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gimp/app/operations/gimpoperationhuesaturation.c
Daniel Baumann 554424e00a
Adding upstream version 3.0.4.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-23 00:14:50 +02:00

330 lines
11 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* gimpoperationhuesaturation.c
* Copyright (C) 2007 Michael Natterer <mitch@gimp.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <cairo.h>
#include <gegl.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include "libgimpcolor/gimpcolor.h"
#include "libgimpmath/gimpmath.h"
#include "operations-types.h"
#include "gimphuesaturationconfig.h"
#include "gimpoperationhuesaturation.h"
#include "gimp-intl.h"
static void gimp_operation_hue_saturation_prepare (GeglOperation *operation);
static gboolean gimp_operation_hue_saturation_process (GeglOperation *operation,
void *in_buf,
void *out_buf,
glong samples,
const GeglRectangle *roi,
gint level);
G_DEFINE_TYPE (GimpOperationHueSaturation, gimp_operation_hue_saturation,
GIMP_TYPE_OPERATION_POINT_FILTER)
#define parent_class gimp_operation_hue_saturation_parent_class
static void
gimp_operation_hue_saturation_class_init (GimpOperationHueSaturationClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass);
GeglOperationPointFilterClass *point_class = GEGL_OPERATION_POINT_FILTER_CLASS (klass);
object_class->set_property = gimp_operation_point_filter_set_property;
object_class->get_property = gimp_operation_point_filter_get_property;
gegl_operation_class_set_keys (operation_class,
"name", "gimp:hue-saturation",
"categories", "color",
"description", _("Adjust hue, saturation, and lightness"),
NULL);
point_class->process = gimp_operation_hue_saturation_process;
operation_class->prepare = gimp_operation_hue_saturation_prepare;
g_object_class_install_property (object_class,
GIMP_OPERATION_POINT_FILTER_PROP_CONFIG,
g_param_spec_object ("config",
"Config",
"The config object",
GIMP_TYPE_HUE_SATURATION_CONFIG,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT));
}
static void
gimp_operation_hue_saturation_init (GimpOperationHueSaturation *self)
{
}
static inline gfloat
map_hue (GimpHueSaturationConfig *config,
GimpHueRange range,
gfloat value)
{
value += (config->hue[GIMP_HUE_RANGE_ALL] + config->hue[range]) / 2.0f;
if (value < 0)
return value + 1.0f;
else if (value > 1.0f)
return value - 1.0f;
else
return value;
}
static inline gfloat
map_hue_overlap (GimpHueSaturationConfig *config,
GimpHueRange primary_range,
GimpHueRange secondary_range,
gfloat value,
gfloat primary_intensity,
gfloat secondary_intensity)
{
/* When calculating an overlap between two ranges, interpolate the
* hue adjustment from config->hue[primary_range] and
* config->hue[secondary_range] BEFORE mapping it to the input
* value. This fixes odd edge cases where only one of the ranges
* crosses the red/magenta wraparound (bug #527085), or if
* adjustments to different channels yield more than 180 degree
* difference from each other. (Why anyone would do that is beyond
* me, but still.)
*
* See bugs #527085 and #644032 for examples of such cases.
*/
gfloat v = config->hue[primary_range] * primary_intensity +
config->hue[secondary_range] * secondary_intensity;
value += (config->hue[GIMP_HUE_RANGE_ALL] + v) / 2.0f;
if (value < 0)
return value + 1.0f;
else if (value > 1.0f)
return value - 1.0f;
else
return value;
}
static inline gfloat
map_saturation (GimpHueSaturationConfig *config,
GimpHueRange range,
gfloat value)
{
gfloat v = config->saturation[GIMP_HUE_RANGE_ALL] + config->saturation[range];
/* This change affects the way saturation is computed. With the old
* code (different code for value < 0), increasing the saturation
* affected muted colors very much, and bright colors less. With the
* new code, it affects muted colors and bright colors more or less
* evenly. For enhancing the color in photos, the new behavior is
* exactly what you want. It's hard for me to imagine a case in
* which the old behavior is better.
*/
value *= (v + 1.0);
return CLAMP (value, 0.0f, 1.0f);
}
static inline gfloat
map_lightness (GimpHueSaturationConfig *config,
GimpHueRange range,
gfloat value)
{
gfloat v = (config->lightness[GIMP_HUE_RANGE_ALL] + config->lightness[range]);
if (v < 0)
return value * (v + 1.0f);
else
return value + (v * (1.0f - value));
}
static inline gfloat
map_lightness_achromatic (GimpHueSaturationConfig *config, gfloat value)
{
gfloat v = config->lightness[GIMP_HUE_RANGE_ALL];
if (v < 0)
return value * (v + 1.0f);
else
return value + (v * (1.0f - value));
}
static void
gimp_operation_hue_saturation_prepare (GeglOperation *operation)
{
/* We work in HSLA within sRGB space which is much faster to convert
* to than with specific spaces. Eventually though, I'm not sure if we
* may not want to work in the source space. So it would be wise to
* study this possible enhancement once babl got faster conversion
* from "R'G'B'" with space to HSL. TODO.
* See: https://gitlab.gnome.org/GNOME/babl/-/issues/103
*/
const Babl *format = babl_format_with_space ("HSLA float", NULL);
gegl_operation_set_format (operation, "input", format);
gegl_operation_set_format (operation, "output", format);
}
static gboolean
gimp_operation_hue_saturation_process (GeglOperation *operation,
void *in_buf,
void *out_buf,
glong samples,
const GeglRectangle *roi,
gint level)
{
GimpOperationPointFilter *point = GIMP_OPERATION_POINT_FILTER (operation);
GimpHueSaturationConfig *config = GIMP_HUE_SATURATION_CONFIG (point->config);
gfloat *src = in_buf;
gfloat *dest = out_buf;
gfloat overlap;
if (! config)
return FALSE;
overlap = config->overlap / 2.0;
while (samples--)
{
gfloat hsl[4];
gfloat h;
gint hue_counter;
gint hue = 0;
gint secondary_hue = 0;
gboolean use_secondary_hue = FALSE;
gfloat primary_intensity = 0.0f;
gfloat secondary_intensity = 0.0f;
for (gint i = 0; i < 4; i++)
hsl[i] = src[i];
h = hsl[0] * 6.0f;
for (hue_counter = 0; hue_counter < 7; hue_counter++)
{
gfloat hue_threshold = (gfloat) hue_counter + 0.5f;
if (h < ((gfloat) hue_threshold + overlap))
{
hue = hue_counter;
if (overlap > 0.0f && h > ((gfloat) hue_threshold - overlap))
{
use_secondary_hue = TRUE;
secondary_hue = hue_counter + 1;
secondary_intensity =
(h - (gfloat) hue_threshold + overlap) / (2.0f * overlap);
primary_intensity = 1.0f - secondary_intensity;
}
else
{
use_secondary_hue = FALSE;
}
break;
}
}
if (hue >= 6)
{
hue = 0;
use_secondary_hue = FALSE;
}
if (secondary_hue >= 6)
{
secondary_hue = 0;
}
/* transform into GimpHueRange values */
hue++;
secondary_hue++;
if (use_secondary_hue)
{
hsl[0] = map_hue_overlap (config, hue, secondary_hue, hsl[0],
primary_intensity, secondary_intensity);
hsl[1] = (map_saturation (config, hue, hsl[1]) * primary_intensity +
map_saturation (config, secondary_hue, hsl[1]) * secondary_intensity);
hsl[2] = (map_lightness (config, hue, hsl[2]) * primary_intensity +
map_lightness (config, secondary_hue, hsl[2]) * secondary_intensity);
}
else
{
if (hsl[1] <= 0.0)
{
hsl[2] = map_lightness_achromatic (config, hsl[2]);
}
else
{
hsl[0] = map_hue (config, hue, hsl[0]);
hsl[2] = map_lightness (config, hue, hsl[2]);
hsl[1] = map_saturation (config, hue, hsl[1]);
}
}
for (gint i = 0; i < 3; i++)
dest[i] = hsl[i];
dest[3] = src[3];
src += 4;
dest += 4;
}
return TRUE;
}
/* public functions */
void
gimp_operation_hue_saturation_map (GimpHueSaturationConfig *config,
GeglColor *color,
GimpHueRange range)
{
const Babl *format;
gfloat hsl[4];
g_return_if_fail (GIMP_IS_HUE_SATURATION_CONFIG (config));
g_return_if_fail (GEGL_IS_COLOR (color));
format = gegl_color_get_format (color);
format = babl_format_with_space ("HSLA float", format);
gegl_color_get_pixel (color, format, hsl);
hsl[0] = map_hue (config, range, hsl[0]);
hsl[1] = map_saturation (config, range, hsl[1]);
hsl[2] = map_lightness (config, range, hsl[2]);
gegl_color_set_pixel (color, format, hsl);
}