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inkscape/share/extensions/hpgl_encoder.py
Daniel Baumann 02d935e272
Adding upstream version 1.4.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 23:40:13 +02:00

532 lines
22 KiB
Python

# coding=utf-8
#
# Copyright (C) 2008 Aaron Spike, aaron@ekips.org
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
"""
Base class for HGPL Encoding
"""
import re
import math
import inkex
from inkex.transforms import Transform, DirectedLineSegment, Vector2d
from inkex.bezier import cspsubdiv
class NoPathError(ValueError):
"""Raise that paths not selected"""
# Find the pen number in the layer number
FIND_PEN = re.compile(r"\s*pen\s*(\d+)\s*", re.IGNORECASE)
# Find the pen speed in the layer number
FIND_SPEED = re.compile(r"\s*speed\s*(\d+)\s*", re.IGNORECASE)
# Find pen force in the layer name
FIND_FORCE = re.compile(r"\s*force\s*(\d+)\s*", re.IGNORECASE)
class hpglEncoder(object):
"""HPGL Encoder, used by others"""
def __init__(self, effect):
"""options:
"resolutionX":float
"resolutionY":float
"pen":int
"force:int
"speed:int
"orientation":string // "0", "90", "-90", "180"
"mirrorX":bool
"mirrorY":bool
"center":bool
"flat":float
"overcut":float
"toolOffset":float
"precut":bool
"autoAlign":bool
"""
self.options = effect.options
self.doc = effect.svg
self.docWidth = effect.svg.viewbox_width
self.docHeight = effect.svg.viewbox_height
self.hpgl = ""
self.divergenceX = "False"
self.divergenceY = "False"
self.sizeX = "False"
self.sizeY = "False"
self.dryRun = True
self.lastPoint = [0, 0, 0]
self.lastPen = -1
self.lastSpeed = -1
self.lastForce = -1
self.offsetX = 0
self.offsetY = 0
# dots per inch to dots per user unit:
self.scaleX = self.options.resolutionX / effect.svg.viewport_to_unit("1.0in")
self.scaleY = self.options.resolutionY / effect.svg.viewport_to_unit("1.0in")
scaleXY = (self.scaleX + self.scaleY) / 2
# mm to dots (plotter coordinate system):
self.overcut = (
effect.svg.viewport_to_unit(str(self.options.overcut) + "mm") * scaleXY
)
self.toolOffset = (
effect.svg.viewport_to_unit(str(self.options.toolOffset) + "mm") * scaleXY
)
# scale flatness to resolution:
self.flat = self.options.flat / (
1016 / ((self.options.resolutionX + self.options.resolutionY) / 2)
)
if self.toolOffset > 0.0:
self.toolOffsetFlat = (
self.flat / self.toolOffset * 4.5
) # scale flatness to offset
else:
self.toolOffsetFlat = 0.0
self.mirrorX = -1.0 if self.options.mirrorX else 1.0
self.mirrorY = 1.0 if self.options.mirrorY else -1.0
# process viewBox attribute to correct page scaling
self.viewBoxTransformX = 1
self.viewBoxTransformY = 1
viewBox = effect.svg.get_viewbox()
if viewBox and viewBox[2] and viewBox[3]:
self.viewBoxTransformX = self.docWidth / effect.svg.viewport_to_unit(
effect.svg.add_unit(viewBox[2])
)
self.viewBoxTransformY = self.docHeight / effect.svg.viewport_to_unit(
effect.svg.add_unit(viewBox[3])
)
def getHpgl(self):
"""Return the HPGL instructions"""
# dryRun to find edges
transform = Transform(
[
[self.mirrorX * self.scaleX * self.viewBoxTransformX, 0.0, 0.0],
[0.0, self.mirrorY * self.scaleY * self.viewBoxTransformY, 0.0],
]
)
transform.add_rotate(int(self.options.orientation))
self.vData = [
["", "False", 0],
["", "False", 0],
["", "False", 0],
["", "False", 0],
]
self.process_group(self.doc, transform)
if (
self.divergenceX == "False"
or self.divergenceY == "False"
or self.sizeX == "False"
or self.sizeY == "False"
):
raise NoPathError("No paths found")
# live run
self.dryRun = False
# move drawing according to various modifiers
if self.options.autoAlign:
if self.options.center:
self.offsetX -= (self.sizeX - self.divergenceX) / 2
self.offsetY -= (self.sizeY - self.divergenceY) / 2
else:
self.divergenceX = 0.0
self.divergenceY = 0.0
if self.options.center:
if self.options.orientation == "0":
self.offsetX -= (self.docWidth * self.scaleX) / 2
self.offsetY += (self.docHeight * self.scaleY) / 2
if self.options.orientation == "90":
self.offsetY += (self.docWidth * self.scaleX) / 2
self.offsetX += (self.docHeight * self.scaleY) / 2
if self.options.orientation == "180":
self.offsetX += (self.docWidth * self.scaleX) / 2
self.offsetY -= (self.docHeight * self.scaleY) / 2
if self.options.orientation == "270":
self.offsetY -= (self.docWidth * self.scaleX) / 2
self.offsetX -= (self.docHeight * self.scaleY) / 2
else:
if self.options.orientation == "0":
self.offsetY += self.docHeight * self.scaleY
if self.options.orientation == "90":
self.offsetY += self.docWidth * self.scaleX
self.offsetX += self.docHeight * self.scaleY
if self.options.orientation == "180":
self.offsetX += self.docWidth * self.scaleX
if not self.options.center and self.toolOffset > 0.0:
self.offsetX += self.toolOffset
self.offsetY += self.toolOffset
# initialize transformation matrix and cache
transform = Transform(
[
[
self.mirrorX * self.scaleX * self.viewBoxTransformX,
0.0,
-float(self.divergenceX) + self.offsetX,
],
[
0.0,
self.mirrorY * self.scaleY * self.viewBoxTransformY,
-float(self.divergenceY) + self.offsetY,
],
]
)
transform.add_rotate(int(self.options.orientation))
self.vData = [
["", "False", 0],
["", "False", 0],
["", "False", 0],
["", "False", 0],
]
# add move to zero point and precut
if self.toolOffset > 0.0 and self.options.precut:
if self.options.center:
# position precut outside of drawing plus one time the tooloffset
if self.offsetX >= 0.0:
precutX = self.offsetX + self.toolOffset
else:
precutX = self.offsetX - self.toolOffset
if self.offsetY >= 0.0:
precutY = self.offsetY + self.toolOffset
else:
precutY = self.offsetY - self.toolOffset
self.processOffset(
"PU",
Vector2d(precutX, precutY),
self.options.pen,
self.options.speed,
self.options.force,
)
self.processOffset(
"PD",
Vector2d(precutX, precutY + self.toolOffset * 8),
self.options.pen,
self.options.speed,
self.options.force,
)
else:
self.processOffset(
"PU",
Vector2d(0, 0),
self.options.pen,
self.options.speed,
self.options.force,
)
self.processOffset(
"PD",
Vector2d(0, self.toolOffset * 8),
self.options.pen,
self.options.speed,
self.options.force,
)
# start conversion
self.process_group(self.doc, transform)
# shift an empty node in in order to process last node in cache
if self.toolOffset > 0.0 and not self.dryRun:
self.processOffset("PU", Vector2d(0, 0), 0, 0, 0)
return self.hpgl
def process_group(self, group, transform):
"""flatten layers and groups to avoid recursion"""
for child in group:
if not isinstance(child, inkex.ShapeElement):
continue
if child.is_visible():
if isinstance(child, inkex.Group):
self.process_group(child, transform)
elif isinstance(child, inkex.PathElement):
self.process_path(child, transform)
else:
# This only works for shape elements (not text yet!)
new_elem = child.replace_with(child.to_path_element())
# Element is given composed transform b/c it's not added back to doc
new_elem.transform = child.composed_transform()
self.process_path(new_elem, transform)
def get_pen_number(self, node):
"""Get pen number for node label (usually group)"""
for parent in [node] + list(node.ancestors()):
match = FIND_PEN.search(parent.label or "")
if match:
return int(match.group(1))
return int(self.options.pen)
def get_pen_speed(self, node):
"""Get pen speed for node label (usually group)"""
for parent in [node] + list(node.ancestors()):
match = FIND_SPEED.search(parent.label or "")
if match:
return int(match.group(1))
return int(self.options.speed)
def get_pen_force(self, node):
"""Get pen force for node label (usually group)"""
for parent in [node] + list(node.ancestors()):
match = FIND_FORCE.search(parent.label or "")
if match:
return int(match.group(1))
return int(self.options.force)
def process_path(self, node, transform):
"""Process the given element into a plotter path"""
pen = self.get_pen_number(node)
speed = self.get_pen_speed(node)
force = self.get_pen_force(node)
path = (
node.path.to_absolute()
.transform(node.composed_transform())
.transform(transform)
.to_superpath()
)
if path:
cspsubdiv(path, self.flat)
# path to HPGL commands
oldPosX = 0.0
oldPosY = 0.0
for singlePath in path:
non_empty_subpath = False
for i, singlePathPoint in enumerate(singlePath):
posX, posY = singlePathPoint[1]
# check if point is repeating, if so, ignore
if int(round(posX)) != int(round(oldPosX)) or int(
round(posY)
) != int(round(oldPosY)):
non_empty_subpath = True
self.processOffset(
"PU" if not i else "PD",
Vector2d(posX, posY),
pen,
speed,
force,
)
oldPosX = posX
oldPosY = posY
# perform overcut
if self.overcut > 0.0 and not self.dryRun and non_empty_subpath:
# check if last and first points are the same, otherwise the path
# is not closed and no overcut can be performed
if int(round(oldPosX)) == int(round(singlePath[0][1][0])) and int(
round(oldPosY)
) == int(round(singlePath[0][1][1])):
overcutLength = 0
for singlePathPoint in singlePath:
posX, posY = singlePathPoint[1]
# check if point is repeating, if so, ignore
if int(round(posX)) != int(round(oldPosX)) or int(
round(posY)
) != int(round(oldPosY)):
overcutLength += (
Vector2d(posX, posY) - (oldPosX, oldPosY)
).length
if overcutLength >= self.overcut:
newEndPoint = self.changeLength(
Vector2d(oldPosX, oldPosY),
Vector2d(posX, posY),
-(overcutLength - self.overcut),
)
self.processOffset(
"PD", newEndPoint, pen, speed, force
)
break
self.processOffset(
"PD", Vector2d(posX, posY), pen, speed, force
)
oldPosX = posX
oldPosY = posY
def changeLength(self, p1, p2, offset):
"""change length of line"""
if p1.x == p2.x and p1.y == p2.y: # abort if points are the same
return p1
return Vector2d(DirectedLineSegment(p2, p1).point_at_length(-offset))
def processOffset(self, cmd, point, pen, speed, force):
"""Calculate offset correction"""
if self.toolOffset == 0.0 or self.dryRun:
self.storePoint(cmd, point, pen, speed, force)
else:
# insert data into cache
self.vData.pop(0)
self.vData.insert(3, [cmd, point, pen, speed, force])
# decide if enough data is available
if self.vData[2][1] != "False":
if self.vData[1][1] == "False":
self.storePoint(
self.vData[2][0],
self.vData[2][1],
self.vData[2][2],
self.vData[2][3],
self.vData[2][4],
)
else:
# perform tool offset correction (It's a *tad* complicated, if you want
# to understand it draw the data as lines on paper)
if self.vData[2][0] == "PD":
# If the 3rd entry in the cache is a pen down command,
# make the line longer by the tool offset
pointThree = self.changeLength(
self.vData[1][1], self.vData[2][1], self.toolOffset
)
self.storePoint(
"PD",
pointThree,
self.vData[2][2],
self.vData[2][3],
self.vData[2][4],
)
elif self.vData[0][1] != "False":
# Elif the 1st entry in the cache is filled with data and the 3rd entry
# is a pen up command shift the 3rd entry by the current tool offset
# position according to the 2nd command
pointThree = self.changeLength(
self.vData[0][1], self.vData[1][1], self.toolOffset
)
pointThree = self.vData[2][1] - (self.vData[1][1] - pointThree)
self.storePoint(
"PU",
pointThree,
self.vData[2][2],
self.vData[2][3],
self.vData[2][4],
)
else:
# Else just write the 3rd entry
pointThree = self.vData[2][1]
self.storePoint(
"PU",
pointThree,
self.vData[2][2],
self.vData[2][3],
self.vData[2][4],
)
if self.vData[3][0] == "PD":
# If the 4th entry in the cache is a pen down command guide tool to next
# line with a circle between the prolonged 3rd and 4th entry
originalSegment = DirectedLineSegment(
self.vData[2][1], self.vData[3][1]
)
if originalSegment.length >= self.toolOffset:
pointFour = self.changeLength(
originalSegment.end,
originalSegment.start,
-self.toolOffset,
)
else:
pointFour = self.changeLength(
originalSegment.start,
originalSegment.end,
self.toolOffset - originalSegment.length,
)
# get angle start and angle vector
angleStart = DirectedLineSegment(
self.vData[2][1], pointThree
).angle
angleVector = (
DirectedLineSegment(self.vData[2][1], pointFour).angle
- angleStart
)
# switch direction when arc is bigger than 180°
if angleVector > math.pi:
angleVector -= math.pi * 2
elif angleVector < -math.pi:
angleVector += math.pi * 2
# draw arc
if angleVector >= 0:
angle = angleStart + self.toolOffsetFlat
while angle < angleStart + angleVector:
self.storePoint(
"PD",
self.vData[2][1]
+ self.toolOffset
* Vector2d(math.cos(angle), math.sin(angle)),
self.vData[2][2],
self.vData[2][3],
self.vData[2][4],
)
angle += self.toolOffsetFlat
else:
angle = angleStart - self.toolOffsetFlat
while angle > angleStart + angleVector:
self.storePoint(
"PD",
self.vData[2][1]
+ self.toolOffset
* Vector2d(math.cos(angle), math.sin(angle)),
self.vData[2][2],
self.vData[2][3],
self.vData[2][4],
)
angle -= self.toolOffsetFlat
self.storePoint(
"PD",
pointFour,
self.vData[3][2],
self.vData[2][3],
self.vData[2][4],
)
def storePoint(self, command, point, pen, speed, force):
x = int(round(point.x))
y = int(round(point.y))
# skip when no change in movement
if (
self.lastPoint[0] == command
and self.lastPoint[1] == x
and self.lastPoint[2] == y
):
return
if self.dryRun:
# find edges
if self.divergenceX == "False" or x < self.divergenceX:
self.divergenceX = x
if self.divergenceY == "False" or y < self.divergenceY:
self.divergenceY = y
if self.sizeX == "False" or x > self.sizeX:
self.sizeX = x
if self.sizeY == "False" or y > self.sizeY:
self.sizeY = y
else:
# store point
if not self.options.center:
# only positive values are allowed (usually)
if x < 0:
x = 0
if y < 0:
y = 0
# select correct pen
if self.lastPen != pen:
self.hpgl += ";PU;SP%d" % pen
if self.lastSpeed != speed:
if speed > 0:
self.hpgl += ";VS%d" % speed
if self.lastForce != force:
if force > 0:
self.hpgl += ";FS%d" % force
# do not repeat command
if command == "PD" and self.lastPoint[0] == "PD" and self.lastPen == pen:
self.hpgl += ",%d,%d" % (x, y)
else:
self.hpgl += ";%s%d,%d" % (command, x, y)
self.lastPen = pen
self.lastSpeed = speed
self.lastForce = force
self.lastPoint = [command, x, y]