/* GIMP - The GNU Image Manipulation Program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * gimpoperationcolorize.c * Copyright (C) 2007 Michael Natterer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "config.h" #include #include #include #include "libgimpcolor/gimpcolor.h" #include "libgimpcolor/gimpcolor-private.h" #include "libgimpconfig/gimpconfig.h" #include "operations-types.h" #include "gimpoperationcolorize.h" #include "gimp-intl.h" enum { PROP_0, PROP_HUE, PROP_SATURATION, PROP_LIGHTNESS, PROP_COLOR }; static void gimp_operation_colorize_get_property (GObject *object, guint property_id, GValue *value, GParamSpec *pspec); static void gimp_operation_colorize_set_property (GObject *object, guint property_id, const GValue *value, GParamSpec *pspec); static void gimp_operation_colorize_prepare (GeglOperation *operation); static gboolean gimp_operation_colorize_process (GeglOperation *operation, void *in_buf, void *out_buf, glong samples, const GeglRectangle *roi, gint level); static void gimp_hsl_to_non_linear_rgb (const gfloat *hsl, gfloat *rgb); G_DEFINE_TYPE (GimpOperationColorize, gimp_operation_colorize, GIMP_TYPE_OPERATION_POINT_FILTER) #define parent_class gimp_operation_colorize_parent_class static void gimp_operation_colorize_class_init (GimpOperationColorizeClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass); GeglOperationPointFilterClass *point_class = GEGL_OPERATION_POINT_FILTER_CLASS (klass); GeglColor *color; gfloat hsl[3] = { 0.5f, 0.5f, 0.5f }; object_class->set_property = gimp_operation_colorize_set_property; object_class->get_property = gimp_operation_colorize_get_property; operation_class->prepare = gimp_operation_colorize_prepare; gegl_operation_class_set_keys (operation_class, "name", "gimp:colorize", "categories", "color", "description", _("Colorize the image"), NULL); point_class->process = gimp_operation_colorize_process; GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_HUE, "hue", _("Hue"), _("Hue"), 0.0, 1.0, 0.5, 0); GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_SATURATION, "saturation", _("Saturation"), _("Saturation"), 0.0, 1.0, 0.5, 0); GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_LIGHTNESS, "lightness", _("Lightness"), _("Lightness"), -1.0, 1.0, 0.0, 0); color = gegl_color_new (NULL); gegl_color_set_pixel (color, babl_format ("HSL float"), hsl); g_object_class_install_property (object_class, PROP_COLOR, gimp_param_spec_color ("color", _("Color"), _("Color"), FALSE, color, G_PARAM_READWRITE)); g_object_unref (color); } static void gimp_operation_colorize_init (GimpOperationColorize *self) { self->hue = 0.5; self->saturation = 0.5; self->lightness = 0.5; self->hsl_format = NULL; } static void gimp_operation_colorize_get_property (GObject *object, guint property_id, GValue *value, GParamSpec *pspec) { GimpOperationColorize *self = GIMP_OPERATION_COLORIZE (object); switch (property_id) { case PROP_HUE: g_value_set_double (value, self->hue); break; case PROP_SATURATION: g_value_set_double (value, self->saturation); break; case PROP_LIGHTNESS: g_value_set_double (value, self->lightness); break; case PROP_COLOR: { GeglColor *color; gfloat hsl[3]; hsl[0] = self->hue; hsl[1] = self->saturation; hsl[2] = (self->lightness + 1.0) / 2.0; color = gegl_color_new (NULL); gegl_color_set_pixel (color, babl_format ("HSL float"), hsl); g_value_take_object (value, color); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } } static void gimp_operation_colorize_set_property (GObject *object, guint property_id, const GValue *value, GParamSpec *pspec) { GimpOperationColorize *self = GIMP_OPERATION_COLORIZE (object); switch (property_id) { case PROP_HUE: self->hue = g_value_get_double (value); g_object_notify (object, "color"); break; case PROP_SATURATION: self->saturation = g_value_get_double (value); g_object_notify (object, "color"); break; case PROP_LIGHTNESS: self->lightness = g_value_get_double (value); g_object_notify (object, "color"); break; case PROP_COLOR: { GeglColor *color; float hsl[3]; color = g_value_get_object (value); gegl_color_get_pixel (color, self->hsl_format, hsl); g_object_set (self, "hue", hsl[0], "saturation", hsl[1], "lightness", hsl[2] * 2.0 - 1.0, NULL); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } } static void gimp_operation_colorize_prepare (GeglOperation *operation) { GimpOperationColorize *colorize = GIMP_OPERATION_COLORIZE (operation); const Babl *space = gegl_operation_get_source_space (operation, "input"); const Babl *in_format; const Babl *out_format; /* GIMP_RGB_LUMINANCE() requires the input to be linear RGB for correctness. */ in_format = babl_format_with_space ("RGBA float", space); /* Technically it looks like our code is returning non-linear RGB so we should * set the output format to "R'G'B'A float". I leave this like this for now as * it's the algorithm we used for years. */ out_format = babl_format_with_space ("RGBA float", space); gegl_operation_set_format (operation, "input", in_format); gegl_operation_set_format (operation, "output", out_format); colorize->hsl_format = babl_format_with_space ("HSL float", in_format); colorize->fish_to_lum = babl_fish (in_format, "Y float"); colorize->fish_from_hsl = babl_fish (colorize->hsl_format, out_format); } static gboolean gimp_operation_colorize_process (GeglOperation *operation, void *in_buf, void *out_buf, glong samples, const GeglRectangle *roi, gint level) { GimpOperationColorize *colorize = GIMP_OPERATION_COLORIZE (operation); gfloat *src = in_buf; gfloat *dest = out_buf; gfloat hsl[3]; hsl[0] = colorize->hue; hsl[1] = colorize->saturation; while (samples--) { gfloat lum = GIMP_RGB_LUMINANCE (src[RED], src[GREEN], src[BLUE]); /* TODO: the following would compute luminance correctly whatever the * input format but is slower: */ /*babl_process (colorize->fish_to_lum, src, &lum, 1);*/ if (colorize->lightness > 0.f) { lum = lum * (1.0f - colorize->lightness); lum += 1.0f - (1.0f - colorize->lightness); } else if (colorize->lightness < 0.f) { lum = lum * (colorize->lightness + 1.0f); } hsl[2] = lum; gimp_hsl_to_non_linear_rgb (hsl, dest); /* TODO: the following would convert correctly from HSL to RGB but it's a * lot slower. Also the result is different as of now because * gimp_hsl_to_rgb() computes values in non-linear whereas we set our * output format to be linear. */ /*babl_process (colorize->fish_from_hsl, hsl, dest, 1);*/ dest[ALPHA] = src[ALPHA]; src += 4; dest += 4; } return TRUE; } /* This is a copy of gimp_hsl_value() from libgimpcolor/gimpcolorspace.c */ static inline gdouble gimp_hsl_value (gdouble n1, gdouble n2, gdouble hue) { gdouble val; if (hue > 6.0) hue -= 6.0; else if (hue < 0.0) hue += 6.0; if (hue < 1.0) val = n1 + (n2 - n1) * hue; else if (hue < 3.0) val = n2; else if (hue < 4.0) val = n1 + (n2 - n1) * (4.0 - hue); else val = n1; return val; } /* This is a copy of gimp_hsl_to_rgb() from libgimpcolor/gimpcolorspace.c * except that instead of working on former GimpHSL and GimpRGB types, we work * on float arrays of size 3 directly. */ static void gimp_hsl_to_non_linear_rgb (const gfloat *hsl, gfloat *rgb) { g_return_if_fail (hsl != NULL); g_return_if_fail (rgb != NULL); if (hsl[1] == 0) { /* achromatic case */ rgb[0] = hsl[2]; rgb[1] = hsl[2]; rgb[2] = hsl[2]; } else { gdouble m1, m2; if (hsl[2] <= 0.5) m2 = hsl[2] * (1.0 + hsl[1]); else m2 = hsl[2] + hsl[1] - hsl[2] * hsl[1]; m1 = 2.0 * hsl[2] - m2; rgb[0] = gimp_hsl_value (m1, m2, hsl[0] * 6.0 + 2.0); rgb[1] = gimp_hsl_value (m1, m2, hsl[0] * 6.0); rgb[2] = gimp_hsl_value (m1, m2, hsl[0] * 6.0 - 2.0); } }