347 lines
13 KiB
JavaScript
347 lines
13 KiB
JavaScript
var assert = require('assert');
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// The Flow class
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// ==============
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// Flow is a [Duplex stream][1] subclass which implements HTTP/2 flow control. It is designed to be
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// subclassed by [Connection](connection.html) and the `upstream` component of [Stream](stream.html).
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// [1]: https://nodejs.org/api/stream.html#stream_class_stream_duplex
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var Duplex = require('stream').Duplex;
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exports.Flow = Flow;
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// Public API
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// ----------
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// * **Event: 'error' (type)**: signals an error
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//
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// * **setInitialWindow(size)**: the initial flow control window size can be changed *any time*
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// ([as described in the standard][1]) using this method
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//
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// [1]: https://tools.ietf.org/html/rfc7540#section-6.9.2
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// API for child classes
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// ---------------------
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// * **new Flow([flowControlId])**: creating a new flow that will listen for WINDOW_UPDATES frames
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// with the given `flowControlId` (or every update frame if not given)
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//
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// * **_send()**: called when more frames should be pushed. The child class is expected to override
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// this (instead of the `_read` method of the Duplex class).
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//
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// * **_receive(frame, readyCallback)**: called when there's an incoming frame. The child class is
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// expected to override this (instead of the `_write` method of the Duplex class).
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//
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// * **push(frame): bool**: schedules `frame` for sending.
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//
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// Returns `true` if it needs more frames in the output queue, `false` if the output queue is
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// full, and `null` if did not push the frame into the output queue (instead, it pushed it into
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// the flow control queue).
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//
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// * **read(limit): frame**: like the regular `read`, but the 'flow control size' (0 for non-DATA
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// frames, length of the payload for DATA frames) of the returned frame will be under `limit`.
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// Small exception: pass -1 as `limit` if the max. flow control size is 0. `read(0)` means the
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// same thing as [in the original API](https://nodejs.org/api/stream.html#stream_stream_read_0).
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//
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// * **getLastQueuedFrame(): frame**: returns the last frame in output buffers
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//
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// * **_log**: the Flow class uses the `_log` object of the parent
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// Constructor
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// -----------
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// When a HTTP/2.0 connection is first established, new streams are created with an initial flow
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// control window size of 65535 bytes.
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var INITIAL_WINDOW_SIZE = 65535;
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// `flowControlId` is needed if only specific WINDOW_UPDATEs should be watched.
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function Flow(flowControlId) {
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Duplex.call(this, { objectMode: true });
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this._window = this._initialWindow = INITIAL_WINDOW_SIZE;
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this._flowControlId = flowControlId;
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this._queue = [];
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this._ended = false;
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this._received = 0;
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}
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Flow.prototype = Object.create(Duplex.prototype, { constructor: { value: Flow } });
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// Incoming frames
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// ---------------
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// `_receive` is called when there's an incoming frame.
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Flow.prototype._receive = function _receive(frame, callback) {
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throw new Error('The _receive(frame, callback) method has to be overridden by the child class!');
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};
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// `_receive` is called by `_write` which in turn is [called by Duplex][1] when someone `write()`s
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// to the flow. It emits the 'receiving' event and notifies the window size tracking code if the
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// incoming frame is a WINDOW_UPDATE.
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// [1]: https://nodejs.org/api/stream.html#stream_writable_write_chunk_encoding_callback_1
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Flow.prototype._write = function _write(frame, encoding, callback) {
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var sentToUs = (this._flowControlId === undefined) || (frame.stream === this._flowControlId);
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if (sentToUs && (frame.flags.END_STREAM || (frame.type === 'RST_STREAM'))) {
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this._ended = true;
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}
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if ((frame.type === 'DATA') && (frame.data.length > 0)) {
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this._receive(frame, function() {
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this._received += frame.data.length;
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if (!this._restoreWindowTimer) {
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this._restoreWindowTimer = setImmediate(this._restoreWindow.bind(this));
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}
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callback();
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}.bind(this));
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}
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else {
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this._receive(frame, callback);
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}
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if (sentToUs && (frame.type === 'WINDOW_UPDATE')) {
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this._updateWindow(frame);
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}
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};
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// `_restoreWindow` basically acknowledges the DATA frames received since it's last call. It sends
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// a WINDOW_UPDATE that restores the flow control window of the remote end.
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// TODO: push this directly into the output queue. No need to wait for DATA frames in the queue.
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Flow.prototype._restoreWindow = function _restoreWindow() {
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delete this._restoreWindowTimer;
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if (!this._ended && (this._received > 0)) {
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this.push({
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type: 'WINDOW_UPDATE',
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flags: {},
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stream: this._flowControlId,
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window_size: this._received
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});
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this._received = 0;
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}
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};
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// Outgoing frames - sending procedure
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// -----------------------------------
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// flow
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// +-------------------------------------------------+
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// | |
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// +--------+ +---------+ |
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// read() | output | _read() | flow | _send() |
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// <----------| |<----------| control |<------------- |
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// | buffer | | buffer | |
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// +--------+ +---------+ |
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// | input | |
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// ---------->| |-----------------------------------> |
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// write() | buffer | _write() _receive() |
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// +--------+ |
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// | |
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// +-------------------------------------------------+
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// `_send` is called when more frames should be pushed to the output buffer.
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Flow.prototype._send = function _send() {
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throw new Error('The _send() method has to be overridden by the child class!');
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};
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// `_send` is called by `_read` which is in turn [called by Duplex][1] when it wants to have more
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// items in the output queue.
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// [1]: https://nodejs.org/api/stream.html#stream_writable_write_chunk_encoding_callback_1
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Flow.prototype._read = function _read() {
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// * if the flow control queue is empty, then let the user push more frames
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if (this._queue.length === 0) {
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this._send();
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}
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// * if there are items in the flow control queue, then let's put them into the output queue (to
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// the extent it is possible with respect to the window size and output queue feedback)
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else if (this._window > 0) {
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this._readableState.sync = true; // to avoid reentrant calls
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do {
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var moreNeeded = this._push(this._queue[0]);
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if (moreNeeded !== null) {
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this._queue.shift();
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}
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} while (moreNeeded && (this._queue.length > 0));
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this._readableState.sync = false;
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assert((!moreNeeded) || // * output queue is full
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(this._queue.length === 0) || // * flow control queue is empty
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(!this._window && (this._queue[0].type === 'DATA'))); // * waiting for window update
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}
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// * otherwise, come back when the flow control window is positive
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else {
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if (!this.listenerCount('window_update')) {
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this.once('window_update', this._read);
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}
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}
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};
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var MAX_PAYLOAD_SIZE = 4096; // Must not be greater than MAX_HTTP_PAYLOAD_SIZE which is 16383
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// `read(limit)` is like the `read` of the Readable class, but it guarantess that the 'flow control
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// size' (0 for non-DATA frames, length of the payload for DATA frames) of the returned frame will
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// be under `limit`.
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Flow.prototype.read = function read(limit) {
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if (limit === 0) {
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return Duplex.prototype.read.call(this, 0);
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} else if (limit === -1) {
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limit = 0;
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} else if ((limit === undefined) || (limit > MAX_PAYLOAD_SIZE)) {
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limit = MAX_PAYLOAD_SIZE;
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}
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// * Looking at the first frame in the queue without pulling it out if possible.
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var frame = this._readableState.buffer[0];
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if (!frame && !this._readableState.ended) {
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this._read();
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frame = this._readableState.buffer[0];
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}
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if (frame && (frame.type === 'DATA')) {
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// * If the frame is DATA, then there's two special cases:
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// * if the limit is 0, we shouldn't return anything
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// * if the size of the frame is larger than limit, then the frame should be split
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if (limit === 0) {
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return Duplex.prototype.read.call(this, 0);
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}
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else if (frame.data.length > limit) {
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this._log.trace({ frame: frame, size: frame.data.length, forwardable: limit },
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'Splitting out forwardable part of a DATA frame.');
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this.unshift({
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type: 'DATA',
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flags: {},
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stream: frame.stream,
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data: frame.data.slice(0, limit)
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});
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frame.data = frame.data.slice(limit);
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}
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}
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return Duplex.prototype.read.call(this);
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};
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// `_parentPush` pushes the given `frame` into the output queue
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Flow.prototype._parentPush = function _parentPush(frame) {
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this._log.trace({ frame: frame }, 'Pushing frame into the output queue');
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if (frame && (frame.type === 'DATA') && (this._window !== Infinity)) {
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this._log.trace({ window: this._window, by: frame.data.length },
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'Decreasing flow control window size.');
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this._window -= frame.data.length;
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assert(this._window >= 0);
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}
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return Duplex.prototype.push.call(this, frame);
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};
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// `_push(frame)` pushes `frame` into the output queue and decreases the flow control window size.
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// It is capable of splitting DATA frames into smaller parts, if the window size is not enough to
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// push the whole frame. The return value is similar to `push` except that it returns `null` if it
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// did not push the whole frame to the output queue (but maybe it did push part of the frame).
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Flow.prototype._push = function _push(frame) {
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var data = frame && (frame.type === 'DATA') && frame.data;
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var maxFrameLength = (this._window < 16384) ? this._window : 16384;
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if (!data || (data.length <= maxFrameLength)) {
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return this._parentPush(frame);
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}
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else if (this._window <= 0) {
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return null;
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}
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else {
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this._log.trace({ frame: frame, size: frame.data.length, forwardable: this._window },
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'Splitting out forwardable part of a DATA frame.');
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frame.data = data.slice(maxFrameLength);
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this._parentPush({
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type: 'DATA',
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flags: {},
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stream: frame.stream,
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data: data.slice(0, maxFrameLength)
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});
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return null;
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}
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};
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// Push `frame` into the flow control queue, or if it's empty, then directly into the output queue
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Flow.prototype.push = function push(frame) {
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if (frame === null) {
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this._log.debug('Enqueueing outgoing End Of Stream');
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} else {
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this._log.debug({ frame: frame }, 'Enqueueing outgoing frame');
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}
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var moreNeeded = null;
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if (this._queue.length === 0) {
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moreNeeded = this._push(frame);
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}
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if (moreNeeded === null) {
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this._queue.push(frame);
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}
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return moreNeeded;
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};
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// `getLastQueuedFrame` returns the last frame in output buffers. This is primarily used by the
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// [Stream](stream.html) class to mark the last frame with END_STREAM flag.
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Flow.prototype.getLastQueuedFrame = function getLastQueuedFrame() {
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var readableQueue = this._readableState.buffer;
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return this._queue[this._queue.length - 1] || readableQueue[readableQueue.length - 1];
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};
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// Outgoing frames - managing the window size
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// ------------------------------------------
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// Flow control window size is manipulated using the `_increaseWindow` method.
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//
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// * Invoking it with `Infinite` means turning off flow control. Flow control cannot be enabled
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// again once disabled. Any attempt to re-enable flow control MUST be rejected with a
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// FLOW_CONTROL_ERROR error code.
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// * A sender MUST NOT allow a flow control window to exceed 2^31 - 1 bytes. The action taken
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// depends on it being a stream or the connection itself.
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var WINDOW_SIZE_LIMIT = Math.pow(2, 31) - 1;
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Flow.prototype._increaseWindow = function _increaseWindow(size) {
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if ((this._window === Infinity) && (size !== Infinity)) {
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this._log.error('Trying to increase flow control window after flow control was turned off.');
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this.emit('error', 'FLOW_CONTROL_ERROR');
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} else {
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this._log.trace({ window: this._window, by: size }, 'Increasing flow control window size.');
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this._window += size;
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if ((this._window !== Infinity) && (this._window > WINDOW_SIZE_LIMIT)) {
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this._log.error('Flow control window grew too large.');
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this.emit('error', 'FLOW_CONTROL_ERROR');
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} else {
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if (size != 0) {
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this.emit('window_update');
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}
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}
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}
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};
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// The `_updateWindow` method gets called every time there's an incoming WINDOW_UPDATE frame. It
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// modifies the flow control window:
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//
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// * Flow control can be disabled for an individual stream by sending a WINDOW_UPDATE with the
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// END_FLOW_CONTROL flag set. The payload of a WINDOW_UPDATE frame that has the END_FLOW_CONTROL
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// flag set is ignored.
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// * A sender that receives a WINDOW_UPDATE frame updates the corresponding window by the amount
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// specified in the frame.
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Flow.prototype._updateWindow = function _updateWindow(frame) {
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this._increaseWindow(frame.flags.END_FLOW_CONTROL ? Infinity : frame.window_size);
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};
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// A SETTINGS frame can alter the initial flow control window size for all current streams. When the
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// value of SETTINGS_INITIAL_WINDOW_SIZE changes, a receiver MUST adjust the size of all stream by
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// calling the `setInitialWindow` method. The window size has to be modified by the difference
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// between the new value and the old value.
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Flow.prototype.setInitialWindow = function setInitialWindow(initialWindow) {
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this._increaseWindow(initialWindow - this._initialWindow);
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this._initialWindow = initialWindow;
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};
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