40 lines
1.3 KiB
JavaScript
40 lines
1.3 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Check that, even though the AnimationPlayerActor only sends the bits of its
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// state that change, the front reconstructs the whole state everytime.
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add_task(async function () {
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const { target, walker, animations } = await initAnimationsFrontForUrl(
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MAIN_DOMAIN + "animation.html"
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);
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await playerHasCompleteStateAtAllTimes(walker, animations);
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await target.destroy();
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gBrowser.removeCurrentTab();
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});
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async function playerHasCompleteStateAtAllTimes(walker, animations) {
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const node = await walker.querySelector(walker.rootNode, ".simple-animation");
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const [player] = await animations.getAnimationPlayersForNode(node);
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// Get the list of state key names from the initialstate.
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const keys = Object.keys(player.initialState);
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// Get the state over and over again and check that the object returned
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// contains all keys.
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// Normally, only the currentTime will have changed in between 2 calls.
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for (let i = 0; i < 10; i++) {
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await player.refreshState();
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keys.forEach(key => {
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Assert.notStrictEqual(
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typeof player.state[key],
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"undefined",
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"The state retrieved has key " + key
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);
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});
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}
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}
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