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};
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enum GamepadMappingType {
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"",
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"standard",
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"xr-standard",
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};
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[Exposed=Window]
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interface GamepadHapticActuator {
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[SameObject] readonly attribute FrozenArray<GamepadHapticEffectType> effects;
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Promise<GamepadHapticsResult> playEffect(
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GamepadHapticEffectType type,
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optional GamepadEffectParameters params = {}
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);
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Promise<GamepadHapticsResult> reset();
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};
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enum GamepadHapticsResult {
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"complete",
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"preempted"
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};
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enum GamepadHapticEffectType {
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"dual-rumble",
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"trigger-rumble"
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};
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dictionary GamepadEffectParameters {
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unsigned long long duration = 0;
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unsigned long long startDelay = 0;
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double strongMagnitude = 0.0;
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double weakMagnitude = 0.0;
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double leftTrigger = 0.0;
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double rightTrigger = 0.0;
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};
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[Exposed=Window]
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partial interface Navigator {
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sequence<Gamepad?> getGamepads();
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};
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[Exposed=Window]
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interface GamepadEvent: Event {
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constructor(DOMString type, GamepadEventInit eventInitDict);
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[SameObject] readonly attribute Gamepad gamepad;
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};
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dictionary GamepadEventInit : EventInit {
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required Gamepad gamepad;
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};
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partial interface mixin WindowEventHandlers {
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attribute EventHandler ongamepadconnected;
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attribute EventHandler ongamepaddisconnected;
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};
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