690 lines
23 KiB
C++
690 lines
23 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* nsWindowGfx - Painting and aceleration.
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*/
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/**************************************************************
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**************************************************************
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**
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** BLOCK: Includes
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**
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** Include headers.
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**
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**************************************************************
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**************************************************************/
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#include "mozilla/dom/ContentParent.h"
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#include "nsWindowGfx.h"
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#include "nsAppRunner.h"
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#include <windows.h>
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#include <shellapi.h>
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#include "gfxEnv.h"
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#include "gfxImageSurface.h"
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#include "gfxUtils.h"
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#include "gfxConfig.h"
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#include "gfxWindowsSurface.h"
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#include "gfxWindowsPlatform.h"
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#include "gfxDWriteFonts.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/DataSurfaceHelpers.h"
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#include "mozilla/gfx/Tools.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/SVGImageContext.h"
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#include "mozilla/UniquePtrExtensions.h"
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#include "nsGfxCIID.h"
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#include "gfxContext.h"
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#include "WinUtils.h"
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#include "WinWindowOcclusionTracker.h"
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#include "nsIWidgetListener.h"
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#include "mozilla/Unused.h"
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#include "nsDebug.h"
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#include "WindowRenderer.h"
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#include "mozilla/layers/WebRenderLayerManager.h"
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#include "ImageRegion.h"
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#include "mozilla/gfx/GPUProcessManager.h"
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#include "mozilla/layers/CompositorBridgeParent.h"
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#include "mozilla/layers/CompositorBridgeChild.h"
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#include "InProcessWinCompositorWidget.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace mozilla::layers;
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using namespace mozilla::widget;
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using namespace mozilla::plugins;
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extern mozilla::LazyLogModule gWindowsLog;
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/**************************************************************
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**************************************************************
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**
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** BLOCK: Variables
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**
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** nsWindow Class static initializations and global variables.
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**
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**************************************************************
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**************************************************************/
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/**************************************************************
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*
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* SECTION: nsWindow statics
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*
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**************************************************************/
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struct IconMetrics {
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int32_t xMetric;
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int32_t yMetric;
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int32_t defaultSize;
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};
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// Corresponds 1:1 to the IconSizeType enum
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static IconMetrics sIconMetrics[] = {
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{SM_CXSMICON, SM_CYSMICON, 16}, // small icon
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{SM_CXICON, SM_CYICON, 32} // regular icon
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};
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/**************************************************************
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**************************************************************
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**
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** BLOCK: nsWindow impl.
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**
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** Paint related nsWindow methods.
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**
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**************************************************************
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**************************************************************/
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// GetRegionToPaint returns the invalidated region that needs to be painted
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LayoutDeviceIntRegion nsWindow::GetRegionToPaint(const PAINTSTRUCT& ps,
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HDC aDC) const {
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LayoutDeviceIntRegion fullRegion(WinUtils::ToIntRect(ps.rcPaint));
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HRGN paintRgn = ::CreateRectRgn(0, 0, 0, 0);
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if (paintRgn) {
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if (GetRandomRgn(aDC, paintRgn, SYSRGN) == 1) {
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POINT pt = {0, 0};
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::MapWindowPoints(nullptr, mWnd, &pt, 1);
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::OffsetRgn(paintRgn, pt.x, pt.y);
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fullRegion.AndWith(WinUtils::ConvertHRGNToRegion(paintRgn));
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}
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::DeleteObject(paintRgn);
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}
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return fullRegion;
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}
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nsIWidgetListener* nsWindow::GetPaintListener() {
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if (mDestroyCalled) return nullptr;
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return mAttachedWidgetListener ? mAttachedWidgetListener : mWidgetListener;
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}
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void nsWindow::ForcePresent() {
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if (mResizeState != RESIZING) {
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if (CompositorBridgeChild* remoteRenderer = GetRemoteRenderer()) {
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remoteRenderer->SendForcePresent(wr::RenderReasons::WIDGET);
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}
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}
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}
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bool nsWindow::OnPaint() {
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struct FallbackPaintContext {
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RefPtr<gfxASurface> mTargetSurface;
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RefPtr<DrawTarget> mDt;
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gfxContext mGfxContext;
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AutoLayerManagerSetup mSetup;
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explicit FallbackPaintContext(nsWindow* aWindow,
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RefPtr<gfxASurface> aTargetSurface,
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RefPtr<DrawTarget> aDt)
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: mTargetSurface(std::move(aTargetSurface)),
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mDt(std::move(aDt)),
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mGfxContext(mDt),
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mSetup(aWindow, &mGfxContext) {}
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};
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gfx::DeviceResetReason resetReason = gfx::DeviceResetReason::OK;
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if (gfxWindowsPlatform::GetPlatform()->DidRenderingDeviceReset(
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&resetReason)) {
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gfxCriticalNote << "(nsWindow) Detected device reset: " << (int)resetReason;
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gfxWindowsPlatform::GetPlatform()->UpdateRenderMode();
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GPUProcessManager::GPUProcessManager::NotifyDeviceReset(
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resetReason, gfx::DeviceResetDetectPlace::WIDGET);
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gfxCriticalNote << "(nsWindow) Finished device reset.";
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return false;
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}
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PAINTSTRUCT ps;
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// Avoid starting the GPU process for the initial navigator:blank window.
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if (mIsEarlyBlankWindow) {
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// Call BeginPaint/EndPaint or Windows will keep sending us messages.
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::BeginPaint(mWnd, &ps);
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::EndPaint(mWnd, &ps);
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return true;
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}
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WindowRenderer* renderer = GetWindowRenderer();
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KnowsCompositor* knowsCompositor = renderer->AsKnowsCompositor();
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WebRenderLayerManager* layerManager = renderer->AsWebRender();
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const bool isFallback =
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renderer->GetBackendType() == LayersBackend::LAYERS_NONE;
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const bool isTransparent = mTransparencyMode == TransparencyMode::Transparent;
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MOZ_ASSERT(
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isFallback || renderer->GetBackendType() == LayersBackend::LAYERS_WR,
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"Unknown layers backend");
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const bool didResize = mBounds.Size() != mLastPaintBounds.Size();
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if (didResize && knowsCompositor && layerManager) {
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// Do an early async composite so that we at least have something on the
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// screen in the right place, even if the content is out of date.
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layerManager->ScheduleComposite(wr::RenderReasons::WIDGET);
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}
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mLastPaintBounds = mBounds;
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RefPtr<nsWindow> strongThis(this);
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if (nsIWidgetListener* listener = GetPaintListener()) {
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// WillPaintWindow will update our transparent area if needed, which we use
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// below. Note that this might kill the listener.
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listener->WillPaintWindow(this);
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}
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bool didPaint = false;
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// BeginPaint/EndPaint must be called to make Windows think that invalid
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// area is painted. Otherwise it will continue sending the same message
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// endlessly. Note that we need to call it after WillPaintWindow, which
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// informs us of our transparent region, but also before clearing the
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// nc-area, since ::BeginPaint might send WM_NCPAINT messages[1].
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// [1]:
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// https://learn.microsoft.com/en-us/windows/win32/gdi/the-wm-paint-message
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HDC hDC = ::BeginPaint(mWnd, &ps);
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auto endPaint = MakeScopeExit([&] {
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::EndPaint(mWnd, &ps);
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if (didPaint) {
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mLastPaintEndTime = TimeStamp::Now();
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if (nsIWidgetListener* listener = GetPaintListener()) {
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listener->DidPaintWindow();
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}
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}
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});
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LayoutDeviceIntRegion region = GetRegionToPaint(ps, hDC);
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LayoutDeviceIntRegion regionToClear;
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// Clear the translucent region if needed.
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if (isTransparent) {
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auto translucentRegion = GetTranslucentRegion();
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// Clear the parts of the translucent region that aren't clear already or
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// that Windows has told us to repaint.
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// NOTE(emilio): Ordering of region ops is a bit subtle to avoid
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// unnecessary copies, but we want to end up with:
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// regionToClear = translucentRegion - (mClearedRegion - region)
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// mClearedRegion = translucentRegion;
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// And add translucentRegion to region afterwards.
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regionToClear = translucentRegion;
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if (!mClearedRegion.IsEmpty()) {
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mClearedRegion.SubOut(region);
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regionToClear.SubOut(mClearedRegion);
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}
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region.OrWith(translucentRegion);
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mClearedRegion = std::move(translucentRegion);
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}
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if (region.IsEmpty() || !GetPaintListener()) {
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return false;
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}
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Maybe<FallbackPaintContext> fallback;
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if (isFallback) {
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uint32_t flags = isTransparent ? gfxWindowsSurface::FLAG_IS_TRANSPARENT : 0;
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RefPtr<gfxASurface> targetSurface = new gfxWindowsSurface(hDC, flags);
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RECT paintRect;
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::GetClientRect(mWnd, &paintRect);
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RefPtr<DrawTarget> dt = gfxPlatform::CreateDrawTargetForSurface(
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targetSurface, IntSize(paintRect.right - paintRect.left,
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paintRect.bottom - paintRect.top));
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if (!dt || !dt->IsValid()) {
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gfxWarning() << "nsWindow::OnPaint failed in CreateDrawTargetForSurface";
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return false;
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}
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fallback.emplace(this, std::move(targetSurface), std::move(dt));
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}
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if (knowsCompositor && layerManager) {
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layerManager->SendInvalidRegion(region.ToUnknownRegion());
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layerManager->ScheduleComposite(wr::RenderReasons::WIDGET);
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}
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if (!regionToClear.IsEmpty()) {
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auto black = reinterpret_cast<HBRUSH>(::GetStockObject(BLACK_BRUSH));
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// We could use RegionToHRGN, but at least for simple regions (and
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// possibly for complex ones too?) FillRect is faster; see bug 1946365
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// comment 12.
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for (auto it = regionToClear.RectIter(); !it.Done(); it.Next()) {
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if (fallback) {
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// Make sure to use the fallback DT if needed, rather than calling
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// ::FillRect directly. Not doing so could cause flicker, as Windows
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// doesn't guarantee atomicity even between ::BeginPaint and
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// ::EndPaint, see bug 1958631.
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fallback->mDt->ClearRect(Rect(it.Get().ToUnknownRect()));
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} else {
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auto rect = WinUtils::ToWinRect(it.Get());
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::FillRect(hDC, &rect, black);
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}
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}
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}
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#ifdef WIDGET_DEBUG_OUTPUT
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debug_DumpPaintEvent(stdout, this, region.ToUnknownRegion(), "noname",
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(int32_t)mWnd);
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#endif // WIDGET_DEBUG_OUTPUT
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bool result = true;
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if (nsIWidgetListener* listener = GetPaintListener()) {
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result = listener->PaintWindow(this, region);
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}
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if (!isFallback && !gfxEnv::MOZ_DISABLE_FORCE_PRESENT()) {
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NS_DispatchToMainThread(NewRunnableMethod("nsWindow::ForcePresent", this,
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&nsWindow::ForcePresent));
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}
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didPaint = true;
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return result;
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}
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bool nsWindow::NeedsToTrackWindowOcclusionState() {
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if (!WinWindowOcclusionTracker::Get()) {
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return false;
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}
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if (mCompositorSession && mWindowType == WindowType::TopLevel) {
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return true;
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}
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return false;
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}
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void nsWindow::NotifyOcclusionState(mozilla::widget::OcclusionState aState) {
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MOZ_ASSERT(NeedsToTrackWindowOcclusionState());
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bool isFullyOccluded = aState == mozilla::widget::OcclusionState::OCCLUDED;
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// When window is minimized, it is not set as fully occluded.
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if (mFrameState->GetSizeMode() == nsSizeMode_Minimized) {
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isFullyOccluded = false;
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}
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// Don't dispatch if the new occlustion state is the same as the current
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// state.
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if (mIsFullyOccluded == isFullyOccluded) {
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return;
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}
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mIsFullyOccluded = isFullyOccluded;
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MOZ_LOG(gWindowsLog, LogLevel::Info,
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("nsWindow::NotifyOcclusionState() mIsFullyOccluded %d "
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"mFrameState->GetSizeMode() %d",
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mIsFullyOccluded, mFrameState->GetSizeMode()));
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wr::DebugFlags flags{0};
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flags._0 = gfx::gfxVars::WebRenderDebugFlags();
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bool debugEnabled = bool(flags & wr::DebugFlags::WINDOW_VISIBILITY_DBG);
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if (debugEnabled && mCompositorWidgetDelegate) {
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mCompositorWidgetDelegate->NotifyVisibilityUpdated(mIsFullyOccluded);
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}
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if (mWidgetListener) {
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mWidgetListener->OcclusionStateChanged(mIsFullyOccluded);
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}
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}
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void nsWindow::MaybeEnableWindowOcclusion(bool aEnable) {
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// WindowOcclusion is enabled/disabled only when compositor session exists.
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// See nsWindow::NeedsToTrackWindowOcclusionState().
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if (!mCompositorSession) {
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return;
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}
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bool enabled = gfxConfig::IsEnabled(gfx::Feature::WINDOW_OCCLUSION);
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if (aEnable) {
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// Enable window occlusion.
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if (enabled && NeedsToTrackWindowOcclusionState()) {
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WinWindowOcclusionTracker::Get()->Enable(this, mWnd);
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wr::DebugFlags flags{0};
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flags._0 = gfx::gfxVars::WebRenderDebugFlags();
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bool debugEnabled = bool(flags & wr::DebugFlags::WINDOW_VISIBILITY_DBG);
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if (debugEnabled && mCompositorWidgetDelegate) {
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mCompositorWidgetDelegate->NotifyVisibilityUpdated(mIsFullyOccluded);
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}
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}
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return;
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}
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// Disable window occlusion.
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MOZ_ASSERT(!aEnable);
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if (!NeedsToTrackWindowOcclusionState()) {
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return;
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}
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WinWindowOcclusionTracker::Get()->Disable(this, mWnd);
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NotifyOcclusionState(OcclusionState::VISIBLE);
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wr::DebugFlags flags{0};
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flags._0 = gfx::gfxVars::WebRenderDebugFlags();
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bool debugEnabled = bool(flags & wr::DebugFlags::WINDOW_VISIBILITY_DBG);
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if (debugEnabled && mCompositorWidgetDelegate) {
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mCompositorWidgetDelegate->NotifyVisibilityUpdated(mIsFullyOccluded);
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}
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}
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// This override of CreateCompositor is to add support for sending the IPC
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// call for RequesetFxrOutput as soon as the compositor for this widget is
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// available.
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void nsWindow::CreateCompositor() {
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nsBaseWidget::CreateCompositor();
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MaybeEnableWindowOcclusion(/* aEnable */ true);
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if (mRequestFxrOutputPending) {
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GetRemoteRenderer()->SendRequestFxrOutput();
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}
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}
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void nsWindow::DestroyCompositor() {
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MaybeEnableWindowOcclusion(/* aEnable */ false);
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nsBaseWidget::DestroyCompositor();
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}
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void nsWindow::RequestFxrOutput() {
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if (GetRemoteRenderer() != nullptr) {
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MOZ_CRASH("RequestFxrOutput should happen before Compositor is created.");
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} else {
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// The compositor isn't ready, so indicate to make the IPC call when
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// it is available.
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mRequestFxrOutputPending = true;
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}
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}
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LayoutDeviceIntSize nsWindowGfx::GetIconMetrics(IconSizeType aSizeType) {
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int32_t width = ::GetSystemMetrics(sIconMetrics[aSizeType].xMetric);
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int32_t height = ::GetSystemMetrics(sIconMetrics[aSizeType].yMetric);
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if (width == 0 || height == 0) {
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width = height = sIconMetrics[aSizeType].defaultSize;
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}
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return LayoutDeviceIntSize(width, height);
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}
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nsresult nsWindowGfx::CreateIcon(imgIContainer* aContainer,
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nsISVGPaintContext* aSVGPaintContext,
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bool aIsCursor, LayoutDeviceIntPoint aHotspot,
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LayoutDeviceIntSize aScaledSize,
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HICON* aIcon) {
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MOZ_ASSERT(aHotspot.x >= 0 && aHotspot.y >= 0);
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MOZ_ASSERT((aScaledSize.width > 0 && aScaledSize.height > 0) ||
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(aScaledSize.width == 0 && aScaledSize.height == 0));
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// Get the image data
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IntSize iconSize(aScaledSize.width, aScaledSize.height);
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RefPtr<DataSourceSurface> dataSurface;
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bool mappedOK;
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DataSourceSurface::MappedSurface map;
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if (aContainer->GetType() == imgIContainer::TYPE_VECTOR) {
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if (iconSize == IntSize(0, 0)) { // use frame's intrinsic size
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int32_t width, height;
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nsresult rv = aContainer->GetWidth(&width);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = aContainer->GetHeight(&height);
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NS_ENSURE_SUCCESS(rv, rv);
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NS_ENSURE_TRUE(width > 0 && height > 0, NS_ERROR_FAILURE);
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iconSize = IntSize(width, height);
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}
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RefPtr<DrawTarget> drawTarget =
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gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
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iconSize, SurfaceFormat::B8G8R8A8);
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if (!drawTarget || !drawTarget->IsValid()) {
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NS_ERROR("Failed to create valid DrawTarget");
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return NS_ERROR_FAILURE;
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}
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gfxContext context(drawTarget);
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SVGImageContext svgContext;
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svgContext.SetViewportSize(
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Some(CSSIntSize(iconSize.width, iconSize.height)));
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svgContext.SetColorScheme(Some(LookAndFeel::SystemColorScheme()));
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SVGImageContext::MaybeStoreContextPaint(svgContext, aSVGPaintContext,
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aContainer);
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mozilla::image::ImgDrawResult res = aContainer->Draw(
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&context, iconSize, image::ImageRegion::Create(iconSize),
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imgIContainer::FRAME_CURRENT, SamplingFilter::POINT, svgContext,
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imgIContainer::FLAG_SYNC_DECODE, 1.0);
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if (res != mozilla::image::ImgDrawResult::SUCCESS) {
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return NS_ERROR_FAILURE;
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}
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RefPtr<SourceSurface> surface = drawTarget->Snapshot();
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NS_ENSURE_TRUE(surface, NS_ERROR_NOT_AVAILABLE);
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dataSurface = surface->GetDataSurface();
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NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
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mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map);
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} else {
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RefPtr<SourceSurface> surface = aContainer->GetFrame(
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imgIContainer::FRAME_CURRENT,
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imgIContainer::FLAG_SYNC_DECODE | imgIContainer::FLAG_ASYNC_NOTIFY);
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NS_ENSURE_TRUE(surface, NS_ERROR_NOT_AVAILABLE);
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IntSize frameSize = surface->GetSize();
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if (frameSize.IsEmpty()) {
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return NS_ERROR_FAILURE;
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}
|
|
|
|
if (iconSize == IntSize(0, 0)) { // use frame's intrinsic size
|
|
iconSize = frameSize;
|
|
}
|
|
|
|
if (iconSize != frameSize) {
|
|
// Scale the surface
|
|
dataSurface =
|
|
Factory::CreateDataSourceSurface(iconSize, SurfaceFormat::B8G8R8A8);
|
|
NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
|
|
mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ_WRITE, &map);
|
|
NS_ENSURE_TRUE(mappedOK, NS_ERROR_FAILURE);
|
|
|
|
RefPtr<DrawTarget> dt = Factory::CreateDrawTargetForData(
|
|
BackendType::CAIRO, map.mData, dataSurface->GetSize(), map.mStride,
|
|
SurfaceFormat::B8G8R8A8);
|
|
if (!dt) {
|
|
gfxWarning()
|
|
<< "nsWindowGfx::CreatesIcon failed in CreateDrawTargetForData";
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
dt->DrawSurface(surface, Rect(0, 0, iconSize.width, iconSize.height),
|
|
Rect(0, 0, frameSize.width, frameSize.height),
|
|
DrawSurfaceOptions(),
|
|
DrawOptions(1.0f, CompositionOp::OP_SOURCE));
|
|
} else if (surface->GetFormat() != SurfaceFormat::B8G8R8A8) {
|
|
// Convert format to SurfaceFormat::B8G8R8A8
|
|
dataSurface = gfxUtils::CopySurfaceToDataSourceSurfaceWithFormat(
|
|
surface, SurfaceFormat::B8G8R8A8);
|
|
NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
|
|
mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map);
|
|
} else {
|
|
dataSurface = surface->GetDataSurface();
|
|
NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
|
|
mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map);
|
|
}
|
|
}
|
|
NS_ENSURE_TRUE(dataSurface && mappedOK, NS_ERROR_FAILURE);
|
|
MOZ_ASSERT(dataSurface->GetFormat() == SurfaceFormat::B8G8R8A8);
|
|
|
|
uint8_t* data = nullptr;
|
|
UniquePtr<uint8_t[]> autoDeleteArray;
|
|
if (map.mStride == BytesPerPixel(dataSurface->GetFormat()) * iconSize.width) {
|
|
// Mapped data is already packed
|
|
data = map.mData;
|
|
} else {
|
|
// We can't use map.mData since the pixels are not packed (as required by
|
|
// CreateDIBitmap, which is called under the DataToBitmap call below).
|
|
//
|
|
// We must unmap before calling SurfaceToPackedBGRA because it needs access
|
|
// to the pixel data.
|
|
dataSurface->Unmap();
|
|
map.mData = nullptr;
|
|
|
|
autoDeleteArray = SurfaceToPackedBGRA(dataSurface);
|
|
data = autoDeleteArray.get();
|
|
NS_ENSURE_TRUE(data, NS_ERROR_FAILURE);
|
|
}
|
|
|
|
HBITMAP bmp = DataToBitmap(data, iconSize.width, -iconSize.height, 32);
|
|
uint8_t* a1data = Data32BitTo1Bit(data, iconSize.width, iconSize.height);
|
|
if (map.mData) {
|
|
dataSurface->Unmap();
|
|
}
|
|
if (!a1data) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
HBITMAP mbmp = DataToBitmap(a1data, iconSize.width, -iconSize.height, 1);
|
|
free(a1data);
|
|
|
|
ICONINFO info = {0};
|
|
info.fIcon = !aIsCursor;
|
|
info.xHotspot = aHotspot.x;
|
|
info.yHotspot = aHotspot.y;
|
|
info.hbmMask = mbmp;
|
|
info.hbmColor = bmp;
|
|
|
|
HCURSOR icon = ::CreateIconIndirect(&info);
|
|
::DeleteObject(mbmp);
|
|
::DeleteObject(bmp);
|
|
if (!icon) return NS_ERROR_FAILURE;
|
|
*aIcon = icon;
|
|
return NS_OK;
|
|
}
|
|
|
|
// Adjust cursor image data
|
|
uint8_t* nsWindowGfx::Data32BitTo1Bit(uint8_t* aImageData, uint32_t aWidth,
|
|
uint32_t aHeight) {
|
|
// We need (aWidth + 7) / 8 bytes plus zero-padding up to a multiple of
|
|
// 4 bytes for each row (HBITMAP requirement). Bug 353553.
|
|
uint32_t outBpr = ((aWidth + 31) / 8) & ~3;
|
|
|
|
// Allocate and clear mask buffer
|
|
uint8_t* outData = (uint8_t*)calloc(outBpr, aHeight);
|
|
if (!outData) return nullptr;
|
|
|
|
int32_t* imageRow = (int32_t*)aImageData;
|
|
for (uint32_t curRow = 0; curRow < aHeight; curRow++) {
|
|
uint8_t* outRow = outData + curRow * outBpr;
|
|
uint8_t mask = 0x80;
|
|
for (uint32_t curCol = 0; curCol < aWidth; curCol++) {
|
|
// Use sign bit to test for transparency, as alpha byte is highest byte
|
|
if (*imageRow++ < 0) *outRow |= mask;
|
|
|
|
mask >>= 1;
|
|
if (!mask) {
|
|
outRow++;
|
|
mask = 0x80;
|
|
}
|
|
}
|
|
}
|
|
|
|
return outData;
|
|
}
|
|
|
|
/**
|
|
* Convert the given image data to a HBITMAP. If the requested depth is
|
|
* 32 bit, a bitmap with an alpha channel will be returned.
|
|
*
|
|
* @param aImageData The image data to convert. Must use the format accepted
|
|
* by CreateDIBitmap.
|
|
* @param aWidth With of the bitmap, in pixels.
|
|
* @param aHeight Height of the image, in pixels.
|
|
* @param aDepth Image depth, in bits. Should be one of 1, 24 and 32.
|
|
*
|
|
* @return The HBITMAP representing the image. Caller should call
|
|
* DeleteObject when done with the bitmap.
|
|
* On failure, nullptr will be returned.
|
|
*/
|
|
HBITMAP nsWindowGfx::DataToBitmap(uint8_t* aImageData, uint32_t aWidth,
|
|
uint32_t aHeight, uint32_t aDepth) {
|
|
HDC dc = ::GetDC(nullptr);
|
|
|
|
if (aDepth == 32) {
|
|
// Alpha channel. We need the new header.
|
|
BITMAPV4HEADER head = {0};
|
|
head.bV4Size = sizeof(head);
|
|
head.bV4Width = aWidth;
|
|
head.bV4Height = aHeight;
|
|
head.bV4Planes = 1;
|
|
head.bV4BitCount = aDepth;
|
|
head.bV4V4Compression = BI_BITFIELDS;
|
|
head.bV4SizeImage = 0; // Uncompressed
|
|
head.bV4XPelsPerMeter = 0;
|
|
head.bV4YPelsPerMeter = 0;
|
|
head.bV4ClrUsed = 0;
|
|
head.bV4ClrImportant = 0;
|
|
|
|
head.bV4RedMask = 0x00FF0000;
|
|
head.bV4GreenMask = 0x0000FF00;
|
|
head.bV4BlueMask = 0x000000FF;
|
|
head.bV4AlphaMask = 0xFF000000;
|
|
|
|
HBITMAP bmp = ::CreateDIBitmap(
|
|
dc, reinterpret_cast<CONST BITMAPINFOHEADER*>(&head), CBM_INIT,
|
|
aImageData, reinterpret_cast<CONST BITMAPINFO*>(&head), DIB_RGB_COLORS);
|
|
::ReleaseDC(nullptr, dc);
|
|
return bmp;
|
|
}
|
|
|
|
char reserved_space[sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 2];
|
|
BITMAPINFOHEADER& head = *(BITMAPINFOHEADER*)reserved_space;
|
|
|
|
head.biSize = sizeof(BITMAPINFOHEADER);
|
|
head.biWidth = aWidth;
|
|
head.biHeight = aHeight;
|
|
head.biPlanes = 1;
|
|
head.biBitCount = (WORD)aDepth;
|
|
head.biCompression = BI_RGB;
|
|
head.biSizeImage = 0; // Uncompressed
|
|
head.biXPelsPerMeter = 0;
|
|
head.biYPelsPerMeter = 0;
|
|
head.biClrUsed = 0;
|
|
head.biClrImportant = 0;
|
|
|
|
BITMAPINFO& bi = *(BITMAPINFO*)reserved_space;
|
|
|
|
if (aDepth == 1) {
|
|
RGBQUAD black = {0, 0, 0, 0};
|
|
RGBQUAD white = {255, 255, 255, 0};
|
|
|
|
bi.bmiColors[0] = white;
|
|
bi.bmiColors[1] = black;
|
|
}
|
|
|
|
HBITMAP bmp =
|
|
::CreateDIBitmap(dc, &head, CBM_INIT, aImageData, &bi, DIB_RGB_COLORS);
|
|
::ReleaseDC(nullptr, dc);
|
|
return bmp;
|
|
}
|