#ifndef __MAPOBJECT_SHADE_H__ #define __MAPOBJECT_SHADE_H__ typedef void (* get_ray_color_func) (GimpVector3 *pos, gdouble *color); extern get_ray_color_func get_ray_color; void get_ray_color_plane (GimpVector3 *pos, gdouble *color); void get_ray_color_sphere (GimpVector3 *pos, gdouble *color); void get_ray_color_box (GimpVector3 *pos, gdouble *color); void get_ray_color_cylinder (GimpVector3 *pos, gdouble *color); void compute_bounding_box (void); void vecmulmat (GimpVector3 *u, GimpVector3 *v, gfloat m[16]); void rotatemat (gfloat angle, GimpVector3 *v, gfloat m[16]); void transpose_mat (gfloat m[16]); void matmul (gfloat a[16], gfloat b[16], gfloat c[16]); void ident_mat (gfloat m[16]); void composite (gdouble *color1, gdouble *color2, CompositeType mode); #endif /* __MAPOBJECT_SHADE_H__ */