475 lines
19 KiB
HTML
475 lines
19 KiB
HTML
<!doctype html>
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<meta charset=utf-8>
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<title>AnimationEffect.updateTiming</title>
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<link rel="help" href="https://drafts.csswg.org/web-animations-1/#dom-animationeffect-updatetiming">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="../../testcommon.js"></script>
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<script src="../../resources/easing-tests.js"></script>
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<script src="../../resources/timing-tests.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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// ------------------------------
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// delay
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// ------------------------------
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test(t => {
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const anim = createDiv(t).animate(null, 100);
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anim.effect.updateTiming({ delay: 100 });
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assert_equals(anim.effect.getTiming().delay, 100, 'set delay 100');
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assert_equals(anim.effect.getComputedTiming().delay, 100,
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'getComputedTiming() after set delay 100');
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}, 'Allows setting the delay to a positive number');
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test(t => {
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const anim = createDiv(t).animate(null, 100);
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anim.effect.updateTiming({ delay: -100 });
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assert_equals(anim.effect.getTiming().delay, -100, 'set delay -100');
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assert_equals(anim.effect.getComputedTiming().delay, -100,
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'getComputedTiming() after set delay -100');
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}, 'Allows setting the delay to a negative number');
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test(t => {
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const anim = createDiv(t).animate(null, 100);
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anim.effect.updateTiming({ delay: 100 });
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assert_equals(anim.effect.getComputedTiming().progress, null);
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assert_equals(anim.effect.getComputedTiming().currentIteration, null);
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}, 'Allows setting the delay of an animation in progress: positive delay that'
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+ ' causes the animation to be no longer in-effect');
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test(t => {
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const anim = createDiv(t).animate(null, { fill: 'both', duration: 100 });
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anim.effect.updateTiming({ delay: -50 });
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assert_equals(anim.effect.getComputedTiming().progress, 0.5);
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}, 'Allows setting the delay of an animation in progress: negative delay that'
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+ ' seeks into the active interval');
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test(t => {
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const anim = createDiv(t).animate(null, { fill: 'both', duration: 100 });
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anim.effect.updateTiming({ delay: -100 });
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assert_equals(anim.effect.getComputedTiming().progress, 1);
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assert_equals(anim.effect.getComputedTiming().currentIteration, 0);
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}, 'Allows setting the delay of an animation in progress: large negative delay'
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+ ' that causes the animation to be finished');
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for (const invalid of gBadDelayValues) {
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test(t => {
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const anim = createDiv(t).animate(null);
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assert_throws_js(TypeError, () => {
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anim.effect.updateTiming({ delay: invalid });
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});
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}, `Throws when setting invalid delay value: ${invalid}`);
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}
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// ------------------------------
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// endDelay
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// ------------------------------
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test(t => {
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const anim = createDiv(t).animate(null, 2000);
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anim.effect.updateTiming({ endDelay: 123.45 });
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assert_time_equals_literal(anim.effect.getTiming().endDelay, 123.45,
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'set endDelay 123.45');
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assert_time_equals_literal(anim.effect.getComputedTiming().endDelay, 123.45,
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'getComputedTiming() after set endDelay 123.45');
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}, 'Allows setting the endDelay to a positive number');
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test(t => {
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const anim = createDiv(t).animate(null, 2000);
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anim.effect.updateTiming({ endDelay: -1000 });
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assert_equals(anim.effect.getTiming().endDelay, -1000, 'set endDelay -1000');
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assert_equals(anim.effect.getComputedTiming().endDelay, -1000,
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'getComputedTiming() after set endDelay -1000');
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}, 'Allows setting the endDelay to a negative number');
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test(t => {
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const anim = createDiv(t).animate(null, 2000);
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assert_throws_js(TypeError, () => {
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anim.effect.updateTiming({ endDelay: Infinity });
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});
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}, 'Throws when setting the endDelay to infinity');
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test(t => {
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const anim = createDiv(t).animate(null, 2000);
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assert_throws_js(TypeError, () => {
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anim.effect.updateTiming({ endDelay: -Infinity });
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});
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}, 'Throws when setting the endDelay to negative infinity');
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// ------------------------------
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// fill
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// ------------------------------
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for (const fill of ['none', 'forwards', 'backwards', 'both']) {
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test(t => {
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const anim = createDiv(t).animate(null, 100);
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anim.effect.updateTiming({ fill });
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assert_equals(anim.effect.getTiming().fill, fill, 'set fill ' + fill);
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assert_equals(anim.effect.getComputedTiming().fill, fill,
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'getComputedTiming() after set fill ' + fill);
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}, `Allows setting the fill to '${fill}'`);
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}
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// ------------------------------
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// iterationStart
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// ------------------------------
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test(t => {
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const anim = createDiv(t).animate(null,
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{ iterationStart: 0.2,
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iterations: 1,
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fill: 'both',
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duration: 100,
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delay: 1 });
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anim.effect.updateTiming({ iterationStart: 2.5 });
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assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.5);
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assert_equals(anim.effect.getComputedTiming().currentIteration, 2);
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}, 'Allows setting the iterationStart of an animation in progress:'
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+ ' backwards-filling');
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test(t => {
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const anim = createDiv(t).animate(null,
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{ iterationStart: 0.2,
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iterations: 1,
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fill: 'both',
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duration: 100,
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delay: 0 });
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anim.effect.updateTiming({ iterationStart: 2.5 });
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assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.5);
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assert_equals(anim.effect.getComputedTiming().currentIteration, 2);
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}, 'Allows setting the iterationStart of an animation in progress:'
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+ ' active phase');
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test(t => {
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const anim = createDiv(t).animate(null,
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{ iterationStart: 0.2,
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iterations: 1,
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fill: 'both',
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duration: 100,
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delay: 0 });
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anim.finish();
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anim.effect.updateTiming({ iterationStart: 2.5 });
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assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.5);
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assert_equals(anim.effect.getComputedTiming().currentIteration, 3);
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}, 'Allows setting the iterationStart of an animation in progress:'
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+ ' forwards-filling');
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for (const invalid of gBadIterationStartValues) {
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test(t => {
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const anim = createDiv(t).animate(null);
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assert_throws_js(TypeError, () => {
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anim.effect.updateTiming({ iterationStart: invalid });
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}, `setting ${invalid}`);
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}, `Throws when setting invalid iterationStart value: ${invalid}`);
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}
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// ------------------------------
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// iterations
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// ------------------------------
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test(t => {
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const anim = createDiv(t).animate(null, 2000);
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anim.effect.updateTiming({ iterations: 2 });
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assert_equals(anim.effect.getTiming().iterations, 2, 'set duration 2');
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assert_equals(anim.effect.getComputedTiming().iterations, 2,
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'getComputedTiming() after set iterations 2');
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}, 'Allows setting iterations to a double value');
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test(t => {
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const anim = createDiv(t).animate(null, 2000);
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anim.effect.updateTiming({ iterations: Infinity });
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assert_equals(anim.effect.getTiming().iterations, Infinity,
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'set duration Infinity');
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assert_equals(anim.effect.getComputedTiming().iterations, Infinity,
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'getComputedTiming() after set iterations Infinity');
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}, 'Allows setting iterations to infinity');
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for (const invalid of gBadIterationsValues) {
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test(t => {
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const anim = createDiv(t).animate(null);
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assert_throws_js(TypeError, () => {
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anim.effect.updateTiming({ iterations: invalid });
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});
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}, `Throws when setting invalid iterations value: ${invalid}`);
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}
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test(t => {
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const anim = createDiv(t).animate(null, { duration: 100000, fill: 'both' });
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().progress, 1,
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'progress when animation is finished');
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assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
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'current iteration when animation is finished');
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anim.effect.updateTiming({ iterations: 2 });
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assert_time_equals_literal(anim.effect.getComputedTiming().progress,
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0,
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'progress after adding an iteration');
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assert_time_equals_literal(anim.effect.getComputedTiming().currentIteration,
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1,
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'current iteration after adding an iteration');
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anim.effect.updateTiming({ iterations: 0 });
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assert_equals(anim.effect.getComputedTiming().progress, 0,
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'progress after setting iterations to zero');
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assert_equals(anim.effect.getComputedTiming().currentIteration, 0,
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'current iteration after setting iterations to zero');
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anim.effect.updateTiming({ iterations: Infinity });
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assert_equals(anim.effect.getComputedTiming().progress, 0,
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'progress after setting iterations to Infinity');
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assert_equals(anim.effect.getComputedTiming().currentIteration, 1,
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'current iteration after setting iterations to Infinity');
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}, 'Allows setting the iterations of an animation in progress');
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// ------------------------------
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// duration
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// ------------------------------
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for (const duration of gGoodDurationValues) {
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test(t => {
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const anim = createDiv(t).animate(null, 2000);
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anim.effect.updateTiming({ duration: duration.specified });
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if (typeof duration.specified === 'number') {
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assert_time_equals_literal(anim.effect.getTiming().duration,
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duration.specified,
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'Updates specified duration');
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} else {
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assert_equals(anim.effect.getTiming().duration, duration.specified,
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'Updates specified duration');
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}
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assert_time_equals_literal(anim.effect.getComputedTiming().duration,
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duration.computed,
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'Updates computed duration');
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}, `Allows setting the duration to ${duration.specified}`);
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}
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for (const invalid of gBadDurationValues) {
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test(t => {
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assert_throws_js(TypeError, () => {
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createDiv(t).animate(null, { duration: invalid });
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});
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}, 'Throws when setting invalid duration: '
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+ (typeof invalid === 'string' ? `"${invalid}"` : invalid));
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}
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test(t => {
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const anim = createDiv(t).animate(null, { duration: 100000, fill: 'both' });
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anim.finish();
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assert_equals(anim.effect.getComputedTiming().progress, 1,
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'progress when animation is finished');
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anim.effect.updateTiming({ duration: anim.effect.getTiming().duration * 2 });
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assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.5,
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'progress after doubling the duration');
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anim.effect.updateTiming({ duration: 0 });
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assert_equals(anim.effect.getComputedTiming().progress, 1,
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'progress after setting duration to zero');
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anim.effect.updateTiming({ duration: 'auto' });
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assert_equals(anim.effect.getComputedTiming().progress, 1,
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'progress after setting duration to \'auto\'');
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}, 'Allows setting the duration of an animation in progress');
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promise_test(t => {
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const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
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return anim.ready.then(() => {
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const originalStartTime = anim.startTime;
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const originalCurrentTime = anim.currentTime;
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assert_time_equals_literal(
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anim.effect.getComputedTiming().duration,
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100 * MS_PER_SEC,
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'Initial duration should be as set on KeyframeEffect'
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);
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anim.effect.updateTiming({ duration: 200 * MS_PER_SEC });
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assert_time_equals_literal(
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anim.effect.getComputedTiming().duration,
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200 * MS_PER_SEC,
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'Effect duration should have been updated'
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);
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assert_times_equal(anim.startTime, originalStartTime,
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'startTime should be unaffected by changing effect ' +
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'duration');
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assert_times_equal(anim.currentTime, originalCurrentTime,
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'currentTime should be unaffected by changing effect ' +
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'duration');
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});
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}, 'Allows setting the duration of an animation in progress such that the' +
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' the start and current time do not change');
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// ------------------------------
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// direction
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// ------------------------------
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test(t => {
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const anim = createDiv(t).animate(null, 2000);
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const directions = ['normal', 'reverse', 'alternate', 'alternate-reverse'];
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for (const direction of directions) {
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anim.effect.updateTiming({ direction: direction });
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assert_equals(anim.effect.getTiming().direction, direction,
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`set direction to ${direction}`);
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}
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}, 'Allows setting the direction to each of the possible keywords');
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test(t => {
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const anim = createDiv(t).animate(null, {
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duration: 10000,
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direction: 'normal',
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});
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anim.currentTime = 7000;
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assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.7,
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'progress before updating direction');
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anim.effect.updateTiming({ direction: 'reverse' });
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assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.3,
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'progress after updating direction');
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}, 'Allows setting the direction of an animation in progress from \'normal\' to'
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+ ' \'reverse\'');
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test(t => {
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const anim = createDiv(t).animate(null,
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{ duration: 10000, direction: 'normal' });
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assert_equals(anim.effect.getComputedTiming().progress, 0,
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'progress before updating direction');
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anim.effect.updateTiming({ direction: 'reverse' });
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assert_equals(anim.effect.getComputedTiming().progress, 1,
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'progress after updating direction');
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}, 'Allows setting the direction of an animation in progress from \'normal\' to'
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+ ' \'reverse\' while at start of active interval');
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test(t => {
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const anim = createDiv(t).animate(null,
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{ fill: 'backwards',
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duration: 10000,
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delay: 10000,
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direction: 'normal' });
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assert_equals(anim.effect.getComputedTiming().progress, 0,
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'progress before updating direction');
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anim.effect.updateTiming({ direction: 'reverse' });
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assert_equals(anim.effect.getComputedTiming().progress, 1,
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'progress after updating direction');
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}, 'Allows setting the direction of an animation in progress from \'normal\' to'
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+ ' \'reverse\' while filling backwards');
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test(t => {
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const anim = createDiv(t).animate(null,
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{ iterations: 2,
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duration: 10000,
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direction: 'normal' });
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anim.currentTime = 17000;
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assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.7,
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'progress before updating direction');
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anim.effect.updateTiming({ direction: 'alternate' });
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assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.3,
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'progress after updating direction');
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}, 'Allows setting the direction of an animation in progress from \'normal\' to'
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+ ' \'alternate\'');
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test(t => {
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const anim = createDiv(t).animate(null,
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{ iterations: 2,
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duration: 10000,
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direction: 'alternate' });
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anim.currentTime = 17000;
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assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.3,
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'progress before updating direction');
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anim.effect.updateTiming({ direction: 'alternate-reverse' });
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assert_time_equals_literal(anim.effect.getComputedTiming().progress, 0.7,
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'progress after updating direction');
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}, 'Allows setting the direction of an animation in progress from \'alternate\''
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+ ' to \'alternate-reverse\'');
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// ------------------------------
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// easing
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// ------------------------------
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function assert_progress(animation, currentTime, easingFunction) {
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animation.currentTime = currentTime;
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const portion = currentTime / animation.effect.getTiming().duration;
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assert_approx_equals(animation.effect.getComputedTiming().progress,
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easingFunction(portion),
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0.01,
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'The progress of the animation should be approximately'
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+ ` ${easingFunction(portion)} at ${currentTime}ms`);
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}
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for (const options of gEasingTests) {
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test(t => {
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const target = createDiv(t);
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const anim = target.animate(null,
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{ duration: 1000 * MS_PER_SEC,
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fill: 'forwards' });
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anim.effect.updateTiming({ easing: options.easing });
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assert_equals(anim.effect.getTiming().easing,
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options.serialization || options.easing);
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const easing = options.easingFunction;
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assert_progress(anim, 0, easing);
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assert_progress(anim, 250 * MS_PER_SEC, easing);
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assert_progress(anim, 500 * MS_PER_SEC, easing);
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assert_progress(anim, 750 * MS_PER_SEC, easing);
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assert_progress(anim, 1000 * MS_PER_SEC, easing);
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}, `Allows setting the easing to a ${options.desc}`);
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}
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for (const easing of gRoundtripEasings) {
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test(t => {
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const anim = createDiv(t).animate(null);
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anim.effect.updateTiming({ easing: easing });
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assert_equals(anim.effect.getTiming().easing, easing);
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}, `Updates the specified value when setting the easing to '${easing}'`);
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}
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test(t => {
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const delay = 1000 * MS_PER_SEC;
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const target = createDiv(t);
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const anim = target.animate(null,
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{ duration: 1000 * MS_PER_SEC,
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fill: 'both',
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delay: delay,
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easing: 'steps(2, start)' });
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anim.effect.updateTiming({ easing: 'steps(2, end)' });
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assert_equals(anim.effect.getComputedTiming().progress, 0,
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'easing replace to steps(2, end) at before phase');
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anim.currentTime = delay + 750 * MS_PER_SEC;
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assert_equals(anim.effect.getComputedTiming().progress, 0.5,
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'change currentTime to active phase');
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anim.effect.updateTiming({ easing: 'steps(2, start)' });
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assert_equals(anim.effect.getComputedTiming().progress, 1,
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'easing replace to steps(2, start) at active phase');
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anim.currentTime = delay + 1500 * MS_PER_SEC;
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anim.effect.updateTiming({ easing: 'steps(2, end)' });
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assert_equals(anim.effect.getComputedTiming().progress, 1,
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'easing replace to steps(2, end) again at after phase');
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}, 'Allows setting the easing of an animation in progress');
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</script>
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</body>
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