#ifndef __LIGHTING_SHADE_H__ #define __LIGHTING_SHADE_H__ typedef void (* get_ray_func) (GimpVector3 *vector, gdouble *color_sum); void get_ray_color (GimpVector3 *position, gdouble *color_sum); void get_ray_color_no_bilinear (GimpVector3 *position, gdouble *color_sum); void get_ray_color_ref (GimpVector3 *position, gdouble *color_sum); void get_ray_color_no_bilinear_ref (GimpVector3 *position, gdouble *color_sum); void precompute_init (gint w, gint h); void precompute_normals (gint x1, gint x2, gint y); void interpol_row (gint x1, gint x2, gint y); #endif /* __LIGHTING_SHADE_H__ */