416 lines
15 KiB
HTML
416 lines
15 KiB
HTML
<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Animation.finished</title>
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<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-finished">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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const previousFinishedPromise = animation.finished;
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return animation.ready.then(() => {
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same object when playing starts');
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animation.pause();
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise does not change when pausing');
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animation.play();
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise does not change when play() unpauses');
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animation.currentTime = 100 * MS_PER_SEC;
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return animation.finished;
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}).then(() => {
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same object when playing completes');
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});
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}, 'Test pausing then playing does not change the finished promise');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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let previousFinishedPromise = animation.finished;
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animation.finish();
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return animation.finished.then(() => {
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same object when playing completes');
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animation.play();
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise changes when replaying animation');
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previousFinishedPromise = animation.finished;
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animation.play();
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is the same after redundant play() call');
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});
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}, 'Test restarting a finished animation');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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let previousFinishedPromise;
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animation.finish();
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return animation.finished.then(() => {
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previousFinishedPromise = animation.finished;
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animation.playbackRate = -1;
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise should be replaced when reversing a ' +
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'finished promise');
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animation.currentTime = 0;
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return animation.finished;
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}).then(() => {
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previousFinishedPromise = animation.finished;
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animation.play();
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise is replaced after play() call on ' +
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'finished, reversed animation');
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});
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}, 'Test restarting a reversed finished animation');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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const previousFinishedPromise = animation.finished;
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animation.finish();
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return animation.finished.then(() => {
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animation.currentTime = 100 * MS_PER_SEC + 1000;
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assert_equals(animation.finished, previousFinishedPromise,
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'Finished promise is unchanged jumping past end of ' +
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'finished animation');
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});
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}, 'Test redundant finishing of animation');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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// Setup callback to run if finished promise is resolved
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let finishPromiseResolved = false;
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animation.finished.then(() => {
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finishPromiseResolved = true;
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});
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return animation.ready.then(() => {
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// Jump to mid-way in interval and pause
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animation.currentTime = 100 * MS_PER_SEC / 2;
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animation.pause();
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return animation.ready;
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}).then(() => {
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// Jump to the end
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// (But don't use finish() since that should unpause as well)
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animation.currentTime = 100 * MS_PER_SEC;
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return waitForAnimationFrames(2);
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}).then(() => {
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assert_false(finishPromiseResolved,
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'Finished promise should not resolve when paused');
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});
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}, 'Finished promise does not resolve when paused');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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// Setup callback to run if finished promise is resolved
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let finishPromiseResolved = false;
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animation.finished.then(() => {
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finishPromiseResolved = true;
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});
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return animation.ready.then(() => {
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// Jump to mid-way in interval and pause
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animation.currentTime = 100 * MS_PER_SEC / 2;
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animation.pause();
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// Jump to the end
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animation.currentTime = 100 * MS_PER_SEC;
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return waitForAnimationFrames(2);
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}).then(() => {
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assert_false(finishPromiseResolved,
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'Finished promise should not resolve when pause-pending');
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});
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}, 'Finished promise does not resolve when pause-pending');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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animation.finish();
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return animation.finished.then(resolvedAnimation => {
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assert_equals(resolvedAnimation, animation,
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'Object identity of animation passed to Promise callback'
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+ ' matches the animation object owning the Promise');
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});
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}, 'The finished promise is fulfilled with its Animation');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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const previousFinishedPromise = animation.finished;
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// Set up listeners on finished promise
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const retPromise = animation.finished.then(() => {
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assert_unreached('finished promise was fulfilled');
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}).catch(err => {
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assert_equals(err.name, 'AbortError',
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'finished promise is rejected with AbortError');
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise should change after the original is ' +
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'rejected');
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});
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animation.cancel();
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return retPromise;
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}, 'finished promise is rejected when an animation is canceled by calling ' +
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'cancel()');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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const previousFinishedPromise = animation.finished;
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animation.finish();
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return animation.finished.then(() => {
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animation.cancel();
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assert_not_equals(animation.finished, previousFinishedPromise,
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'A new finished promise should be created when'
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+ ' canceling a finished animation');
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});
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}, 'canceling an already-finished animation replaces the finished promise');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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const HALF_DUR = 100 * MS_PER_SEC / 2;
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const QUARTER_DUR = 100 * MS_PER_SEC / 4;
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let gotNextFrame = false;
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let currentTimeBeforeShortening;
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animation.currentTime = HALF_DUR;
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return animation.ready.then(() => {
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currentTimeBeforeShortening = animation.currentTime;
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animation.effect.updateTiming({ duration: QUARTER_DUR });
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// Below we use gotNextFrame to check that shortening of the animation
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// duration causes the finished promise to resolve, rather than it just
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// getting resolved on the next animation frame. This relies on the fact
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// that the promises are resolved as a micro-task before the next frame
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// happens.
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waitForAnimationFrames(1).then(() => {
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gotNextFrame = true;
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});
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return animation.finished;
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}).then(() => {
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assert_false(gotNextFrame, 'shortening of the animation duration should ' +
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'resolve the finished promise');
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assert_equals(animation.currentTime, currentTimeBeforeShortening,
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'currentTime should be unchanged when duration shortened');
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const previousFinishedPromise = animation.finished;
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animation.effect.updateTiming({ duration: 100 * MS_PER_SEC });
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise should change after lengthening the ' +
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'duration causes the animation to become active');
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});
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}, 'Test finished promise changes for animation duration changes');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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const retPromise = animation.ready.then(() => {
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animation.playbackRate = 0;
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animation.currentTime = 100 * MS_PER_SEC + 1000;
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return waitForAnimationFrames(2);
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});
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animation.finished.then(t.step_func(() => {
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assert_unreached('finished promise should not resolve when playbackRate ' +
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'is zero');
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}));
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return retPromise;
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}, 'Test finished promise changes when playbackRate == 0');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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return animation.ready.then(() => {
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animation.playbackRate = -1;
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return animation.finished;
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});
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}, 'Test finished promise resolves when reaching to the natural boundary.');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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const previousFinishedPromise = animation.finished;
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animation.finish();
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return animation.finished.then(() => {
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animation.currentTime = 0;
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assert_not_equals(animation.finished, previousFinishedPromise,
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'Finished promise should change once a prior ' +
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'finished promise resolved and the animation ' +
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'falls out finished state');
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});
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}, 'Test finished promise changes when a prior finished promise resolved ' +
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'and the animation falls out finished state');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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const previousFinishedPromise = animation.finished;
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animation.currentTime = 100 * MS_PER_SEC;
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animation.currentTime = 100 * MS_PER_SEC / 2;
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assert_equals(animation.finished, previousFinishedPromise,
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'No new finished promise generated when finished state ' +
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'is checked asynchronously');
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}, 'Test no new finished promise generated when finished state ' +
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'is checked asynchronously');
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test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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const previousFinishedPromise = animation.finished;
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animation.finish();
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animation.currentTime = 100 * MS_PER_SEC / 2;
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assert_not_equals(animation.finished, previousFinishedPromise,
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'New finished promise generated when finished state ' +
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'is checked synchronously');
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}, 'Test new finished promise generated when finished state ' +
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'is checked synchronously');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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let resolvedFinished = false;
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animation.finished.then(() => {
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resolvedFinished = true;
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});
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return animation.ready.then(() => {
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animation.finish();
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animation.currentTime = 100 * MS_PER_SEC / 2;
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}).then(() => {
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assert_true(resolvedFinished,
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'Animation.finished should be resolved even if ' +
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'the finished state is changed soon');
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});
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}, 'Test synchronous finished promise resolved even if finished state ' +
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'is changed soon');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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let resolvedFinished = false;
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animation.finished.then(() => {
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resolvedFinished = true;
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});
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return animation.ready.then(() => {
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animation.currentTime = 100 * MS_PER_SEC;
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animation.finish();
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}).then(() => {
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assert_true(resolvedFinished,
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'Animation.finished should be resolved soon after finish() is ' +
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'called even if there are other asynchronous promises just before it');
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});
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}, 'Test synchronous finished promise resolved even if asynchronous ' +
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'finished promise happens just before synchronous promise');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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animation.finished.then(t.step_func(() => {
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assert_unreached('Animation.finished should not be resolved');
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}));
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return animation.ready.then(() => {
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animation.currentTime = 100 * MS_PER_SEC;
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animation.currentTime = 100 * MS_PER_SEC / 2;
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});
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}, 'Test finished promise is not resolved when the animation ' +
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'falls out finished state immediately');
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promise_test(t => {
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const div = createDiv(t);
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const animation = div.animate({}, 100 * MS_PER_SEC);
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return animation.ready.then(() => {
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animation.currentTime = 100 * MS_PER_SEC;
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animation.finished.then(t.step_func(() => {
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assert_unreached('Animation.finished should not be resolved');
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}));
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animation.currentTime = 0;
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});
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}, 'Test finished promise is not resolved once the animation ' +
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'falls out finished state even though the current finished ' +
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'promise is generated soon after animation state became finished');
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promise_test(t => {
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const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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let ready = false;
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animation.ready.then(
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t.step_func(() => {
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ready = true;
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}),
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t.unreached_func('Ready promise must not be rejected')
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);
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const testSuccess = animation.finished.then(
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t.step_func(() => {
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assert_true(ready, 'Ready promise has resolved');
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}),
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t.unreached_func('Finished promise must not be rejected')
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);
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const timeout = waitForAnimationFrames(3).then(() => {
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return Promise.reject('Finished promise did not arrive in time');
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});
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animation.finish();
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return Promise.race([timeout, testSuccess]);
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}, 'Finished promise should be resolved after the ready promise is resolved');
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promise_test(t => {
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const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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let caught = false;
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animation.ready.then(
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t.unreached_func('Ready promise must not be resolved'),
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t.step_func(() => {
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caught = true;
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})
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);
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const testSuccess = animation.finished.then(
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t.unreached_func('Finished promise must not be resolved'),
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t.step_func(() => {
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assert_true(caught, 'Ready promise has been rejected');
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})
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);
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const timeout = waitForAnimationFrames(3).then(() => {
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return Promise.reject('Finished promise was not rejected in time');
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});
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animation.cancel();
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return Promise.race([timeout, testSuccess]);
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}, 'Finished promise should be rejected after the ready promise is rejected');
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promise_test(async t => {
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const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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// Ensure the finished promise is created
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const finished = animation.finished;
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window.addEventListener(
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'unhandledrejection',
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t.unreached_func('Should not get an unhandled rejection')
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);
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animation.cancel();
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// Wait a moment to allow a chance for the event to be dispatched.
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await waitForAnimationFrames(2);
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}, 'Finished promise does not report an unhandledrejection when rejected');
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</script>
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</body>
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