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Adding upstream version 48.2.

Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
This commit is contained in:
Daniel Baumann 2025-06-22 20:26:11 +02:00
parent 0d8723e422
commit 1fcdbd5df9
Signed by: daniel.baumann
GPG key ID: BCC918A2ABD66424
1059 changed files with 623842 additions and 0 deletions

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js/ui/backgroundMenu.js Normal file
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import Clutter from 'gi://Clutter';
import St from 'gi://St';
import * as BoxPointer from './boxpointer.js';
import * as PopupMenu from './popupMenu.js';
import * as Main from './main.js';
export class BackgroundMenu extends PopupMenu.PopupMenu {
constructor(layoutManager) {
super(layoutManager.dummyCursor, 0, St.Side.TOP);
this.addSettingsAction(_('Change Background…'), 'gnome-background-panel.desktop');
this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
this.addSettingsAction(_('Display Settings'), 'gnome-display-panel.desktop');
this.addSettingsAction(_('Settings'), 'org.gnome.Settings.desktop');
this.actor.add_style_class_name('background-menu');
layoutManager.uiGroup.add_child(this.actor);
this.actor.hide();
}
}
/**
* @param {Meta.BackgroundActor} actor
* @param {import('./layout.js').LayoutManager} layoutManager
*/
export function addBackgroundMenu(actor, layoutManager) {
actor.reactive = true;
actor._backgroundMenu = new BackgroundMenu(layoutManager);
actor._backgroundManager = new PopupMenu.PopupMenuManager(actor);
actor._backgroundManager.addMenu(actor._backgroundMenu);
function openMenu(x, y) {
Main.layoutManager.setDummyCursorGeometry(x, y, 0, 0);
actor._backgroundMenu.open(BoxPointer.PopupAnimation.FULL);
}
let clickAction = new Clutter.ClickAction();
clickAction.connect('long-press', (action, theActor, state) => {
if (state === Clutter.LongPressState.QUERY) {
return (action.get_button() === 0 ||
action.get_button() === 1) &&
!actor._backgroundMenu.isOpen;
}
if (state === Clutter.LongPressState.ACTIVATE) {
let [x, y] = action.get_coords();
openMenu(x, y);
actor._backgroundManager.ignoreRelease();
}
return true;
});
clickAction.connect('clicked', action => {
if (action.get_button() === 3) {
let [x, y] = action.get_coords();
openMenu(x, y);
}
});
actor.add_action(clickAction);
actor.connect('destroy', () => {
actor._backgroundMenu.destroy();
actor._backgroundMenu = null;
actor._backgroundManager = null;
});
}