Adding upstream version 48.2.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
This commit is contained in:
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js/ui/workspaceAnimation.js
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540
js/ui/workspaceAnimation.js
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import Clutter from 'gi://Clutter';
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import GObject from 'gi://GObject';
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import Meta from 'gi://Meta';
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import Shell from 'gi://Shell';
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import St from 'gi://St';
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import * as Background from './background.js';
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import * as Layout from './layout.js';
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import * as SwipeTracker from './swipeTracker.js';
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import * as Util from '../misc/util.js';
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import * as Main from './main.js';
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const WINDOW_ANIMATION_TIME = 250;
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export const WORKSPACE_SPACING = 100;
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export const WorkspaceGroup = GObject.registerClass(
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class WorkspaceGroup extends Clutter.Actor {
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_init(workspace, monitor, movingWindow) {
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super._init({
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width: monitor.width,
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height: monitor.height,
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clip_to_allocation: true,
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});
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this._workspace = workspace;
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this._monitor = monitor;
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this._movingWindow = movingWindow;
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this._windowRecords = [];
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if (this._workspace) {
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this._background = new Meta.BackgroundGroup();
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this.add_child(this._background);
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this._bgManager = new Background.BackgroundManager({
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container: this._background,
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monitorIndex: this._monitor.index,
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controlPosition: false,
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});
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this._createDesktopWindows();
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}
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this._createWindows();
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this.connect('destroy', this._onDestroy.bind(this));
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global.display.connectObject('restacked',
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this._syncStacking.bind(this), this);
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}
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get workspace() {
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return this._workspace;
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}
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_shouldShowWindow(window) {
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if (!window.showing_on_its_workspace() || this._isDesktopWindow(window))
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return false;
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if (window.is_override_redirect())
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return false;
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if (!this._windowIsOnThisMonitor(window))
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return false;
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const isSticky =
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window.is_on_all_workspaces() || window === this._movingWindow;
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// No workspace means we should show windows that are on all workspaces
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if (!this._workspace)
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return isSticky;
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// Otherwise only show windows that are (only) on that workspace
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return !isSticky && window.located_on_workspace(this._workspace);
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}
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_syncStacking() {
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const windowActors = global.get_window_actors().filter(w =>
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this._shouldShowWindow(w.meta_window));
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let lastRecord;
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const bottomActor = this._background ?? null;
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for (const windowActor of windowActors) {
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const record = this._windowRecords.find(r => r.windowActor === windowActor);
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this.set_child_above_sibling(record.clone,
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lastRecord ? lastRecord.clone : bottomActor);
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lastRecord = record;
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}
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}
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_isDesktopWindow(metaWindow) {
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return metaWindow.get_window_type() === Meta.WindowType.DESKTOP;
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}
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_windowIsOnThisMonitor(metawindow) {
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const geometry = global.display.get_monitor_geometry(this._monitor.index);
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const [intersects] = metawindow.get_frame_rect().intersect(geometry);
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return intersects;
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}
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_createDesktopWindows() {
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const desktopActors = global.get_window_actors().filter(w => {
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return this._isDesktopWindow(w.meta_window) && this._windowIsOnThisMonitor(w.meta_window);
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});
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desktopActors.map(a => this._createClone(a)).forEach(clone => this._background.add_child(clone));
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}
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_createWindows() {
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const windowActors = global.get_window_actors().filter(w =>
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this._shouldShowWindow(w.meta_window));
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windowActors.map(a => this._createClone(a)).forEach(clone => this.add_child(clone));
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}
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_createClone(windowActor) {
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const clone = new Clutter.Clone({
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source: windowActor,
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x: windowActor.x - this._monitor.x,
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y: windowActor.y - this._monitor.y,
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});
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const record = {windowActor, clone};
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windowActor.connectObject('destroy', () => {
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clone.destroy();
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this._windowRecords.splice(this._windowRecords.indexOf(record), 1);
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}, this);
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this._windowRecords.push(record);
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return clone;
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}
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_removeWindows() {
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for (const record of this._windowRecords)
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record.clone.destroy();
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this._windowRecords = [];
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}
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_onDestroy() {
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this._removeWindows();
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if (this._workspace)
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this._bgManager.destroy();
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}
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});
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export const MonitorGroup = GObject.registerClass({
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Properties: {
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'progress': GObject.ParamSpec.double(
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'progress', null, null,
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GObject.ParamFlags.READWRITE,
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-Infinity, Infinity, 0),
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},
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}, class MonitorGroup extends St.Widget {
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_init(monitor, workspaceIndices, movingWindow) {
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super._init({
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clip_to_allocation: true,
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style_class: 'workspace-animation',
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});
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this._monitor = monitor;
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const constraint = new Layout.MonitorConstraint({index: monitor.index});
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this.add_constraint(constraint);
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this._container = new Clutter.Actor();
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this.add_child(this._container);
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const stickyGroup = new WorkspaceGroup(null, monitor, movingWindow);
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this.add_child(stickyGroup);
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this._workspaceGroups = [];
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const workspaceManager = global.workspace_manager;
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const vertical = workspaceManager.layout_rows === -1;
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const activeWorkspace = workspaceManager.get_active_workspace();
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let x = 0;
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let y = 0;
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for (const i of workspaceIndices) {
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const ws = workspaceManager.get_workspace_by_index(i);
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const fullscreen = ws.list_windows().some(w => w.get_monitor() === monitor.index && w.is_fullscreen());
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if (i > 0 && vertical && !fullscreen && monitor.index === Main.layoutManager.primaryIndex) {
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// We have to shift windows up or down by the height of the panel to prevent having a
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// visible gap between the windows while switching workspaces. Since fullscreen windows
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// hide the panel, they don't need to be shifted up or down.
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y -= Main.panel.height;
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}
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const group = new WorkspaceGroup(ws, monitor, movingWindow);
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this._workspaceGroups.push(group);
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this._container.add_child(group);
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group.set_position(x, y);
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if (vertical)
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y += this.baseDistance;
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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x -= this.baseDistance;
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else
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x += this.baseDistance;
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}
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this.progress = this.getWorkspaceProgress(activeWorkspace);
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if (monitor.index === Main.layoutManager.primaryIndex) {
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this._workspacesAdjustment = Main.createWorkspacesAdjustment(this);
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this.bind_property_full('progress',
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this._workspacesAdjustment, 'value',
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GObject.BindingFlags.SYNC_CREATE,
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(bind, source) => {
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const indices = [
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workspaceIndices[Math.floor(source)],
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workspaceIndices[Math.ceil(source)],
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];
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return [true, Util.lerp(...indices, source % 1.0)];
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},
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null);
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this.connect('destroy', () => {
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delete this._workspacesAdjustment;
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});
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}
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}
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get baseDistance() {
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const spacing = WORKSPACE_SPACING * St.ThemeContext.get_for_stage(global.stage).scale_factor;
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if (global.workspace_manager.layout_rows === -1)
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return this._monitor.height + spacing;
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else
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return this._monitor.width + spacing;
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}
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get progress() {
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if (global.workspace_manager.layout_rows === -1)
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return -this._container.y / this.baseDistance;
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else if (this.get_text_direction() === Clutter.TextDirection.RTL)
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return this._container.x / this.baseDistance;
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else
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return -this._container.x / this.baseDistance;
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}
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set progress(p) {
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if (global.workspace_manager.layout_rows === -1)
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this._container.y = -Math.round(p * this.baseDistance);
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else if (this.get_text_direction() === Clutter.TextDirection.RTL)
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this._container.x = Math.round(p * this.baseDistance);
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else
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this._container.x = -Math.round(p * this.baseDistance);
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this.notify('progress');
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}
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get index() {
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return this._monitor.index;
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}
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getWorkspaceProgress(workspace) {
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const group = this._workspaceGroups.find(g =>
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g.workspace.index() === workspace.index());
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return this._getWorkspaceGroupProgress(group);
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}
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_getWorkspaceGroupProgress(group) {
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if (global.workspace_manager.layout_rows === -1)
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return group.y / this.baseDistance;
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else if (this.get_text_direction() === Clutter.TextDirection.RTL)
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return -group.x / this.baseDistance;
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else
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return group.x / this.baseDistance;
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}
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getSnapPoints() {
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return this._workspaceGroups.map(g =>
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this._getWorkspaceGroupProgress(g));
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}
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findClosestWorkspace(progress) {
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const distances = this.getSnapPoints().map(p =>
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Math.abs(p - progress));
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const index = distances.indexOf(Math.min(...distances));
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return this._workspaceGroups[index].workspace;
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}
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_interpolateProgress(progress, monitorGroup) {
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if (this.index === monitorGroup.index)
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return progress;
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const points1 = monitorGroup.getSnapPoints();
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const points2 = this.getSnapPoints();
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const upper = points1.indexOf(points1.find(p => p >= progress));
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const lower = points1.indexOf(points1.slice().reverse().find(p => p <= progress));
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if (points1[upper] === points1[lower])
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return points2[upper];
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const t = (progress - points1[lower]) / (points1[upper] - points1[lower]);
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return points2[lower] + (points2[upper] - points2[lower]) * t;
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}
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updateSwipeForMonitor(progress, monitorGroup) {
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this.progress = this._interpolateProgress(progress, monitorGroup);
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}
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});
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export class WorkspaceAnimationController {
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constructor() {
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this._movingWindow = null;
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this._switchData = null;
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Main.overview.connect('showing', () => {
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if (this._switchData) {
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if (this._switchData.gestureActivated)
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this._finishWorkspaceSwitch(this._switchData);
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this._swipeTracker.enabled = false;
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}
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});
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Main.overview.connect('hiding', () => {
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this._swipeTracker.enabled = true;
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});
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const swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
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Clutter.Orientation.HORIZONTAL,
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Shell.ActionMode.NORMAL,
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{allowDrag: false});
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swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
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swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
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swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
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this._swipeTracker = swipeTracker;
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global.display.bind_property('compositor-modifiers',
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this._swipeTracker, 'scroll-modifiers',
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GObject.BindingFlags.SYNC_CREATE);
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}
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_prepareWorkspaceSwitch(workspaceIndices) {
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if (this._switchData)
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return;
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const workspaceManager = global.workspace_manager;
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const nWorkspaces = workspaceManager.get_n_workspaces();
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const switchData = {};
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this._switchData = switchData;
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switchData.monitors = [];
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switchData.gestureActivated = false;
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switchData.inProgress = false;
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if (!workspaceIndices)
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workspaceIndices = [...Array(nWorkspaces).keys()];
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const monitors = Meta.prefs_get_workspaces_only_on_primary()
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? [Main.layoutManager.primaryMonitor] : Main.layoutManager.monitors;
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for (const monitor of monitors) {
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if (Meta.prefs_get_workspaces_only_on_primary() &&
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monitor.index !== Main.layoutManager.primaryIndex)
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continue;
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const group = new MonitorGroup(monitor, workspaceIndices, this.movingWindow);
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Main.uiGroup.insert_child_above(group, global.window_group);
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switchData.monitors.push(group);
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}
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global.compositor.disable_unredirect();
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}
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_finishWorkspaceSwitch(switchData) {
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global.compositor.enable_unredirect();
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this._switchData = null;
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switchData.monitors.forEach(m => m.destroy());
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this.movingWindow = null;
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}
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animateSwitch(from, to, direction, onComplete) {
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this._swipeTracker.enabled = false;
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let workspaceIndices = [];
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switch (direction) {
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case Meta.MotionDirection.UP:
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case Meta.MotionDirection.LEFT:
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case Meta.MotionDirection.UP_LEFT:
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case Meta.MotionDirection.UP_RIGHT:
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workspaceIndices = [to, from];
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break;
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case Meta.MotionDirection.DOWN:
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case Meta.MotionDirection.RIGHT:
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case Meta.MotionDirection.DOWN_LEFT:
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case Meta.MotionDirection.DOWN_RIGHT:
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workspaceIndices = [from, to];
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break;
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}
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if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL &&
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direction !== Meta.MotionDirection.UP &&
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direction !== Meta.MotionDirection.DOWN)
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workspaceIndices.reverse();
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this._prepareWorkspaceSwitch(workspaceIndices);
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this._switchData.inProgress = true;
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const fromWs = global.workspace_manager.get_workspace_by_index(from);
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const toWs = global.workspace_manager.get_workspace_by_index(to);
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for (const monitorGroup of this._switchData.monitors) {
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monitorGroup.progress = monitorGroup.getWorkspaceProgress(fromWs);
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const progress = monitorGroup.getWorkspaceProgress(toWs);
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const params = {
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duration: WINDOW_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
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};
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if (monitorGroup.index === Main.layoutManager.primaryIndex) {
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params.onComplete = () => {
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this._finishWorkspaceSwitch(this._switchData);
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onComplete();
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this._swipeTracker.enabled = true;
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};
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}
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monitorGroup.ease_property('progress', progress, params);
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}
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}
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canHandleScrollEvent(event) {
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return this._swipeTracker.canHandleScrollEvent(event);
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}
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_findMonitorGroup(monitorIndex) {
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return this._switchData.monitors.find(m => m.index === monitorIndex);
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}
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_switchWorkspaceBegin(tracker, monitor) {
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if (Meta.prefs_get_workspaces_only_on_primary() &&
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monitor !== Main.layoutManager.primaryIndex)
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return;
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const workspaceManager = global.workspace_manager;
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const horiz = workspaceManager.layout_rows !== -1;
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tracker.orientation = horiz
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? Clutter.Orientation.HORIZONTAL
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: Clutter.Orientation.VERTICAL;
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if (this._switchData && this._switchData.gestureActivated) {
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for (const group of this._switchData.monitors)
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group.remove_all_transitions();
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} else {
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this._prepareWorkspaceSwitch();
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}
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const monitorGroup = this._findMonitorGroup(monitor);
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const baseDistance = monitorGroup.baseDistance;
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const progress = monitorGroup.progress;
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const closestWs = monitorGroup.findClosestWorkspace(progress);
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const cancelProgress = monitorGroup.getWorkspaceProgress(closestWs);
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const points = monitorGroup.getSnapPoints();
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this._switchData.baseMonitorGroup = monitorGroup;
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tracker.confirmSwipe(baseDistance, points, progress, cancelProgress);
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}
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_switchWorkspaceUpdate(tracker, progress) {
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if (!this._switchData)
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return;
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for (const monitorGroup of this._switchData.monitors)
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monitorGroup.updateSwipeForMonitor(progress, this._switchData.baseMonitorGroup);
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}
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_switchWorkspaceEnd(tracker, duration, endProgress) {
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if (!this._switchData)
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return;
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const switchData = this._switchData;
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switchData.gestureActivated = true;
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const newWs = switchData.baseMonitorGroup.findClosestWorkspace(endProgress);
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const endTime = Clutter.get_current_event_time();
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for (const monitorGroup of this._switchData.monitors) {
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const progress = monitorGroup.getWorkspaceProgress(newWs);
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const params = {
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duration,
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mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
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};
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if (monitorGroup.index === Main.layoutManager.primaryIndex) {
|
||||
params.onComplete = () => {
|
||||
if (!newWs.active)
|
||||
newWs.activate(endTime);
|
||||
this._finishWorkspaceSwitch(switchData);
|
||||
};
|
||||
}
|
||||
|
||||
monitorGroup.ease_property('progress', progress, params);
|
||||
}
|
||||
}
|
||||
|
||||
get gestureActive() {
|
||||
return this._switchData !== null && this._switchData.gestureActivated;
|
||||
}
|
||||
|
||||
cancelSwitchAnimation() {
|
||||
if (!this._switchData)
|
||||
return;
|
||||
|
||||
if (this._switchData.gestureActivated)
|
||||
return;
|
||||
|
||||
this._finishWorkspaceSwitch(this._switchData);
|
||||
}
|
||||
|
||||
set movingWindow(movingWindow) {
|
||||
this._movingWindow = movingWindow;
|
||||
}
|
||||
|
||||
get movingWindow() {
|
||||
return this._movingWindow;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue