56 lines
1.9 KiB
HTML
56 lines
1.9 KiB
HTML
<!DOCTYPE html>
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="resources/webxr_util.js"></script>
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<script src="resources/webxr_test_constants.js"></script>
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<script>
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let immersiveTestName = "XRSession requestAnimationFrame must fail if the session has "
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+ "no baseLayer for immersive";
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let nonImmersiveTestName = "XRSession requestAnimationFrame must fail if the session has "
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+ "no baseLayer for non immersive";
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let fakeDeviceInitParams = TRACKED_IMMERSIVE_DEVICE;
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let testFunction = (session, controller, t, sessionObjects) => new Promise((resolve, reject) => {
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// Clear the base layer that the boilerplate sets. This ensures that the rAF
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// won't fire. If the fire *does* fire, it will fail because the baseLayer
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// won't match the new baselayer we later create.
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session.updateRenderState({
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baseLayer: null
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});
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let gl = sessionObjects.gl;
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// Session must have a baseLayer or frame requests will be ignored.
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let webglLayer = new XRWebGLLayer(session, gl);
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function onEarlyFrame(time, vrFrame) {
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// We shouldn't be allowed to reach this callback with no baseLayer
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t.step(() => {
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assert_equals(session.renderState.baseLayer, webglLayer);
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});
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resolve();
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}
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// This callback shouldn't go through, since the session doesn't
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// have a baseLayer when this call is made.
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let handle = session.requestAnimationFrame(onEarlyFrame);
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// Should still give us a valid handle, though.
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assert_not_equals(handle, 0);
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// Wait for a bit and set the baseLayer.
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t.step_timeout(() => {
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// Once the base layer is set the previously registered callback should run.
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session.updateRenderState({
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baseLayer: webglLayer
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});
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}, 300);
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});
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xr_session_promise_test(
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immersiveTestName, testFunction, fakeDeviceInitParams, 'immersive-vr');
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xr_session_promise_test(
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nonImmersiveTestName, testFunction, fakeDeviceInitParams, 'inline');
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</script>
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