137 lines
3.7 KiB
Text
137 lines
3.7 KiB
Text
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#import <Cocoa/Cocoa.h>
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#include <stdio.h>
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#include <unistd.h>
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#include "mozilla/Sprintf.h"
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#include "progressui.h"
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#include "readstrings.h"
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#include "updatererrors.h"
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#define TIMER_INTERVAL 0.2
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static float sProgressVal; // between 0 and 100
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static BOOL sQuit = NO;
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static BOOL sIndeterminate = NO;
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MOZ_RUNINIT static StringTable sLabels;
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static const char* sUpdatePath;
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@interface UpdaterUI : NSObject {
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IBOutlet NSProgressIndicator* progressBar;
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IBOutlet NSTextField* progressTextField;
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}
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@end
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@implementation UpdaterUI
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- (void)awakeFromNib {
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NSWindow* w = [progressBar window];
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[w setTitle:[NSString stringWithUTF8String:sLabels.title.get()]];
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[progressTextField
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setStringValue:[NSString stringWithUTF8String:sLabels.info.get()]];
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NSRect origTextFrame = [progressTextField frame];
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[progressTextField sizeToFit];
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int widthAdjust =
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progressTextField.frame.size.width - origTextFrame.size.width;
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if (widthAdjust > 0) {
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NSRect f;
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f.size.width = w.frame.size.width + widthAdjust;
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f.size.height = w.frame.size.height;
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[w setFrame:f display:YES];
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}
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[w center];
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[progressBar setIndeterminate:sIndeterminate];
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[progressBar setDoubleValue:0.0];
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[[NSTimer scheduledTimerWithTimeInterval:TIMER_INTERVAL
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target:self
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selector:@selector(updateProgressUI:)
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userInfo:nil
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repeats:YES] retain];
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// Make sure we are on top initially
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[NSApp activateIgnoringOtherApps:YES];
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}
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// called when the timer goes off
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- (void)updateProgressUI:(NSTimer*)aTimer {
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if (sQuit) {
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[aTimer invalidate];
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[aTimer release];
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// It seems to be necessary to activate and hide ourselves before we stop,
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// otherwise the "run" method will not return until the user focuses some
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// other app. The activate step is necessary if we are not the active app.
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// This is a big hack, but it seems to do the trick.
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[NSApp activateIgnoringOtherApps:YES];
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[NSApp hide:self];
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[NSApp stop:self];
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}
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float progress = sProgressVal;
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[progressBar setDoubleValue:(double)progress];
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}
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// leave this as returning a BOOL instead of NSApplicationTerminateReply
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// for backward compatibility
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- (BOOL)applicationShouldTerminate:(NSApplication*)sender {
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return sQuit;
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}
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@end
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int InitProgressUI(int* pargc, char*** pargv) {
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sUpdatePath = (*pargv)[1];
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return 0;
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}
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int ShowProgressUI(bool indeterminate) {
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if (!sUpdatePath) {
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// InitProgressUI was never called.
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return -1;
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}
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// Only show the Progress UI if the process is taking a significant amount of
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// time where a significant amount of time is defined as .5 seconds after
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// ShowProgressUI is called sProgress is less than 70.
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usleep(500000);
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if (sQuit || sProgressVal > 70.0f) {
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return 0;
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}
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char path[PATH_MAX];
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SprintfLiteral(path, "%s/updater.ini", sUpdatePath);
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if (ReadStrings(path, &sLabels) != OK) {
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return -1;
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}
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sIndeterminate = indeterminate;
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[NSApplication sharedApplication];
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[[NSBundle mainBundle] loadNibNamed:@"MainMenu"
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owner:NSApp
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topLevelObjects:nil];
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[NSApp run];
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return 0;
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}
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// Called on a background thread
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void QuitProgressUI() { sQuit = YES; }
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// Called on a background thread
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void UpdateProgressUI(float progress) {
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sProgressVal = progress; // 32-bit writes are atomic
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}
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