214 lines
6.9 KiB
HTML
214 lines
6.9 KiB
HTML
<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Canceling an animation</title>
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<link rel="help"
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href="https://drafts.csswg.org/web-animations/#canceling-an-animation-section">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="/web-animations/testcommon.js"></script>
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<script src="testcommon.js"></script>
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<style>
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.scroller {
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overflow: auto;
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height: 100px;
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width: 100px;
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will-change: transform;
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}
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.contents {
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height: 1000px;
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width: 100%;
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}
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</style>
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<body>
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<script>
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'use strict';
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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animation.cancel();
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assert_equals(animation.startTime, null,
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'The start time of a canceled animation should be unresolved');
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assert_equals(animation.currentTime, null,
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'The hold time of a canceled animation should be unresolved');
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}, 'Canceling an animation should cause its start time and hold time to be'
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+ ' unresolved');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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const retPromise = animation.ready.then(() => {
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assert_unreached('ready promise was fulfilled');
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}).catch(err => {
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assert_equals(err.name, 'AbortError',
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'ready promise is rejected with AbortError');
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});
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animation.cancel();
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return retPromise;
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}, 'A play-pending ready promise should be rejected when the animation is'
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+ ' canceled');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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await animation.ready;
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// Make it pause-pending
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animation.pause();
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// We need to store the original ready promise since cancel() will
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// replace it
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const originalPromise = animation.ready;
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animation.cancel();
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await promise_rejects_dom(t, 'AbortError', originalPromise,
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'Cancel should abort ready promise');
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}, 'A pause-pending ready promise should be rejected when the animation is'
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+ ' canceled');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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animation.cancel();
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const promiseResult = await animation.ready;
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assert_equals(promiseResult, animation);
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}, 'When an animation is canceled, it should create a resolved Promise');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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const promise = animation.ready;
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animation.cancel();
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assert_not_equals(animation.ready, promise);
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promise_rejects_dom(t, 'AbortError', promise,
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'Cancel should abort ready promise');
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}, 'The ready promise should be replaced when the animation is canceled');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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assert_equals(animation.playState, 'idle',
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'The animation should be initially idle');
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animation.finished.then(t.step_func(() => {
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assert_unreached('Finished promise should not resolve');
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}), t.step_func(() => {
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assert_unreached('Finished promise should not reject');
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}));
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animation.cancel();
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return waitForAnimationFrames(3);
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}, 'The finished promise should NOT be rejected if the animation is already'
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+ ' idle');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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assert_equals(animation.playState, 'idle',
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'The animation should be initially idle');
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animation.oncancel = t.step_func(() => {
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assert_unreached('Cancel event should not be fired');
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});
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animation.cancel();
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return waitForAnimationFrames(3);
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}, 'The cancel event should NOT be fired if the animation is already idle');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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animation.effect.target.remove();
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const eventWatcher = new EventWatcher(t, animation, 'cancel');
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await animation.ready;
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animation.cancel();
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await eventWatcher.wait_for('cancel');
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assert_equals(animation.effect.target.parentNode, null,
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'cancel event should be fired for the animation on an orphaned element');
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}, 'Canceling an animation should fire cancel event on orphaned element');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.source;
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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await animation.ready;
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// Make the scroll timeline inactive.
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scroller.style.overflow = 'visible';
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scroller.scrollTop;
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await waitForNextFrame();
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assert_equals(animation.timeline.currentTime, null,
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'Sanity check the timeline is inactive.');
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animation.cancel();
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assert_equals(animation.startTime, null,
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'The start time of a canceled animation should be unresolved');
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assert_equals(animation.currentTime, null,
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'The current time of a canceled animation should be unresolved');
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}, 'Canceling an animation with inactive timeline should cause its start time'
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+ ' and hold time to be unresolved');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.source;
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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await animation.ready;
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// Make the scroll timeline inactive.
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scroller.style.overflow = 'visible';
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scroller.scrollTop;
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await waitForNextFrame();
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assert_equals(animation.timeline.currentTime, null,
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'Sanity check the timeline is inactive.');
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const eventWatcher = new EventWatcher(t, animation, 'cancel');
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animation.cancel();
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const cancelEvent = await eventWatcher.wait_for('cancel');
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assert_equals(cancelEvent.currentTime, null,
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'event.currentTime should be unresolved when the timeline is inactive.');
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assert_equals(cancelEvent.timelineTime, null,
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'event.timelineTime should be unresolved when the timeline is inactive');
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}, 'oncancel event is fired when the timeline is inactive.');
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</script>
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</body>
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