63 lines
1.6 KiB
JavaScript
63 lines
1.6 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Check that the duration, iterationCount and delay are retrieved correctly for
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// multiple animations.
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add_task(async function () {
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const { target, walker, animations } = await initAnimationsFrontForUrl(
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MAIN_DOMAIN + "animation.html"
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);
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await playerHasAnInitialState(walker, animations);
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await target.destroy();
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gBrowser.removeCurrentTab();
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});
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async function playerHasAnInitialState(walker, animations) {
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let state = await getAnimationStateForNode(
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walker,
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animations,
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".delayed-multiple-animations",
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0
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);
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is(state.duration, 500, "The duration of the first animation is correct");
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is(
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state.iterationCount,
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10,
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"The iterationCount of the first animation is correct"
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);
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is(state.delay, 1000, "The delay of the first animation is correct");
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state = await getAnimationStateForNode(
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walker,
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animations,
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".delayed-multiple-animations",
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1
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);
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is(state.duration, 1000, "The duration of the second animation is correct");
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is(
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state.iterationCount,
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30,
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"The iterationCount of the second animation is correct"
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);
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is(state.delay, 750, "The delay of the second animation is correct");
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}
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async function getAnimationStateForNode(
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walker,
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animations,
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selector,
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playerIndex
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) {
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const node = await walker.querySelector(walker.rootNode, selector);
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const players = await animations.getAnimationPlayersForNode(node);
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const player = players[playerIndex];
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const state = await player.getCurrentState();
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return state;
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}
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