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libreoffice/drawinglayer/source/attribute/sdrsceneattribute3d.cxx
Daniel Baumann 8e63e14cf6
Adding upstream version 4:25.2.3.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
2025-06-22 16:20:04 +02:00

147 lines
5.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
namespace drawinglayer::attribute
{
class ImpSdrSceneAttribute
{
public:
// 3D scene attribute definitions
double mfDistance;
double mfShadowSlant;
css::drawing::ProjectionMode maProjectionMode;
css::drawing::ShadeMode maShadeMode;
bool mbTwoSidedLighting : 1;
public:
ImpSdrSceneAttribute(
double fDistance,
double fShadowSlant,
css::drawing::ProjectionMode aProjectionMode,
css::drawing::ShadeMode aShadeMode,
bool bTwoSidedLighting)
: mfDistance(fDistance),
mfShadowSlant(fShadowSlant),
maProjectionMode(aProjectionMode),
maShadeMode(aShadeMode),
mbTwoSidedLighting(bTwoSidedLighting)
{
}
ImpSdrSceneAttribute()
: mfDistance(0.0),
mfShadowSlant(0.0),
maProjectionMode(css::drawing::ProjectionMode_PARALLEL),
maShadeMode(css::drawing::ShadeMode_FLAT),
mbTwoSidedLighting(false)
{
}
// data read access
double getShadowSlant() const { return mfShadowSlant; }
css::drawing::ProjectionMode getProjectionMode() const { return maProjectionMode; }
css::drawing::ShadeMode getShadeMode() const { return maShadeMode; }
bool getTwoSidedLighting() const { return mbTwoSidedLighting; }
bool operator==(const ImpSdrSceneAttribute& rCandidate) const
{
return (mfDistance == rCandidate.mfDistance
&& getShadowSlant() == rCandidate.getShadowSlant()
&& getProjectionMode() == rCandidate.getProjectionMode()
&& getShadeMode() == rCandidate.getShadeMode()
&& getTwoSidedLighting() == rCandidate.getTwoSidedLighting());
}
};
namespace
{
SdrSceneAttribute::ImplType& theGlobalDefault()
{
static SdrSceneAttribute::ImplType SINGLETON;
return SINGLETON;
}
}
SdrSceneAttribute::SdrSceneAttribute(
double fDistance,
double fShadowSlant,
css::drawing::ProjectionMode aProjectionMode,
css::drawing::ShadeMode aShadeMode,
bool bTwoSidedLighting)
: mpSdrSceneAttribute(ImpSdrSceneAttribute(
fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting))
{
}
SdrSceneAttribute::SdrSceneAttribute()
: mpSdrSceneAttribute(theGlobalDefault())
{
}
SdrSceneAttribute::SdrSceneAttribute(const SdrSceneAttribute&) = default;
SdrSceneAttribute::SdrSceneAttribute(SdrSceneAttribute&&) = default;
SdrSceneAttribute::~SdrSceneAttribute() = default;
bool SdrSceneAttribute::isDefault() const
{
return mpSdrSceneAttribute.same_object(theGlobalDefault());
}
SdrSceneAttribute& SdrSceneAttribute::operator=(const SdrSceneAttribute&) = default;
SdrSceneAttribute& SdrSceneAttribute::operator=(SdrSceneAttribute&&) = default;
bool SdrSceneAttribute::operator==(const SdrSceneAttribute& rCandidate) const
{
// tdf#87509 default attr is always != non-default attr, even with same values
if(rCandidate.isDefault() != isDefault())
return false;
return rCandidate.mpSdrSceneAttribute == mpSdrSceneAttribute;
}
double SdrSceneAttribute::getShadowSlant() const
{
return mpSdrSceneAttribute->getShadowSlant();
}
css::drawing::ProjectionMode SdrSceneAttribute::getProjectionMode() const
{
return mpSdrSceneAttribute->getProjectionMode();
}
css::drawing::ShadeMode SdrSceneAttribute::getShadeMode() const
{
return mpSdrSceneAttribute->getShadeMode();
}
bool SdrSceneAttribute::getTwoSidedLighting() const
{
return mpSdrSceneAttribute->getTwoSidedLighting();
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */